Tuesday, December 12th 2023

Sony PlayStation 5 Pro Packs an Updated RDNA3 GPU with 60 CU

Sony is developing the PlayStation 5 Pro console that targets higher refresh-rate gaming at 4K Ultra HD, or higher in-game eye-candy, given its faster hardware. Details about the console are few and far between, given its late-2024 tentative release, but by now the company would have co-developed its semi-custom SoC, so it could spend the next year extensively testing and optimizing it, before mass production in the 2-3 quarters leading up to the launch. Kepler_L2 and Tom Henderson on Twitter are fairly reliable sources for PlayStation hardware leaks, and piecing their recent posts together, VideoCardz compiled the most probable specs of the SoC at the heart of the PlayStation 5 Pro.

The semi-custom SoC powering the PlayStation 5 Pro is co-developed by Sony Computer Entertainment (SCE) and AMD; and is codenamed "Viola." The monolithic chip is built on the TSMC N4P foundry node (4 nm EUV), which is a big upgrade from the 7 nm DUV node on which the "Oberon" SoC powering the original PlayStation 5, and 6 nm DUV node powering the "Oberon Plus" SoC of the refreshed PS5, are based on. Sony is leaving the CPU component largely untouched, it is an 8-core/16-thread unit based on the "Zen 2" microarchitecture, spread across two 4-core CCXs. The CPU has a maximum boost frequency of 4.40 GHz, dialed up from the 3.50 GHz maximum boost of "Oberon." The iGPU is where all the magic happens.
The iGPU is based on the latest RDNA 3 graphics architecture, which is a step up from the RDNA 2 powering "Oberon." It has 30 workgroup processors (WGPs), which amount to 60 compute units, or 3,840 stream processors, 120 AI accelerators, and 60 Ray accelerators. In comparison, Oberon's iGPU is based on RDNA 2, and has just 18 WGPs (36 CU, or 2,304 stream processors). The memory sub-system gets an upgrade, too. It is 16 GB in size, just like the original PS5, but with its memory clock slightly bumped up to 18 Gbps (vs 14 Gbps), resulting in 576 GB/s bandwidth. This memory uses a unified memory architecture, and is shared between the CPU (main memory), and iGPU (graphics memory).

The picture above is fan-art by Technizo Concept, Sony hasn't finalized a production design. The company is allegedly targeting a November 2024 launch for the PlayStation 5 Pro.
Sources: Tom Henderson (Twitter), Kepler L2 (Twtitter), VideoCardz
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101 Comments on Sony PlayStation 5 Pro Packs an Updated RDNA3 GPU with 60 CU

#51
chrcoluk
We dont even need a pro model the PS5 works fine, just stop with the RT nonsense and there isnt really any significant hardware bottleneck.

It could definitely do with a slim model, and it needs much more games. Dont see the point of this pro model, and I expect PS5 base games to suffer because games will now be designed to work on this Pro model with the base being the forgotten child.
Posted on Reply
#52
Frick
Fishfaced Nincompoop
Vayra86Its really all about expectations and perspective plus 'what you know'. The PC isn't more complicated anymore, and then you don't even need to DIY one either. You can get Windows pre installed and you just push the power button and install a launcher. The differences are in the UI, not much else.
You just have to look to this here forum for so many threads by people just wanting to play games on Windows and they have weird problems, problems console users don't have to deal with.
Posted on Reply
#53
Keullo-e
S.T.A.R.S.
From ~RX 6700 to ~RX 7800 XT, not a bad update.
Posted on Reply
#54
Vayra86
FrickYou just have to look to this here forum for so many threads by people just wanting to play games on Windows and they have weird problems, problems console users don't have to deal with.
And 99% of the time its a typical case of PEBCAK ;) People thinking they know more than they do and not following instructions. It happens everywhere, and sure, I agree, that makes PC's more difficult, because you can actually do different things on it. OTOH, we don't see users reporting their success stories nor their console issues on a PC/tech forum, right? Its not the place.

But seriously though. If you follow a guide, its pretty hard to go wrong. If you follow a random 'Tuber's best way to gain ad revenue, sure, you shall fail, but again, that's another universal truth not one of DIY PCs. Darwin at work, I guess.

I don't subscribe to the idea that a race to the bottom is a good thing, because really that's what all this 'fast food' is. Consoles, take away food, delivery to your door -, its all about being serviced and not doing a damn thing yourself - and therefore being dependant, gullible, and likely very easy to manipulate. Its a race to the bottom, its not cheaper, and you reap no benefits other than being able to sit in total apathy looking at a screen.
Posted on Reply
#55
TheoneandonlyMrK
Vayra86And 99% of the time its a typical case of PEBCAK ;) People thinking they know more than they do and not following instructions. It happens everywhere, and sure, I agree, that makes PC's more difficult, because you can actually do different things on it. OTOH, we don't see users reporting their success stories nor their console issues on a PC/tech forum, right? Its not the place.

