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Arma II or OFP: Dragon Rising?

EastCoasthandle

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Both of these games look and appear to play very well. However, OFP: Dragon Rising reminds me of BF2 a little bit. Here is some information I found about OFP: Dragon Rising. I really haven't found much about Arma II so any information is appreciated.

You can visit the homepages of both games to look at their video, etc:
Arma II
Operation Flashback: Dragon Rising
 

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The orignal OFP was pretty darn awsome game when that came out. Still have it with "Red Hammer" too.
 

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Arma 2 is a very modified version of VBS1 which used to be used by some armys they use VBS2 these days and set you back a big $1500 which requires a USB device to be able to play it lol.

Operation Flashpoint 1 Arma and Arma 2 all use a modified VBS1. Main things about Arma 2 will use multicore ( included 4 core setups )systems now and i believe shader 4.

This site should help you get more info on Arma 2.
http://www.armaholic.com/list.php?c=articles

For which one you will like more thats very hard to say as VBS1\OFP1\Arma is a game you either love or hate.

Codemasters are taking advantage of the OFP name by using OFP2 as thats what they owned of it but thats it. Besides the crappy vids they show of i do not know why people are looking forword to it. Highly reconmend waiting till the reviews are out for it well i do for Arma 2 in your case if you never played ofp\arma

I know which on i'll buy as soon as it's released which be Arma 2 due to the fact i know what i be getting for example massive playing grounds mod ability a editor and sweet ass community.

No thought needed Arma 2 all the way best game there is and one of a kind but as i said it's a hit and miss and has a MASSIVE learning curve.
 

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Ok thanks for the info so far. Now here is the important part. Which of the 2 will play or have similarities of BF2? I like both but it appears that OPII has a tad bit better graphics and it has the on screen display orders like BF2 but not sure what else to expect.

Edit:
Oh and from the video ArmaII they are using shader model 3.0. Unless that's changed since Aug 2008?
 
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Operation Flashpoint has a spot in my heart for being the first game I was truly addicted too. I will definitely grab OpFlash2.
 

Swansen

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I'm going to have to say Operation Flashpoint here, i like it a lot more than Arma, and i'm sure they will both be completely different from the first games, but even then. On that, Demos, just wait for a demo to come out, play both, buy the better game :)
 

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Operation Flashpoint has a spot in my heart for being the first game I was truly addicted too. I will definitely grab OpFlash2.

If it was Operation Flashpoint what you liked, you should take Arma, not OFP2. The OFP devs made Arma, which is the spiritual sequel to OFP. Codemasters (publisher) retained the IP and are releasing OFP2, but the developers are not the ones that made OFP. It's exactly the same thing that has happened with FarCry2.
 

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I'm going to have to say Operation Flashpoint here, i like it a lot more than Arma, and i'm sure they will both be completely different from the first games, but even then. On that, Demos, just wait for a demo to come out, play both, buy the better game :)

OFP, Arma and Arma 2 are the same game just game engine updates and originally built of the VBS1 engine.

If it was Operation Flashpoint what you liked, you should take Arma, not OFP2. The OFP devs made Arma, which is the spiritual sequel to OFP. Codemasters (publisher) retained the IP and are releasing OFP2, but the developers are not the ones that made OFP. It's exactly the same thing that has happened with FarCry2.

Indeed, But this is Codemasters plan of using the name Operation Flashpoint. All though i am hoping that Codemasters have made a game like the VBS\OFP\Arma\Arma II game engine as it be another game to enjoy but deep down that would be just be wishful thinking..


Take a read of this thread, better explains it.
http://www.strategyinformer.com/new...hpoint-2-dragon-rising-has-no-right-as-sequel

http://www.firingsquad.com/news/newsarticle.asp?searchid=21340

EDIT:
Europeans in my eye's are the best game builders out there who dame make there games like hollywood make films IMO.

For example OFP 1, Arma 1, Arma 2, IL-2 and DCS Black Shark,
 
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Swansen

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OFP, Arma and Arma 2 are the same game just game engine updates and originally built of the VBS1 engine.

thats what i was thinking, but i was 100%. I honestly liked OFP a little more than i liked ARMA, i dunno why, not that ARMA wasn't a good game.
 

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thats what i was thinking, but i was 100%. I honestly liked OFP a little more than i liked ARMA, i dunno why, not that ARMA wasn't a good game.

Same with my brother he loved playing OFP back when the demo was released (2001 ? if my memory serves me right) he he did not like Arma for some reason and he could not explain the reason why too.

To me Arma is better than OFP they done some nice tweaks ( no enough but still ). And there is some kick ass mods out the like the veg fix which stops the AI seeing you though bushes and stuff all though it don't stop them seeing you though the grass haha.

