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Battlefield Bad Company 2 Clubhouse

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How big is the patch?

I want to know so I can plan my afternoon. As I see it, I have two options:

Large Patch:
  1. Get home
  2. Fire up steam
  3. Go for a run while downloading
  4. Finish run
  5. Play BC2

Small Patch:
  1. Get home
  2. Fire up steam
  3. Fetch a beer and/or snack
  4. Finish beer
  5. Play BC2

I really should sort out a remote connection so I can fire up steam from here.
 

Wrigleyvillain

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APRIL 21: Update R7 and R10 have changed the weapons as such:|
M60 Damage decreased by one bullet's worth from its 25-20. (20 - 16.7)
1911 has had its maximum Rate of Fire decreased to 260 RPM... and an unusual damage change (it basically doesn't change anything though). I'll get to that later.
M1 Garand has gotten a tiny damage increase. Long range damage increased to 28 and range increased to 64.
LMGs have gotten all kinds of accuracy changes. They gain more spread per shot BUT they recover faster when sighted. In most cases, they look like they're going to be MORE accurate.
SMGs have had their range increased. They'll do top damage at a slightly greater distance before it drops.
All Bolt Action Rifles (M95 too) do 50 damage at a distance. Better start aiming for heads.
Okay, there's quite a lot of little changes. Expect a full update by tonight.

http://denkirson.xanga.com/722757523/bad-company-2/
 
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It is a game. Let it be I say. How realistic does it have to be to have fun ?
Does it have leave body damage like paint balling ? I just get nervous when new
patches come out. I have had them totally screw my computer up in the past. Look
how much you had to patch prior Battlefield games. This game is far more realistic then anything prior. Leave it alone after this patch. Unless they want to add prone ;)
 

Black Haru

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It is a game. Let it be I say. How realistic does it have to be to have fun ?
Does it have leave body damage like paint balling ? I just get nervous when new
patches come out. I have had them totally screw my computer up in the past. Look
how much you had to patch prior Battlefield games. This game is far more realistic then anything prior. Leave it alone after this patch. Unless they want to add prone ;)

it's less about realism and more about balance.
 
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it's less about realism and more about balance.

Oh balancing the different classes ? I get it now. That will make the game play more evenly matched. I had a sniper in Hardcore last night just made the game suck. I went 18/25 and at least 10 of those deaths were from one camping guy with a 50 cal. One shot you are toast. Finally I just started hunting him. Still shot me like 3 more times. So yes I see why they need to patch now.Thanks !
 
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"Tracer Dart now travels four times faster than it used to."

That makes me happy. Damn your choppers.

I still want a realy vehicle map like the maps from 2142 that are nice a spread out. Not all the flags are in a straight line full of chock points. Give me fields or give me more guns.
 
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didnt catch that one about the tracer, good news.
 
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How can the tracer dart speed be a good thing. The choppers already fly like garbage. So far they've buffed the tracer dart, reduced the chopper explosive damage, and increased damage from AA guns.

The last thing the game needed was easier methods of taking out choppers.
 
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I agree the choppers do fly like shyte... IDK I think anything that can help stop the blackhawk from being a giant flying spawn point is a good addition.

The chopper mechanics in this game make me fearful of poor aerial vehicles in BF3...
 
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"Spotting, like the repair tool, uses "overheat" to prevent excessive Socialize use.
The player is capable of about five Socialize button presses in rapid succession before overheating and being inoperable for five seconds.
With the cooldown, the fastest continuous rate that a player can spot without overheating is once every two seconds."

I didn't know this and it explains so much.

I didn't see anything about changes to chopper's damage or changes to AA or stationary weapons.
 
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is this game worth getting? and what type of lag would i get with about .6MB/s down and .25MB/s up?
 

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It's small. Took me around 2 mins to update.

took me about 15 minutes and it was going at 900KB/s


"Tracer Dart now travels four times faster than it used to."

