Friday, November 20th 2020

Cyberpunk 2077 Official Gameplay Trailer Released

CD Projekt RED today published an official gameplay trailer of its upcoming triple-A title called Cyberpunk 2077. Coming on December 10th, today we got a preview of how the gameplay works and what are the objectives in the game. The game is set in an open-world North America after a nuclear crisis. You are located in a place called Night City, one of the last megalopolises, where you fill the gap between the streets and corporate mafia. As a paid urban mercenary, you use your cyber-enhanced body to get the job done and be the best you can. The trailer video is available to watch on YouTube, which you can check out below and see for yourself the first gameplay of the Cyberpunk 2077 game.
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72 Comments on Cyberpunk 2077 Official Gameplay Trailer Released

#51
Calmmo
So these latest trailers confirmed the female voice will be the same actress as in the first preview.
Given I kinda dislike what ive heard of the male vo so far I think im going to go with a female char. (its the same va as P5 makoto btw)
Posted on Reply
#52
lexluthermiester
Ashtr1x
You are not worth replying.
I was going to respond here, but @rtwjunkie said everything that needed to be said save one point: Perhaps you should think about your overall attitude when posting comments. Try to be more objective with a lean towards optimism without all the condescending nonsense. Just a suggestion.
Posted on Reply
#53
Splinterdog
BoboOOZ
Same here, found a great bundle deal with the Witchers, too good to pass
Where did you find that bundle @BoboOOZ ?
Cheers.
Posted on Reply
#54
dyonoctis
Ashtr1x
You are not worth replying. This is the thing you posted for what I wrote,

A ballooning and weakened area in an artery.
Aneurysms often occur in the aorta, brain, back of the knee, intestine, or spleen. A ruptured aneurysm can result in internal bleeding, stroke, and can sometimes be fatal.
Aneurysms often have no symptoms until they rupture.
Treatment varies from watchful waiting to emergency surgery. The choice depends on the location, size, and condition of the



Shows who is having the actual Stroke over what ? A game which is not even released. And scoffing at someone because they are not in the same line of thought, I never know how fanboys are, I see one hardcore, hellbent on defending.

When I say XP and DMG indicators on the Borderlands gameplay you don't even care on the gameplay aspect but what do you have ? Some screencaps of boardgame and then teaching about dark and uglification. I've seen a lot of Cyberpunk works and have them with me as well. I don't need your naive superficial understanding of that.

"The cyberpunk genre is supposed to be the worst outcome of the future, where society as a whole is going to shit, so taking influences from the punk culture make sense", again that's your state of thinking, not mine don't put your ideas here and then saying that is what I should also parrot.


"Just like the witcher games the mood will change according the place and the weather. TW3 had some really dark place, but they also had bright cities" did you play the game ? nope how do you know this ? You don't, but just assuming, just like you are saying to me.

Did you look at their Art book ? They put pictures from the trailers and it's a rip off even when comparing to TW3 one, if you don't know what is that and what to expect of them, better go and buy one from any game and see it. The artistic impact shows when the trailers are out or the snippets of game are out shown why do you think they show them are they idiots ? No they give an overview of what to expect from the game / work. But it's a waste of time typing all this...

Just move on man. Getting all riled up on one post about a few observations from an unknown random person, if it was a discussion it would have been different but when the counterpoint starts with lame attempt then it becomes clear what to expect.
Some things that you are writing are exactly why I'm saying that you are a troll.

You think that borderlands is the only game with floating numbers as dmg indicator ? Final fantasy, world of warcraft, neverwinter online, Monster hunter, Anthem is using those as well, It's a just a UX/UI trope in video games, complaing about that is like complaing about having the health bar on the top left of the screen. And If you had made a small research effort, you would have know that it's something that you can turn off.




How do I know that the game won't always be colorful ? because I watched the trailers. The first trailer just happened to show one those "dark" moment.






FYI I'm currently doing a master degree in digital design where art direction and trailers are among the things that we are studying. Cyberpunk trailers/gameplay showed every aspect of the game. The game can be bright and warm, but it can also be dark. If you find bright colors disgusting, then the game just doesn't cater to you. But that's not a default, it's just about personal taste.

