Friday, March 15th 2019
Crytek Shows Off Neon Noir, A Real-Time Ray Tracing Demo For CRYENGINE
Crytek has released a new video demonstrating the results of a CRYENGINE research and development project. Neon Noir shows how real-time mesh ray-traced reflections and refractions can deliver highly realistic visuals for games. The Neon Noir demo was created with the new advanced version of CRYENGINE's Total Illumination showcasing real time ray tracing. This feature will be added to CRYENGINE release roadmap in 2019, enabling developers around the world to build more immersive scenes, more easily, with a production-ready version of the feature.
Neon Noir follows the journey of a police drone investigating a crime scene. As the drone descends into the streets of a futuristic city, illuminated by neon lights, we see its reflection accurately displayed in the windows it passes by, or scattered across the shards of a broken mirror while it emits a red and blue lighting routine that will bounce off the different surfaces utilizing CRYENGINE's advanced Total Illumination feature. Demonstrating further how ray tracing can deliver a lifelike environment, neon lights are reflected in the puddles below them, street lights flicker on wet surfaces, and windows reflect the scene opposite them accurately.Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE's Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.
Ray tracing is a rendering technique that simulates complex lighting behaviors. Realism is achieved by simulating the propagation of discreet fractions of energy and their interaction with surfaces. With contemporary GPUs, ray tracing has become more widely adopted by real-time applications like video games, in combination with traditionally less resource hungry rendering techniques like cube maps; utilized where applicable.The experimental ray tracing tool feature simplifies and automates the rendering and content creation process to ensure that animated objects and changes in lighting are correctly reflected with a high level of detail in real-time. This eliminates the known limitation of pre-baked cube maps and local screen space reflections when creating smooth surfaces like mirrors, and allows developers to create more realistic, consistent scenes. To showcase the benefits of real time ray tracing, screen space reflections were not used in this demo.
Neon Noir follows the journey of a police drone investigating a crime scene. As the drone descends into the streets of a futuristic city, illuminated by neon lights, we see its reflection accurately displayed in the windows it passes by, or scattered across the shards of a broken mirror while it emits a red and blue lighting routine that will bounce off the different surfaces utilizing CRYENGINE's advanced Total Illumination feature. Demonstrating further how ray tracing can deliver a lifelike environment, neon lights are reflected in the puddles below them, street lights flicker on wet surfaces, and windows reflect the scene opposite them accurately.Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE's Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.
Ray tracing is a rendering technique that simulates complex lighting behaviors. Realism is achieved by simulating the propagation of discreet fractions of energy and their interaction with surfaces. With contemporary GPUs, ray tracing has become more widely adopted by real-time applications like video games, in combination with traditionally less resource hungry rendering techniques like cube maps; utilized where applicable.The experimental ray tracing tool feature simplifies and automates the rendering and content creation process to ensure that animated objects and changes in lighting are correctly reflected with a high level of detail in real-time. This eliminates the known limitation of pre-baked cube maps and local screen space reflections when creating smooth surfaces like mirrors, and allows developers to create more realistic, consistent scenes. To showcase the benefits of real time ray tracing, screen space reflections were not used in this demo.
150 Comments on Crytek Shows Off Neon Noir, A Real-Time Ray Tracing Demo For CRYENGINE
you think a software developer will ditch dxr to hurt nvidia so that amd can have their cards running at 15 fps ?
Patience, young gwasshoppa Software devs will implement the feature that hits the largest target audience if they have a say in it. Performance comes afterwards, and low performance isn't directly a problem for adoption, look at history. Its the same as VR adoption: the cheapest HMD still leads in sales (PSVR). Low barrier of entry is king.
not saying what you're saying isn't true,but you're not considering the circumstances.it's all about the current situation why nvidia decided to do that imo.
it's clear their approach is "what are you going to do,buy AMD?lol". they might as well replace "the way it's meant to be played" with this one.
So, they needed a new incentive and RT was the way. I'm not buying into shareholders' dreams though, I look at the right time for tech and games, and right now its premature. Thus far it seems shareholders tend to agree on that.
Also Nvidia's primary goal isn't 'beat AMD'. Their primary goal is to maintain growth and market share, and they already had the most interesting range of products. In that sense they had zero need for RTX.
looking at tpu's review,1080 gets the avg. of 120 in 7 out of 21 games.
had 1080 too,and it ran 1440p really well.But you're taking best case scenarios where it runs 120 with no problems and apply it across the board. There were planty of games I played on my gtx 1080 at 1440p that could barely manage 60-70 fps.
I'm with you that I see the relevance of RTX2XXX series being rendered grossly obsolete by a similarly architected but much more powerfull RTX3XXX or a completely different method. Last, it could strictly be tabled if neither of the former happen and buy in stays low.
please,all these people saying they're not getting sucked into this,you're already in it.
at least back then the new die-shrunk card beat the old high end by 20% and hands down in efficiency.
now a 300mm2 R7 can't even beat the 1080Ti and it's using more power at the same time.
please,don't tell me there's somehow a way for us to aviod the new normal.you're delusional if you think you can.you got no choice,it's going all along the line-up.get a console,you'll avoid the new normal then.
And the price of a 980...is almost TWICE that of a 1060.
2080ti.Correction: 2080. typo there.getting a r7 and wc setup capable of cooling 500w to beat 2080 seems like a stupid idea money-wise.
EDIT:
Also, it doesn't take 1.4OC to get pass the 2080. It is the 2080ti that has the large goal post. However, in certain loads, the WC VII can match or pass the 2080ti I believe. Of course, those workloads don't do me any good.
and you're not paying $50, you're using fe prices of 1060 to skew the facts,where I think I'll just pass on further comments. like I said,a used 1080ti is a nice option for you,best one hands down at this point.
it'll be a looooong time till you can buy something better 2080/R7 at more attractive prices. okay,you're correcting my statement now cause you made your own one wrong and edited it,which is pretty annoying for me to have to explain.
good one.jensen would laugh hard.not how ngreedia operates. given how a rogue attempt at rtx is still crushing the competition in sales,their 7nm launch can only get better (or let's call it less messy).
Games are coded principally for consoles and for the upper main stream video cards. RTX right now works well only on two cards: 2080 and 2080Ti. Too niche of a market.
I'm just bored of hearing the things you say. why is it that I keep hearing of all major engines adding rtx support ?
I must be getting fake info.