That makes me happy. Damn your choppers.

I still want a realy vehicle map like the maps from 2142 that are nice a spread out. Not all the flags are in a straight line full of chock points. Give me fields or give me more guns.


i noticed this already. downed 5 choppers in my first match. shit, i even used it to tag infantry, and someone gustavd them from reaaaally far away :D
 
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ok so i cant play online at all?? i cant refresh the servers it doesnt detect any either wtf?? i see the interface changed with the update how do we refresh servers now with a "full refresh" button?
 
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Benchmark Scores i'm working on that
so.. i'm downloading the patch now.. question is.. how is the game performance? smoother, better textures.. anything about crashing or whatnot. I kinda new the weopon changes were coming, and wasn't to worried about that, i'm more concerned with stability and the like?
 
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Well I am happy I got a platinum in choppers now before this update.

Not overly thrilled with this supposed balance tweak. Oh well time to move on to a new game.
 

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so.. i'm downloading the patch now.. question is.. how is the game performance? smoother, better textures.. anything about crashing or whatnot. I kinda new the weopon changes were coming, and wasn't to worried about that, i'm more concerned with stability and the like?

my performance hasnt changed, and i still get the flickering textures/blocky shadows.

but i'm confident thats just ATI's drivers sucking.

Well I am happy I got a platinum in choppers now before this update.

Not overly thrilled with this supposed balance tweak. Oh well time to move on to a new game.

If you're camping in an attack chopper and not moving, you deserve death. fast moving choppers can still dodge tracers.
 
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ok figured it out. i like the new changes now they just need to fix a few more things and the game will be the best there is to date :)
 

Black Haru

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its not about the tracer. the chopper has small chances against AA as it is.
 

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its not about the tracer. the chopper has small chances against AA as it is.

considering its pretty much impossible to shoot down with anything else, thats good.
 
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As people may have missed the changelog from a few pages back:

Client R7 changelist.
  • MP - New Server browser
  • MP - Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
  • MP - Crash fixes relating to ALT+TAB at different times throughout the game
  • MP - Hang fix when trying to connect to a full server multiple times
  • MP - Deletion of soldiers now possible through the account pages in game
  • MP - Removed screen flash during loading
  • MP - Added support for colour blind players
  • MP - Fixed crashes relating to faulty server banners
  • MP - Servers closing during connection no longer cause the client to hang
  • MP - Auto team swap reflects correctly in the scoreboard
  • MP - Fixed scoreboards when switching teams before spawning
  • MP - Rush scoreboards fixed
  • MP - Veteran ranks no longer display as "12"
  • MP - Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
  • MP - Logout/Login button correctly reflects the player status
  • MP - Added minimum number of players needed to start a round (you can still start playing and take objectives but you won't get any score until 4 or more players join the server)
  • MP - Isla Inocentes welcome message on the loading screen now fits the text box area
  • MP - Reduced the brightness in Russian vehicles
  • MP - Medic gadgets now display correctly if the defib is not unlocked
  • MP - Server filter options are remembered
  • MP - Punkbuster filter now works as intended
  • MP - Scroll bar no longer overlays the Join Server button in the friends list panel
  • MP - CANCEL server refresh is implemented
  • MP - Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
  • MP - The chat no longer displays the incorrect player name when appearing
  • MP - FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
  • MP - FoV no longer causes the UAV station to rotate
  • MP - Fix to correctly display the unlock progression at the end of round
  • MP - Chat functionality will no longer freeze after writing a partial message at the end of round
  • MP - One account can no longer connect to the same server multiple times
  • MP - Squad Death Match is correctly named during loading
  • MP - Server browser no longer gets a bad FPS when filtering Conquest
  • MP - Server info banners correctly clear between displays
  • MP - Setting display settings which the system hardware can not handle no longer makes the game unusable
  • MP - Correct camera collision for vehicles' heavy machine gun
  • MP - Game no longer crashes if the player sends a message in the loading screen
  • MP - Trying to join a full server no longer causes the game to hang on Please Wait message
  • MP - Most server filter options are remembered it doesn't remember the setting in dropdowns
  • MP - Kit/gadget loadout saved between sessions
  • MP - Window on static guns is now transparent on DirectX 9 systems
  • SP - Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
  • SP - Fixed a crash after the "Upriver" mission end cinematic
  • SP - Supply create at "Resupply at Flynns create" objective now supplies weapon ammo
  • SP - Hang fix when reaching the objective "Destroy Enemy Zu23"
  • SP - Fixed hang after "Storm Cockpit" objective
  • SP - Changed melee attack raycast to be detailed
  • SP - Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
  • SP - Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
  • SP - Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.

