• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Easiest way of increasing your Crysis Warhead performance on enthusiast mode by 20%.

Ive had some bugs with it, i hope this relates!

Basically i kept getting an error message after pressing play on the disc screen saying "MSOCK32.dll cannot be found" or something like that. I have to press ok 5 times and then the game loads. My second bug WAS (its stopped now) the game stopped loading at around 84% - black screen greeted me and i had to shut the game down via task manager.

Its stopped now but still, its bugs that shouldnt be there. Oh, and the games way too short. completed it last night ffs :shadedshu

And all that is related to this thread because... :confused:

You are getting all those errors after using any of the tweaks mentioned here? I've never seen or heard of any error related to changing/tweaking the cvars.

Only errors I've had with Warhead were during the installation and related to EA's DRM crap. I thought I would be free of them with the Steam version, but no luck.

And it's totally off-topic but Warhead is not way too short considering it's an expansion and its price. I had to pay full price for COD4 and it took me less than 3 hours to finish it! That is short and was nowhere as pleasing for me. I have it on top of my worst investments ever list.
 
cod4's mutltiplayer is epic, however.

warhead was nice and short, but the game wasnt IRRITATING like crysis. there was no stupid 'black man is freezing, guard him!' or 'and now for some zero G!' levels that had nothing to do with the rest of the game.
 
cod4's mutltiplayer is epic, however.

warhead was nice and short, but the game wasnt IRRITATING like crysis. there was no stupid 'black man is freezing, guard him!' or 'and now for some zero G!' levels that had nothing to do with the rest of the game.

:toast: Yepp, Warhead is a lot more fun. I also hated the zero G zones. Mostly because movement was so awkward, while the enemies could float and swim around like fish, I felt myself as a moving brick.

The biggest performance boost IMO is switching from DX10 to DX9.
 
We are going way off-topic.

It's all a matter of what you look on a game. COD4 MP was nothing special for me. Straight forward and nothing else. Maybe because I bought TF2 and Crysis around the same time. Even with all its bugs and it's unbalanced gameplay, I liked Crysis Power Strugle and instant action much more than COD4 MP. The use of the powers was new and refreshing and they really add a pleasing level of complexity and variety. Warhead has improved over them, so I would take Crysis MP anyday. Anyway both are irrelevant for me when we factor in TF2.

Oh and just to show that each one can have different tastes, I DID love the zero G level over the others, I missed the open gameplay there though, but I loved the atmosphere and the gameplay. I loved exactly what you guys hated: how it was difficult to maneuver and how easy was for the aliens. What makes you think it is easy and intuitive to move in zero g? What makes you think you would be relaxed and would be easy for you to fight enemies that could come from anywhere in real life?
Ask astronauts and you will see that the "feeling" is probably well captured. Also think of one of the "norms" of war tactics, attack from above whenever you can, becuse the human being is not genetically prepared for attacks from above, and it's even not natural for us to look up very often.

Aditionally I remember seeing a documental where astonauts talked about living in zero gravity and how confusing it was. They could choose to be oriented in any direction, because it's zero gravity, but they always had the impression, to the level of becoming an obsession, they NEEDED the floor below and the ceiling above. They said it was an obsession because it was really easy to loose what they felt was the natural position and had to do absurd (considering the circunstances) efforts to recover it. They never thought about it deeply until they returned to the earth BTW.
 
Last edited:
TF2 has no singleplayer so its hardly in the same league as these games.
 
TF2 has no singleplayer so its hardly in the same league as these games.

IMO it IS justified because COD4 practically lacked SP for me (and many, may of my friends never touched the SP). At least it lacked any pleasing SP experience for me AND it's very common to hear the COD4 MP argument as an excuse for the lacking SP. I have to go no further than your post above to prove my point.

And HL2:EP2 or Portal can be considered TF2's SP, in which case: IMO Orange Box >>>>>>>>> COD4.
 
Ive had some bugs with it, i hope this relates!

Basically i kept getting an error message after pressing play on the disc screen saying "MSOCK32.dll cannot be found" or something like that. I have to press ok 5 times and then the game loads. My second bug WAS (its stopped now) the game stopped loading at around 84% - black screen greeted me and i had to shut the game down via task manager.

Its stopped now but still, its bugs that shouldnt be there. Oh, and the games way too short. completed it last night ffs :shadedshu

I get that MSOCK32.dll error when I run in vista 64 bit
 
google says msock32.dll is a virus. In fact theres very damned little on that file, are you sure you didnt get the name wrong?
 
.... a windows 98 file? wtf.

I'd suggest updating directX 9.0C, and then installing an OS that was released after the year 2000.

(last part was a joke)
 
DarkMatter, I too loved the zero G level, I thought it was the most beautiful level in the game (especially the start, the cave area was the most realistic part of the whole game aside from the snow level ;D)
 
Yeah the Zero G part of the game was totally unexpected and that is what made it so cool. I played that part last night for the fourth time and I still can't get over how amazing the graphics look at that part. I found maneuvering and combat difficult but once you get used to it that part of the game ends.

