Friday, January 4th 2019

2018 Was the Year of VR Headsets - Except it Wasn't, According to Steam Hardware Survey

Steam, being the most widely used games platform for the PC ecosystem, has proven weight on current hardware employed by gamers. While not wholly representative, let's just say it caters to enough of the PC gaming population that we can infer some broad strokes of the current state of the market. And for all the hailing for a newcoming of VR in 2018, it would seem that happened, with a doubling of the attachment rate for VR headsets on Steam's hardware surveys. If we're only speaking relatively, that is.

More interesting and important than the "doubling" in VR headset attachment rate to Steam's user's is the fact that this only increased said attachment rate to around 0.8% of Steam's user base. Of these 0.8%, 0.37% of Steam users who took part in the December survey carry an Oculus Rift, with HTC Vive close behind at 0.33%. The overall increase in usage for each of these headsets was 85% and 65% throughout 2018, respectively - still definitely a far cry from the kind of market penetration that was expected of this latest generation of VR. As for Windows Mixed Reality products? They make-up 0.07% of the Steam survey's results.
Sources: Games Industry, Steam HW Survey
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82 Comments on 2018 Was the Year of VR Headsets - Except it Wasn't, According to Steam Hardware Survey

#51
xkm1948
FreedomEclipseI see many games in the steam VR catalogue. However from what i can see, most of those games have very little substance and longevity. They might be fun for a while but then after you've played it a few times then it gets boring because theres nothing more to the game apart from showing off how great VR can be.

Im talking about BIG games from BIG developers with fully fleshed out campaigns and storylines, voice actors and full on animation.
Doom VFR, Skyrim VR with mods, Fallout4VR, Talos Principle VR. That is just a few.
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#52
FreedomEclipse
~Technological Technocrat~
xkm1948Doom VFR, Skyrim VR with mods, Fallout4VR, Talos Principle VR. That is just a few.
I guess the price is the barrier to entry then. Ive gone through the top 30 sold VR games on steam and neither of these are on it. Though with bethesda. I doubt anyone is in a hurry to give them money at the moment.
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#53
xkm1948
FreedomEclipseI guess the price is the barrier to entry then. Ive gone through the top 30 sold VR games on steam and neither of these are on it. Though with bethesda. I doubt anyone is in a hurry to give them money at the moment.
At this point it is exactly like what is shown in that comic: when you don’t like something there is always a reason to dislike it.

TBH i am totally fine with people don’t like VR at all. Your money your choice your opinion.
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#54
Vya Domus
VR hasn't become popular, everyone needs to get over it. Whether it was the eye watering prices, the impracticability, the lack of games, it doesn't matter VR is not here yet. They missed their shot, it's not the first time really.
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#56
Vya Domus
FluffmeisterThe joys of Roy Taylor and the gang at AMD increasing the total addressable market with the mighty Polaris
And there you have it people the mandatory AMD related thread crapping from your worst troll.
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#57
Fluffmeister
Either your a quick reader, or you didn't bother to acknowledge what Roy had to say. I suspect it's the later.
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#58
moproblems99
Vya DomusAnd there you have it people the mandatory AMD related thread crapping from your worst troll.
The best part is that it isn't really related to AMD. Kinda like cousins by marriage.
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#59
Fluffmeister
moproblems99The best part is that it isn't really related to AMD. Kinda like cousins by marriage.
Well according to Roy Nvidia didn't care, but AMD were committed. Don't shoot the messenger ladies.
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#60
Octavean
The VR pricing assertion is actually a fairly weak argument IMO.

It's like saying computers will never be adopted by the masses because the Intel Core i9 7960X cost nearly ~$2000 USD. While if that were indeed the only Intel process available then there might be something to that assertion but there is an entire lineup of CPU's at much lower prices and other options like AMD.