But seriously though. If you follow a guide, its pretty hard to go wrong. If you follow a random 'Tuber's best way to gain ad revenue, sure, you shall fail, but again, that's another universal truth not one of DIY PCs. Darwin at work, I guess.

I don't subscribe to the idea that a race to the bottom is a good thing, because really that's what all this 'fast food' is. Consoles, take away food, delivery to your door -, its all about being serviced and not doing a damn thing yourself - and therefore being dependant, gullible, and likely very easy to manipulate. Its a race to the bottom, its not cheaper, and you reap no benefits other than being able to sit in total apathy looking at a screen.
I think you need to chill out.

How many here do you think Started directly on pc gaming.
Consoles are cheaper.
And over 37 or more years ago even I started this adventure on consoles not pc.

I actually see the actual kids moving from consoles to pc at their request each Christmas(especially as a small scale builder word of mouth only), between 8/12 they Want a pc even though a Ps5 is there.

And as a stepping stone it worked for me and millions of others.

Race to the bottom.

Have a word, your sounding elitist and snobby, perhaps I missed your point though.

Ps I part why I'm sat resetting a newly upgraded with a 3060 pc too, it worked then it didn't and since I can't be asssed I went with a easy reset, the 8 year old owner had already done it once, gave up and went back to his pS5, but wants to game on pc still.
I think he's started on the PCMR curve.
Posted on Reply
#56
redeye
chrcolukWe dont even need a pro model the PS5 works fine, just stop with the RT nonsense and there isnt really any significant hardware bottleneck.

It could definitely do with a slim model, and it needs much more games. Dont see the point of this pro model, and I expect PS5 base games to suffer because games will now be designed to work on this Pro model with the base being the forgotten child.
true, but in the case of CP2077, the RTmode looks better. (30 fps is a pain).
the 60fps mode plays better, but is not as immersive as the RTmode.
and the ps5pro should run it at 60fps. (if not what is the point of the ps5pro?… the ps5 can or runs all games at 60fps.

the ps5 shows the age of GTA5, in that the ps5 version of GTAV is exactly what it should have been.
Posted on Reply
#57
Solid State Soul ( SSS )
Vayra86It is for another topic I agree, but consider how much this is a matter of perspective. Consoles always thrived on having one or more unique selling points. Where are they? I don't see them anymore, besides 'plug and play'... which is an outright lie, because you're downloading and updating just the same.

Just a sticker with PS5 and only disadvantages connected to it won't fly. But consoles are rapidly moving in that direction, in fact they've already arrived there, most people just fail to realize it.
Am sorry, but what? :(

Consoles are always as plug and play as it can get, you don't need to worry about broken ports and windows compatibility issues, having to upgrade, ect ect.

This is especially true with ps4 as most games hit there target frame rates most the time

PC gaming is very expensive today, and with ps5 punching so much above its price point with 60 fps games and 4k support it is trivial to buy a pc of you are on a budget
Posted on Reply
#58
Vayra86
TheoneandonlyMrKI think you need to chill out.

How many here do you think Started directly on pc gaming.
Consoles are cheaper.
And over 37 or more years ago even I started this adventure on consoles not pc.

I actually see the actual kids moving from consoles to pc at their request each Christmas, between 8/12 they Want a pc even though a Ps5 is there.

And as a stepping stone it worked for me and millions of others.

Race to the bottom.

Have a word, your sounding elitist and snobby, perhaps I missed your point though.
Yeah... I'll take that one on the chin. Perhaps a darker moment of the day there lol :p
Posted on Reply
#59
TheoneandonlyMrK
Solid State Soul ( SSS )Am sorry, but what? :(

Consoles are always as plug and play as it can get, you don't need to worry about broken ports and windows compatibility issues, having to upgrade, ect ect.

This is especially true with ps4 as most games hit there target frame rates most the time

PC gaming is very expensive today, and with ps5 punching so much above its price point with 60 fps games and 4k support it is trivial to buy a pc of you are on a budget
I don't think enough emphasis is put on ease of use either.

It is a big part of what allegedly (I Don't Apple) males Apple products so appealing, allegedly.
Posted on Reply
#60
Nvidium
It will still be 30FPS for AAA titles, watch and see.
Posted on Reply
#61
80-watt Hamster
NvidiumIt will still be 30FPS for AAA titles, watch and see.
At 4K? Entirely possible, perhaps even probable. Current AAA are colossally demanding at high settings. It'll of course depend on what quality levels devs choose.
Posted on Reply
#62
Bruno_O
The Quim ReaperConsoles used to be packed with interesting bespoke hardware that would outperform a top end PC for a year or two after release.

