Thursday, March 22nd 2018

AMD Announces Radeon Rays and Radeon GPU Profiler 1.2 at GDC 2018

AMD announced at GDC widened support for Radeon Rays with Unity Lightmapper. Its open-source, high efficiency, high performance GPU-accelerated ray tracing software helps game developers to achieve higher visual quality and stunningly photorealistic 3D images in real-time. Radeon ProRender now supports real-time GPU acceleration of ray tracing techniques mixed with traditional rasterization-based rendering, to combine the value of ray tracing with the interactivity of rasterization.

For gaming, ray tracing is in its early stages. For professional applications, however, real-time ray tracing is a well-established rendering technique. Today, AMD is announcing ProRender support for real-time GPU acceleration of ray tracing techniques mixed with traditional rasterization based rendering. Now built on Vulkan, ProRender is continuing to enable developers to deliver interactive photorealistic graphics. We are actively engaging with professional developers to make real-time visualization a reality.
To find out more, please read our blog here: gpuopen.com/announcing-real-time-ray-tracing/

For More information on Real Time Ray Tracing, check out the following video:

Announcing Real Time Ray Tracing
AMD also discussed new technologies and partnerships to help developers squeeze more performance from their hardware and optimize for low-level APIs, including:

Introducing Radeon GPU Profiler 1.2: AMD released the next iteration of its ground-breaking low-level optimization developer tool, Radeon GPU Profiler (RGP) 1.2, bringing compatibility with RenderDoc, integrated frame debugging and profiling, barrier reason codes and improved frame overview. With RGP 1.2, developers can also generate RGP profiles from RenderDoc replays, select events in RGP and view them in RenderDoc, or vice versa.

Radeon GPU Profiler is the first PC graphics tool which allows for low level, built-in hardware thread tracing and provides detailed timing and occupancy information on Radeon GPUs. The release of Radeon GPU Profiler 1.2 brings exciting new features including: RenderDoc interop, detailed barrier codes and improved frame overview.

For More information on Radeon GPU profiler, check out the following video:

Support for the new Vulkan 1.1: AMD worked closely with The Khronos Group for the release of Vulkan 1.1 to develop a conformant driver. This major upgrade to the API will delight the existing Vulkan community and continue to broaden the user base. Any AMD APU or Radeon GPU based on the Graphics Core Next (GCN) architecture is already Vulkan-compliant.

Compressonator 3.0 from AMD which allows designers to compress both 2D textures and 3D meshes in one simple UI. Compressonator supports all common file formats and codecs and can display compressed 3D models in DX12, Vulkan and OpenGL. Compressonator also allows in-depth customization of individual assets or batch compression of multiple assets. Users can visually and analytically compare the original and compressed files at each stage of the process.

Last but most certainly not least, AMD announced the latest development to their ReSX program. A recently announced a special initiative inside the Radeon Software group, Project Radeon eSports Experience focuses on delivering gameplay optimizations to the world's most popular eSports titles.

Adding to previously announced optimizations for PlayerUnknown's Battlegrounds, Overwatch and Dota 2, AMD has another set of impressive performance gains with today's Radeon Software release: From the launch of Radeon Software Adrenalin Edition till today, Fortnite has improved frames-per-second (8%), 99th percentile frame times (7%) and click-to-response (13%), delivering an extraordinary eSports experience.
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72 Comments on AMD Announces Radeon Rays and Radeon GPU Profiler 1.2 at GDC 2018

