Wednesday, June 21st 2017
CryEngine to Support Vulkan Renderer in Upcoming 5.4 Update
CryEngine, the rendering prodigy responsible for some of the most visually impressive titles ever to grace our personal computing and gaming shores, is getting a Vulkan renderer. The news were broken down by the team at Crytek through a blog post, where they reaffirmed their commitment to proper GitHub support and updates for their game engine. The company puts it this way:
"Vulkan renderer
Following on from the renderer refactoring and DirectX 12 implementation, the team has been hard at work implementing a Vulkan renderer. The code can be seen in Code/RenderDll/XRenderD3D9/Vulkan/… although the feature is not functional, yet. We want to make these changes available to you for review whilst we are currently stabilizing the engine for our 5.4 release. So you can track our progress on GitHub until 5.4 is finally here by the end of July."This comes as good news for everyone, I wager, since Vulkan has been showing more promise in actual performance improvements in real world gaming scenarios than Microsoft's poster child DX12. Granted that CryEngine isn't the resource hog and graphics-card humbler that it was once before, when it birthed the famous "But can it run Crysis?" adage. It has turned from being one of the more resource intensive engines to a more streamlined, arguably better performant one. Here's hoping Crytek's upcoming Hunt: Showdown already provides support for the Vulkan renderer. A game as graphically beautiful as that one clearly deserves the performance to go with it.
Source:
Cryengine.com
"Vulkan renderer
Following on from the renderer refactoring and DirectX 12 implementation, the team has been hard at work implementing a Vulkan renderer. The code can be seen in Code/RenderDll/XRenderD3D9/Vulkan/… although the feature is not functional, yet. We want to make these changes available to you for review whilst we are currently stabilizing the engine for our 5.4 release. So you can track our progress on GitHub until 5.4 is finally here by the end of July."This comes as good news for everyone, I wager, since Vulkan has been showing more promise in actual performance improvements in real world gaming scenarios than Microsoft's poster child DX12. Granted that CryEngine isn't the resource hog and graphics-card humbler that it was once before, when it birthed the famous "But can it run Crysis?" adage. It has turned from being one of the more resource intensive engines to a more streamlined, arguably better performant one. Here's hoping Crytek's upcoming Hunt: Showdown already provides support for the Vulkan renderer. A game as graphically beautiful as that one clearly deserves the performance to go with it.
31 Comments on CryEngine to Support Vulkan Renderer in Upcoming 5.4 Update
Doesnt mean ryzen is bad, but to claim intel is unreliable while stating that ryzen somehow has no issues is a blatant showing of ignorance.
Looking forward to finally getting my 32GB 3200mhz or more, 16-core threadripper and top of the line rx vega pc built!
Threadripper will not be any better out of the box, the way the CCX units communicate will not be a good thing and thinking differently means you really don't understand how infinity fabric works.
It seems as if people don't realize it is just the hypertransport protocol that has been updated. It is no different than the FSB of old and is a limiting factor.
I would buy still buy it though lol