Thursday, January 28th 2021

Razer Announces Viper 8KHz Gaming Mouse with HyperPolling Technology

Razer, the leading global lifestyle brand for gamers, today announced their new proprietary Razer HyperPolling Technology, debuting in the new Razer Viper 8 KHz mouse, the world's first esports gaming mouse with true 8000Hz Polling rate. Razer HyperPolling Technology surpasses the industry-standard 1000 Hz polling rate with a true 8000Hz polling rate for performance at the speed of thought, ushering in a new era of gaming responsiveness, speed, and reliability.

Currently, most top gaming mice support polling rates of up to 1000Hz, and whilst manufacturers have focused on making mice more accurate and responsive, little consideration has been given to the frequency with which click and positional data is transmitted to the PC. With faster PCs and higher refresh rate monitors, higher polling rates can eliminate annoying micro-stutters, significantly improving gameplay performance when a fraction of a second can be the difference between winning or losing.
"Latency is a very important part of gameplay that significantly affects the overall gaming experience - and yet, it is overlooked by many companies that focused for too long on increasing DPI. Unlike DPI, lower latency benefits everyone from casual to professional players by shaving off important milliseconds from the overall reaction time," said Alvin Cheung, Senior Vice President of Razer's peripherals business unit. "During our testing and development process with a large pool of competitive players and mouse enthusiasts, many reported significantly smoother and more responsive input when using the HyperPolling Technology featured in the new Viper 8KHz esports gaming mouse."

At least 8x faster - the science behind its speed
Polling rate is the frequency at which a device reports data to the PC, with an industry standard of up to 1000Hz (1000 times a second). Razer HyperPolling Technology utilizes a high-speed USB microcontroller to surpass this standard with a true polling rate of 8000Hz. This allows the Viper 8KHz to send up to eight times more data each second, effectively reducing input delay from 1ms to just 1/8th of a millisecond.

Razer HyperPolling Technology can send more up-to-date data to better match a monitor's faster refresh rate. As a result, the delay between the latest report and the monitor's frame rendering is much less when compared to that of a 1000Hz polling rate, resulting in smoother and more up-to-date cursor positions.

Higher polling rates can reduce the input delay, minimizing micro-stutters and sudden jumps in the cursor position, resulting in smooth, accurate cursor movement on the screen. Razer HyperPolling Technology not only provides the fastest click latency, but also keeps the click-to-click variance to an absolute minimum - making it superior to other leading gaming technologies.

"This technology is perfect for games that require high precision and responsiveness like CS:GO," said Tarik "tarik" Celik, CS:GO star of Evil Geniuses. Nikolay "Nikobaby" Nikolov from Dota2 team Alliance agreed, saying, "I'd instantly tell the difference between 1000Hz and 8000Hz."

Outpace the competition with the Viper 8KHz
The Viper 8KHz is the first Razer peripheral to feature Razer HyperPolling Technology, marrying 3 key innovations in one device to create the world's fastest competitive gaming mouse. The 2nd-gen Razer Optical Mouse Switches and Razer Focus+ Optical Sensor, combined with Razer HyperPolling Technology, delivers a gaming mouse with unparalleled speed, precision, and responsiveness.

The 2nd-gen Razer Optical Mouse Switches have been improved with greater tactile feedback, making each click feel and sound more satisfying than before. Eliminating the need for debounce delay used in traditional mechanical switches, this lightning-fast actuation is complemented by HyperPolling Technology to provide the lowest input latency, helping gamers achieve those pro-levels of reaction times. Ultra-fast and durable, the 2nd-gen Razer Optical Mouse Switches are built to last for 70 million clicks.

The Razer Focus+ Optical Sensor has an industry-leading 99.6% resolution accuracy, so even the finest movements are tracked with consistency. With the sensor's unique intelligent functions, combined with Razer HyperPolling Technology, gamers will experience ultra-smooth, stutter-free cursor tracking for an acute level of precision and those crucial game-winning headshots.

First-class performance. Down to every last detail.

This groundbreaking performance and technology is packed into a solid, ambidextrous chassis, weighing just 71 grams. The Viper 8KHz is fitted with 100% PTFE mouse feet for smoother glides, and features Razer's snag-free SpeedFlex Cable to ensure minimal drag for fluid swipes.

Through Razer Synapse 3, gamers can rebind the eight programmable buttons, assign macros or secondary functions, and save all profile configurations to the Viper 8KHz's advanced on-board memory. With storage for up to five on-board memory profiles, users enjoy instant access to their personal settings wherever they are.

