Wednesday, March 1st 2017

NVIDIA Working on a Major DirectX 12 Focused Driver Update

NVIDIA is reportedly working on a major driver update that improves performance across the board on games that take advantage of DirectX 12. The company is working with major game studios to improve DirectX 12 performance by up to 16 percent on recent AAA titles, such as "Gears of War 4," "Hitman" (2016), "Rise of the Tomb Raider" and "Tom Clancy's The Division." Even "Ashes of the Singularity" is getting a performance improvement.

At its GeForce GTX 1080 Ti launch event, NVIDIA revealed that its "Pascal" and "Maxwell" GPU architectures are capable of tile-based rendering, a feature that significantly improves video memory bandwidth utilization. With the GTX 1080 Ti going on sale later this month, one can expect NVIDIA to release new drivers.
Source: OC3D
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39 Comments on NVIDIA Working on a Major DirectX 12 Focused Driver Update

#26
GoldenX
They are the first to implement the newest Vulkan extensions.
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#27
TheGuruStud
GoldenXThey are the first to implement the newest Vulkan extensions.
Yet they don't even care to say words encouraging the use of it. They can't fool me. They don't benefit, so now none shall have it.
Posted on Reply
#28
GoldenX
It's part of the (dirty) game of big corporations, remember Intel C Compiler? Nvidia of course promotes games without an API that's not good for them now, but the development has to continue, and in Khronos Nvidia is always the faster to test and implement the 3D APIs (not OpenCL).
Remember that AMD has a lead on Vulkan and DX12 thanks to using an architecture optimized for computing, not for investing on low level APIs out of the blue, they are years behind on OpenGL performance, for example.

The biggest offender here is Intel for not implementing Vulkan on DX12 capable GPUs on Windows, and nobody seems to complain about that.
Posted on Reply
#29
Tsukiyomi91
new driver eh? Gonna wait till it goes live so I can start testing it.
Posted on Reply
#30
R-T-B
theoneandonlymrkgood point I read an article providing proof they already were ,but hey why just let a feature slip by ,mention it ,imply new purchase necessary then sell the same thing you sold anyway cut down a bit but running faster Wow go nvidia in the innovate department.
They seem to imply Maxwell will get it too though?
Posted on Reply
#31
zmeul
the article is inaccurate " up to 16 percent" is actually an average of all gains
here's the original source: nvidianews.nvidia.com/news/nvidia-announces-gameworks-dx12
Game Ready Driver Optimized for DX12

NVIDIA also revealed an upcoming Game Ready Driver optimized for DirectX 12 games. The company refined code in the driver and worked side by side with game developers to deliver performance increases of up to 16 percent on average across a variety of DirectX 12 games, such as Ashes of the Singularity, Gears of War 4, Hitman, Rise of the Tomb Raider and Tom Clancy's The Division.(1)

(1) Figure averages the percentage increase of benchmark numbers in the following: GeForce GTX 1080 at 3840x2160 with launch driver 368.81 vs 378.74 on an Intel Core i7 5930K, 16GB DDR4 using Win10 x64. Ashes of the Singularity, Crazy Preset (46.5, 50.9 or 9%), Tom Clancy's The Division 1.6, Max Settings + 1x SMAA Ultra (31.5, 32.7 or 4%) Hitman, High Settings + High SSAO (50.6, 62.1 or 23%), Rise of the Tomb Raider, Very High + 2x SSAA (20.5, 27.2 or 33%), and Gears of War 4, Ultra Preset (41.2, 45.2 or 10%).
Posted on Reply
#32
Vayra86
GoldenXIt's part of the (dirty) game of big corporations, remember Intel C Compiler? Nvidia of course promotes games without an API that's not good for them now, but the development has to continue, and in Khronos Nvidia is always the faster to test and implement the 3D APIs (not OpenCL).
Remember that AMD has a lead on Vulkan and DX12 thanks to using an architecture optimized for computing, not for investing on low level APIs out of the blue, they are years behind on OpenGL performance, for example.

The biggest offender here is Intel for not implementing Vulkan on DX12 capable GPUs on Windows, and nobody seems to complain about that.
Intel may have market share on GPU, but the vast majority of that market doesn't even realize they have an Intel GPU OR doesn't ever use it at all because dedicated. Besides, even if they would gain 10-20% they're still shit.
Posted on Reply
#33
P4-630
Just a simple question about this tile-based rendering, this "improvement" isn't only for DX12 is it?
Posted on Reply
#34
GoldenX
It's how the card renders at an internal level.
Posted on Reply
#35
Mussels
Freshwater Moderator
perhaps the tile based rendering only worked in DX9-11, and the update enables it for DX12?
Posted on Reply
#37
ViperXTR
NVIDIA is thrilled to see gamers having the opportunity to play Tom Clancy’s Ghost Recon Wildlands. At launch, the current Game Ready driver (378.66) has complete support for Tom Clancy’s Ghost Recon Wildlands and offers an exceptional gaming experience. Later this week, we’ll be releasing a new Game Ready driver which will introduce Ansel support for Ghost Recon Wildlands as well as some other surprises for gamers.
forums.geforce.com/default/topic/998027/geforce-drivers/ghost-recon-wildlands-game-ready-driver-update/1/
Posted on Reply
#38
Mussels
Freshwater Moderator
Nvidias selling an empty bag that may or may not contain 10 thousand dollars
Posted on Reply
#39
rtwjunkie
PC Gaming Enthusiast
MusselsNvidias selling an empty bag that may or may not contain 10 thousand dollars
Of course if it is empty, well then, you get no money! ;)
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