Now they're just Small form factor PCs in a fancy case using slightly tweaked, cost reduced PC tech.
at launch, PS5 had the fastest IO for gaming available, with their Direct memory tech, something Microsoft copied and released for Windows over a year later and that no games are using yet on PCs

PS4 also had hw upscaling capabilities on-chip, generating a much better upscaled image

so the custom tech is still there, and they dominate exactly because they are cost effective - if anything, PC gaming is dying
Posted on Reply
#63
Nhonho
Do you think PC games don't utilize the full potential of RDNA3 GPUs? And that, on the PS5 PRO, the RDNA3 architecture will really be well used with games well optimized for this architecture?
Posted on Reply
#64
SJZL 2.0
If they need AI accelerators for a new version of FSR using AI acceleration, then I understand that. Otherwise, remove them from the SOC and fill the empty space with RT Accelerators which what is needed the most for consoles.
Posted on Reply
#65
Waldorf
@Vayra86
and how many games can you play with 3 others in split screen using 4 controllers?
...

@dyonoctis
based on what numbers and what region?
statistically speaking you would need to "talk" to +2000 ppl to make it relevant.

i worked in tech related retail and pc shops for +30y, and from talking to+1000 customers per year,
the ones that play games, +80% have a console AND a pc, and about 40% not just one console but 2 or 3 (not the same of course).

ignoring for a moment i dont have to know the internals or how they work, as i doubt you know how to make a tv, yet can use it,
same with many other things (an astronaut doesnt need to be able to build a spaceship, to be able to fly it).

@TheoneandonlyMrK
(unless i misunderstood the meaning of OEM, putting together a rig and selling it, does not make you an OEM,
as your not manufacturing parts

regarding: I think you need to chill out.
i love when ppl think they can tell others (without being parent/partner/not related to),
what they should or shouldn't do online/in a forum,
especially when i dont see Admin/mod or similar connected to your profile...
Posted on Reply
#66
kapone32
TheoneandonlyMrKI think you need to chill out.

How many here do you think Started directly on pc gaming.
Consoles are cheaper.
And over 37 or more years ago even I started this adventure on consoles not pc.

I actually see the actual kids moving from consoles to pc at their request each Christmas(especially as a small scale builder word of mouth only), between 8/12 they Want a pc even though a Ps5 is there.

And as a stepping stone it worked for me and millions of others.

Race to the bottom.

Have a word, your sounding elitist and snobby, perhaps I missed your point though.

Ps I part why I'm sat resetting a newly upgraded with a 3060 pc too, it worked then it didn't and since I can't be asssed I went with a easy reset, the 8 year old owner had already done it once, gave up and went back to his pS5, but wants to game on pc still.
I think he's started on the PCMR curve.
The funniest thing is that PC would not exist without Atari. The console birthed the PC. Another quirk in the World the Ronald Reagan created.
Posted on Reply
#67
80-watt Hamster
kapone32The funniest thing is that PC would not exist without Atari. The console birthed the PC. Another quirk in the World the Ronald Reagan created.
The console and the PC are different branches along the computing evolutionary tree. Atari was in talks with IBM at one point to be the contract manufacturer for what became the 5150, but IBM had already been producing the predecessors to what we know as the PC for several years before Atari released their first product (AFAIK) that could be considered a computer, the VCS/2600, in 1977. Given that the microcomputer revolution got rolling in the '70s, and the 5150 was released only months into his presidency, I fail to see what Reagan has to do with any of this.
Posted on Reply
#68
kapone32
80-watt HamsterThe console and the PC are different branches along the computing evolutionary tree. Atari was in talks with IBM at one point to be the contract manufacturer for what became the 5150, but IBM had already been producing the predecessors to what we know as the PC for several years before Atari released their first product (AFAIK) that could be considered a computer, the VCS/2600, in 1977. Given that the microcomputer revolution got rolling in the '70s, and the 5150 was released only months into his presidency, I fail to see what Reagan has to do with any of this.




Look at 1980 and see the spike in the interest rate.
Posted on Reply
#69
80-watt Hamster
kapone32



Look at 1980 and see the spike in the interest rate. Look at how Republican Presidents effect the Fed rate. Nothing jumps out like 1980 to 1982. This was a direct result of killing the social attempt to level the playing field and ended with Free trade. The 80s were the decade that made greed fashionable and socialism a bad word.
Ok, so how does that relate to Atari, other consoles, and the PC?
Posted on Reply
#70
Double-Click
Vayra86Was lost the moment it went x86. We all knew this, only marketing denies it, so the sheep eat it as a console. But its PC, it runs the same api's, the same games, has varying configs, and goes obsolete faster than consoles ever did because they get succeeded by better versions, with the inclusion of a constant push to 'upgrade' your hardware for a better experience. Except, you're replacing the whole system that way, you don't control backwards compatibility, and you pay for your internet connection.

