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Immortals of Aveum deserves a second chance, the new free demo has convinced me.

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Ppl like different things, personally I've had a blast playing the game and even finished it if you read some older comments.:)
Yeah I guess. Good point. The thing is I didn't expect much, yet I felt so disappointed. Mostly because of DL time and trashing the NVMe for nothing, and this happens a lot lately with "AAA" titles.
 
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Yeah I guess. Good point. The thing is I didn't expect much, yet I felt so disappointed. Mostly because of DL time and trashing the NVMe for nothing, and this happens a lot lately with "AAA" titles.
I knew what I was getting myself into since I was following the game and watched some of the developer interviews.
It was mentioned that they had an idea of making a game like CoD but with magic instead of guns and since I've played most of the CoD singleplayers and liked them I was like okay that sounds cool to me.

After trying the demo I knew that this is something for me once it gets discounted so I've picked it up for 29 euro and put around 24 hours into my first playthrough so I would say that I got my money's worth + I doubt that it was my last time playing the game anyway. 'I just need a better GPU before I play it again..'
DL time and game storage is not an issue for me so eh can't relate to that. 'I've dled and installed WAY worse and bigger games than this..:oops:'
 
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DL time and game storage is not an issue for me so eh can't relate to that. 'I've dled and installed WAY worse and bigger games than this..:oops:'
Well, my DL tops at 1MB/s, and I've missed the last year's "SSD shopping train", so I'm kinda stuck at just 1TB of fast storage on my main rig for now. Most games I end up just installing, testing, and uninstalling. Only a few live up to my expectations and standards. And getting older and more grumpy each year doesn't help with that, on the contrary. So that's that.
 
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Well, my DL tops at 1MB/s, and I've missed the last year's "SSD shopping train", so I'm kinda stuck at just 1TB of fast storage on my main rig for now. Most games I end up just installing, testing, and uninstalling. Only a few live up to my expectations and standards. And getting older and more grumpy each year doesn't help with that, on the contrary. So that's that.
Fair enough, yeah I've bought 2x1 TB SSD only for gaming purposes in the past years and so far thats enough for my needs. 'I also try games out on gamepass and delete some of them in a few days if they aint for me at all'
At 1MB/s yeah I would probably think twice about what I'm DLing.:) 'currently mine tops around 50 MB/s down if I uncap it and ignore the rest of my family..:laugh: I don't do that btw and keep it around 30-35 max'

As for standards yeah I will be the first to admit that mine are much lower than what some if not most ppl around here on this forum consider acceptable or the bare minimum even.:oops: 'dunno I guess that part of me will never grow up when it comes to games and at ~35 I can still have fun with simple games that don't try to re invent the wheel'
 
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Tried it with Denuvo removed, months ago. Runs like sh*t, you can't interact with majority of the world assets, NPCs. Everything feels plastic and lifeless. FPS game that shoot "magic" from the right arm, just as you would bullets from a gun, no interesting animations whatsoever to make it seem like a proper fantasy setup. Overhyped shitshow not even worth pirating.


You won't miss out on anything, believe me.
It really does play a LOT like Lichdom Battlemage, even the auto aim is equally heavy so no skill required whatsoever, its all about the flashy lights big explosions and vista's in the environment. A grand tour with a puddle worth of gameplay mechanics. At least Lichdom has a very cool spell crafting and spell combo system to flesh it out. Would recommend running through it at least once, its a neat game, kinda like an ARPG with spells. Just skip all the dialogue because that's also on the level of Immortal :p Pure cringe

But the environment being static and plastic struck me immediately too, and in that, its also a copy of Lichdom. No interaction. No/barely any physics. Its like you're running through a decor, nowhere does it feel real or immersive.