Server R10 changelist:
  • Punkbuster is required ON for ranked servers
  • Ranked servers cannot be started with a password
  • Autobalance message goes to text-chat instead of in the middle of the screen
  • Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!
  • We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.

345MB total for Steam patch.
 
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is this game worth getting? and what type of lag would i get with about .6MB/s down and .25MB/s up?

Connect speed is not really the issue. What kind of connection is it? DSL, Cable, Fiber, etc.
 
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considering its pretty much impossible to shoot down with anything else, thats good.

Tanks, Rockets, Rocket turrets, HMG turrets, LMG turrets, AA, .50 cal turrets on humvees, and UAV. :wtf:

All of these decimate the slow moving attack helos.

Also using the smoke spec to remove the dart only works once the enemy has attempted to lock on to the tracer dart. Firing the smoke without attempted lock has no effect on removing the dart. Rockets once locked and fired at a dart cannot be avoided. Once dodged the rockets can do full 180 rotations to keep on target. Combined with tracers that fly 4 times faster than before and take 3 sec to reload.. CHOPPERS ARE F***ED now.
 

Mussels

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Tanks, Rockets, Rocket turrets. HMG turrest, LMG turrets. AA, .50 cal turrets on humvees. UAV. :wtf:

All of these decimate the slow moving attack helos.

Also using the smoke spec to remove the dart only works once the enemy has attempted to lock on to the tracer dart. Firing the smoke without attempted lock has no effect on removing the dart. Rockets once locked and fired at a dart cannot be avoided. Once dodged the rockets can do full 180 rotations to keep on target. Combined with tracers that fly 4 times faster than before and take 3 sec to reload.. CHOPPERS ARE F***ED now.

tanks: you're in the wrong place if they can aim their slow moving turrets at you
rockets: again, slow. mooooove damnit.
rocket turrets: these things turn slower than a 90 year old woman.
HMG turrents: viable, but shit... you're a chopper. kill them.
LMG: takes too long to hurt choppers.
AA pwn, but slow. keep moving, stay low and use cover. yes, cover. tall buildings n shit are handy.

Humvees. HUMVEES? they cant hurt infantry, let alone a chopper. you got so much firepower they should smooshed.
 
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tanks: you're in the wrong place if they can aim their slow moving turrets at you
rockets: again, slow. mooooove damnit.
rocket turrets: these things turn slower than a 90 year old woman.
HMG turrents: viable, but shit... you're a chopper. kill them.
LMG: takes too long to hurt choppers.
AA pwn, but slow. keep moving, stay low and use cover. yes, cover. tall buildings n shit are handy.

Humvees. HUMVEES? they cant hurt infantry, let alone a chopper. you got so much firepower they should smooshed.

The AA is not slow. It moves very quickly. It is a bit messed up.

What a chopper needs is a more open map. Everything he mentioned is all clustered together in a few locations with all your targets, so a lot of it will shoot at you at once. That is a lot of crap to dodge. I can't say what for what cause I am not sure I even have the update, so I will have to wait and play and see how it all works out. If it is broken, complain to EA: Bad Company 2 Team. They are pretty cool about fixing stuff that a lot of people bitch about.
 
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