Tuesday, December 19th 2006

Quake 4 modified with ray tracing effects

Daniel Pohl, an aspiring programmer in Germany, is doing some things that are simply stunning the gaming community. Daniel has taken the Quake 4 engine and effectively modified it with ray tracing effects.
Ray-tracing is a method of modeling and rendering the path of the light as it interacts with the models in a 3D scene. Overall, results in Daniel's projects show extremly good levels of shadows, enabling life-like immersion into the 3D scene.
Daniel is looking for a sponsor so he can become a game developer. If he helps design games, and ray tracing becomes mass implemented, we could see a new age of realism in games. You can see a sample of his work below, and his project website here.
Source: The Inquirer
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8 Comments on Quake 4 modified with ray tracing effects

#1
Frogger
interesting work that he is doing I hope someone picks up on his work and applies it .... can you see just see it combined with the portal concept from "THE ROOM"
Posted on Reply
#2
lemonadesoda
Looks like a lot of work is going into the project by these students. However, less than 5 frames per second at 256x256 resolution on the typical single core CPU is not quite playable yet. They managed 16fps at 256x256 on a quad core QX6700. Still not playable. I would hate to see the benchmarks at normal 1280x1024 resolution, probably <1 fps on a quad core. OUCH.
Posted on Reply
#3
kakazza
Am I the only one who thinks that the shadows do not really fit? I mean... the legs are there and the shadow is way off. And the feet in front have no shadows at all (probably because they are so far off that you can't see them :P)
Posted on Reply
#4
bruins004
Look damn nice for students.
Of course the quirks have to be worked out just like any project.

You know if college and HS you dont build things to be effecient and use less power, you build them to work :)
Posted on Reply
#5
RickyG512
i still dont understand wat ray tracing is
Posted on Reply
#6
Demon_82
And using ray-tracing is new? It's been out for years in graphic design and is slow like hell, even with the newest processors...
Posted on Reply
#7
Pinchy
but it looks quiet good :);)
Posted on Reply
#8
Random Murderer
The Anti-Midas
f.e.a.r. was, imo, the closest we will see to true ray tracing in games with a playable framerate for a few years...
Posted on Reply
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