A stark upgrade over its predecessor, the Viper 8KHz incorporates most of Razer's technology innovations to achieve a level of performance bar none.

ABOUT THE VIPER 8KHz
  • True 8000 Hz (0.125 ms) polling rate
  • True 20,000 DPI Focus+ optical sensor
  • Up to 650 inches per second (IPS) / 50 G acceleration / industry best 99.6% resolution accuracy
  • 2nd-gen Razer Optical Mouse Switches rated for 70 million clicks
  • True ambidextrous design with ultra-durable integrated rubber side grips
  • 100% PTFE mouse feet
  • Gaming-grade tactile scroll wheel
  • On-The-Fly Sensitivity Adjustment (Default stages: 400/800/1600/2400/3200)
  • Hybrid Cloud storage and on-board memory (4+1 profiles)
  • Razer Chroma RGB lighting with true 16.8 million customizable color options
  • 7+1 programmable buttons
  • Advanced Lift-off/Landing distance customization
  • Razer Synapse 3 enabled
  • 1.8 m / 6 ft Speedflex cable
  • 126.73 mm / 4.99 in (Length) X 57.6 mm / 2.27 in (Width) X 37.81 mm / 1.49 in (Height)
  • Approximate weight: 71 g / 2.5 oz (Excluding cable)
Pricing and Availability
MSRP: $79.99 USD / €89.99
Available from January 28, 2021.
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34 Comments on Razer Announces Viper 8KHz Gaming Mouse with HyperPolling Technology

#1
dgianstefani
Wait for the ultimate version, which is wireless with a dock.

My viper ultimate going strong.

Also 8k refresh rate is great *if* you use a high refresh rate monitor 240/300/360hz. Don't buy this if you're on 60, and even 120hz you'll do better upgrading the monitor rather than the mouse.
Posted on Reply
#2
fanboyNZ
dgianstefani
Wait for the ultimate version, which is wireless with a dock.

My viper ultimate going strong.

Also 8k refresh rate is great *if* you use a high refresh rate monitor 240/300/360hz. Don't buy this if you're on 60, and even 120hz you'll do better upgrading the monitor rather than the mouse.
Unlikely 8k would be supported in Wireless mode, would drain the battery so quickly.
Posted on Reply
#3
Dristun
Still waiting for a Copperhead rerelease lol. Can't understand why Boomslang, Diamondback and even Krait all got anniversary versions at some point but not Copperhead. It was the best ambidextrous one of them all!
Posted on Reply
#4
evernessince
dgianstefani
Wait for the ultimate version, which is wireless with a dock.

My viper ultimate going strong.

Also 8k refresh rate is great *if* you use a high refresh rate monitor 240/300/360hz. Don't buy this if you're on 60, and even 120hz you'll do better upgrading the monitor rather than the mouse.
Now I've been lucky enough to have been watching a streamer with this 8K mouse and razor has some kinks to work out. 8K is currently worse than 4K. There were some other tracking issues as well. Not sure if the rest of the mouse can actually keep up with 8K. That's a tall order.
Posted on Reply
#5
ZoneDymo
and you still get owned by any 12 year old using a simple ms intellimouse
Posted on Reply
#6
AsRock
TPU addict
Has buttons on both sides YAY, but it's a razer :(.
new era of gaming responsiveness, speed, and reliability
Which i got every time but not for a good reason.
Posted on Reply
#7
dgianstefani
fanboyNZ
Unlikely 8k would be supported in Wireless mode, would drain the battery so quickly.
My 1k VU lasts 3 days between charges when used 24/7, so even if it's 8x more draining, which I doubt, that's still a good six hours. The dock fits on your desk and you just put it down when you need to, like taking headphones off. Easy.
evernessince
Now I've been lucky enough to have been watching a streamer with this 8K mouse and razor has some kinks to work out. 8K is currently worse than 4K. There were some other tracking issues as well. Not sure if the rest of the mouse can actually keep up with 8K. That's a tall order.
AFAIK the streamers had preproduction units. The firmware on these is constantly updated through synapse. I've never had a problem with the Razer peripherals I've used with the exception of the rubber side grips starting to peel off after years of use on one of the early deathadders (2013 or something).
Posted on Reply
#8
Tartaros
ZoneDymo
and you still get owned by any 12 year old using a simple ms intellimouse
A PS4 controller and claiming he had sex with his opponent's mother.
Posted on Reply
#9
Cheeseball
Not a Potato
dgianstefani
My 1k VU lasts 3 days between charges when used 24/7, so even if it's 8x more draining, which I doubt, that's still a good six hours. The dock fits on your desk and you just put it down when you need to, like taking headphones off. Easy.


