Tuesday, October 12th 2021

NVIDIA Releases Game Ready 496.13 WHQL GeForce Graphics Driver, Support Removed for Windows 8.1/8/7 & Kepler

NVIDIA has today launched its 496.13 game-ready WHQL GeForce graphics driver with many improvements and changes. Starting with the naming, the company has jumped from the 472.12 WHQL version released on September 20th to the 496.xx naming released today. Such a significant increase in version naming is uncommon, and makes us wonder why the company decided to do it, probably in preparation for the Windows 11 branch of their drivers, which uses version 500.

Starting from release 496.13, NVIDIA has also removed support for Windows 8.1, Windows 8 and Windows 7. The last driver to support these operating systems is 472.12. This makes some sense, since between this release and today, Microsoft has launched their Windows 11 operating system. NVIDIA also trimmed more fat by removing support for the Kepler architecture, which was launched in 2012 and included models like GeForce GTX 780 Ti, GTX 780, GTX 770, GTX 760, GT 740, GT 730, GTX 690, GTX 680, GTX 670, GTX 660 Ti, GTX 660, GTX 650 Ti and GTX 630.

Update 15:57 UTC: Added confirmation from NVIDIA
Download NVIDIA GeForce Graphics Drivers 496.13 WHQL.

In addition, this release is unique because it lacks the standard, non-DCH driver version that NVIDIA usually releases, in addition to the DCH driver. Today's release contains the DCH version of the driver only, pushing Microsoft's DCH driver packaging technique as the way forward. Both AMD and Intel have been shipping DCH drivers exclusively for a long time. On NVIDIA, the only significant difference is that the classic driver control panel is gone and that you'll have to download the UWP version through the Microsoft App Store.

We reached out to NVIDIA, who confirmed that R495 is the latest version with support for Windows 7/8.x, and that they'll focus on Windows 10/11 DCH going forward. AMD stopped supporting these operating systems several months ago.

As with any game-ready driver, NVIDIA added support for the latest Back 4 Blood, Baldur's Gate 3, and Crysis Remaster Trilogy, which are October's upcoming games. As we previously covered, this driver also expands NVIDIA Deep Learning Super Sampling (DLSS) support to a few more games, which we have covered in the previous post here. For a full change-log, please see the list at the end of the post.

List of bug fixes and improvements:

Game Ready
  • Back 4 Blood
  • Crysis Remastered Trilogy
  • Baldur's Gate 3
  • Rise of the Tomb Raider DLSS
  • Shadow of the Tomb Raider DLSS
  • Chivalry 2
  • Riftbreaker
  • Sword and Fairy 7
GeForce Experience Settings Support
  • Alan Wake Remastered
  • Diablo II: Resurrected
  • Far Cry 6
  • FIFA 22
  • Hot Wheels Unleashed
  • Industria
  • Kena: Bridge of Spirits
  • MIR4
  • New World
  • Sable
  • Severed Steel
  • Tales of Arise
  • The Legend of Heroes: Hajimari No Kiseki
  • Titan Quest: Anniversary Edition
  • World War Z: Aftermath
NVIDIA Control Panel > Manage 3D Settings
  • Added Shader Cache Size control to set the maximum amount of disk space to use for storing shader compiles.
  • Vertical Sync options for Optimus notebook GPUs are now the same as for desktop GPUs.
NvIFR OpenGL support.
  • Removed. Release 470 was the last driver branch to support this functionality.
Fixed
  • [GeForce RTX 3080]: The system does not boot with two Samsung Odyssey G70A 28" monitors are connected to the GPU. [3359697]
  • [GeForce GTX 960]: The primary monitor lost after resume from sleep or shutdown. [3340905]
  • [Windows 11]: The screen flashes once after switching to the discrete GPU-only mode in the NVIDIA Control Panel. [3330077]
  • [Multiple Apps][Ansel/Freestyle]: Depth of field filter shows blurry characters. [200749545]
  • [Notebook]: Vulkan test applications run on the integrated graphics processor instead of the discrete GPU. [200770322]
Windows 10/11 Issues
  • [Doom Eternal][HDR][FSR]: Eternal]: Texture across the game darkens and is unplayable after enabling HDR + FSR. [200776916]
  • [Rise of the Tomb Raider]: Characters and background disappear and corruption is prominent when Anti-Aliasing is set to SSAA 2X and SSAA 4x. [200777463]
  • [Deathloop][HDR]: TDR/corruption occurs in the game with Windows HDR enabled.
  • If this issue occurs, toggle the Windows HDR setting.
  • [YouTube]: Video playback stutters while scrolling down the YouTube page. [3129705]
  • Tom Clancy's The Division 2 may display graphical artifacts. [200754013]
  • Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. [3338967]
  • [HDR][G-Sync]: Mouse pointer gets stuck after turning on HDR from the Windows Control Panel or after toggling G-Sync from the NVIDIA control panel. [200762998]
  • To work around, click the mouse (right or left button). The mouse cursor will be sluggish for a few seconds before returning to normal operation.
  • [NVIDIA Control Panel]: After setting the display multiplexer type to "dGPU", the setting is not preserved across a reboot or resume from S4. [200779758]
  • [Windows 11]: Display goes blank when video is switched to full-screen with G-Sync enabled. [200778687]
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71 Comments on NVIDIA Releases Game Ready 496.13 WHQL GeForce Graphics Driver, Support Removed for Windows 8.1/8/7 & Kepler