Well, my DL tops at 1MB/s, and I've missed the last year's "SSD shopping train", so I'm kinda stuck at just 1TB of fast storage on my main rig for now. Most games I end up just installing, testing, and uninstalling. Only a few live up to my expectations and standards. And getting older and more grumpy each year doesn't help with that, on the contrary. So that's that.
Seems like we're going thru similar phase in life lol

I am so much less forgiving when it comes to what I spend time on these days. Its not directly helping the fun factor tho :D
 

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I'm generally hungry of good more linear and non-watered down games, so Immortals seems fine, but seemed from the start one to play only for free, at best including Game Pass lol. Nice open worlds are awesome with sightsteeing and doing whatever you feel like in the moment, but linear games have something what sandboxes can't have - rhythm aiming to just feel good, experience games best. Like OG Tomb Raiders' series of jumping, puzzles and shooting feeling fine to repeat or my beloved old Mafias with narration-driven parts cooling you down between more intensive stuff.
 

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Incorporates 3rd-party DRM: Incorporated 3rd-Party DRM: Denuvo Anti-tamper
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Yeah not happening sadly.

yeah fair, it is annoying, I gave up though, it is what it is and I want to play a lot of games.

I still think Aveum is a decent game over all.
 
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I'm generally hungry of good more linear and non-watered down games, so Immortals seems fine, but seemed from the start one to play only for free, at best including Game Pass lol. Nice open worlds are awesome with sightsteeing and doing whatever you feel like in the moment, but linear games have something what sandboxes can't have - rhythm aiming to just feel good, experience games best. Like OG Tomb Raiders' series of jumping, puzzles and shooting feeling fine to repeat or my beloved old Mafias with narration-driven parts cooling you down between more intensive stuff.
Some sandboxes marry the two. Games like Baldurs Gate 3. So many options yet still tight and hand crafted. Whether you get that perfect experience is in your hands though. Its not guaranteed there.
 
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Immortals of Aveum just released a free demo for this weekend. Honestly one of the neatest games I have played this year. It got a lot of hate at launch, and some of that was justified. It has had updates since then, plus AMD driver updates (I am not using preview driver, just the regular WHQL most recent).

+beautifully crafted world, legit jaw dropping in some areas
+fsr3 and frame gen work perfectly giving me 160 fps most of the time on Ultra/quality mode and look great on my 7900 xt
+the opening story is really well done (done only the demo)
+combat is surprisingly fun (especially when playing with Xbox Controller, the vibration feedback feels really solid/impactful which enhances the combat some in my eyes, usually I don't care about vibration, but in this particular game it does help as the vibration seems to match spell power (but this might just be placebo), I was not expecting the magic to actually work this well, but you use different spells for different situations and there is a lot of "aha that makes sense" to it
+reminds me of the arcane netflix story so far, which is good, it has its own elements too of course

-when the action gets really crazy the fps will dip hard and cause a hitch, it only lasts a second, but just a bit annoying. plenty of older games that handle these transitions smooth, so wish companies would focus on that more, but again its not a huge issue in real time
-combat could be a little more in-depth, but again I'm only in the demo so far so maybe it does get that way... the changing of spells for certain situations is done a good way as mentioned in the pro section, I just hope there is more to it later on.


Anyways, there it is, this game received a lot of hate early on, and I just feel like since the free demo released earlier this weekend, you can try it for yourself now and decide for yourself instead of listening to others or even me. It won't be for everyone, but I really loved the demo and will 100% be buying this when it gets a $20 or so sale. I don't pay full price for games, unless it's super special to my heart like Endwalker was. Have fun and enjoy the demo! EA sucks its true, but you know the team that made this game are just like me or you who needed a job, and honestly the passion of some of the design comes through, I can see it clearly, its a beautiful game.
Do you know if by chance there are performance problems reported by those on Nvidia GPUs that are perhaps worse than those using AMD graphics?
 
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no skill required whatsoever, its all about the flashy lights big explosions and vista's in the environment
Yeah until you try one of those late/end game challenge rooms and you get your ass handed to you. :laugh:
Sure the main game when you follow the story doesn't take much of an effort 'I've played on the medium diff' but you can find challenge if you look for it.

Tbh Lichdom was cool but other than the spell crafting system it didn't have a big of a variety either. 'also felt a bit too long imo'
 

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Some sandboxes marry the two. Games like Baldurs Gate 3. So many options yet still tight and hand crafted. Whether you get that perfect experience is in your hands though. Its not guaranteed there.

BG3 was a fail enough for me and my wife not to play it, and we have owned it back when pre order was available.