It's my last post about that subject.
Posted on Reply
#55
z1n0x
nguyen
You know, 2060/2080S/3070 have something called DLSS that boost performance ?
I assume that is common knowledge by now that CP2077 support RTX/DLSS.
So, they are including implementation of proprietary tech as part of the official requirements without notice.
What if you don't like it or don't want to use it?

What's next, in future AMD sponsored games they compare 6700XT to 3090 because of some AMD only tech?
Do you like where this is going, cus i definitely do not. This proprietary crap just needs to die.
I can't believe, i'm hoping on Micro$oft to resotore some semblance of sanity into the market with DirectML.

Also what happened to DXR being standard? Seems like game devs, have to develop and optimize for each brand's RT.
It also make the current Radeon DXR benchmarks kinda useless, because those games were not developed and optimized with AMD's RT also in mind.
Posted on Reply
#56
nguyen
z1n0x
So, they are including implementation of proprietary tech as part of the official requirements without notice.
What if you don't like it or don't want to use it?

What's next, in future AMD sponsored games they compare 6700XT to 3090 because of some AMD only tech?
Do you like where this is going, cus i definitely do not. This proprietary crap just needs to die.
I can't believe, i'm hoping on Micro$oft to resotore some semblance of sanity into the market with DirectML.

Also what happened to DXR being standard? Seems like game devs, have to develop and optimize for each brand's RT.
It also make the current Radeon DXR benchmarks kinda useless, because those games were not develop and optimized with AMD's RT also in mind.
Well if you don't want to use DLSS when it is available to you, it's your loss.
Microsoft Direct ML won't be a saving grace for AMD since RX6000 don't have tensor cores, they will have to rely on shader cores for AI upscaling and that could have some visual or performance impact (check out Control DLSS 1.9 vs 2.0), also AMD SuperResolution will also need to be per-title training, the same as DLSS.

If you think Nvidia and CDPR are playing dirty, look how Dirt 5 is performing on RX 6800 compare to Ampere (with and without RT)

Posted on Reply
#57
lexluthermiester
nguyen
Well if you don't want to use DLSS when it is available to you, it's your loss.
Loss? Turning it off(along with AA) GAINS performance. How is that a loss? Help us all understand your logic..
Posted on Reply
#58
z1n0x
My gripe is with the industry as a whole for going more and more down the proprietary path.

IIRC when comparing DLSS to Native, the later always run TAA, TAA is utter shit that i always turn off.
TAA is also part of DLSS iirc again.
Posted on Reply
#59
nguyen
z1n0x
My gripe is with the industry as a whole for going more and more down the proprietary path.

IIRC when comparing DLSS to Native, the later always run TAA, TAA is utter shit that i always turn off.
TAA is also part of DLSS iirc again.
Well let hope Tesla share their battery tech to the entire car industry then, make it a fair competition :roll:.

You don't want to run any game without any sort of AA, them jaggies are really distracting. TAA is just preferable because it does not cost any performance while looking better than FXAA.

Or you could inject 2-4X MSAA but the performance impact would be quite noticeable.
Posted on Reply
#60
z1n0x
nguyen
Well let hope Tesla share their battery tech to the entire car industry then, make it a fair competition :roll:.
I have no expectations in that regard nethier for Tesla nor Nvidia.
Hence why my irritation is with game devs that choose to implement those proprietary techs and not with Nvidia for just offering them.
Posted on Reply
#61
enxo218
z1n0x
So, they are including implementation of proprietary tech as part of the official requirements without notice.
What if you don't like it or don't want to use it?

What's next, in future AMD sponsored games they compare 6700XT to 3090 because of some AMD only tech?
Do you like where this is going, cus i definitely do not. This proprietary crap just needs to die.
I can't believe, i'm hoping on Micro$oft to resotore some semblance of sanity into the market with DirectML.

Also what happened to DXR being standard? Seems like game devs, have to develop and optimize for each brand's RT.
It also make the current Radeon DXR benchmarks kinda useless, because those games were not developed and optimized with AMD's RT also in mind.
thank you for stating this also nvidia vaporware (whose non existence is reportedly going to last for months) is listed on requirements some days before game launch...I wonder if this single game will be incentive enough for gamers to succumb to scalpers price demands?
Posted on Reply
#62
BoboOOZ
Splinterdog
Where did you find that bundle @BoboOOZ ?
Cheers.
I think it was on GOG something ridiculous like less than 40 euro, but it was for the Russian market only.

