Thursday, June 11th 2020

Sony Showcases Two PlayStation 5 Console Versions, Platform-Exclusive Next Generation Games

Sony today via a livestream finally showcased their hardware design for the next generation of consoles, and let's get one thing right out of the way: the company will be launching two console versions. This is a relatively unexpected twist - unexpected, because if anything, we were expecting two new consoles from Microsoft (remember the Lockhart rumors?), not from Sony. However, the PS5 will be eventually launching in two versions - a mainline console, and an all-digital spinoff.

For now, details are all but absent - the only thing we know for sure is that the digital version of the PS5 won't be carrying a 4K BluRay player. That will undoubtedly reduce the final pricing of the digital version compared to the mainline console. It's unclear whether this console has some sort of streaming integration with a service such as PS Now, offloading games processing to the cloud. If it doesn't, though, and if the only hardware difference between the two versions is the presence of the 4K BluRay player, we're likely talking about a $100/€100 difference - tops. Remember that the Xbox One S, which currently retails for around $250, too possesses a 4K Blu Ray player, so there's only so much that can be recouped from cutting that particular hardware piece. As you might've guessed by now, pricing is still being manifested as if it were a unicorn.

The overall PS5 design is a sleek combination of whites and blues - something that was already teased with the Dual Sense controller reveal. The design is like that of a sleek spacecraft, with organic curves, blue lighting and an Alienware-esque outlook, and is nothing like some expected the console to be in terms of size. It remains to be seen how Sony has managed to dissipate the heat being output by the admittedly powerful hardware inside the console - one would expect not to see a repeat of the roaring jet engine present in the PS4 Pro.

The look also raises the question of whether the console can lay on its side. The relatively thin design likely means the console is taller than the Xbox Series X, which could make it difficult to fit in some entertainment cabinets - whether vertically or horizontally. However, the existence of that black stand and the console's own curved design seem to put a horizontal orientation out of consideration; this could be a very, very relevant detail for some users. Take a peek at the PS5 hardware reveal trailer below.


When it comes to games, Sony showcased some known quantities from their first-party studios. Horizon: Forbidden West promises to expand on the world, gameplay and concepts seen in the original, amazing Horizon: Zero Dawn (which is hitting the PC scene soon enough, mind you). A new Ratchet and Clank game, under the subtitle Rift Apart, was also showcased. There was some Pixar-quality level of detail there, with the newfound power of the new SSD architecture showcasing nanosecond-level environment transitions, and raytracing being very well-represented in real-time reflections.

Gran Turismo 7 was also showcased, with unprecedented, jaw-dropping levels of detail seen on car models, real-time environment reflections being showcased on the cars' sides and hoods, and beautiful lighting. A new, PS5-exclusive Square Enix game in the form of Project Athia is being developed by Luminous Productions, the same developers of Final Fantasy XV, though not much was shown regarding that one. That's just some of the games, and below, are some of the trailers. Check a complete list of the revealed games after the videos, by order of reveal in the livestream.






Games announced on the PlayStation livestream:
  • Grand Theft Auto 5 ("expanded and enhanced" - Rockstar Games/2K) - 2021
  • Spider-Man: Miles Morales (Insomniac Games) - Holiday 2020
  • Gran Turismo 7 (Polyphony Digital) - TBA
  • Ratchet & Clank: Rift Apart (Insomniac Games) - TBA
  • Project Athia (Luminous Productions/Square Enix) - TBA
  • Stray (Bluetwelve/Annapurna Interactive) - 2021
  • Returnal (Housemarque/SIE Worldwide Studios) - TBA
  • Sackboy: A Big Adventure (Sumo Digital) - TBA
  • Destruction Allstars (Lucid) - TBA
  • Kena: Bridge of Spirits (Ember Lab) - TBA
  • Goodbye Volcano High (KO_OP Mode) - 2021
  • Oddworld: Soulstorm (Oddworld Inhabitants) - TBA
  • Ghostwire: Tokyo (Tango Gameworks) - 2021
  • Jett: The Far Shore (Superbrothers & Pine Scented) - Holiday 2020
  • Godfall (Counterplay Games/Gearbox) - Holiday 2020
  • Solar Ash (Heart Machine) - 2021
  • Hitman 3 (IO Interactive) - January 2021
  • Astro's Playroom (Japan Studio/Team Asobi) - TBA
  • Little Devil Inside (Neostream) - TBA
  • NBA 2K21 (2K) - Fall 2020
  • BugSnax (Young Horses) - Holiday 2020
  • Demon's Souls Remake (BluePoint Games/Japan Studio) - TBA
  • Deathloop (Arkane Lyon/Bethesda Softworks) - TBA
  • Resident Evil 8: Village (Capcom) - 2021
  • Pragmata (Capcom) - 2022
  • Horizon: Forbidden West (Guerrilla Games) - TBA
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110 Comments on Sony Showcases Two PlayStation 5 Console Versions, Platform-Exclusive Next Generation Games

#78
rvalencia
Parn
Based on this trend, the console would soon be the same size as a mid-tower PC. Well they are literally x86 PC with a fancy case and specialised OS anyway, so not surprised.
Both MS and Sony wanted desktop graphics power,
Valantar
None of that relates to what I said, nor to your initial statement - they are still "GPU design houses" by any reasonable definition of that term.

