Tuesday, August 13th 2024

"Black Myth: Wukong" Game Gets Benchmarking Tool Companion Designed to Evaluate PC Performance

Game Science, the developer behind the highly anticipated action RPG "Black Myth: Wukong," has released a free benchmark tool on Steam for its upcoming game. This standalone application, separate from the main game, allows PC users to evaluate their hardware performance and system compatibility in preparation for the game's launch. The "Black Myth: Wukong Benchmark Tool" offers a unique glimpse into the game's visuals by rendering a real-time in-game sequence. While not playable, it provides valuable insights into how well a user's system will handle the game's demanding graphics and performance requirements. One of the tool's standout features is its customization options. Users can tweak various graphics settings to preview the game's visuals and performance under different configurations. This flexibility allows gamers to find the optimal balance between visual fidelity and smooth gameplay for their specific hardware setup.

However, Game Science has cautioned that due to the complexity and variability of gaming scenarios, the benchmark results may not fully represent the final gaming experience. This caveat shows the tool's role as a guide rather than a definitive measure of performance. The benchmark tool's system requirements offer a clear picture of the hardware needed to run "Black Myth: Wukong." At a minimum, users will need a Windows 10 system with an Intel Core i5-8400 or AMD Ryzen 5 1600 processor, 16 GB of RAM, and either an NVIDIA GeForce GTX 1060 6 GB or AMD Radeon RX 580 8 GB graphics card. For an optimal experience, the recommended specifications include an Intel Core i7-9700 or AMD Ryzen 5 5500 processor and an NVIDIA GeForce RTX 2060, AMD Radeon RX 5700 XT, or Intel Arc A750 graphics card. Interestingly, the benchmark tool supports DLSS, FSR, and XeSS technologies, indicating that the final game will likely include these performance-enhancing features. The developers also strongly recommend using an SSD for storage.
Source: Black Myth: Wukong Benchmark Tool on Steam
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49 Comments on "Black Myth: Wukong" Game Gets Benchmarking Tool Companion Designed to Evaluate PC Performance

#1
nguyen
4K Max DLSS.Performance PT On vs Off benchmark :D

PathTracing cost is only around 25%, game is already very demanding without PT
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#2
oxrufiioxo
nguyen4K Max DLSS.Performance PT On vs Off benchmark :D

PathTracing cost is only around 25%, game is already very demanding without PT
Yeah DLAA 1440p ultra wide 100% is about the same performance as DLSS 75% with PT on.

Much rather play with PT on btw.







It's also not ST limited seemingly like some UE games. Not that a GPU will be able to hit that framerate with decent settings for a long time so it doesn't matter I guess lol.

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#3
ZoneDymo
nguyen4K Max DLSS.Performance PT On vs Off benchmark :D

PathTracing cost is only around 25%, game is already very demanding without PT
interesting to see a 30 watt increase in gpu power consumption on the PT side.

anywho, must mean the PT implementation is more of a headline grabber then anything serious.

EDIT: looking at the video in detail, well Im awaiting DF's take but I feel the PT is a bit give and take, like the refelctions on the water are most def nicer or even there to begin with, shadow detail does not impress me much, im sure its more accurate but its not clearly better apart from being a tad more stable at times.
@ 0:16 I see differences like under the bridge on non pt the light squares etc are a bit fuzzy/vague and on PT they are super sharp....but that to me is just different, if I was playing it, I mean I would have to know more about the scene to see what makes more sense here but its...yeah noticeably different but not perse better.

@ 0:56 you can see the torchlight present itself as some sort of artifact in the water, looks like fireflies, non pt shows nothing which isnt great but perhaps preferable to what pt shows.

@ 1:34 to 1:36, if you look at the main window reflection in the water, you can see it sorta jump between 3 states on pt which is also not great, looks like pop in sorta jumps, I guess that has to do with the scene rendering and the RT accurately presenting that change in the reflection but thereby making it kinda ugly.
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#4
oxrufiioxo
ZoneDymointeresting to see a 30 watt increase in gpu power consumption on the PT on side.

anywho, must mean the PT implementation is more of a headline grabber then anything serious.
Yeah it isn't anywhere near the level of CP2077 or Alan Wake.

Game looks pretty decent but my guess is the actual game will be much heavier due to how the benchmark is mostly empty scenery with the main character missing.
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#5
KLMR
YT Video compression eats so much detail and colour.
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#6
oxrufiioxo
KLMRYT Video compression eats so much detail and colour.
It's pretty useless for making any visual comparisons.
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#7
napata
Part of the reason the game only costs 25% more performance for PT is because it's already probably using software RT with Lumen even when RT is "off". Software Lumen generally has a similar cost as the average RT implementation.

Hardware Lumen also only costs like 10-15% extra over software Lumen for the 4000 series.
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#8
nguyen
oxrufiioxoYeah DLAA 1440p ultra wide 100% is about the same performance as DLSS 75% with PT on.

Much rather play with PT on btw.







It's also not ST limited seemingly like some of UE games. Not that a GPU will be able to hit that framerate with decent settings for a long time so it doesn't matter I guess lol.

Yep, better GI, Reflections and Shadows (plus shadows are not flickering) make PT worth using IMO.

5090 needs to come out soon :D
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#9
oxrufiioxo
nguyenYep, better GI, Reflections and Shadows (plus shadows are not flickering) make PT worth using IMO.

5090 needs to come out soon :D
Sounds delayed, guess we will see.

On a controller with DLSS Q and framgen this will likely be fine on a 4090.