Anyways, since I don't have that much time to play (I only played the witcher 2 for about 2 hours until now) I considered it a fair price to support a game editor that I think deserves encouragement.
Posted on Reply
#64
Splinterdog
BoboOOZ
I think it was on GOG something ridiculous like less than 40 euro, but it was for the Russian market only.

Anyways, since I don't have that much time to play (I only played the witcher 2 for about 2 hours until now) I considered it a fair price to support a game editor that I think deserves encouragement.
That deal finished on June 17, but thanks anyway.
www.gog.com/news/timelimited_offer_simply_red_cd_projekt_red_collection
On balance I'll probably pre-order on GOG because, along with Epic, they don't insist on local currency and still take PayPal in US$, unlike Steam if your account is locked to Argentina where the taxes are 65% and above.
I don't usually pre-order, but I'd like to see what all the fuss is about, instead of reading cynical comments and pure speculation about a game that none of us have yet played.
On the other hand, I may just wait, since there's no financial advantage to pre-ordering anyway and then I can sit back and see how the game is received.
Posted on Reply
#65
BiggieShady
W1zzard
Is it just me or does the terrain look very flat and low poly? Terrain, floor, ground (not the stuff placed in the world)

I wondered about this in the demo NVIDIA gave me last year, and people told me "oh they'll work on it". No change there it seems

They were working on making it "true level" :laugh:
Posted on Reply
#66
medi01
Note that game simply does not support non-green GPUs.
Whit tells you how bad things in RT world, where we formally do have Microsoft DXR API really are: a catastrophy.

(I wouldn't bother listening, just FF for image comprisons)

As expected, some mediocre "kill your FPS for nothing" effects, as with most games with RT enabled.
Plus evidence of TAA blur again (that glorious DLSS 2.0)
nguyen
If you think Nvidia and CDPR are playing dirty, look how Dirt 5 is performing on RX 6800 compare to Ampere (with and without RT)
If you look how NEW GAMES are performing on RDNA2 in general, you might need to think a bit more (by computerbase):

Posted on Reply
#67
BoboOOZ
medi01
If you look how NEW GAMES are performing on RDNA2 in general, you might need to think a bit more (by computerbase):
Yepp, In Dirt 5 even raytracing performance is on par with the green side of the Force.
Posted on Reply
#68
spnidel
nguyen
If you think Nvidia and CDPR are playing dirty, look how Dirt 5 is performing on RX 6800 compare to Ampere (with and without RT)


watch at the given timestamp, you'll understand why it performs better on AMDs side than on nvidia
if 5 years ago it was a case of GameWorks being added to games, and their effects running like shit on AMD, then now it's going to be "which graphics cards are we going to optimize raytracing for?"
Posted on Reply
#69
xtreemchaos
its feeling like its taking forever for them to release it, it better have no bugs :) .
Posted on Reply
#70
evernessince
nguyen
Well if you don't want to use DLSS when it is available to you, it's your loss.
Microsoft Direct ML won't be a saving grace for AMD since RX6000 don't have tensor cores, they will have to rely on shader cores for AI upscaling and that could have some visual or performance impact (check out Control DLSS 1.9 vs 2.0), also AMD SuperResolution will also need to be per-title training, the same as DLSS.

If you think Nvidia and CDPR are playing dirty, look how Dirt 5 is performing on RX 6800 compare to Ampere (with and without RT)


RDNA2 added AI and deeplearning acceleration to the shader cores as well. Integer math common to deep learning (like Int8) has improved performance on RDNA2. So in a sense in is accelerated, it's just native to the shader cores instead of splitting the function off onto other separate units in the GPU. Really we'll have to wait and see what the performance is in a games that are designed to work on AMD's new hardware.
Posted on Reply
#71
medi01
BoboOOZ
Yepp, In Dirt 5 even raytracing performance is on par with the green side of the Force.
AMD is actually faster at RT than greendia in Dirt 5.

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