Also, nice "hey, you don't know anything" flex with "LOL Adreno is even based on an AMD design" stuff - not only is that common knowledge to anyone interested in GPUs, but it has no bearing on my point. AMD sold the Adreno design to Qualcomm in 2009 after all, and I'm willing to bet quite a lot that there has been significant design work done for those GPUs since then. So even if the basis was AMD (well, actually Imageon, bought by ATI, which was then bought by AMD), Qualcomm is nonetheless a GPU design house.


"Looking like a movie prop", especially when said movie is likely to be a low-budget B-rate pulp sci-fi job, is not that great a compliment. Most people don't want tacky "hey look ma, I drew a spaceship" designs in their living rooms. This looks cheap, tacky, and woefully poorly thought through. Combined with the (massive!) size (see previous post in this thread), this is going to be a problem for a lot of people.
This topic is about Sony's PS5 and your argument with handset GPU vendors is useless since they are inferior when compared to PS5's GPU.
Posted on Reply
#79
Valantar
rvalencia
This topic is about Sony's PS5 and your argument with handset GPU vendors is useless since they are inferior when compared to PS5's GPU.
I never said they were comparable in terms of performance, I just said that your statement that
rvalencia
Intel is evolving into the world's number 3 GPU design house after NVIDIA and AMD.
is wrong by any reasonable understanding of the term "GPU design house". Also, as to this topic being about the PS5, might I remind you who brought Nvidia and Intel into this in the first place?
Posted on Reply
#82
TheLostSwede
Valantar
Lolwut?
Indeed. Makes you wonder about people...
Posted on Reply
#83
Rahnak
Graphics so real even the presenters look rendered. /s
Posted on Reply
#84
Totally
Rahnak
Some fanart.


gaming/comments/h7fauh
looks so much better blk on blk, instead of the two-tone travesty they are going with. White on white probably wouldn't look bad either.
Posted on Reply
#85
1d10t
ShurikN
But they lost brutally in the only department that matters. Games. 5 seconds of Ratchet and Clank had more gameplay than the entire XBox "gameplay" presentation.
Sole reason I'm sticking 25+ years with Sony. I'm a big fan of JRPG, they had abundant and to my knowledge Japanese developer didn't bother developed game for a "foreign" platform. I will switch to PS5, but not these stain collecting white and router-esque design, I'll wait for revision / slimmer version :D
Posted on Reply
#86
s3thra
Chloe Price
Personally I don't even remember when I've bought a console game as new. Skate 3 on X360 probably. These days I just buy old console games from ebay and everything digitally for PC.
Pretty much this for me since the PS3 days too. I've invested relatively little money in, yet accumulated quite a lot of PS3 and PS4 games over the years by buying them at least 12 months after they release. Sometimes second hand, sometimes just reduced because they aren't a new release. The bonus is by then all the bugs are well and truly ironed out. Mind you I only play single player games though.
Posted on Reply
#87
Turmania
If they do it all Black would fit and blend perfectly, but white does not go with my living room arrangement, they probably will do black version as well. but nevertheless, i bet they will sell at least 150M units this time.
Posted on Reply
#90
rk3066
Just searched "PS5 Look" and First LINK :laugh:

It looks like a stormtrooper made love to an art deco lamp. I actually don’t hate it.Brian Westover, Editor

I think it’s bizarre and kind of ugly.Mike Andronico, Editor-in-Chief
Posted on Reply
#91
KnightStorm
I'll go against the grain here and say I like it. But then I'm a scifi fan also.
Posted on Reply
#93
Xzibit
HossHuge
I already have a PS5.
Is that the 5 small ring version or the 3 big ring version
Posted on Reply
#94
rvalencia
Valantar
I never said they were comparable in terms of performance, I just said that your statement that

is wrong by any reasonable understanding of the term "GPU design house". Also, as to this topic being about the PS5, might I remind you who brought Nvidia and Intel into this in the first place?
Your argument is invalid since handset GPU vendors' products are inferior to PS5 GPU solution. My "GPU design house" debate was backed by Sony's selection for AMD with performance and value for the money.

The context for my argument starts from www.techpowerup.com/forums/threads/sony-showcases-two-playstation-5-console-versions-platform-exclusive-next-generation-games.268381/post-4287792 The argument is about "What IF" performance from other vendors besides AMD. Name a credible alternative to AMD, Intel, and Nvidia for PS5 performance target. IBM has expensive Power 9 CPUs LOL.
Posted on Reply
#95
Valantar
rvalencia
Your argument is invalid since handset GPU vendors' products are inferior to PS5 GPU solution. My "GPU design house" debate was backed by Sony's selection for AMD with performance and value for the money.