#2
ZeppMan217
Too bad AMD doesn't have the cash to shove it down everyone's throat.
Posted on Reply
#3
Fabio
all those miners will certainly take advantage of this.
Well done AMD
Posted on Reply
#4
RejZoR
Fabioall those miners will certainly take advantage of this.
Well done AMD
That's the problem people are not realizing. Especially those saying "a sold card is a sold card". It doesn't work like that. Without cards in the hands of developers and gamers, AMD's ecosystem will start dying off. And when you have no ecosystem, who's gonna bother developing anything for you? And then you just fall into a neverending downfalling spiral of doom. Cryptomining is a nonsense that will not last for long. Gaming and development has been on the rise from year to year regardless of all the doomsday freakouts news outlets have over PC sales. I'm just shocked that AMD is apparently not aware of this. Cryptomining is a nice short term financial injection, but long term, it'll harm them more than it'll benefit them.
Posted on Reply
#5
Fabio
RejZoRThat's the problem people are not realizing. Especially those saying "a sold card is a sold card". It doesn't work like that. Without cards in the hands of developers and gamers, AMD's ecosystem will start dying off. And when you have no ecosystem, who's gonna bother developing anything for you? And then you just fall into a neverending downfalling spiral of doom. Cryptomining is a nonsense that will not last for long. Gaming and development has been on the rise from year to year regardless of all the doomsday freakouts news outlets have over PC sales. I'm just shocked that AMD is apparently not aware of this. Cryptomining is a nice short term financial injection, but long term, it'll harm them more than it'll benefit them.
wow, so there still someone that preserve his mental sanity lol
it is outstanding that no one seems to beaware of the problem. Simply no gamer here will never ever be able to even see a real vega card, lol it is like hunicorns! probably many other just gave up with pc and sell their rx480 or 580 for a few hundred bucks!
why amd still bother to relase drivers?
Posted on Reply
#6
Aldain
RejZoRThat's the problem people are not realizing. Especially those saying "a sold card is a sold card". It doesn't work like that. Without cards in the hands of developers and gamers, AMD's ecosystem will start dying off. And when you have no ecosystem, who's gonna bother developing anything for you? And then you just fall into a neverending downfalling spiral of doom. Cryptomining is a nonsense that will not last for long. Gaming and development has been on the rise from year to year regardless of all the doomsday freakouts news outlets have over PC sales. I'm just shocked that AMD is apparently not aware of this. Cryptomining is a nice short term financial injection, but long term, it'll harm them more than it'll benefit them.
the same goes for nvidia, when amd cards drie out nvidia cards get sold out
Posted on Reply
#7
Fabio
Aldainthe same goes for nvidia, when amd cards drie out nvidia cards get sold out
for nvidia was different, they have more share, more production capabilities cause they not need expensive hbm memories. Nvidia are able to better handle a mining craze. Amd of the two is the one who had to be more scared of this craze, cause now she can say goodbye to the hard earned, and relatively restricted pool of followers.
amg graphics is simply fuc*d up the day the craze and, because bear in mind that crypto probably are here to stay, but mining as we know is simply unsustainable and sooner then later it will disappear
Posted on Reply
#9
Musaab
This is is just another part of ARTG (AMD Rebranding Technology Group) and now it's rebranding for DXR
Posted on Reply
#10
jmcslob
Nice to see all party's getting involved.
Posted on Reply
#11
eidairaman1
The Exiled Airman
MusaabThis is is just another part of ARTG (AMD Rebranding Technology Group) and now it's rebranding for DXR
Incorrect, Open Source is not rebranding, Mantle/Vulkan is Open Source.
Posted on Reply
#12
Imsochobo
Fabiofor nvidia was different, they have more share, more production capabilities cause they not need expensive hbm memories. Nvidia are able to better handle a mining craze. Amd of the two is the one who had to be more scared of this craze, cause now she can say goodbye to the hard earned, and relatively restricted pool of followers.
amg graphics is simply fuc*d up the day the craze and, because bear in mind that crypto probably are here to stay, but mining as we know is simply unsustainable and sooner then later it will disappear
Nvidia has SAME production capability cause the same guys manufacture their cards.
Posted on Reply
#13
Fabio
ImsochoboNvidia has SAME production capability cause the same guys manufacture their cards.
yes, i mean that their card use gddr5 that are far more accessible then hbm
Posted on Reply
#14
jabbadap
Fabioyes, i mean that their card use gddr5 that are far more accessible then hbm
And gddr5x, which amd does not even use. So you are saying Nvidia uses parts with better resources, which is true on discrete Vega cards but not on Polaris variations.
Posted on Reply
#15
Imsochobo
jabbadapAnd gddr5x, which amd does not even use. So you are saying Nvidia uses parts with better resources, which is true on discrete Vega cards but not on Polaris variations.
GDDR5 is still quite widely used on most of amd products and Nvidia.
it's not like GDDR5x is widely different from GDDR5, it's out of pretty much same fabs and they are being manufactured according to demand.

It's the same guys who make it, same guys who make the components in your phone, your console, and on and on.

There is no memory type that has less supply issues, they ALL have.
Posted on Reply
#16
xkm1948
Yep open source again. Why investing your own resources to develop something when you can get others to do it free for you?

