Sunday, August 16th 2009
ATI ''Evergreen'' Promises You Won't Believe Your Eyes
All bets are off, AMD's DirectX 11 compliant GPUs are on course to compliment the commercial launch of Microsoft Windows 7, with enough of a head-start to allow buyers to have DirectX 11 hardware by the time they have the new OS. Codenamed "Evergreen", AMD's new family of graphics processors are slated for September 10, that's 25 days from now.
The company further carried out demos of its upcoming hardware to sections of the media in private, at their suite in the same hotel in which Quakecon 2009 is being hosted at. Behind the covered side-panel of the Lian-Li is a working sample, which AMD refused to let being pictured. Legit Reviews sneaked around the case to take a shot of its panel nevertheless.
AMD further demonstrated over six new technology demonstrations including Parallax Occlusion Mapping, Detailed Tessellation, and High-Definition Ambient Occlusion, all of which will be some of the key ingredients of DirectX 11, and in all of which, AMD's hardware is churning out high frame-rates at 2560x1600 pixel resolution.
Sources:
Legit Reviews, Techpulse360
The company further carried out demos of its upcoming hardware to sections of the media in private, at their suite in the same hotel in which Quakecon 2009 is being hosted at. Behind the covered side-panel of the Lian-Li is a working sample, which AMD refused to let being pictured. Legit Reviews sneaked around the case to take a shot of its panel nevertheless.
AMD further demonstrated over six new technology demonstrations including Parallax Occlusion Mapping, Detailed Tessellation, and High-Definition Ambient Occlusion, all of which will be some of the key ingredients of DirectX 11, and in all of which, AMD's hardware is churning out high frame-rates at 2560x1600 pixel resolution.
153 Comments on ATI ''Evergreen'' Promises You Won't Believe Your Eyes
I can finally upgrade from 3X3870
I would buy a 4870 except that my MB is SB600, does not always pay to be the first, and by the time I buy a new MB/CPU/GPU I might as well just put together a whole new system.
I am going to wait for about a month after the card is released to see what happens.
In answering the question, looking at the jump from DX9 to DX10 in terms of hardware power, if the jump in performance from DX10 to DX11 is the same then yes, I do think it can max Crysis with decent framerates. 50 constant? Nah... playable though.
but since nvidia is only getting 20 - 30 % yields on the cores for the card you have to ask yourself, is it worth the wait, I mean wait by, you wait for it to come out, and theres still not enough cards to go around since the yields are horribly low.
I still think what largon said in the other thread is right, I can't see these cards having 1200sp's, I think that bit of rumor is wrong.
Instead of fancy feature-talk, I would be more impressed if they could list several studios and/or game developer shops they know of that will be using those features upon launch. Dx11 might be all-that and more, but if they can't get developers onboard and fast, then they might have a repeat of Dx10-adoption scenario and those "Evergreen" sales might not be that great. (Outside of enthusiast community, where 90% or more of the market happens to be.)
-Tessellation
-Multithreaded rendering
-Compute shaders
among others we (consumer) may not notice much at all. This all is from a developers point of view IMO. DX11 was never hyped about IQ as DX10 was with Crysis (for example).
LOL
Game devs just used people's unfamiliarity with D3D 10 to their advantage.
If most people, especially those with more than capable hardware would've migrated to Vista, we'd most probably have way better-looking games out there right now.
Thanks XP users, thanks a fucking lot :p