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Anno 2070's Draconian DRM: Guru3D's Graphics Card Review Killed Off

Anno 2070's Draconian DRM: Guru3D's Graphics Card Review Killed Off (UPDATED)

Hilbert Hagedoorn of well-known PC tech review site guru3d.com recently bought a copy of Ubisoft's Anno 2070 and wanted to use it in one of his graphics card reviews. However, he became badly unstuck. This game comes on the Steam platform and the store page states: "3rd-party DRM: Solidshield Tages SAS 3 machine activation limit". Unfortunately for Guru3D, they found out exactly what this means, which resulted in just one performance graph, an aborted review, an unplayable game – and bad publicity for Ubisoft once again. They have published an article about their experience, pledging not to use their titles again because of this DRM.

Hurt Locker Copyright Extortion Racket In Tatters, Plaintiffs' Hypocrisy

Voltage Pictures, producers of movie Hurt Locker attempted to use a reverse class action tactic to extort hundreds of millions in 'settlement' claims aka extortion demands over alleged 'losses' due to 'piracy' – something that has never and can never, be quantified and proved. However, their attempt has failed miserably – plus read on for how Voltage Pictures did a little content 'theft' of their very own to make the movie.

The idea was to use the services of the US Copyright Group (USCG) to extract personal subscriber information from ISP's via subpoenas and then send demand letters averaging US $2,000 to hapless victims, with the hope of racking in a grand total of around US $94 million - way more than the film ever made, about US $12.6 million.
The USCG quickly unloaded lawsuit claims against 47K members of the unwitting American public, even as Voltage Picture spewed a stream of vitriol suggesting that the children and families of file sharers would hopefully "end up in jail".
explained DailyTech, putting it very well. Yes, let's get the kiddies in the name of corporate copyright and profit...

Password Security The Windows 8 Way

Windows 8 implements a radical new user interface called Metro for desktop PC's, which has so far received a mixed reception. However, there's many other changes under the hood and one of those is how password security is handled, which we look at here. It's a fact of life, that in today's modern world, we have to remember a plethora of passwords and PIN's, which can be daunting. This leads to security issues as users end up writing down passwords and/or create very insecure ones which can be easily guessed. Windows 8 aims to uphold strong password security, while at the same time, easing the burden on the user. Also, passwords can be obtained in various ways by miscreants, such as phishing, keylogging, guessing, and cracking. Windows addresses each of these problems in three main ways:

Steam Hack More Severe Than Thought: Change Your Password NOW

Gabe Newell of Valve has issued a statement that the forum hack they experienced over the weekend actually goes much deeper than they thought. The criminals accessed the main database containing such goodies as user names, hashed and salted passwords, game purchases, email addresses, billing addresses and encrypted credit card information. Apparently, no personally identifying information was taken - but we await the result of the full investigation before breathing a sigh of relief. Due to this serious breach, TechPowerUp advises all Steam users to change their account password immediately. People starting up their Steam client will now see the following message from Gabe Newell about this:

Cracking a Tough AIDS Research Puzzle: Boffins 0, US Gamers 1. Rock On!

An AIDS protein folding puzzle has stumped scientists for a decade, but US gamers cracked it in a mere three weeks! This was achieved by combining the brute force logic and speed of the digital computer, with the lateral thinking of the distinctly fuzzy human brain. To achieve this, a distributed computing application called Foldit was used, which involved gamers solving individual puzzles in a competitive atmosphere. This amazing merger of minds and machine over the internet creates a sort of distributed "cybernetic organism", which combines the strengths of biological and silicon computers into something far more powerful than either alone.

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