Never gonna work in terms of implementation. The programming support from the green camp is way superior. No developer in their right mind would invest bucket loads of money for RTG's "free" "open source" standards.
Posted on Reply
#17
eidairaman1
The Exiled Airman
xkm1948Yep open source again. Why investing your own resources to develop something when you can get others to do it free for you?

Never gonna work in terms of implementation. The programming support from the green camp is way superior. No developer in their right mind would invest bucket loads of money for RTG's "free" "open source" standards.
Yup game devs just want everything handed to them unlike it was in 99 when there were 4+different apis
Posted on Reply
#18
Vya Domus
xkm1948Yep open source again. Why investing your own resources to develop something when you can get others to do it free for you?
Most open source stuff remains untouched from a development point of view even if it becomes popular.
Posted on Reply
#19
Ubersonic
eidairaman1Incorrect, Open Source is not rebranding, Mantle/Vulkan is Open Source.
Vulkan is open source (successor to OpenGL), Mantle was proprietory hence why it failed.
Posted on Reply
#20
eidairaman1
The Exiled Airman
UbersonicVulkan is open source (successor to OpenGL), Mantle was proprietory hence why it failed.
I couldn't remember exactly either, so do you feel that Nvidias Proprietary approach will fail too?
Posted on Reply
#21
kruk
xkm1948Yep open source again. Why investing your own resources to develop something when you can get others to do it free for you?
Open Source is the way to go. Look for example at the Open Source Radeon drivers for Linux -> that was the best decision AMD could have made. FGLRX was ok, but often had weird glitches that dragged on, because of the lack of resources nobody fixed them. The current RadeonSI / AMDgpu is pure poetry -> you can bisect the bug and then report a bug or even propose a fix yourself. This way you can learn something and also contribute to the community -> and that feels great.
xkm1948Never gonna work in terms of implementation. The programming support from the green camp is way superior. No developer in their right mind would invest bucket loads of money for RTG's "free" "open source" standards.
Well, invest bucket loads of money into nVidia then . But please, don't come crying here when they decide to discontinue and drop the support for their proprietary code.
Posted on Reply
#22
TheoneandonlyMrK
RejZoRThat's the problem people are not realizing. Especially those saying "a sold card is a sold card". It doesn't work like that. Without cards in the hands of developers and gamers, AMD's ecosystem will start dying off. And when you have no ecosystem, who's gonna bother developing anything for you? And then you just fall into a neverending downfalling spiral of doom. Cryptomining is a nonsense that will not last for long. Gaming and development has been on the rise from year to year regardless of all the doomsday freakouts news outlets have over PC sales. I'm just shocked that AMD is apparently not aware of this. Cryptomining is a nice short term financial injection, but long term, it'll harm them more than it'll benefit them.
lets not get carried away, 6 months of high prices has had the same affect on nvidia but they both have enough gpus in gamers hands to warrant devs time.
Posted on Reply
#23
bug
FUD aside, what we have now is AMD with ray tracing implemented on top of Vulkan and Nvidia with with ray tracing implemented on top of DX12.
The perfect setup for developers to ignore the technology for the time being, because whatever API they use, it won't work on all cards. Hopefully that will change soon.
Posted on Reply
#24
dyonoctis
krukOpen Source is the way to go. Look for example at the Open Source Radeon drivers for Linux -> that was the best decision AMD could have made. FGLRX was ok, but often had weird glitches that dragged on, because of the lack of resources nobody fixed them. The current RadeonSI / AMDgpu is pure poetry -> you can bisect the bug and then report a bug or even propose a fix yourself. This way you can learn something and also contribute to the community -> and that feels great.



Well, invest bucket loads of money into nVidia then . But please, don't come crying here when they decide to discontinue and drop the support for their proprietary code.
Not everytime. Cuda is the best example, in VFX most of the major player are using tech that are exclusive to nvidia because it's so much easier to get support for it. Even though open Cl was made by apple, the support for it was (or is still) so bad that some developers just gave up, or used metal instead.
Posted on Reply
#25
TheoneandonlyMrK
bugFUD aside, what we have now is AMD with ray tracing implemented on top of Vulkan and Nvidia with with ray tracing implemented on top of DX12.
The perfect setup for developers to ignore the technology for the time being, because whatever API they use, it won't work on all cards. Hopefully that will change soon.
Both of those APIs share a common theme though and I am definitely of the opinion AMD will be working on both dx12 compatibility and consumer level support, they said so ie working with Microsoft, their hardware Is rather important to Microsoft.
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