The context for my argument starts from www.techpowerup.com/forums/threads/sony-showcases-two-playstation-5-console-versions-platform-exclusive-next-generation-games.268381/post-4287792 The argument is about "What IF" performance from other vendors besides AMD. Name a credible alternative to AMD, Intel, and Nvidia for PS5 performance target. IBM has expensive Power 9 CPUs LOL.
Well, there's nothing indicating the Intel will be a viable alternative any time soon either. And given that nobody has tried scaling the other designs up past a few cores and a few watts, we simply don't know. I don't think they're particularly good, but there's nothing saying they're worse than Intel.

As for context, that is the post where you made that "GPU design house" statement. It's the exact post I first quoted. Before that we were discussing GPU features and innovation. If that is your benchmark, that definitely disqualifies Intel - thinking they'll be in a position to innovate on features any time soon is wishful thinking. But again, that is an unreasonable benchmark for as broad a term as "GPU design house". If you said "PC GPU maker" I'd be in agreement with you, but there are many companies designing GPUs out there.
Posted on Reply
#96
hat
Enthusiast
Well, I don't see much wrong with doing away with physical media, at least in part. Take my modded PS2 for example. In that time, almost every console game was entirely loaded from the optical disc. However, with FMCB and a hard drive, I can pop my disc in the drive, install the game, and put the disc away forever. What I'm left with is a game that's still quite playable, even more so than it was intended to be, because a hard drive will outperform an optical disc all day every day.

Also, do not forget that optical media does not last forever. Your discs can just die, regardless of how well you took care of them. It's a big problem for old PS1 games. What if my FF7 discs die? Now I have to find a second/third/fourth hand etc replacement that's just as old and vulnerable to sudden death as my first one. And the disc drive in the console can die, too. At least if my hard drive in my PS2 dies... even if all my discs also die on the same day, I can always find the ISOs online and get everything back.

Of course, Steam, PSN, etc can go poof one day... but it's unlikely to happen, at least overnight. And if it does, I would hope the powers that be would leave behind a way for us to play our games. Hell, even EA was removing the requirement for your disc to be in the drive with their final patches for earlier Battlefield games (1942, Vietnam, 2 and 2142 at least, that I know of). And if the service in question DOES totally tank, you can always find it again "another way" and you would be well within your rights to do so.

That was a little long winded, but the point is: just as something like PSN can die, so can a physical disc. And in the case of retro games, finding a good replacement can be a challenge. At least nothing ever truly dies on the internet.
Posted on Reply
#97
rvalencia
Valantar
Well, there's nothing indicating the Intel will be a viable alternative any time soon either. And given that nobody has tried scaling the other designs up past a few cores and a few watts, we simply don't know. I don't think they're particularly good, but there's nothing saying they're worse than Intel.

As for context, that is the post where you made that "GPU design house" statement. It's the exact post I first quoted. Before that we were discussing GPU features and innovation. If that is your benchmark, that definitely disqualifies Intel - thinking they'll be in a position to innovate on features any time soon is wishful thinking. But again, that is an unreasonable benchmark for as broad a term as "GPU design house". If you said "PC GPU maker" I'd be in agreement with you, but there are many companies designing GPUs out there.
My "GPU design house" statement is made with Sony's partner selection context and this topic is about Sony's PS5.

videocardz.com/newz/intel-xe-dg1-still-slower-than-radeon-rx-560-and-geforce-gtx-1050-ti
Intel DG1 is slower than RX 560 and GTX 1050 Ti which exceeds PS4. Intel is slowly building it's GPU design team.
Posted on Reply
#98
lexluthermiester
hat
and put the disc away forever.
Not forever, just until it's needed again. I think people greatly under-estimate the utility of having originals & backups.

When you buy digital only with DRM built in, there is no way for you to continue playing your games when the service shuts down. Example, Wii Shop... If I didn't have a soft-modded Wii and the know-how to make backup's playable, I'd be without the games I'd purchased when my Wii broke down. If I hadn't known how to do so, my entire digital Wii library would be gone forever. IMHO, that amounts to theft on the part of Nintendo for not making an option for people to still be able to play their purchased games.

My point is, buying titles on a DRM digital only platform is a crap business model and amounts to a form of theft from the platform owners. If you buy digital only, you play your games only at the whim of the makers, which is entirely, completely unacceptable.
Posted on Reply
#99
hat
Enthusiast
lexluthermiester
Not forever, just until it's needed again. I think people greatly under-estimate the utility of having originals & backups.

When you buy digital only with DRM built in, there is no way for you to continue playing your games when the service shuts down. Example, Wii Shop... If I didn't have a soft-modded Wii and the know-how to make backup's playable, I'd be without the games I'd purchased when my Wii broke down. If I hadn't known how to do so, my entire digital Wii library would be gone forever. IMHO, that amounts to theft on the part of Nintendo for not making an option for people to still be able to play their purchased games.

My point is, buying titles on a DRM digital only platform is a crap business model and amounts to a form of theft from the platform owners. If you buy digital only, you play your games only at the whim of the makers, which is entirely, completely unacceptable.
Did you miss this part?
hat
And if the service in question DOES totally tank, you can always find it again "another way" and you would be well within your rights to do so.
Posted on Reply
#100
lexluthermiester
hat
Did you miss this part?
No, just wanted to expand on the subject, you know to flesh it out a bit more..
Posted on Reply
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