And yes the Zero G part did have a point in the game because it let you see the Aliens firsthand, all the other parts were the Aliens in environment suits. It also provided foreshadowing for the coming alien attack and explained why everything froze when the ship opened up.
 
doing this f'd up my game... when i get shot now i get a big black box that covers half my screen
 
Last edited:
"Below the Thunder" was very optimized (I got like 75 FPS and thats cause I had Vsync on) and the most realistic point of the game... The caves look freaking sweet played that Level over and over again just to re-live it.

It compared to the level in Crysis where you get inside the aliens base.

Why couldn't the whole game be as optimized as "Below the Thunder", is it cause it was in a compact space?
 
Good info. Gonna try it tomorrow.

Edit: How do you take screenshots in Crysis: WH? I pressed printscreen but it didn't work.

Fraps!
 
"Below the Thunder" was very optimized (I got like 75 FPS and thats cause I had Vsync on) and the most realistic point of the game... The caves look freaking sweet played that Level over and over again just to re-live it.

It compared to the level in Crysis where you get inside the aliens base.

Why couldn't the whole game be as optimized as "Below the Thunder", is it cause it was in a compact space?

that is a sick level, but i believe its just as optomized as everything else, its just a much shorter draw distance then the outdoormaps with alot less moving parts (no trees moving in the wind etc..)
 
that is a sick level, but i believe its just as optomized as everything else, its just a much shorter draw distance then the outdoormaps with alot less moving parts (no trees moving in the wind etc..)

Yep and it's exactly why you need more power to run it. No other game has the same detail and draw distance. Indoors it runs extremely well considering the detail level and effects quality, almost on par with other games.


Printscreen works for me... :confused:
 
turn up all of the settings
 
I don´t know what happened but the fact is, i was playing warhead yesterday with avg fps of 25~29 on GAMER with Res 168x1050 and my system become unstable don´t know why i changed the ram slots and boot up the system again and when i entered the game the performance was way better and i put the game in Enthusiast settings and i got the same fps with GAMER and its working just fine damn hope everthing still just like these...
 
I don´t know what happened but the fact is, i was playing warhead yesterday with avg fps of 25~29 on GAMER with Res 168x1050 and my system become unstable don´t know why i changed the ram slots and boot up the system again and when i entered the game the performance was way better and i put the game in Enthusiast settings and i got the same fps with GAMER and its working just fine damn hope everthing still just like these...

I feel really uncompfortable asking this in TPU forums, but you already had the memory in dual channel mode before the change right?

Anyway, Crysis is sometimes a memory hog, primarily due to it's complex AI and physics. Giving each enemy individual the kind of intelligence and organiztion they try to give them in Crysis, can make the RAM run short and sometimes it fails to liberate the RAM once they are killed (this not only happens in Crysis, but because of the volume of the AI it is more noticeable than in other games). Other times is the physics that for some reason the objects fail to return to sleep mode consuming lots of resources (common too, but not with such volumes). In both cases a game restart fixes everything: back to main menu, no need to quit to Windows nor reboot the system.

The first levels in the game are more demanding than the ones in the middle, so it is very possible you started playing with around 25 fps and as memory got filling the relative performance decreased while the requrements of the game decreased too, creating the ilusion everything went well. When you restarted the real performance for that level was revealed. That assuming you didn't restart the game before you changed the RAM and got the same unstability.
 
I feel really uncompfortable asking this in TPU forums, but you already had the memory in dual channel mode before the change right?

Anyway, Crysis is sometimes a memory hog, primarily due to it's complex AI and physics. Giving each enemy individual the kind of intelligence and organiztion they try to give them in Crysis, can make the RAM run short and sometimes it fails to liberate the RAM once they are killed (this not only happens in Crysis, but because of the volume of the AI it is more noticeable than in other games). Other times is the physics that for some reason the objects fail to return to sleep mode consuming lots of resources (common too, but not with such volumes). In both cases a game restart fixes everything: back to main menu, no need to quit to Windows nor reboot the system.

The first levels in the game are more demanding than the ones in the middle, so it is very possible you started playing with around 25 fps and as memory got filling the relative performance decreased while the requrements of the game decreased too, creating the ilusion everything went well. When you restarted the real performance for that level was revealed. That assuming you didn't restart the game before you changed the RAM and got the same unstability.

Im in the Adapt or Perish now full of snow and the game was running in a bad way and the performance made me crazy and with the instability of the system i turned off in order to find out whats going on i changed the ram positions (from dual channel 2 dual channel only different slots) and the game is running just fine.

And about the memory hog i used to feel it in the original crysis sometimes i was forced to back to menu and enter the game again and sometimes quit game...
 
I understand you DID try restarting the game before the RAM change, so that the memory issue with AI/physics is not the problem. I too understand you have no problems since the change which corroborates the above statement.

The only explanation I can find is the problem was in hardware, it should affect every application though. Maybe one of the RAM slots is faulty or (the next did happen to me) probably one of the RAM sticks was not properly inserted. That way the RAM works but because of the bad contact... you can figure it out.
 
I can remember on the first game that after I had done the no - gravity trippy place thing and came out into the snow, i hit epic lag, and had to lower everything right down. I guess my system hates snow :(

Ill try this "fix" tonight and probably post some results later.

I know what is with the snow likeing problem. You must put in your system ARTIC silver and Sunbeam FREEZER cpu cooler that should help :D
 
Back
Top