Friday, June 6th 2025
CD Projekt RED Teases Upcoming Cyberpunk 2077 v2.3 Patch - Could be Substantial DLC Pack
Last March, CD Projekt RED (CDPR) announced the end of developing major content updates for Cyberpunk 2077. Instead, a smaller group would concentrate on pushing out smaller batches post-launch content. At the time, international studio priorities were shifting to next-gen productions—namely The Witcher 4 (Poland), and a Cyberpunk sequel (North America). The last multi-platform patch—version 2.21, consisting mostly of fixes and improvements—arrived on January 23. Almost half a year later, industry watchers have noticed intriguing Virtuos employee activity on LinkedIn—indicating some sort of "unannounced Cyberpunk 2077 DLC" collaboration with CDPR. Lately, this contract developer is best known for its modernization/remastering of Bethesda's classic The Elder Scrolls IV: Oblivion (2006) open world RPG.
During a mid-week "REDstreams—Cyberpunk 2077 on Nintendo Switch 2" live broadcast, Alicja Kozera—a company senior community manager—fielded queries from the community. One individual brought up the subject of rumored future DLC—Kozera responded: "I can tell you right now, we are planning another part for the game. The last one wasn't the (final) one." Yesterday evening, Marcin Momot—CDPR's Global Community Director—outlined a loose schedule, regarding an upcoming preview: "we're not done yet! Stay tuned for more info about the next Cyberpunk 2077 update coming later this month. We'll start spilling the beans closer to the release of patch 2.3 (that's its name), so for now, we ask for a bit more patience. Let the team cook!" Naturally, Virtuos has not been named as a collaborator. CDPR is no stranger to outsourcing; as revealed in a recent CyberPunk 2077 Switch 2 build discussion. Additionally, Saber Interactive was roped in as the primary porter of The Witcher 3 onto the original Switch hybrid console.
Sources:
Marcin360 Tweet, Eurogamer, (Archive) Patch 2.21 Details
During a mid-week "REDstreams—Cyberpunk 2077 on Nintendo Switch 2" live broadcast, Alicja Kozera—a company senior community manager—fielded queries from the community. One individual brought up the subject of rumored future DLC—Kozera responded: "I can tell you right now, we are planning another part for the game. The last one wasn't the (final) one." Yesterday evening, Marcin Momot—CDPR's Global Community Director—outlined a loose schedule, regarding an upcoming preview: "we're not done yet! Stay tuned for more info about the next Cyberpunk 2077 update coming later this month. We'll start spilling the beans closer to the release of patch 2.3 (that's its name), so for now, we ask for a bit more patience. Let the team cook!" Naturally, Virtuos has not been named as a collaborator. CDPR is no stranger to outsourcing; as revealed in a recent CyberPunk 2077 Switch 2 build discussion. Additionally, Saber Interactive was roped in as the primary porter of The Witcher 3 onto the original Switch hybrid console.
67 Comments on CD Projekt RED Teases Upcoming Cyberpunk 2077 v2.3 Patch - Could be Substantial DLC Pack
Or maybe admit that you are burnt out and don't even enjoy gaming anymore?:confused:
Dunno but to me Cyberpunk was a really good and and enjoyable game and I've put around 70+ hours into my first playthrough 'GOTY version' and I still have another one to do some day with the expansion and a male V this time around.
Bugs were very minor in my playthrough like nothing game breaking or anything like not more buggy than most of the games out there. 'I've had a few collision related bugs/glitches and thats about it'
:D Yes, please! Or with the new TV series they're suppossedly working on.
Or whatever. Just. Give. Me. More. CyberPunk. :laugh:
When we consider the city life itself, it's also ridiculously lacking in choice and reactivity - what's there to do, really? You'll get a stat bump because you had a shower, or something? Try to scan some graffiti? Please. Shooting pigeons in GTA was more involved. Gangs that matter are glued to their little zones and those who occasionally ride in cars are just a passing inconsequential distraction.
That's not to say that the game isn't fun anyway - it is. Finished once, halfway through again. But that’s only because the gfx are still the best in town and also the gunplay encounters are entertaining. But it could've been so, so much more.
It's more of a choice. Just like a modern game doesn't have to be open-world.
Just because Skyrim and TW3 did well a decade ago, it seems that the industry and some gamers believe that this is what every new game should be. And we ended up with a fair number of games that would have felt more cohesive and more polished if they were linear. We reached a point where it even became a meme: "Ubisoft formulaic open world"
Meanwhile, we had games that assumed their linearity and were very good.
It is different in a way but its still a lot of fun so I don't mind it at all.
For me it really is all about fun, I don't buy and play games based on what their new features might be. I wasn't hyped for Cyberpunk either even tho I was a fan of the Witcher serie, picked the game up when it reached its GOTY status and I've had a lot of fun with my first playthrough even tho I did get one of the worst endings possible with Judy .. 'Still salty about that one.. but hey its what is but I can't blame the game for it' Very well put and 100% agreed.
There is a point where the expectations should be more realistic like the game devs can't keep re inventing wheels so ofc the new games will feel like partially a copy of the previous ones in on way or another.
Linearity is also not a de facto sign of a bad game like most of the best single player game experiences are linear story driven games.
This is a game like in the old days, made with passion and love for the craft.
20-30 years ago games had a story, the story was everything, the game was called an adventure game and money was nothing compared to what they make today, so they really did those game with passion.
I hope CDproject makes a lot of money and surprises us with more masterpieces like this, and hopefully optimizes for both GPU makers, when we pay for the game it shouldn't matter if we have Nvidia or AMD as gpu, it should work great on both.
Perhaps you're referring to the "oh my, nowadays every game has to be open world" trope, then okay, but this has been always a false moan, easily demonstrated by looking at any bestseller or release chart.
Meanwhile, Cyberpunk is an open-world, furthermore advertised and promoted as a cutting-edge one, so there are some expectations that go with the territory. And it ended up being so backwards in that regard that literally 10-20 year old year games have more advanced systems. R* games have the same problems but at least there is more chance to make your own fun, CP2077 couldn't even implement a simple police system.
Speaking of which, two or more things can be true at the same times, so conversely some of the things about this game are so good that they are it's saving grace, but that doesn't mean we should excuse or rationalize its key failings. This history is already repeating itself: I had a good chuckle watching the Witcher 4 tech demo, where the narrator tries to hype up the "reactive" world because Ciri bumped into someone and he moved out of the way. Dear God, thsi has been done in the first AC already. This is just a little example but it's symptomatic of the trend. I wish I was wrong but I predict that for all that big talk TW4 will be exactly as rigid as TW3, just with somewhat better gfx. You are confusing the fact that some games are linear by design and that is fine (I have no problem playing the likes of RE, Dark Souls, etc) but others are not and should try to push the envelope, even if only by little steps. That response to this meme (which is often exaggerated and unfair, btw) shouldn't be more linearity but developing complexity, reactivity, true choice and consequence, etc.