Sunday, April 13th 2014

Sid Meier's Civilization: Beyond Earth Supports AMD Mantle

Sid Meier's Civilization: Beyond Earth, a turn-based strategy game based in the interstellar age, in which you travel to and colonize habitable planets by realpolitik, was announced last weekend, with support for AMD's Mantle API, besides DirectX 11. Mantle should make the game increasingly playable on AMD "Kaveri" APUs with eye-candy cranked up, and at reasonable mainstream resolutions such as 1080p. Mantle reduces the CPU's role in graphics processing, and should benefit APUs. Developer Firaxis announced the game for three PC platforms, Windows, OS X, and Linux (over Steam). Don't add it to your summer bucket-list just yet. It's slated for this fall.
A trailer video follows.

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37 Comments on Sid Meier's Civilization: Beyond Earth Supports AMD Mantle

#26
_larry
Is it just me or does that screenshot look a lot like Starcraft 2?
Posted on Reply
#27
dwade
Watch this game require tons of hardware power while plays the same if they had simply used 2d with pre-rendered 3d graphics. It would make zero sense if an iPad can't run this, considering the game design is so simple and shit.
Posted on Reply
#28
Divide Overflow
pr0n InspectorFiraxis have already made a Civ in space once: Alpha Centauri. This is the sequel but they don't own the IP so they are using the Civilization name instead.
I remember Alpha Centauri well. Looking forward to seeing how well the remake will turn out.
Posted on Reply
#29
Steevo
Easy RhinoThe CIV series would be a lot more fun if you could actually fight the battles yourself like the Total War series.
Like get out of my chair and away from my coffee? No thanks, I am a better general.
dwadeWatch this game require tons of hardware power while plays the same if they had simply used 2d with pre-rendered 3d graphics. It would make zero sense if an iPad can't run this, considering the game design is so simple and shit.


You lack of intelligence in this post is astounding. Go mouth breathe elsewhere.
Posted on Reply
#30
Easy Rhino
Linux Advocate
SteevoLike get out of my chair and away from my coffee? No thanks, I am a better general.
That is why I don't like the CIV series. A random dice roll could mean a bunch of dudes with axes beats a bunch of tanks. It literally makes no sense.[/QUOTE]
Posted on Reply
#31
Steevo
Easy RhinoThat is why I don't like the CIV series. A random dice roll could mean a bunch of dudes with axes beats a bunch of tanks. It literally makes no sense.
No the battles and forces are weighted against each other, but the do allow for some random wins based on the experience of the forces.
Posted on Reply
#32
Easy Rhino
Linux Advocate
Steevobut the do allow for some random wins based on the experience of the forces.
exactly. i cannot enjoy a game where a bunch of "experienced" dudes with axes can ever beat a bunch of tanks. it is plain childish. really, it is a childrens game.
Posted on Reply
#33
WaroDaBeast
Easy Rhinoexactly. i cannot enjoy a game where a bunch of "experienced" dudes with axes can ever beat a bunch of tanks. it is plain childish. really, it is a childrens game.
I fail to see how that would happen. In my very own experience, the strongest axe-wielding unit is the berserker (combat strength = 21). The weakest tank's combat strength is 70. Upgrading the berserker's combat strength to its maximum (65%) would give us about 35. That's still half of the tank's combat strength.

Now, I've never actually attacked tanks with berserkers, but I've already attacked longswordsmen (combat strength = 21) with fighters (combat strength = 45). The fighters would lose 0 HP when attacking the longswordsmen. Of course, that could be due to them being air units.

All in all, the battles can get weird at times (modern armor against lancers, for instance), but when such battles occur, they're completely one-sided in favor of the more modern unit. Again, I fail to see how axe warriors can beat tanks.


[EDIT] : Failed to mention this is about vanilla Civ V.
Posted on Reply
#34
xenocide
WaroDaBeastI fail to see how that would happen. In my very own experience, the strongest axe-wielding unit is the berserker (combat strength = 21). The weakest tank's combat strength is 70. Upgrading the berserker's combat strength to its maximum (65%) would give us about 35. That's still half of the tank's combat strength.

Now, I've never actually attacked tanks with berserkers, but I've already attacked longswordsmen (combat strength = 21) with fighters (combat strength = 45). The fighters would lose 0 HP when attacking the longswordsmen. Of course, that could be due to them being air units.

All in all, the battles can get weird at times (modern armor against lancers, for instance), but when such battles occur, they're completely one-sided in favor of the more modern unit. Again, I fail to see how axe warriors can beat tanks.
They changed it in Civ IV. I remember a number of ocassions in Civ III where I would lose Riflemen to Barbarian Warriors because of the goofy way terrain bonuses and the dice roll mechanic. In the more modern Civ games it is impossible for units even 1 era back to pull out a victory short of a situation where the modern unit were going against a terrain advantage with 1/10 against a full elite legacy unit in a city, and even then it would probably be a one in a hundred chance.
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#35
pr0n Inspector
SteevoLike get out of my chair and away from my coffee? No thanks, I am a better general.




You lack of intelligence in this post is astounding. Go mouth breathe elsewhere.
No, he's probably a Civ4 fan who feels betrayed by Firaxis making 5 simpler.
Posted on Reply
#36
WaroDaBeast
xenocideThey changed it in Civ IV. I remember a number of ocassions in Civ III where I would lose Riflemen to Barbarian Warriors because of the goofy way terrain bonuses and the dice roll mechanic. In the more modern Civ games it is impossible for units even 1 era back to pull out a victory short of a situation where the modern unit were going against a terrain advantage with 1/10 against a full elite legacy unit in a city, and even then it would probably be a one in a hundred chance.
Well... Sounds like a certain someone hasn't been playing Civilization for a long time.
Posted on Reply
#37
Aquinus
Resident Wat-man
Easy RhinoThat is why I don't like the CIV series. A random dice roll could mean a bunch of dudes with axes beats a bunch of tanks. It literally makes no sense.
[/QUOTE]

Clearly the last time you played CIV was either Civ 1 or Call to Arms. Civ has changed a lot since then. If your chances of winning against a particular unit is over a certain amount, it's a practically a given victory. I'm sure you also remember Civ 1 having no unit health and battles were strictly win/lose scenarios. That isn't the case anymore. You can battle and still not have a victor.
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