Still 4K max settings people are probably hurting with UE5 games that use most the features.
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#10
Vayra86
The PRC-China culture push is too great for me in this and most other 'Chinese mythology/history' type games, is my conclusion seeing most of this stuff. I can just smell the policy from every second of a teaser I watch. Yuck.

Still though, game looks nice.
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#11
john_
It doesn't like the RX 6600. No matter the setting in RayTracing, in the final scene the benchmark informs that RT was off.
I'll try again another time.
At 1080p with FSR 90% and FG(if it was working), cinematic settings got about 35-40fps.
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#12
ZoneDymo
john_It doesn't like the RX 6600. No matter the setting in RayTracing, in the final scene the benchmark informs that RT was off.
I'll try again another time.
At 1080p with FSR 90% and FG(if it was working), cinematic settings got about 35-40fps.
was wukong not always an Nvidia sponsored title? could be that AMD needs a patch to work, maybe a driver update.
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#13
john_
ZoneDymowas wukong not always an Nvidia sponsored title? could be that AMD needs a patch to work, maybe a driver update.
It could be Nvidia pushing for an exclusivity on Ray Tracing, until some future patch that is *fixing* RT on Radeon cards.
In the system requirement table that was published by the makers of the game, only Nvidia cards are mentioned for RayTracing.




So, it did enabled RT on 6600. I tested on a low resolution, with "Super resolution" also kept at a lower number. Putting that at 100 it totally kills performance.
While Frame Generation looks ON in the image, it probably doesn't work. Others with Radeon cards can check it.
When checking with Adrenalin Overlay the framerate reported by the game and Adrenalin Overlay is the same. But if I go in Adrenalin and enable Frame Generation from the driver and run the game from inside the Adrenalin driver, the frame rate reported from Adrenalin Overlay is double what the game reports (between 50 and 70 fps). The problem is that it failed to finish the benchmark. The benchmark was running smoothly for about half it's duration and suddenly it was turning to slide show with framerate dropping to 2-3 fps until it's end.

So, I am expecting a pretty buggy game on Radeon cards(and possibly Intel cards?).
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#14
cfenton
Is the hype for this game based entirely on the graphics? I've been seeing a lot of posts about it, but the developer's only other game is a free-to-play RTS that they abandoned in early access. That makes me incredibly skeptical about the quality of this game.
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#16
ZoneDymo
cfentonIs the hype for this game based entirely on the graphics? I've been seeing a lot of posts about it, but the developer's only other game is a free-to-play RTS that they abandoned in early access. That makes me incredibly skeptical about the quality of this game.
well no, it seems like a pretty solid Nioh or Soulslike type of game, a bit of a more advanced beat em up with cool boses, cool lore and yeah solid graphics.
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#17
Solaris17
Super Dainty Moderator
Warnings edits and deletions. Talk about the story or the benchmark or anything else about the game. Because it’s a game.

I will keep adding points for political conversation in every thread about this game until you can all control yourselves or you cannot post.

thanks!
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#18
Muaadib


RX5700 served me well, but it seems its finally showing its age.
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#19
Dr. Dro
Dang, max settings really kicked my PC's ass!



That's why future proofing doesn't exist, tail end of a generation even high-end cards are 1080p gear

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#20
oxrufiioxo
Dr. DroDang, max settings really kicked my PC's ass!



That's why future proofing doesn't exist, tail end of a generation even high-end cards are 1080p gear

UE5 games have been heavy since the first one shipped with the full suite of features mid 2023 basically Lumen/Nanite, Considering this is the first one to try a form of path tracing the performance isn't too bad.

First major one and the visuals aren't even that impressive was already crushing a 4080, and pretty much every other card. Even if this had regular RT, performance would likely be 20-30% lower if not more.

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#21
ZoneDymo
Dr. DroDang, max settings really kicked my PC's ass!


That's why future proofing doesn't exist, tail end of a generation even high-end cards are 1080p gear
I mean, come on man, fully max out, full RT and at 4k? that is asking a hell of a lot from a gpu, and remember that in that 80 ish fps setting you are running it at 1440p so I would say those results are pretty dang excellent.

4k is a pretty insane res to be gaming on anyway.
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#22
Dr. Dro
ZoneDymoI mean, come on man, fully max out, full RT and at 4k? that is asking a hell of a lot from a gpu, and remember that in that 80 ish fps setting you are running it at 1440p so I would say those results are pretty dang excellent.

4k is a pretty insane res to be gaming on anyway.
I agree, it's an awesome experience still. The point of running it that way is obviously to push the boundaries of tech, but I gotta say - the graphics blew me away! This is the closest I've ever seen to a truly photorealistic game. The gorge scene looks simply *insane* viewed on a large OLED
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#24
oxrufiioxo
Scrizzno FG?
I don't really think it belongs in a benchmark although it's fine if people want to use it while they actually play the game.
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#25
willamsbarbosax
RTX 3080 Phoenix V1 Gainward 10gb lhr/ Ryzen 5 5600 32gb DDR4 3000mhz/ B550M / SSD 7500mbps China democracy
4K DLSS Qualidade 75% Resolution Framegen on Qualidade alto / raytracer off 85fps Average média



X

AMD 4k/alto Raytracer off FSR 3 Framegen on 75% resolution. 75fps AVERAGE Média





Bônus QuadHD Ultra/veryhigh qualidade Dlss 100% DLAA Framegen on 66 fps Média



RTX 3080 its life Again.
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