D&D has gone to the shit house and it shows in BG3 which is a shame and we loved DOS1 and 2 in fact played though them both multiple times.
 

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Some sandboxes marry the two. Games like Baldurs Gate 3. So many options yet still tight and hand crafted. Whether you get that perfect experience is in your hands though. Its not guaranteed there.

Ofc some do, but I meant more what we can call oldsql approach to game design - linear and thanks to that perfectly crafted experiences. Such nature also needs to avoid watering-down, so respects your time and this is one of the main problems of modern games. Yeah, you can ignore activities you don't like, but problem shows when some of the stuff you chose to do (e.g. all side missions) vary much with quality to the point of worse ones being garbage obviously not worth including.
 

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Do you know if by chance there are performance problems reported by those on Nvidia GPUs that are perhaps worse than those using AMD graphics?

I used AMD only rig, and had no issues other than severe frame rate drops sometimes, those are annoying, but outside of that majority of the game was smooth and fun, and I know @Sithaer had nvidia rig and used DLSS I think and he said he enjoyed it.

I think its a decent game personally, its not going to blow you away, but yeah just wanted to share its on PC Game Pass. PC Game Pass is going to be a lot of fun for me.
 

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Do you know if by chance there are performance problems reported by those on Nvidia GPUs that are perhaps worse than those using AMD graphics?

Check Digital Foundry analysis. I think that they covered pc version somehow and maybe you would find something useful. As it is Unreal Engine game, I would guess signature traversal and shader compilation stutters you have to live with, but maybe there's some progress.

I think its a decent game personally, its not going to blow you away, but yeah just wanted to share its on PC Game Pass. PC Game Pass is going to be a lot of fun for me.

So you are new to GP? Amount of games can overhelm and seem hard to be monitored, so I recommend once taking time to check all of the games, one after one with e.g. Metacritic to list ones potentially interesting and in order of their critical acclaim. Then actualize it from time to time with help of sites like this: https://www.purexbox.com/guides/xbox-game-pass-in-2024-the-full-list-of-everything-announced-so-far Anytime I don't have an idea what to play, I take something damn good from the top :D
 

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Check Digital Foundry analysis. I think that they covered pc version somehow and maybe you would find something useful. As it is Unreal Engine game, I would guess signature traversal and shader compilation stutters you have to live with, but maybe there's some progress.



So you are new to GP? Amount of games can overhelm and seem hard to be monitored, so I recommend once taking time to check all of the games, one after one with e.g. Metacritic to list ones potentially interesting and in order of their critical acclaim. Then actualize it from time to time with help of sites like this: https://www.purexbox.com/guides/xbox-game-pass-in-2024-the-full-list-of-everything-announced-so-far Anytime I don't have an idea what to play, I take something damn good from the top :D

not new no. but first time i will have pc game pass in a very long time. I just wish we could have a list with an exact leaving date for each game, so I know what to play etc

I can't worry about that though, just need to focus and pick one and play.

Diablo IV is probably going to be my first one, cause I only want to play the campaign anyway, so that saves me 40-70 bucks right there.

then after that I will play original Senuas Saga binge play on Steam, then Saga 2 comes out on Game Pass may 21st. and i will binge those probably within 2 or 3 days, cause I am on vacation right now with nothing to do.
 
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Diablo IV is probably going to be my first one, cause I only want to play the campaign anyway, so that saves me 40-70 bucks right there.
Very curious to see if you'll last through the whole thing :D
 
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Check Digital Foundry analysis. I think that they covered pc version somehow and maybe you would find something useful. As it is Unreal Engine game, I would guess signature traversal and shader compilation stutters you have to live with, but maybe there's some progress.
Yeah I generally do, but I don't think Alex Battaglia has done an in depth analysis on the PC version yet. The one you're referring to is by someone else at DF, and mentions Alex will do one too.
 
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I used AMD only rig, and had no issues other than severe frame rate drops sometimes, those are annoying, but outside of that majority of the game was smooth and fun, and I know @Sithaer had nvidia rig and used DLSS I think and he said he enjoyed it.

I think its a decent game personally, its not going to blow you away, but yeah just wanted to share its on PC Game Pass. PC Game Pass is going to be a lot of fun for me.