AFAIK the streamers had preproduction units. The firmware on these is constantly updated through synapse. I've never had a problem with the Razer peripherals I've used with the exception of the rubber side grips starting to peel off after years of use on one of the early deathadders (2013 or something).
Yeah unless they optimize the 8kHz poll rate somehow, that will definitely take its toll on the battery. I'd love to see a revamped Viper Ultimate though.

And you are correct that the differences can be felt at 144+ Hz. Around ~240 Hz in COD:WZ and VALORANT actually shows the minute movement change when you're at 400 dpi (or 281 eDPI with my in-game settings) at above 1kHz poll rate. At less than 144 Hz, you don't really feel it. This is with NVIDIA Reflex and adaptive sync turned off.
Posted on Reply
#10
evernessince
dgianstefani
My 1k VU lasts 3 days between charges when used 24/7, so even if it's 8x more draining, which I doubt, that's still a good six hours. The dock fits on your desk and you just put it down when you need to, like taking headphones off. Easy.


AFAIK the streamers had preproduction units. The firmware on these is constantly updated through synapse. I've never had a problem with the Razer peripherals I've used with the exception of the rubber side grips starting to peel off after years of use on one of the early deathadders (2013 or something).
They were more or less charged with providing feedback to fine tune the firmware.

I've personally never had a problem with razor either, just never liked the shapes they offer. The razor viper ultimate is a fantastic mouse but the shape hurts my hand.
Posted on Reply
#11
PapaTaipei
8KHz is total bonnes. Ever wondered by pros use 500Hz?
Posted on Reply
#12
dgianstefani
Yeah papa ur right, all the pro's use CRT's and dell mice. 240/360hz and high polling hardware is just a gimmick right. right?
Posted on Reply
#13
R-T-B
dgianstefani
Also 8k refresh rate is great *if* you use a high refresh rate monitor 240/300/360hz. Don't buy this if you're on 60, and even 120hz you'll do better upgrading the monitor rather than the mouse.
Your literally already WAAAY over monitor refresh of any monitor with 1000hz... this IS a pure marketing gimick. Plus the extra polling (which you won't even see) adds to cpu usage...
Posted on Reply
#14
dgianstefani
It's not that simple. Look up blurbusters.

The way the math works out - say your monitor frame time between frames is 2ms
In that 2ms, your other latencies must land.
If those other latencies are polling at 8khz, they land much closer to the same time as the monitor frame time.
Understand?

CPU usage is less relevant as we have high core count and faster CPUs. Plus new tech is slowly adopted.
Posted on Reply
#15
Prima.Vera
btarunr
"I'd instantly tell the difference between 1000Hz and 8000Hz."
I take that bet. Anytime.
Posted on Reply
#16
elghinnarisa
R-T-B
Your literally already WAAAY over monitor refresh of any monitor with 1000hz... this IS a pure marketing gimick. Plus the extra polling (which you won't even see) adds to cpu usage...
Just because you can't notice it, doesn't mean its the same for everyone else. My sisters cant distinguish any difference between a 30hz monitor and a 144hz one. They notice no difference at all. That doesn't mean it's not a thing. But instead of me trying to explain any of that, i'd rather just let blurbusters do that instead, their TLDR is 360hz monitor + 8000Hz mouse = quite noticeable, anything under 360hz monitor, meh.
www.overclock.net/threads/blurbusters-here-i-have-the-new-razer-8000-hz-prototype-gaming-mouse-on-my-desk.1773689/page-4#post-28656503

that still doesn't mean its something everyone should get, or need, or that it will magically make your aim better.


As a person who tend to go back and play a lot of older games now and then, I have issues with several of them completely screwing up if your mouse is polled more often than 125. I just have your average mouse at 1000hz and that would cause it to skip inputs, wonder what a 8000hz mouse would do in those games? It's kinda annoying to have to change that everytime one swaps game though.
Posted on Reply
#17
Axaion
ZoneDymo
and you still get owned by any 12 year old using a simple ms intellimouse
Thats simply because MLT04 is the best sensor ever made, and the intellimice had a freaking AMAZING shape!