#1
The Quim Reaper
Tom Clancy's The Division 2 may display graphical artifacts. [200754013]
This damn bug gave me a near heart attack after I'd just got my 3080, it looks almost identical to the sort of visual glitching you get with borked VRAM, All sorts of RMA horrors flashed through my head when I first saw it, until I checked on the Division forums and saw screenshots from other players with the exact same patterns.
Posted on Reply
#2
P4-630
AleksandarK[YouTube]: Video playback stutters while scrolling down the YouTube page. [3129705]
LOL, still not fixed, however I don't have this issue?.....
Posted on Reply
#3
Halo3Addict
The DCH drivers wouldn't be so bad if they didn't make me go to the Windows Store to download nVidia Control Panel... why do I have to go to two places for a fully functional GPU..
Posted on Reply
#4
WonkoTheSaneUK
Hopefully, this means a new Linux driver is not far away, maybe even with GBM support for Wayland.
Posted on Reply
#5
RealKGB
Well then, guess 472.12 is the last NVidia driver I'll be installing for a long time.
Posted on Reply
#6
P4-630
Halo3AddictThe DCH drivers wouldn't be so bad if they didn't make me go to the Windows Store to download nVidia Control Panel... why do I have to go to two places for a fully functional GPU..
Just download the standard driver, and no need to download the control panel from windows store

www.techpowerup.com/download/nvidia-geforce-graphics-drivers/

Posted on Reply
#7
Lycanwolfen
The DCH driver will be the only one soon. Reason why they want you to goto the store is to track you. So they can push ads. Freaking joke. The lack of security is what it means.
Posted on Reply
#8
lobari
The Quim ReaperThis damn bug gave me a near heart attack after I'd just got my 3080, it looks almost identical to the sort of visual glitching you get with borked VRAM, All sorts of RMA horrors flashed through my head when I first saw it, until I checked on the Division forums and saw screenshots from other players with the exact same patterns.
Same here, also with an RTX 3080. Years ago had same kind of artifacts while playing Dishonored and had to replace my GPU. This time in TD2 was fortunately solved by switching back to DX11…
Posted on Reply
#9
Ferrum Master
They say they removed some stuff..

The heck they are building so badly?

Posted on Reply
#10
StefanM
Ferrum MasterThey say they removed some stuff..

The heck they are building so badly?
Yes, they removed Kepler GPU's from INF's. That should save a few kilobytes.

However, Kepler code is still inside the runtimes, so guinea pigs should be able to install the driver via NVCleanstall
Posted on Reply
#11
Tomorrow
P4-630Just download the standard driver, and no need to download the control panel from windows store

www.techpowerup.com/download/nvidia-geforce-graphics-drivers/

And you link the old driver...
If going forward DCH is the only option i foresee a lot of problems. Confusion about missing control panel to issues with the stupid microsoft store.
Hopefully community will come up with a third party solution to bypass the store and have the control panel as a separate installer.
Posted on Reply
#12
W1zzard
LycanwolfenThe DCH driver will be the only one soon. Reason why they want you to goto the store is to track you. So they can push ads. Freaking joke. The lack of security is what it means.
Use NVCleanstall, it can install the UWP control panel without connecting to the store
Posted on Reply
#14
P4-630
TomorrowAnd you link the old driver...
Yes I see that now...