So the if the HTC VIve Pro is too costly then the Oculus Rift at ~$350 is an option. Then there is the PSVR at ~$200 or so and some WMR HMDs can be had for ~$99 USD. The prices will just keep falling.
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#61
Mussels
Freshwater Moderator
I have a VR headest and its not plugged in when im not using it

Hardware survey aint gunna show a lot of them up, because not everyone leaves them plugged in 24/7
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#62
Octavean
MusselsI have a VR headest and its not plugged in when im not using it

Hardware survey aint gunna show a lot of them up, because not everyone leaves them plugged in 24/7
Exactly!

same here,....
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#63
moproblems99
FluffmeisterWell according to Roy Nvidia didn't care, but AMD were committed. Don't shoot the messenger ladies.
Usually messengers have messages so don't prop yourself up too high now.
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#65
Unregistered
I want Crysis and Call of Duty VR...Guitar Hero...games that would be more fun immersive..
#66
moproblems99
FluffmeisterYour easily upset, I understand.
Will you hold me?
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#67
cadaveca
My name is Dave
VR doesn't really work in today's market because most software out there that would use VR is focused on multiplayer gaming while VR is more suited to single-player gaming. With people so engrossed with their cellphones, clearly single-player stuff is stupid, and multiplayer is gonna give you the best return on your investment.

So all that VR needs is the right title to make use of it, To bad programmers suck right now and no one has been able to make use of VR in a way that can appeal in such a way that people all buy into it like they do with other things.
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#68
Vayra86
moproblems99Any time there is an opposite opinion, someone's a hater.
You got the intent of my post perfectly then :) There's absolutely no need to be jumping to extremes on every subject... there's more in between fanboys and haters in the world, matter of fact, a good 90% is right in between somewhere on most subjects.
xkm1948At this point it is exactly like what is shown in that comic: when you don’t like something there is always a reason to dislike it.

TBH i am totally fine with people don’t like VR at all. Your money your choice your opinion.
Its not exactly like that though. Good technology sells itself. Look at the Iphone. Look at internet. Look at GPUs. Tablets... the list of successful tech innovations, even if they are completely new, additional devices is endless. And the list of those that completely failed is just as long. VR was launched a few times already, just like cinematic 3D its one of those 'gimmicky' things that will always appeal to a very specific piece of the market. That on its own is dangerous for mass adoption. Now add a higher barrier of entry (needs fat PC specs, needs play room, needs expensive HMD) and the lack of real killer apps (Sorry, but remakes of existing stuff isn't a killer app, its more of what we already know, repackaged for a different device, or put simply, a port) and you have a recipe for failure.

I mean consider this: most people need to make choices with their spendings. Would you rather spend the value of 10 AAA games on a peripheral and have nothing to play on it, or would you rather buy the same 10 games to play them on your existing hardware. That is the choice many people are looking at. This is why the low-cost PSVR has the largest market share. Price is an essential piece of the puzzle here.
cadavecaVR doesn't really work in today's market because most software out there that would use VR is focused on multiplayer gaming while VR is more suited to single-player gaming. With people so engrossed with their cellphones, clearly single-player stuff is stupid, and multiplayer is gonna give you the best return on your investment.

So all that VR needs is the right title to make use of it, To bad programmers suck right now and no one has been able to make use of VR in a way that can appeal in such a way that people all buy into it like they do with other things.
Spot on. Competitive gaming is out of the question with VR. Immersive singleplayer is where its at. Esports is huge and growing. Again: not a mix that favors VR adoption.
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#69
TheDeeGee
Good it failed.

Give us OLED Monitors without Burn-In.
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#70
NC37
Price is still limiting. Also the fact they are kinda useless outside of software that supports them.
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#71
Vario
Here are a few of the reasons I have not bought into it.
I cannot justify the $200 to $400 on the hardware right now, I have other hobbies and life expenses. I thought about Windows Mixed Reality as a budget option but I am still on 7 and will be moving to 8.1 before I ever go to 10, therefore I am limited to Occulus and Vive which are well outside my budget. I don't want to risk my eyes to staring so closely at a screen and the HMD interface looks very cumbersome to wear. Eventually it might reduce in size and weight and bulkiness as well as cost, at that time maybe I will buy in. The games look little more than tech demos.

