Monday, August 15th 2011

Valve Announces Counter Strike: Global Offensive (CS: GO)

Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced Counter-Strike: Global Offensive (CS: GO).

Targeted for release via Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, CS: GO will expand upon the team-based action gameplay that it pioneered when it was launched exactly 12 years ago (CS beta 1, August 1999).
CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more.

"Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombard, VP of Marketing at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac."

CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment. The title is targeted for release in early 2012 and will be playable at this year's PAX Prime and London Games Festival.

For more information, please visit the Steam Store Page.
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36 Comments on Valve Announces Counter Strike: Global Offensive (CS: GO)

#26
techtard
Valve seems to be caching in on the console gamer market. No need for anyone to rage wuite yet, CS 1.6 and CS:S will still be out and supported. They're just giving the console guys a glimpse of what a good FPS game looks like.

Game will probably be fun, but have built in aimbot/autoaim for the consolers.
I bet it won't take long for the hackers to unlock that feature on PC.
Posted on Reply
#27
xBruce88x
i wouldn't worry about the no recoil guys... its a source game. someone will add a recoil mod. and you don't have to unlock autoaim... its in the menu, at least on CS Source it was... last time i played

err.. 1.6 i mean.
Posted on Reply
#28
[H]@RD5TUFF
techtardValve seems to be caching in on the console gamer market. No need for anyone to rage wuite yet, CS 1.6 and CS:S will still be out and supported. They're just giving the console guys a glimpse of what a good FPS game looks like.

Game will probably be fun, but have built in aimbot/autoaim for the consolers.
I bet it won't take long for the hackers to unlock that feature on PC.
Yeah sad to see CS degrade to this.
Posted on Reply
#29
Steevo
RejZoRWell, quite frankly the recoil used in CS:S was so ridiculously idiotic i'm not going to miss it at all.
Go shoot some serious hardware and see if you think the same. I'm a pretty big guy and a desert eagle with heavy rounds does kick like a mule, as does a 9mm smg. And after shooting hundreds of rounds you learn to not choke the shit out of pistols to try and tame the recoil.

I'm excited, I used to play the shit out of CS:S and a few others.
Posted on Reply
#30
Jegergrim
techtardValve seems to be caching in on the console gamer market. No need for anyone to rage wuite yet, CS 1.6 and CS:S will still be out and supported. They're just giving the console guys a glimpse of what a good FPS game looks like.

Game will probably be fun, but have built in aimbot/autoaim for the consolers.
I bet it won't take long for the hackers to unlock that feature on PC.
It's sad to see that the best FPS PC game returns as a downgraded console game. In fact I'm disappointed in Valve taking this turn...
Posted on Reply
#31
xenocide
Bjorn_Of_IcelandI wonder if they will hop in the bandwagon of 'Right Click = Aim Scope Down' trend. Or will it remain classic right click = alternate fire / aim sniper down.
One of the headlining features was no Iron Sights--classic aiming mechanics only. Which is good, because CS would be ruined by that.
Posted on Reply
#32
Scrizz
Jegergrimthe best FPS PC game
GTFO
BF2
and Quake are much higher on mah list..
:nutkick:
Posted on Reply
#33
brandonwh64
Addicted to Bacon and StarCrunches!!!
IMO CS was the BEST at its time. even tho quake was fun and the game used its engine, original CS brought a whole new generation of shooter to the table.

Yes BC2 has killer graphics and very nice game play but games such as CS/quake made FPS online what it is today.
Posted on Reply
#35
xBruce88x
JegergrimIt's sad to see that the best FPS PC game returns as a downgraded console game. In fact I'm disappointed in Valve taking this turn...
honestly i'm more disappointed in Valve not announcing a Half Life sequel
Posted on Reply
#36
RejZoR
SteevoGo shoot some serious hardware and see if you think the same. I'm a pretty big guy and a desert eagle with heavy rounds does kick like a mule, as does a 9mm smg. And after shooting hundreds of rounds you learn to not choke the shit out of pistols to try and tame the recoil.

I'm excited, I used to play the shit out of CS:S and a few others.
I know how recoil works and there is no way you can make just 1 hit when you discharge entire 30 round clip at distance of 1-2m at someone starting to aim at the guts. Because that's how much CS:S registers. 1 hit. Where every rifle could make at least 5-10 hits before the recoil would go so far that you'd be shooting over targets head. Also representation of recoil is very bad. Usually the gun and the view physically moves upwards. Where in CS:S, recoil is in effect while your gun is still being pointed to the target. Stupid much?
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