ALL GLORY TO THE MLT04!
Posted on Reply
#18
R-T-B
elghinnarisa
Just because you can't notice it, doesn't mean its the same for everyone else.
I mean it's science. You can't sense what you can't see. You can't see what you can't refresh. This is pure placebo.
dgianstefani
The way the math works out - say your monitor frame time between frames is 2ms
In that 2ms, your other latencies must land.
If those other latencies are polling at 8khz, they land much closer to the same time
Missed this possiblity. That makes some sense but I am still skeptical anything over 1000hz being within human perception.
Posted on Reply
#19
dgianstefani
Imagine Dust II, you're sniping down mid, you have 2 frames to hit the shot, that's 4ms, I'll take reduced latency in components anyday, regardless of what people think.
Posted on Reply
#20
evernessince
R-T-B
I mean it's science. You can't sense what you can't see. You can't see what you can't refresh. This is pure placebo.


Missed this possiblity. That makes some sense but I am still skeptical anything over 1000hz being within human perception.
It's not what they see per say, it's more how accurately the mouse is capturing movement.

If I move my mouse from point A to Point B and mouse A maps 300 location points while mouse B captures 1200 location points, mathicallically speaking mouse B is more likely to be more accurate to actual mouse position than mouse A at any given moment. The more points you add to the path, the more accurate the tracking will be, regardless of whether the user can actually see the difference or not.
Posted on Reply
#21
elghinnarisa
R-T-B
I mean it's science. You can't sense what you can't see. You can't see what you can't refresh. This is pure placebo.
This is probably the easiest thing to refute ever, since it's not how you see it and thats not the "science" you talk about.

Grab a mouse, plopp it down to 125hz, enjoy your jittery, stuttery mouse!
Even with a 60hz monitor, and the mouse polling at twice the framerate! it feels horrible, on 120hz its even worse.
120-250 is completely useless. Or well thats not true it functions just fine for everyday needs. It just feels horrible and I would never wanna use it.
500hz is better, but not great. And mine only goes to 1000hz so I can't speak for personal experiance above that.
But to disprove your idea that you "can't see what you can't refresh" or however you wanna call it is easy. Because polling it at 125hz on a 60hz monitor is horrible.

But going on over that, games can actually accept mouse input far more often than when a frame is rendered you know. Overwatch is a good example, they even have their own explanation for it: us.forums.blizzard.com/en/overwatch/t/new-feature-high-precision-mouse-input-gameplay-option/422094
So yes, you can without a doubt benefit for that which you can't "see".

Then there is also the more common issue of microstutter and jitter to start with, where the position of a mouse is reported unevenly, jitter. The higher the polling rate, the less of an issue this becomes. You can even notice that issue with your naked eye on lower polling rates. Again, shown in the link I sent where it becomes very obvious. Otherwise, feel free to see if anyone else agrees with you that blurbusters testing and research is nothing but placebo. I'm sure if nothing else they would absolutly love some proper peer-reviewed material to go through on the subject explainng how all their years of work is just make-believe!

Doesn't mean every office working is going to ask for a 8khz mouse.
Posted on Reply
#22
Caring1
R-T-B
I mean it's science. You can't sense what you can't see.
Hairs never stood up on the back of your neck when someone is standing behind you?
Posted on Reply
#23
R-T-B
Caring1
Hairs never stood up on the back of your neck when someone is standing behind you?
That's a different situation. A monitor is purely visual with a fixed refresh rate we know and can measure. Nothing can be seen faster than that. A person standing behind you can alert several senses in several ways.

You can make a pacing argument maybe for these things, but you are talking about insane reflexes and sensitivity if so. I suggest trying out major league batting if you really can slow down time to that level.
elghinnarisa
since it's not how you see it
It's not how anyone sees it. If we are getting down to subms pacing, it's really not visual at all anymore.
Posted on Reply
#24
Fourstaff
R-T-B
I mean it's science. You can't sense what you can't see. You can't see what you can't refresh. This is pure placebo.


Missed this possiblity. That makes some sense but I am still skeptical anything over 1000hz being within human perception.
Maybe not average Joe, but they may be people with better senses who can tell the difference. I am interested to see a double blind test for professional gamers if they can really tell the difference.
Posted on Reply
#25
R-T-B
Fourstaff
Maybe not average Joe, but they may be people with better senses who can tell the difference. I am interested to see a double blind test for professional gamers if they can really tell the difference.
I'm open to the idea.
Posted on Reply
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