Sunday, December 31st 2017
AMD Unlikely to Fix DX9 Games Bugged by Adrenalin Driver
AMD ended 2017 with its year-end mega driver release, the Radeon Software Adrenalin Edition (17.12), which introduced a large number of new features. The drivers, incidentally, also inadvertently caused bugs with some 10-year old games running on the older DirectX 9 API. When AMD Radeon users took to Reddit, and other tech forums to report these issues, AMD responded on its official support forums that it is "unlikely to devote any valuable engineering resources to this issue."
Among the games affected, old as they may seem, are AAA blockbusters, including "C&C3 Tiberium Wars," "C&C3 Kane's Wrath," "C&C Red Alert 3," "C&C Red Alert 3 Upising," "C&C4 Tiberian Twilight," "Battle for Middle Earth 1-2," and "The Witcher Enhanced Edition." AMD blames its inability to fix these issues to outdated API models. The company's full statement reads "This title is from 2007, so we are unlikely to devote any valuable engineering resources to this issue, which is most likely caused by outdated API modules."
Source:
Reddit
Among the games affected, old as they may seem, are AAA blockbusters, including "C&C3 Tiberium Wars," "C&C3 Kane's Wrath," "C&C Red Alert 3," "C&C Red Alert 3 Upising," "C&C4 Tiberian Twilight," "Battle for Middle Earth 1-2," and "The Witcher Enhanced Edition." AMD blames its inability to fix these issues to outdated API models. The company's full statement reads "This title is from 2007, so we are unlikely to devote any valuable engineering resources to this issue, which is most likely caused by outdated API modules."
205 Comments on AMD Unlikely to Fix DX9 Games Bugged by Adrenalin Driver
it needs to die every legacy api every legacy driver every single line of code needs to go
it is a performance and security disaster ANYTHING affiliated with the era should be burned and buried
:laugh: If you feel my posts are inappropriate, go ahead and report me to the admins, please. I encourage you to do so. I don't mind infractions or bans for saying things like they are. You'd probably be doing the world a favor. I tell you what, you can deactivate this account of mine right now, I wouldn't mind at all. While you're at it, remove all my posts too. Peace. TPU is a stupid forum anyways, full of retarded fanboys. I found that out years ago when I first joined here to discuss AMD drivers having a high CPU overhead, and I was told that AMD's drivers don't need any improvements regarding draw calls, and I am stupid for thinking such an issue exists.
Quit it with the name calling before a mod decides you need a vacation.
Your Opinion is just that Yours and yours alone. just because you think you are right and just does not make you so
*unless you are me
that leads to spaghetti code and thats what AMD is trying to fix years of spaghetti code
they might back pedal if enough people complain but it would hardly be worth the effort its 2018 if you want to play older DX9 games get a older computer
Challenge accepted. ;)
As for the rest of you here, if I see anymore name calling, labeling, toxic BS, expect to earn infractions and bans. Play nice, follow our rules or STFU and move on.
:toast:
I think AMD is just going though and ripping out any code that hasn't been touched in a few years
which given the history of their drivers isn't a terrible idea
API's sometimes die like this OGL 1.5,Glide,openal it happens time stops for no coder
No need for the Fanboy/Fanboi talk here either, IMHO it detracts from an actual conversation and debate by adding in name calling and labelling. Both against the rules here and I will ask you and others nor to proceed with.
Alright, enough of all that. Let's keep this thread on track, play nice and enjoy!
Example:
Everymost OpenGL application uses OpenGL 1.0 because that's how you draw. :laugh:Thing is, we can all see that a lot of blame is being levied at AMD or NVidia and even MS. The thing is, blaming and complaining about the DX9 API now is like crying over spilled milk. Things are the way they are, complaining about them post-hence serves no purpose. What the focus needs to be is finding a solution. I've offered two that will work. But there's got to be more.
supporting both code paths is a nightmare
No your 10 year old games not working is Not a problem its time, time moves on