Friday, November 18th 2016

AMD Radeon GPUs Limit HDR Color Depth to 8bpc Over HDMI 2.0

High-dynamic range or HDR is all the rage these days as the next big thing in display output, now that hardware has time to catch up with ever-increasing display resolutions such as 4K ultra HD, 5K, and the various ultra-wide formats. Hardware-accelerated HDR is getting a push from both AMD and NVIDIA in this round of GPUs. While games with HDR date back to Half Life 2, hardware-accelerated formats that minimize work for game developers, in which the hardware makes sense of an image and adjusts its output range, is new and requires substantial compute power. It also requires additional interface bandwidth between the GPU and the display, since GPUs sometimes rely on wider color palettes such as 10 bpc (1.07 billion colors) to generate HDR images. AMD Radeon GPUs are facing difficulties in this area.

German tech publication Heise.de discovered that AMD Radeon GPUs render HDR games (games that take advantage of new-generation hardware HDR, such as "Shadow Warrior 2") at a reduced color depth of 8 bits per cell (16.7 million colors), or 32-bit; if your display (eg: 4K HDR-ready TV) is connected over HDMI 2.0 and not DisplayPort 1.2 (and above). The desired 10 bits per cell (1.07 billion colors) palette is available only when your HDR display runs over DisplayPort. This could be a problem, since most HDR-ready displays these days are TVs. Heise.de observes that AMD GPUs reduce output sampling from the desired Full YCrBr 4: 4: 4 color scanning to 4: 2: 2 or 4: 2: 0 (color-sub-sampling / chroma sub-sampling), when the display is connected over HDMI 2.0. The publication also suspects that the limitation is prevalent on all AMD "Polaris" GPUs, including the ones that drive game consoles such as the PS4 Pro.
Source: Heise.de
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126 Comments on AMD Radeon GPUs Limit HDR Color Depth to 8bpc Over HDMI 2.0

#126
eidairaman1
The Exiled Airman
I'd say this article should be deleted then for inaccuracies.
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