I got my copy back umm 2 year ago the CZ version that required a language patch lol. I'm looking forword to arma 2 i'm just worried if they put more un needed crap in the game that you cannot turn off like the butterflies and other bugs...

In the end its the same rule you will either love it or hate it but to hate it you have to play online with friends and decide as thats were it's all at.
 
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i'll end up getting both.
 

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Sadly....so will I.
 

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In earnest, I am not looking for an American Army type of game play. I am looking for something that adds realism but is actually fun to play. Although BF2 had it quarks it was a fun game to play. Now that doesn't mean I want 100% arcade. I don't mind the realism these games have to offer. However, they must offer some sort of fun factor.

One example of a nice blend between realism and a first person shooter was Ghost Recon 1. That game IMO offered the best of both tactical combat and actual FPS enjoyment.

In any case I can only wait for the demo then see what I am getting into.
 

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How about they stop BSing and make BF3 already.
 
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In earnest, I am not looking for an American Army type of game play. I am looking for something that adds realism but is actually fun to play. Although BF2 had it quarks it was a fun game to play. Now that doesn't mean I want 100% arcade. I don't mind the realism these games have to offer. However, they must offer some sort of fun factor.

One example of a nice blend between realism and a first person shooter was Ghost Recon 1. That game IMO offered the best of both tactical combat and actual FPS enjoyment.

In any case I can only wait for the demo then see what I am getting into.

Our team did 3 years of tourny with GR and i can tell you that Arma is not the same.. Al though i love arma due to the freedom and mod ability.

And there's always some one making some thing for it so this is were online gaming works with this game as you can get new missions to play which keeps the game alive.

IF you do not know if you would like Arma 2 try the Arma 1 demo which give you some idea.
 

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Another game that I liked (but was not popular) was Close Combat: First to Fight. The online game play was blast to play. Many claiming they were military personnel during the time. I really didn't care but the online maps and full servers rivaled BF2 IMO (fun factor). However, there was no further development and the game sort of die off. The only thing that I didn't like was lack of weapon selection.

In any case if I have time I will try the Arma 1 demo and, hope I am not put off by the graphics.
 

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Another game that I liked (but was not popular) was Close Combat: First to Fight. The online game play was blast to play. Many claiming they were military personnel during the time. I really didn't care but the online maps and full servers rivaled BF2 IMO (fun factor). However, there was no further development and the game sort of die off. The only thing that I didn't like was lack of weapon selection.

In any case if I have time I will try the Arma 1 demo and, hope I am not put off by the graphics.


Don't exspect to run it max with a 2900XT. 4870 does a good job in running it but when you play as much as i play Arma you see even that is not enough, but you can have AA and AF and 3k view distance with it ( use a mod to get that in MP ).

I did notice though the 2900XT did better AF than the 4870 and found the textures tighter for further distance than i am with the 4870.
 

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Just some news..

In ArmA 2, you’re part of an elite squad of American soldiers sent behind enemy lines to restore peace to Chernarus, a Soviet country ripped apart by civil war as warring rival factions fight to take control of the troubled state. In an epic story full of plot twists and turns, it becomes clear that the troubles plaguing Chernarus are deeper than anyone thought and the battle intensifies to extreme levels.

Building upon the foundations laid by its predecessor, ArmA II features refined graphics; unscripted AI opponents that ensure no skirmish ever plays out in the same way; 225sq km of game play area including more than 50 different towns and villages, alongside lush forests and wind-swept beaches; 136 different vehicles variants including helicopters, tracked armoured vehicles, boats and even bicycles and 81 weapon variants.

Features:

* Singleplayer mode with emphasis on resource management and RPG elements, the player commands a squad through a story full of twists and surprises
* Cooperative multiplayer and team-based large scale multiplayer over entire map for 50 live players
* Built-in mission editor allowing player to expand the game beyond original content
* Complex weapons simulation based on technologies used in military training and real-world data:
- ballistics
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- glowing tracer rounds* Autonomous AI providing them ability to react dynamically depending on player's action: AI-controlled soldiers and vehicles maneuver, flank, take cover and surprise player in many ways
* AI where squads navigate in realistic fashion, soldiers can find proper cover with millimeter precision, lean from cover and return fire
* Advanced dynamic conversation system, integrating preset conversations and dynamic queries about the game environment
* Gestures and combat communication of units: Soldiers shout and use same communication means as in real combat situations
* Comprehensive library of over 60 fully simulated modern firearms

http://505games.co.uk/Games.aspx?ID=128
 

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Just some news..

