Thursday, February 24th 2005

Epic gets Unreal 3 engine ready

Epic Games announced that they will present their brand new Unreal 3 Engine at Game Developer Conference in San Francisco, March 9th - 11th.

Sounds pretty promising:
Seamless World Support allows the creation of virtually unending environments through background management of game levels and assets. Even titles not requiring open world support will benefit from these memory management techniques on next-generation console platforms. Second, the new UnrealKismet visual scripting system empowers designers to build and iterate detailed game scenarios and AI behaviors with limited, or even zero, programmer involvement - thus providing a massive productivity gain over previous generations. Epic will also demonstrate significant improvements in physics, terrain editing, lighting, material editing, animation, cinematic creation and particles.


Full Press Release:
Two major new Unreal Engine features revealed and Epic spokespeople to headline three speaker sessions at this year's Game Developers Conference

RALEIGH, February 24th, 2005 - Epic Games, one of the world's leading game developers and creator of the award-winning Unreal Engine, today announced it will be demonstrating Unreal Engine 3 tools and technology and headlining three speaker sessions at this year's Game Developers Conference in San Francisco March 9-11, 2005.

Epic will be demonstrating their latest Unreal Engine 3 technology at a private theater in their Exposuite, ES2000 located on the second floor. This year's demos highlight content creation for next generation console and PC platforms, including two major new features which will debut at this year's conference:

Seamless World Support allows the creation of virtually unending environments through background management of game levels and assets. Even titles not requiring open world support will benefit from these memory management techniques on next-generation console platforms. Second, the new UnrealKismet visual scripting system empowers designers to build and iterate detailed game scenarios and AI behaviors with limited, or even zero, programmer involvement - thus providing a massive productivity gain over previous generations. Epic will also demonstrate significant improvements in physics, terrain editing, lighting, material editing, animation, cinematic creation and particles.

Come and see why Unreal Engine 3 will be powering several significant next-generation games from some of the industry's top developers and publishers.

Developer and/or publishers wishing to see Unreal Engine 3 demonstrations should contact Mark Rein by email - mark.rein@epicgames.com - please specify three possible day/time combinations as well as the number of people you plan to bring. Availability of seating and times may be limited.

Those press who would like to arrange to see demos or interview with Epic spokespeople at the show, please contact Nicola Kirby at kirby@littlebrowndoggy.com with suggested days/times.

Epic Speaker Sessions at GDC:

Wednesday March 9, 12:00-1:00pm (Programming) - Tim Sweeney, CEO and Founder - "Game Technology and Content Creation for the Next Generation" Wednesday, March 9, 12:00-1:00pm (Visual Arts) - Jerry O'Flaherty, Art Director - "Art Content Creation for the Next Generation Unreal Engine" Thursday, March 10, 5.30-6.30pm (Game Design) - Cliff Bleszinski, Lead Designer - "Dissecting Interactive Design"

About Unreal Engine 3

Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Unreal Engine 3, winner of Game Developer Magazine's 2004 Front-Line award for best game engine, maintains those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's new toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained at www.unrealtechnology.com
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