Tuesday, December 12th 2023
Sony PlayStation 5 Pro Packs an Updated RDNA3 GPU with 60 CU
Sony is developing the PlayStation 5 Pro console that targets higher refresh-rate gaming at 4K Ultra HD, or higher in-game eye-candy, given its faster hardware. Details about the console are few and far between, given its late-2024 tentative release, but by now the company would have co-developed its semi-custom SoC, so it could spend the next year extensively testing and optimizing it, before mass production in the 2-3 quarters leading up to the launch. Kepler_L2 and Tom Henderson on Twitter are fairly reliable sources for PlayStation hardware leaks, and piecing their recent posts together, VideoCardz compiled the most probable specs of the SoC at the heart of the PlayStation 5 Pro.
The semi-custom SoC powering the PlayStation 5 Pro is co-developed by Sony Computer Entertainment (SCE) and AMD; and is codenamed "Viola." The monolithic chip is built on the TSMC N4P foundry node (4 nm EUV), which is a big upgrade from the 7 nm DUV node on which the "Oberon" SoC powering the original PlayStation 5, and 6 nm DUV node powering the "Oberon Plus" SoC of the refreshed PS5, are based on. Sony is leaving the CPU component largely untouched, it is an 8-core/16-thread unit based on the "Zen 2" microarchitecture, spread across two 4-core CCXs. The CPU has a maximum boost frequency of 4.40 GHz, dialed up from the 3.50 GHz maximum boost of "Oberon." The iGPU is where all the magic happens.The iGPU is based on the latest RDNA 3 graphics architecture, which is a step up from the RDNA 2 powering "Oberon." It has 30 workgroup processors (WGPs), which amount to 60 compute units, or 3,840 stream processors, 120 AI accelerators, and 60 Ray accelerators. In comparison, Oberon's iGPU is based on RDNA 2, and has just 18 WGPs (36 CU, or 2,304 stream processors). The memory sub-system gets an upgrade, too. It is 16 GB in size, just like the original PS5, but with its memory clock slightly bumped up to 18 Gbps (vs 14 Gbps), resulting in 576 GB/s bandwidth. This memory uses a unified memory architecture, and is shared between the CPU (main memory), and iGPU (graphics memory).
The picture above is fan-art by Technizo Concept, Sony hasn't finalized a production design. The company is allegedly targeting a November 2024 launch for the PlayStation 5 Pro.
Sources:
Tom Henderson (Twitter), Kepler L2 (Twtitter), VideoCardz
The semi-custom SoC powering the PlayStation 5 Pro is co-developed by Sony Computer Entertainment (SCE) and AMD; and is codenamed "Viola." The monolithic chip is built on the TSMC N4P foundry node (4 nm EUV), which is a big upgrade from the 7 nm DUV node on which the "Oberon" SoC powering the original PlayStation 5, and 6 nm DUV node powering the "Oberon Plus" SoC of the refreshed PS5, are based on. Sony is leaving the CPU component largely untouched, it is an 8-core/16-thread unit based on the "Zen 2" microarchitecture, spread across two 4-core CCXs. The CPU has a maximum boost frequency of 4.40 GHz, dialed up from the 3.50 GHz maximum boost of "Oberon." The iGPU is where all the magic happens.The iGPU is based on the latest RDNA 3 graphics architecture, which is a step up from the RDNA 2 powering "Oberon." It has 30 workgroup processors (WGPs), which amount to 60 compute units, or 3,840 stream processors, 120 AI accelerators, and 60 Ray accelerators. In comparison, Oberon's iGPU is based on RDNA 2, and has just 18 WGPs (36 CU, or 2,304 stream processors). The memory sub-system gets an upgrade, too. It is 16 GB in size, just like the original PS5, but with its memory clock slightly bumped up to 18 Gbps (vs 14 Gbps), resulting in 576 GB/s bandwidth. This memory uses a unified memory architecture, and is shared between the CPU (main memory), and iGPU (graphics memory).
The picture above is fan-art by Technizo Concept, Sony hasn't finalized a production design. The company is allegedly targeting a November 2024 launch for the PlayStation 5 Pro.