In ArmA 2, you’re part of an elite squad of American soldiers sent behind enemy lines to restore peace to Chernarus, a Soviet country ripped apart by civil war as warring rival factions fight to take control of the troubled state. In an epic story full of plot twists and turns, it becomes clear that the troubles plaguing Chernarus are deeper than anyone thought and the battle intensifies to extreme levels.

Building upon the foundations laid by its predecessor, ArmA II features refined graphics; unscripted AI opponents that ensure no skirmish ever plays out in the same way; 225sq km of game play area including more than 50 different towns and villages, alongside lush forests and wind-swept beaches; 136 different vehicles variants including helicopters, tracked armoured vehicles, boats and even bicycles and 81 weapon variants.

Features:

* Singleplayer mode with emphasis on resource management and RPG elements, the player commands a squad through a story full of twists and surprises
* Cooperative multiplayer and team-based large scale multiplayer over entire map for 50 live players
* Built-in mission editor allowing player to expand the game beyond original content
* Complex weapons simulation based on technologies used in military training and real-world data:
- ballistics
- deflection
- material penetration
- glowing tracer rounds* Autonomous AI providing them ability to react dynamically depending on player's action: AI-controlled soldiers and vehicles maneuver, flank, take cover and surprise player in many ways
* AI where squads navigate in realistic fashion, soldiers can find proper cover with millimeter precision, lean from cover and return fire
* Advanced dynamic conversation system, integrating preset conversations and dynamic queries about the game environment
* Gestures and combat communication of units: Soldiers shout and use same communication means as in real combat situations
* Comprehensive library of over 60 fully simulated modern firearms

http://505games.co.uk/Games.aspx?ID=128
Sounds tasty.
 

AsRock

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Sounds tasty.

Well here's what i think of some of the said stuff there.

* Singleplayer mode with emphasis on resource management and RPG elements, the player commands a squad through a story full of twists and surprises

Arma 1 SP is not were the funs at maybe they can add more life to it.

* Cooperative multiplayer and team-based large scale multiplayer over entire map for 50 live players

Well i thought it was 64 ppl in arma 1 and before but 50 ppl is plenty lol. All though a COOP 20 ish requires a REAL decent server.


* Built-in mission editor allowing player to expand the game beyond original content

Like holly crap the editor is crazy already and allows you to do so much you might feel a little over whelmed at 1st. Would be nice if they have made it easier to deal with as there is so many things you can do.

* Complex weapons simulation based on technologies used in military training and real-world data:
- ballistics
- deflection
- material penetration
- glowing tracer rounds* Autonomous AI providing them ability to react dynamically depending on player's action: AI-controlled soldiers and vehicles maneuver, flank, take cover and surprise player in many ways

Mostly done if not all dome already by the community all though bullet deflection is there already as i know of only when a bullet hits the floor can deflect of the ground and hit you or them done it plenty of times with a 107 mosty. Flanking i have always enjoyed in OFP \ Arma with the area being so big makes it even more crazy. I hope your own AI don't push you out of cover lol.

* AI where squads navigate in realistic fashion, soldiers can find proper cover with millimeter precision, lean from cover and return fire

Not 100% sure what to think with this and could be real bad in some cases. Al though there be mods like in OFP\Arma were the AI can be a bad aim at longer distances as we humans are not computer accurate lol.

* Advanced dynamic conversation system, integrating preset conversations and dynamic queries about the game environment

* Gestures and combat communication of units: Soldiers shout and use same communication means as in real combat situations

Sounds cool but normally have there voices turned off or even more often the AI are turned of when we play. But maybe they will not be so annoying.

* Comprehensive library of over 60 fully simulated modern firearms


Like dam there's a lot in arma 1 already but not all modern.


225KM map is crazy thats over 4 times bigger than arma's which was 50KM. One thing that bothers me with this game is when the game starts to run good one systems they tend to add a little to much. I am surprised they said nothing about the game using more than one core or SM.

Anyways i'll get it on the day it's out even if it's in CZ 1st like i did in Arma 1 as the community with make English patches for it :). I got my Arma 6-7 months before US release.
 

TheMailMan78

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This is almost sounding like a "simulator". I like the BF2 style of play.
 
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well it is a simulator of sorts. don't mean to sound patronising but this isn't your standard run and gun BF2 game. this is hardcore soldier simming based on the VBS1 model.
 

TheMailMan78

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well it is a simulator of sorts. don't mean to sound patronising but this isn't your standard run and gun BF2 game. this is hardcore soldier simming based on the VBS1 model.

:laugh: Soldier simming? Does it have that crap your pants smell after you get shot at the first time? If not than its not a simulation.
 
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