I do play VRchat to people watch because it is entertaining, and I guess it would be fun to have more interactivity with the objects in the game but not at that price.
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#72
Assimilator
I tried VR once: Audioshield and The Talos Principle... wasn't impressed at all. The wires and need to remain in the defined play area are a huge immersion-killer, IMO that's far more of a factor than the price. And even once those issues are overcome, there's the simple fact that there are no killer VR apps.

People are always claiming that title X is "The One That Will Sell You On VR", but almost every time I go and look at one of these titles they fail my simple test: "does this game need VR to actually work, or could it work on an ordinary PC?" The answer is almost always "no", and generally when it's "yes", said title is actually just riding on novelty.

Shoehorning VR into an existing game is not gonna sell VR, novelty is not gonna sell VR, simulating walking by clicking to teleport is not gonna sell VR. Until a big-name studio crafts a unique experience that's built for VR from the ground up, that actually makes people rush out to buy VR headsets to play that game, VR is not gonna gain traction.
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#73
Octavean
cadavecaVR doesn't really work in today's market because most software out there that would use VR is focused on multiplayer gaming while VR is more suited to single-player gaming. With people so engrossed with their cellphones, clearly single-player stuff is stupid, and multiplayer is gonna give you the best return on your investment.

So all that VR needs is the right title to make use of it, To bad programmers suck right now and no one has been able to make use of VR in a way that can appeal in such a way that people all buy into it like they do with other things.
I'm not sure I fully understand what you're saying here. My interpretation is that you're saying that most if not all VR titles are geared towards single player only experiences.

To be honest I haven't really considered that. For me the only thing that maters once you have access to the prerequisite VR hardware and VR software is whether or not the VR title its fun to play.

Echo Arena is a multiplayer VR game that is free and a real blast to play IMO. Its like football in zeroG with unnecessary roughness being mandatory. Most VR headsets have a built in Mic so when you play Echo Arena you're able to communicate with the other players immediately.

Echo Combat is similar but with weapons. I haven't played it yet as it was in development the last I heard.

Space Junkies is a zeroG multiplayer combat game that was in development too. I signed up for the beta but never heard back. It's high on my list of VR games to play either way:


It reminds me a little of the old Quake, Doom and Unreal Tournament days,...

There was another VR combat game that looked a little like Team Fortress 2 but I don't recall the name. I am sure there are more out there. I didn't mention games like Rec Room VR because those don't really interest me.

I also stated that I bought Star Trek Bridge Crew not too long ago with the DLC on sale from Steam. This is a multiplayer co-op game but can also be played single player.

The above games would require some room and movement in a play area. However, I have found that many VR games can easily be played seated on something like a swivel chair.

Edit:

I forgot to mention Firewall Zero Hour. If you like tactical team shooters then this is a really good game. I bought it on sale from Amazon (coupon code during the holidays) for ~$19 USD and downloaded it for the PSVR. This is likely a timed exclusive and should become available for other platforms soon. Despite its flaws it has a level or realism that other games have trouble replicating.
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#74
Patriot
MusselsI have a VR headest and its not plugged in when im not using it

Hardware survey aint gunna show a lot of them up, because not everyone leaves them plugged in 24/7
Shit, yeah, double wammy, I mindlessly ok'ed the survey on my 1080ti main rig, vega64 in the VR rig is off till the tree goes down and stops blocking family room space.
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#75
Vayra86
FluffmeisterThe joys of Roy Taylor and the gang at AMD increasing the total addressable market with the mighty Polaris, you know because everyone interested in VR will spend big on the headset and gear, but cheap out on their graphics card.

arstechnica.com/gadgets/2016/04/amd-focusing-on-vr-mid-range-polaris/
Its a good point, because it also shows fundamental VR problems - the GPU landscape doesn't really play along right now. But not to worry, it may not be a Pascal killer, but you can always crossfire a couple to get 1080 performance! :D
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