Wednesday, June 14th 2017

Creative Announces Sound BlasterX AE-5 Audiophile-grade Gaming Sound Card

Creative Technology Ltd today announced at E3 2017 the latest addition to its Sound BlasterX Pro-Gaming Series, the Sound BlasterX AE-5. E3 is the world's premier event for computer, video and mobile games and related products, making it the perfect place to debut the next era of PC audio.

The sound card features the world's best gaming headphone amplifier for PCs. The Sound BlasterX AE-5 delivers the ultimate audio performance with the full force of a 122 dB 32-bit / 384 kHz ESS Sabre DAC, a kick-ass custom-designed 600Ω discrete headphone amp, audiophile-grade components, and proprietary Sound Blaster audio enhancement technologies.
Xamp Discrete Headphone Amp
Delivering an industry-leading gaming headphone amplification experience, the on-board headphone amplifier is custom-built using discrete transistors and audiophile-grade WIMA film/foil capacitors in a dual-amp design to satisfy the most demanding needs of today's intense games and high-resolution audio. Experience the difference of a discrete dual-amp design as each audio channel is individually amplified to deliver pristine, uncompromised audio. Plus, the high heat resistance of the German-made WIMA capacitors greatly reduces noise and audio interference. The Xamp's ultra low 1Ω output impedance also makes it perfectly capable of driving sensitive in-ear monitors as well as studio-grade headphones from 16Ω to 600Ω.

122 dB DNR Sabre-Class DAC with Industry Leading Audio Processing
At the heart of the Sound BlasterX AE-5 sound card is the quad-core Sound Core3D audio DSP and a 122dB ESS Sabre-Class DAC that instantly boosts regular motherboard audio with up to 32 times more clarity. The premium audiophile-grade DAC with its high dynamic range indulges users with up to 32-bit/384kHz lossless playback and true audio fidelity for high-definition audio in games, movies, and music.

Updated, refined and perfected through years of being the leader in sound processing, Creative's AE-5 is feature-packed with the latest and greatest version of Creative's award-winning audio processing and algorithms that improve music, movie and gaming experiences. The legendary Sound Blaster technologies provide fully customizable DSP-powered audio enhancements, crystal-clear vocal reproduction, in-game voice communication enhancements, 7.1 virtual surround sound and other advanced audio technologies.

World's First Sound Card with Integrated RGB Controller Powered by Aurora Reactive Lighting System
The Sound BlasterX AE-5 card is the first sound card to feature a built-in RGB controller that comes with the Aurora Reactive Lighting System. A separate RGB lighting system could set a user back by at least USD 50, but now, this is built into the card itself with the AE-5: giving users amazing value and performance for their system. This also means that valuable space within a gamer's desktop can be saved for other components.

The RGB controller, powered by Creative's very own Aurora Reactive Lighting System, not only lights up the card through the PCB, but also gives gamers the flexibility to build their dream gaming rig by connecting up to four LED strips to match the awesome sound with an awesome light show. The fully customizable Aurora Reactive Lighting System allows users to choose from multiple presets or program it with up to 16.8 million colors and various rhythms to choose from, using the Sound Blaster Connect PC software.

All New Scout 2.0 Feature
Scout 2.0 is an upgraded version of the Creative's well-received Scout Mode feature - Scout 2.0 now also includes Scout Radar. Scout Radar is a smart companion that enables gamers to visualize and pinpoint their enemy's position on a Scout Radar app with the user's smart device, while Scout Mode lets gamers hear their enemies before they are seen.

The all new Scout 2.0 feature is sure to give gamers that added winning edge.

5.1 Discrete Speaker System Support
The Sound BlasterX AE-5 comes with support for a full-fledged discrete 5.1 speaker set-up, enabling gamers to enjoy the full potential of surround sound in today's entertainment content.

"The Sound BlasterX AE-5 represents the best amplification experience for gaming headphones that a sound card can offer. Since our very first sound card 30 years ago, we've always been passionate about sound when it comes to entertainment and gaming. The AE-5 embodies our continuing dedication in giving gamers the absolute best. This is an amazing way to celebrate the 30th anniversary of our gift of sound to the PC world: the Sound BlasterX AE-5," said Low Long Chye, General Manager of Creative.

"Discrete circuitry designs using components such as transistors and capacitors deliver audio with warmth and nuance that is seldom found in today's commoditized audio products. With the AE-5, we have preserved the rich legacy of these quality components and combined it with world-class engineering and audio processing technology to deliver the absolute best audio experience for the PC. And that's not all, the AE-5 also takes the sensory experience beyond sound with a 16.8 million color light show."