101 Comments on Sony PlayStation 5 Pro Packs an Updated RDNA3 GPU with 60 CU
It could definitely do with a slim model, and it needs much more games. Dont see the point of this pro model, and I expect PS5 base games to suffer because games will now be designed to work on this Pro model with the base being the forgotten child.
But seriously though. If you follow a guide, its pretty hard to go wrong. If you follow a random 'Tuber's best way to gain ad revenue, sure, you shall fail, but again, that's another universal truth not one of DIY PCs. Darwin at work, I guess.
I don't subscribe to the idea that a race to the bottom is a good thing, because really that's what all this 'fast food' is. Consoles, take away food, delivery to your door -, its all about being serviced and not doing a damn thing yourself - and therefore being dependant, gullible, and likely very easy to manipulate. Its a race to the bottom, its not cheaper, and you reap no benefits other than being able to sit in total apathy looking at a screen.
How many here do you think Started directly on pc gaming.
Consoles are cheaper.
And over 37 or more years ago even I started this adventure on consoles not pc.
I actually see the actual kids moving from consoles to pc at their request each Christmas(especially as a small scale builder word of mouth only), between 8/12 they Want a pc even though a Ps5 is there.
And as a stepping stone it worked for me and millions of others.
Race to the bottom.
Have a word, your sounding elitist and snobby, perhaps I missed your point though.
Ps I part why I'm sat resetting a newly upgraded with a 3060 pc too, it worked then it didn't and since I can't be asssed I went with a easy reset, the 8 year old owner had already done it once, gave up and went back to his pS5, but wants to game on pc still.
I think he's started on the PCMR curve.
the 60fps mode plays better, but is not as immersive as the RTmode.
and the ps5pro should run it at 60fps. (if not what is the point of the ps5pro?… the ps5 can or runs all games at 60fps.
the ps5 shows the age of GTA5, in that the ps5 version of GTAV is exactly what it should have been.
Consoles are always as plug and play as it can get, you don't need to worry about broken ports and windows compatibility issues, having to upgrade, ect ect.
This is especially true with ps4 as most games hit there target frame rates most the time
PC gaming is very expensive today, and with ps5 punching so much above its price point with 60 fps games and 4k support it is trivial to buy a pc of you are on a budget
It is a big part of what allegedly (I Don't Apple) males Apple products so appealing, allegedly.
PS4 also had hw upscaling capabilities on-chip, generating a much better upscaled image
so the custom tech is still there, and they dominate exactly because they are cost effective - if anything, PC gaming is dying
and how many games can you play with 3 others in split screen using 4 controllers?
...
@dyonoctis
based on what numbers and what region?
statistically speaking you would need to "talk" to +2000 ppl to make it relevant.
i worked in tech related retail and pc shops for +30y, and from talking to+1000 customers per year,
the ones that play games, +80% have a console AND a pc, and about 40% not just one console but 2 or 3 (not the same of course).
ignoring for a moment i dont have to know the internals or how they work, as i doubt you know how to make a tv, yet can use it,
same with many other things (an astronaut doesnt need to be able to build a spaceship, to be able to fly it).
@TheoneandonlyMrK
(unless i misunderstood the meaning of OEM, putting together a rig and selling it, does not make you an OEM,
as your not manufacturing parts
regarding: I think you need to chill out.
i love when ppl think they can tell others (without being parent/partner/not related to),
what they should or shouldn't do online/in a forum,
especially when i dont see Admin/mod or similar connected to your profile...
Look at 1980 and see the spike in the interest rate.
PlayStation 1 had 3D polygon generating capabilities that PCs wouldn't match until 1996.
The N64 would have had PCs beaten in terms of its 3D rendering feature set, if it hadn't been delayed by a year. Full Z buffer, no warping polygons, full scene mip mapping and anti aliasing.
XBOX had a 12mth headstart on PCs with programmable shaders.
PS2 Cell processor had capabilities that even today's modern CPUs struggle to match in certain game friendly areas.
Stop the political F.U.D.