Yeah I can't really recall any weird issues with my at the time 12100F/3060 Ti combo.
Played it on High preset pretty much and with DLSS on Quality. Can't recall more than a very few crashes on my end and that was most likely cause I was using Unreal Engine 5 unlocker to fix the 21:9 cutscenes and I was alt+tabbing out of the game a lot as usual.:oops:
And yea thats also probably my only issue with Game Pass is that some games come and go and that can be an issue when you are like half way of a said game.. Happened to me when I was playing Guardians of the Galaxy on pass and I've had a deadline to finish the game in a few days and I've barely managed it on the last day..
 
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D&D has gone to the shit house and it shows in BG3 which is a shame and we loved DOS1 and 2 in fact played though them both multiple times.
You hit the nail with this one. D&D in a video game just feels out of place IMO. No wonder as it's the system made for a board game, best consumed in a good company, snacks and drinks and a real deal DM in the same room, at the same table or on a floor mat. Forcing those D&D rules down our throats, I just ask why, what is the point using such an archaic stuff to limit the almost unlimited potential of a such game? But this is material for completely different topic. Sorry, it just bugs me to hell.
 

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Yeah I generally do, but I don't think Alex Battaglia has done an in depth analysis on the PC version yet. The one you're referring to is by someone else at DF, and mentions Alex will do one too.

Honestly I dont' remember, but they also have made a video summing up first UE5 games, so one recorded some time after their launches and discussing performance, patches etc - maybe there you would find something useful.
 
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Very curious to see if you'll last through the whole thing :D

it's pretty short if you just do the story quests other than the sandstorm mission I enjoyed it.... I want to say it took me 5-6 hours on WT2 If he plays on WT1 it probably would take less time especially now with pretty much every class being over powered till you get to the pit anyways which he likely never will.... It only took me 3-4 hours to get to level 50 and WT4 in the current season as it is.
 
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BG3 was a fail enough for me and my wife not to play it, and we have owned it back when pre order was available.

D&D has gone to the shit house and it shows in BG3 which is a shame and we loved DOS1 and 2 in fact played though them both multiple times.
Can't say I agree, BG3 for a rendition of D&D in a game is pretty great to me. Its still the same thing as DOS1 and 2 really in terms of pacing and world building though, lots of similarities. Its unmistakably a Larian RPG before a D&D game to me, and the ruleset seems to be pretty comfortable in it. Or did we forget the exploitability of DOS1/2's spells and stuff? A lot of that is fixed in BG3... and the 'exploits' that do exist are minor, most notably, the Tavern Brawl Monk, the importance of the Warlock multiclass and stealth combat trickery. The only thing I didn't like about the classes and skillsets is the overlap between them; lots of ways to land on similar skills/spells with different classes, making a lot of them samey if you figured it out.

Also, I'm mainly/more so comparing the game to BG1/2. And then, almost everything is better or the remake is quite good/excellent. Dialogue, characters, voicing... But also the combat. I don't know if you played 1 or 2, but the pausing combat in it was completely shit, it being completely unclear when your action/turn ends or new ones start, you have to be a pausing magician to make it work, or just be very OP so you don't have to really do the combat at all. The quality of BG1/2 to me was in its story, the world building, the freedom of choice in how to deal with things. I don't think BG3 has lost that.
 
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but the pausing combat in it was completely shit, it being completely unclear when your action/turn ends or new ones start, you have to be a pausing magician to make it work, or just be very OP so you don't have to really do the combat at all.
in bg1/2 game D&D was modified to allow real time game play with active pause combat so that exploration can be smoot and uninterrupted and turn based mods engaged after "enter combat" massage.
there was option in the games combat roles and turns to be displayed in chat. iirc end of turns was also displayed there
 
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in bg1/2 game D&D was modified to allow real time game play with active pause combat so that exploration can be smoot and uninterrupted and turn based mods engaged after "enter combat" massage.
there was option in the games combat roles and turns to be displayed in chat. iirc end of turns was also displayed there
Yeah I know, didn't work at all imho
 
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Yeah I know, didn't work at all imho
for me was just fine. probably cause i havent played board game so i never thought about BG1/2 as turn based games
 
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