Sound BlasterX AE-5 Pure Edition
A special white edition the Sound BlasterX AE-5 is also available exclusively online. Unlike the standard version which comes with a single 30cm LED strip with 10 LEDs, this special Pure Edition will include four LED strips.

Full Range of Sound BlasterX Pro-Gaming Gear and the X-Fi Sonic Carrier at E3
Visitors can experience the all-new Sound BlasterX AE-5 together with the entire Sound BlasterX series at Booth 3053, E3 Los Angeles Convention Center (June 13 - 15, 2017). The Sound BlasterX series includes the latest gear in the gaming ecosystem, including the award-winning Katana under-monitor audio system, Siege M04 precision gaming mouse, and Vanguard K08 mechanical keyboard. Also making a special appearance will be the X-Fi Sonic Carrier, Creative's ultimate audio for ultimate gaming. The Sonic Carrier, a powerful home entertainment system with Dolby Atmos, Creative SuperWide X-Fi, 17 drivers in a 15.2 configuration, and 2000W peak power, is set to blow gamers away with the ultimate immersive cinematic sound. Besides being showcased at the Creative booth, the Sonic Carrier will be showcased by major game developers BANDAI NAMCO, SEGA Europe, ATLUS/SEGA and Deep Silver to show-off their very latest immersive gaming content at their booths.

Pricing and Availability
The Sound BlasterX AE-5 will be available in July 2017 on www.creative.com and at authorized dealers at USD $149.99.

Gamers in the US will be able to pre-order the Sound BlasterX AE-5 from Newegg, Fry's, Micro Center and Creative websites beginning June 13, 2017, coinciding with the launch at E3.

The Sound BlasterX AE-5 Pure Edition will be available in August 2017 exclusively on www.creative.com at USD $179.99.
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99 Comments on Creative Announces Sound BlasterX AE-5 Audiophile-grade Gaming Sound Card

#26
Ferrum Master
RejZoRI wonder, how are they replacing countless capacitors? With those solid flat ones? Also, what are those flat, tall red and black elements?
Black ones are plastic TO-126 transistors and red are those Wima PP caps.

HW accelerated games were really the thing. And M$ didn't like Creative taking a serious part of their audio stack.

How did they replace need for caps? Using a simple and cheap design?
Posted on Reply
#27
bug
Ferrum MasterYou think USB doesn't have noise? It does and a lot. Coupling with an end amp will screw the noise floor up, USB is a really noisy thing also... only solution is also to use an additional device an USB isolator(and it costs a lot, I have one, without it you cannot do any kind of measurements at all). If you use headphones only it is not really needed. If it is even a cheaper device feeding from the USB 5V rails... then oh gosh...

Each device and solution has their trade offs, you have to analyze each of their own, you cannot generalize all internal cards are bad and USB is the holy grail or vice versa - it's all gray.
Wtf does USB have to do with anything?
Posted on Reply
#28
R-T-B
bugWtf does USB have to do with anything?
Everyone and their dog here is talking about external usb dacs being "better."
Posted on Reply
#29
qubit
Overclocked quantum bit
I still hang on to my old Creative X-Fi cards which work fine with W10. These sound amazing and have better control software than their replacements, especially when it comes to the bass and treble controls. The new software only has equalizer sliders which are not the same thing.

Maybe this new generation fixes this problem.
Posted on Reply
#30
bug
R-T-BEveryone and their dog here is talking about external usb dacs being "better."
Not really, I was talking about proper external amplifiers. I've never seen an audiophile browsing for USB amplifiers anyway.

And yes, even if you can build crappy USB amplifiers, noise is not the issue, because USB is digital. Noise will alter the 0 and 1 level a bit, but that will be corrected on receive.
Posted on Reply
#31
R-T-B
bugNot really, I was talking about proper external amplifiers. I've never seen an audiophile browsing for USB amplifiers anyway.

And yes, even if you can build crappy USB amplifiers, noise is not the issue, because USB is digital. Noise will alter the 0 and 1 level a bit, but that will be corrected on receive.
DACs, not amps.
Posted on Reply
#32
Blueberries
No analog output or dedicated 5V source.

