Monday, May 13th 2013

NVIDIA Releases FaceWorks Tech-Demo to Public

NVIDIA made a public-release of its FaceWorks tech-demo, which was a centerpiece at its GDC 2013 booth, this March. The demo, which uses the same Digital Ira light-stage source material as a similar tech-demo by Activision, demonstrates the GPU's ability to handle complex facial expressions. The light-stage material was captured at the Institute for Creative Technology at the University of Southern California (USC).

Drawing life-like facial expressions that leap over the uncanny valley, is easier said than done. NVIDIA's GDC demo required the graphics processing power of a GeForce GTX TITAN. The demo appears to take advantage of DirectX 11 and NVIDIA CUDA, and is built for the Windows platform. The demo is made publicly available, filed under the "Cool Stuff" section of NVIDIA website.
DOWNLOAD: Digital Ira Tech-Demo by NVIDIA
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14 Comments on NVIDIA Releases FaceWorks Tech-Demo to Public

#1
FrustratedGarrett
The quality of the textures and the mechanics of the face expressions are truly lifelike. Apparently it requires over 8000 instructions for each of those pixels to look like this. that is around 2 Tera flops of single precision performance for 60fps.

The mechanics of the face expressions are custom and done on CUDA, which is disappointing, since we have the Open-CL and direct compute open standards around.

I wish Battlefield 4 looked this good, and used a better mechanics engine that allows for a human to move like a human and not a robotic vehicle.

Edit:
Fixed: Anyone else here thinks that BF4 should be a DLC?
Posted on Reply
#3
afw
AMD has life-like hair ... nVidia has life-like faces ... why can't they just make life-like heads ... :slap:
Posted on Reply
#4
1d10t
afwAMD has life-like hair ... nVidia has life-like faces ... why can't they just make life-like heads ... :slap:
How on earth AMD TressFX could merge with nVidia FaceWork...that would be Face-stress :p
Posted on Reply
#5
razorpakk
FrustratedGarrettThe quality of the textures and the mechanics of the face expressions are truly lifelike. Apparently it requires over 8000 instructions for each of those pixels to look like this. that is around 2 Tera flops of single precision performance for 60fps.

The mechanics of the face expressions are custom and done on CUDA, which is disappointing, since we have the Open-CL and direct compute open standards around.

I wish Battlefield 4 looked this good, and used a better mechanics engine that allows for a human to move like a human and not a robotic vehicle. Any one else here thinks that BF4 should have been a DLC?
Didn't know BF4 was already out!
Posted on Reply
#6
FrustratedGarrett
If it required around 2 Teraflops for half the pixels of 1080P too look this good, then it might be quite possible for next generation GPUs to be able to handle such intense workloads and still output 60 frames in a second.

Thinking about it, Tahiti's single precision theoretical processing power is 4.3 Teraflops. With better utilization and more horsepower, next generations gpus from both camps should be able to run games that look this good at 1080P or higher resolutions at comfortable frame rates.
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#7
Frick
Fishfaced Nincompoop
Ten bucks the games will suck anyway.
Posted on Reply
#8
Sasqui
1d10tFace-stress
lol
Posted on Reply
#10
diopter
FrickTen bucks the games will suck anyway.
So you're not confident then.
Posted on Reply
#11
Frick
Fishfaced Nincompoop
diopterSo you're not confident then.
The technology will be great, but the games will not be. Unless all developers simultaneosly develop some brains, which they will not do.
Posted on Reply
#13
D4S4
less faces more physics
Posted on Reply
#14
Tydal
Let's face it. AMD did a hair better...
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