So it seems it's DHC only from now on.
Posted on Reply
#15
agent_x007
What about new monitors that will come up, does this mean Kepler G-Sync support is also N/A for them ?
(there are monitor profiles in driver note's, that's why I ask)

Also, Ultimate driver comparisons for Fermi/Kepler can now be done officially :D
Do we finally see that mythical nerfs, or not ?
Posted on Reply
#17
Teiji
[Windows 11]: Display goes blank when video is switched to full-screen with G-Sync enabled. [200778687]

Pretty huge issue. Guess I'll hold off on upgrading to Windows 11 and this driver. Hopefully, it'll be fixed in a month or so.
Posted on Reply
#18
Mescalamba
Estimated development of events.

- nVidia pushes DCH only drivers

- community makes own compilation of drivers

- nVidia goes back to making regular drivers

I remember age, when community even made own drivers (and better, in this case it was ATi).

MS, nVidia and so on can push whatever they want, if its not accepted, then it wont fly. Only result is going to be pushing ppl to go alternative.
Teiji[Windows 11]: Display goes blank when video is switched to full-screen with G-Sync enabled. [200778687]

Pretty huge issue. Guess I'll hold off on upgrading to Windows 11 and this driver. Hopefully, it'll be fixed in a month or so.
Cant find any reason to upgrade to Win 11. Is there any?
Posted on Reply
#20
BSim500
"NVIDIA also trimmed more fat by removing support for the Kepler architecture"
830MB (496.13, W11) vs 701MB (472.12, W10) vs 608MB (472.12, W7). LOL. Where?...
c2DDragonYou can remove "soon", it seems it is the case right now :(
Confirmed. It used to be the case where you could download a normal driver instead of a DCH simply by deleting -dch from the URL, ie, turn...

desktop-win10-win11-64bit-international-dch-whql.exe into
desktop-win10-win11-64bit-international-whql.exe

but this no longer works. On the other hand, I had zero intention of "upgrading" to W11 anyway and play few new AAA games, so nothing of value is lost by staying on v472.12 for quite a while yet (which is supported for security updates through to 2024).
Posted on Reply
#21
Turmania
I just installed it! I never do that with just released drivers at least a week I wait. Completely caught me off guard...
Posted on Reply
#22
Tomorrow
MescalambaEstimated development of events.

- nVidia pushes DCH only drivers

- community makes own compilation of drivers

- nVidia goes back to making regular drivers

I remember age, when community even made own drivers (and better, in this case it was ATi).

MS, nVidia and so on can push whatever they want, if its not accepted, then it wont fly. Only result is going to be pushing ppl to go alternative.


Cant find any reason to upgrade to Win 11. Is there any?
Added tweak to install NVIDIA Control Panel app from Microsoft Store (without Microsoft account), DCH drivers only
www.techpowerup.com/download/techpowerup-nvcleanstall/
Posted on Reply
#23
8bitgamer757
I understand they are maxwell and not kepler cards, but why would nvidia continue supporting the GTX 750 and 750ti? Wouldnt it make more sense to just drop the 6 and 700 lines as a whole? i feel like it would be confusing for people who don't know alot about these cards and download the wrong drivers and be frustrated when it doesnt work or dont have the latest features.
Posted on Reply
#24
R-T-B
Mescalambacommunity makes own compilation of drivers
Good luck with the new kernel mode signing requirements...

Just use nvcleanstall.
Posted on Reply
#25
c2DDragon
BSim500830MB (496.13, W11) vs 701MB (472.12, W10) vs 608MB (472.12, W7). LOL. Where?...


Confirmed. It used to be the case where you could download a normal driver instead of a DCH simply by deleting -dch from the URL, ie, turn...

desktop-win10-win11-64bit-international-dch-whql.exe into
desktop-win10-win11-64bit-international-whql.exe

but this no longer works. On the other hand, I had zero intention of "upgrading" to W11 anyway and play few new AAA games, so nothing of value is lost by staying on v472.12 for quite a while yet (which is supported for security updates through to 2024).
I am trying those drivers on Windows 10 right now.
The cool feature added is the Shader Cache Size control :

Sorry, I was lazy to change the language in english for the screenshot x)

"The shadow (or shader) compilation for applications can be ignored if the result of this compilation is in the cache. This will reduce stutters and start-up time of applications."

So far it seems it's working, lowering little loadings in AC: Valhalla.
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