I might consider it if the price was right and the drivers were crisp.
bugWtf does USB have to do with anything?
USB is an uncompressed digital signal ideal for sound output so long as you have a good power source with a good transient response / low 5v ripple.
Posted on Reply
#33
Ferrum Master
R-T-BDACs, not amps.
DSD is currently the audiophile holy grail... so it uses USB... Toslink also have their own flaws and the thing slowly dies as it doesn't have enough bandwidth.

Creative drivers currently are fine, both Linux(surprisingly) and Windows... I can vouch for it too.
Posted on Reply
#34
bug
R-T-BDACs, not amps.
Same thing (for the purpose of this discussion). You move DACs outside the case, you save yourself a lot of grief.
Ferrum MasterToslink also have their own flaws and the thing slowly dies as it doesn't have enough bandwidth.
Enough bandwidth for what? Music is encoded in stereo (most of it) and soundtracks you output over HDMI/DP.
Posted on Reply
#35
Ferrum Master
bugSame thing (for the purpose of this discussion). You move DACs outside the case, you save yourself a lot of grief.
That's the cause... it ain't the same thing. :shadedshu:

SACD doesn't run on SPDIF, DSD is needed.

HDMI doesn't eliminate problems considering loops. You can screw it up as easily as with internal cards especially if you already experience problems at home.

We can say the same... if you don't notice some flaws - good, some may point at it. Each product has it's own use and also problems... external devices also suffer from certain noise issues.
Posted on Reply
#36
Frick
Fishfaced Nincompoop
Dj-ElectriCI don't mind a very nice sound card. I'm more worried about creative's mega-awful software support
Dunno about that, the X-Fi cards has worked well over several Windows generations for me.

I'm still using PCI SB0460's (Platinum I think, or something) and they are starting to die on me. This is too expensive for my tastes, but if I'm getting anything, I'm getting something with proper recording.
Posted on Reply
#37
ERazer
not saying any usb DAC is better, you can have the best SC or usb DAC if you have crappy speaker/headphone aint gonna do you good.
Posted on Reply
#38
mcraygsx
One of the benefit when you invest in a good motherboard is excellent Audio Quality such as my Asus MAXIMUS IX HERO. This sound card becomes too redundant.
Posted on Reply
#39
Frick
Fishfaced Nincompoop
ERazernot saying any usb DAC is better, you can have the best SC or usb DAC if you have crappy speaker/headphone aint gonna do you good.
Honestly even crappy speakers sound better with a good sound card. My Logitech Z323 speakers got way nicer when I got the X-Fi. There is a point of diminishing returns though.
Posted on Reply
#40
Legacy-ZA
RejZoRI was just wondering the other day when we're gonna get new soundcards. I'm probably one of rare few who get excited over new soundcards this much. 122dB, 32bit 384kHz DAC's, niiiice. And for 150€, it's not that bad. Plus, it has RGB. Everything any audio enthusiast ever wanted from a soundcard :D It'll happen that I'll probably have new soundcard before I'll have a new graphic card hehe
Nah, I too am always up for a good internal sound card, it is so worth it. I just wish we see more and with 7.1 support. :)
Posted on Reply
#41
Octopuss
How about keeping your damn stuff supported with driver updates instead of releasing new producs that will be half abandoned six months from now, a**holes? I have ZxR and have seen roughly three driver releases ever since I bought it when it was new stuff.
Posted on Reply
#42
Daisho
- "gaming"
- "audiophile"
- creative labs