Smart business eh
Everyone saying the console will replace the PC and PC gaming is gonna die obviously didn't get it. The console is becoming part of the PC ecosystem instead. Its the mainstream console that is dying. The leftovers are handhelds, mobiles, etc... and most of them run the same games regardless. :)

And yet, ironically...the PC version of many games are total crap compared to their "console" counterparts.

Posted on Reply
#71
kapone32
80-watt HamsterOk, so how does that relate to Atari, other consoles, and the PC?
According to the narrative and what I lived through. Atari was just the beginning and after the video Game crash of the 80s. We had Colecovision, Intellivision and others. The effects of juicing the interest rate was felt in the entire economy and if your mortgage is at 16% the first thing to go are luxury items like those new consoles. Especially when food is 4x the cost. Combine that with getting rid of State income tax and you have a scenario where the Commodore 64 solves the equation by being a low cost 64 bit machine. Then I watched as magazines like EGM would pump Falcon Northwest and others. Do you remember the $14000 you could win PC in EGM? At any rate PCs became uber luxury in the 80s and it was not until they took those jobs and gave them to Taiwan in the 90s. The US was the only country that had that level of consumer electronics and Japan was well positioned by being basically the backbone of the arcade. Those same consoles were sold by better looking ports of Arcade Games. F me even the concept of an allowance for your child seems alien in this new world. That meant that only those with the money could make consoles and that shifted to Japan and the rest is history. Atari tried to respond but the reduction in the quality of education for all Americans resulted in a failed attempt. What people don't remember is that in 1980 and 81 kids were all into Video Games and the console was the solution for after school Arcade action coming home. That is why a lot of Games today are made for people who were kids in the 70s and 80s.
Posted on Reply
#72
The Quim Reaper
SonicjmsWas that ever really true besides maybe for the 7th gen? The NES, SNES, even N64 did not have the performance of PCs of their time (much less the storage for game size), which makes sense considering that especially the NES and SNES were way way cheaper than a PC at the time. Idk about 6th gen consoles but I'm pretty sure the Xbox while it had good specs for its price wasn't outperforming a good pc from the same year.
When it came to gaming the NES & SNES generations of consoles pissed all over PCs of their time, which had no dedicated hardware for things such as sprites, multiple scrolling playfields, much greater color pallettes and SNES Mode 7 was something PCs of the time couldn't even dream of doing.

PlayStation 1 had 3D polygon generating capabilities that PCs wouldn't match until 1996.

The N64 would have had PCs beaten in terms of its 3D rendering feature set, if it hadn't been delayed by a year. Full Z buffer, no warping polygons, full scene mip mapping and anti aliasing.

XBOX had a 12mth headstart on PCs with programmable shaders.

PS2 Cell processor had capabilities that even today's modern CPUs struggle to match in certain game friendly areas.
Posted on Reply
#73
SJZL 2.0
kapone32According to the narrative and what I lived through. Atari was just the beginning and after the video Game crash of the 80s. We had Colecovision, Intellivision and others. The effects of juicing the interest rate was felt in the entire economy and if your mortgage is at 16% the first thing to go are luxury items like those new consoles. Especially when food is 4x the cost. Combine that with getting rid of State income tax and you have a scenario where the Commodore 64 solves the equation by being a low cost 64 bit machine. Then I watched as magazines like EGM would pump Falcon Northwest and others. Do you remember the $14000 you could win PC in EGM? At any rate PCs became uber luxury in the 80s and it was not until they took those jobs and gave them to Taiwan in the 90s. The US was the only country that had that level of consumer electronics and Japan was well positioned by being basically the backbone of the arcade. Those same consoles were sold by better looking ports of Arcade Games. F me even the concept of an allowance for your child seems alien in this new world. That meant that only those with the money could make consoles and that shifted to Japan and the rest is history. Atari tried to respond but the reduction in the quality of education for all Americans resulted in a failed attempt. What people don't remember is that in 1980 and 81 kids were all into Video Games and the console was the solution for after school Arcade action coming home. That is why a lot of Games today are made for people who were kids in the 70s and 80s.
What a non-answer, you would be a good politician.
Posted on Reply
#74
95Viper
Stay on the topic.
Stop the political F.U.D.
Posted on Reply
#75
Count von Schwalbe
EasoIf nothing else then console lifecycles have shortened for sure and that means spending money more often. On the other hand - 10 years of X360 and PS3 was probably not great for game development...
But that is when companies had to actually complete games before they released, because the consoles didn't have the hardware chops to push through a half-finished game.
Posted on Reply
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