Wednesday, May 10th 2017
You Love Microtransactions: EA Earns $1.297 billion in FY 2017
EA has reported its FY 2017 results (from April 1st 2016 through March 31st 2017), and the results are astonishing: for all the outcry from the gaming community, it would seem that users really like microtransactions, season passes, and the "games as a service" conundrum. Some might be amazed at how a company makes more money from services, DLC and microtransactions associated with their games than through the sale of games themselves, but alas, that is the world we live in. This year alone the company pulled in $1.297 billion solely via digital content (excluding full game downloads) for their PC and console platforms.
EA has been known for their studios' season passes and DLCs - one of the biggest offenders when it comes to DLC was Dragon Age: Inquisition, as well as most recent Bioware games, while the verdict is still on the table regarding Mass Effect: Andromeda's DLC efforts. These and other microtransactions, such as "packs" and other shenanigans in FIFA and other IPs, have helped bring in the bulk of the money. Truth be told, EA isn't the only publisher that's aggressively pushing for micro-transactions in its games (Microsoft and Ubisoft come to mind), though an argument can be made in how these microtransactions based on packs and other cosmetic elements can be an attractive prospect when coupled with free game updates and additional, free content. Some users will rush in and acquire these, in turn putting the proverbial coal on developer's coffers to pump out additional content which everyone can enjoy. But for all the people saying "No" to DLC and microtransactions, I'd say wallets speak louder than words.
Source:
EA
EA has been known for their studios' season passes and DLCs - one of the biggest offenders when it comes to DLC was Dragon Age: Inquisition, as well as most recent Bioware games, while the verdict is still on the table regarding Mass Effect: Andromeda's DLC efforts. These and other microtransactions, such as "packs" and other shenanigans in FIFA and other IPs, have helped bring in the bulk of the money. Truth be told, EA isn't the only publisher that's aggressively pushing for micro-transactions in its games (Microsoft and Ubisoft come to mind), though an argument can be made in how these microtransactions based on packs and other cosmetic elements can be an attractive prospect when coupled with free game updates and additional, free content. Some users will rush in and acquire these, in turn putting the proverbial coal on developer's coffers to pump out additional content which everyone can enjoy. But for all the people saying "No" to DLC and microtransactions, I'd say wallets speak louder than words.
29 Comments on You Love Microtransactions: EA Earns $1.297 billion in FY 2017
Different Publisher, 2K Games, had Gearbox churn out 47 DLCs for Borderlands 2.
Riot Games reported 1.4 billion dollars in microtransactions for League of Legends in 2016 and 1.6 billion dollars in microtransactions in 2015. One game is generating billions of dollars of revenue in microtransactions for them.
So far I've only bought base games from EA, because the "Premium" ones were like 15€ more and all you got was some stupid badge, an extra nothing special skin and/or some extra in-game credits. And people just gobble it up like there is no tomorrow. It's just mind blowing how dumb people are.
Also not owning a game but only have a license with strings attached is another reason why i will not pay more than 5 dollars for any game let alone add ons....unless it is GOG of course. I have no problem paying a fair price for a game i want there since i basically own the game. 0 DRM involved.
Only time i have bought DLC as far as i recall is in the Game of the Year editions where i get the 40 DLC for 5 bucks like Tropico or Saints Row and the like.
I rarely buy new news and if i do it is on GOG vs steam for obvious reasons. I dont mind waiting 6 years and getting it on a 90% sale lol.
Updated the image, had inadvertently cut the legend for the image. That should shed some more light on this. For what it's worth, I'd count premium or deluxe versions in the "Extra content" category, but only by their premium over standard editions. EA knows fully well the difference.
GTA5 is DRM and micro transaction plagued.
But it works and people love beta of anything.
-Thomas Tusser
I've run (more or less) every major CPU/OS, including Spectrum 86 and OS/2, and I'll claim that gamers are more spoiled for choices, more pampered...and more demanding than ever.
I could go in to a full "gaming on the C64 meant you had to work for it... in the snow" rant, but I'm raiding with people from 3 continents in five minutes.
Overall games have gotten better across the board in quality but the effort to be unique and memorable has died for the 2 reasons about. Everything has been done and cookie cutter.
Downloaded BF3 for the Single Player and that was it really.
The games are getting crappier and shittier by year, while the Companies are milking Billions out of idiots pockets...
They have no other f*****g alternative. if you want to have a full game you need to buy all the shitty DLCs EA makes.... This is one of the reasons I do not buy games from EA anymore and why I wait one year for a steam game to become game of the year edition and, on sale, include all the DLCs for half the price of launch day.