3 reasons to stay away.
Posted on Reply
#43
ERazer
Dj-ElectriCI don't mind a very nice sound card. I'm more worried about creative's mega-awful software support
OctopussHow about keeping your damn stuff supported with driver updates instead of releasing new producs that will be half abandoned six months from now, a**holes? I have ZxR and have seen roughly three driver releases ever since I bought it when it was new stuff.
thats why im done with addin sound cards, my O2 Dac/amp i can plug into window (xp to 10) and OSX it will simply works.
Posted on Reply
#44
Camm
Ferrum MasterAnd M$ didn't like Creative taking a serious part of their audio stack.
What? MS didn't give a shit about its audio stack, what it gave a shit about was (creative and others) drivers running in ring 0. Remember how Vista was a buggy POS with bluescreens? It wasn't Vista so per say, but Creative & Nidia with Ring 0 calls causing seg faults. WDDM from Vista onwards abstracted that. Even then, Microsoft did work to allow those cards direct access without going thru the mixer in 7 (and retroactively applied to Vista via patch to WDDM).
Posted on Reply
#45
RejZoR
OctopussHow about keeping your damn stuff supported with driver updates instead of releasing new producs that will be half abandoned six months from now, a**holes? I have ZxR and have seen roughly three driver releases ever since I bought it when it was new stuff.
Realistically, how many issues do you have with it? I have Sound Blaster Z and I have ZERO issues with it from day 1.
Posted on Reply
#46
Ferrum Master
CammWhat? MS didn't give a shit about its audio stack, what it gave a shit about was (creative and others) drivers running in ring 0. Remember how Vista was a buggy POS with bluescreens? It wasn't Vista so per say, but Creative & Nidia with Ring 0 calls causing seg faults. WDDM from Vista onwards abstracted that. Even then, Microsoft did work to allow those cards direct access without going thru the mixer in 7 (and retroactively applied to Vista via patch to WDDM).
What?? I even crawled out of my bed out of frustration! Keep your facts straight. M$ killed direct sound API and WDM/kernel streaming. Mark that with NT5. NT6 was so raw and hasted it had its audio stack is tied with LAN stack, plain zero - NT6.0 has nothing to do with the past. They didn't actually give a s**** as long EAX was dead and they could not do anything about it too. Actually there were straws from direct sound we are seeing in the OS that are Xbox related software based Xaudio2 fruits due to common base. Actually there so much bad things around that time. Death of Sensaura3D, Glide... and also OpenAL... because it failed to evolve(Doppler effect only), okay Creative did some zombie stuff with Aalchemy thanks to OpenAL, and thanks to them... to do that for free... at least in the end. WASAPI was added just naturally as a kernel feature and not as a patch(it just cannot be otherwise)... actually they started to iron out things, don't blame M$ for everything also, they tried, okay they burned badly, but they still try, as with Redstone 2 they added USB Audio 2.0 Class and spatial audio. They are aware of virtual reality and latency issues... it's a new priority. We have to forget the past, it just cannot work anymore. Skip it... if only one creates some custom DSP intercepting like FMOD calls and doing on a custom DSP... yeah... why not... but just why nowadays? Our CPU's are are like behemoths versus 2004, that's why I am more concerned about the analog and hardware part where inaccuracy, cheapskate and pure scam that actually occurs seeing the hardware.

Okay... what did it cause? Creating of HDA, bunch of deaf people, actually audio became less important and pushed into the back because graphics made the main role, you may judge me over this argument but it is what it is, before it just made more sense due to lack of hardware and GFX power to deliver mood and emotion.

So in the end? What we have here? Still a crap gamer product, limited on the HW side thus the strong critique from me. Drivers are fine for Creative actually... haven't had an issue for a while nor win or linux. Blaming M$? Okay, have you ever reported some bugs and logs to them? I have, they solved it! I beg your pardon, you?
Posted on Reply
#47
Camm
Ferrum MasterSnip
After all that you still didn't address the main problem - drivers running in Ring0 are fucking terrible from both a stability and security perspective.

Could it have been handled better? Sure. But wasn't like Creative really gave two fucks about ensuring that functionality continued to work within the constrains of WDDM 1.2 either.
Posted on Reply
#48
Ferrum Master
CammAfter all that you still didn't address the main problem - drivers running in Ring0 are fucking terrible from both a stability and security perspective.

Could it have been handled better? Sure. But wasn't like Creative really gave two fucks about ensuring that functionality continued to work within the constrains of WDDM 1.2 either.
Can you name any other maker... especially realtek doing things better? Mhmm? Are you sure blaming one side is really fair here?
Posted on Reply
#49
Camm
Ferrum MasterCan you name any other maker... especially realtek doing things better? Mhmm? Are you sure blaming one side is really fair here?
At least Realtek drivers worked most of the time. But again, you keep diving on 'why should have Microsoft NOT fixed a gigantic security vulnerability'?
Posted on Reply
#50
Ferrum Master
CammAt least Realtek drivers worked most of the time. But again, you keep diving on 'why should have Microsoft NOT fixed a gigantic security vulnerability'?
Cmoon report it. I will vote you up as rest of the TPU.

I actually have mixed feelings about realtek never giving full driver release notes, and their livehood during various hardware combos, it haven't worked for all clients I've helped in recent time. I understand the mandarin barrier considering experience with the issues in Atheros beta CPU products... but at least give it on that language.

It doesn't change the fact about this product. It's really short on HW base, you came out of the blue complaining, so make us at ease and let us solve it in an adult manner. Blaming one side or other wont help bit.
Posted on Reply
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