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[Benchmark] HAWX 2 Benchmark Available

p3gaz_001

New Member
Joined
Sep 29, 2010
Messages
181 (0.04/day)
Location
Italy
Processor i7-3930K*Koolance CPU 370 / i7-3770K*EK Supreme HF
Motherboard Rampage IV Extreme*Koolance/MSI Z77 Mpower
Cooling x2 AlphaCool VP655 + MO-RA 9x120 / Phobya 360 1.2 + Laing DCC-1T
Video Card(s) 2xMSI L. GTX680/GTX 260 216SP
Storage 2x1TB SII 7200RPM+1x750GB / 1x500GB+1x250GB 7200RPM
Display(s) Asus VG236H & 3D Kit / Samsung XL2370HD
Case Dimastech 2.5 Dual Easy BLACK / Dimastech Mini BLACK
Audio Device(s) Asus ROG. Phoebus 7.1+Logitech Z-5500 / Integrated Audio
Power Supply Enermax Revolution 85+ 1250W / Enermax Revolution 85+ 1050W
Software Windows 7 Ultimate X64 / Bench OS
Benchmark Scores http://www.hwbot.org/user/pegasus_n1/
hawx stops to work ... with cpu oc @ 4.25ghz .... o_O i'll try @ 4ghz ...
 
Joined
Feb 19, 2009
Messages
1,821 (0.33/day)
Location
UK Warwickshire
System Name PC-Chips
Processor Ryzen 5 5600x
Motherboard Asus ROG Strix B550-F Gaming
Cooling ID Cooling SE_225-XT Black with noctua fans
Memory Patriot Viper 32gig dual channel 3600mhz
Video Card(s) ZOTAC NVIDIA GeForce RTX 3060 12GB TWIN EDGE OC
Storage 2X Samsung 860 EVO SSD's 500gig / 2TB crucial P3-NVME / WD-BLUE SN550 1TB M.2 / SP A55 512gig
Display(s) Panasonic 40-inch 4k TV
Case NZXT H510
Audio Device(s) Realtek S1220A - Yamaha A-S501 AMP - 4 x Wharfedale diamond 9.1 speakers - Wharfedale SW150 sub
Power Supply EVGA SuperNOVA G6 750W 80+ Gold
Mouse Some cheap wireless thing
Keyboard Razer Cynosa lite
VR HMD Oculus Quest 2 128gig version
Software Windows 11 pro 64bit
hawx stops to work ... with cpu oc @ 4.25ghz .... o_O i'll try @ 4ghz ...

lmao nice, I was messing with my registry because of a few probs with new drivers, finaly ended up with a nice BSOD, first one i ever had on windows 7.

I also pushed my cpu to 3.4ghz but i noticed a bit of corruption on the apply box in the benchmark so set cpu back to 3ghz.

I did another run in DX11 but without tessellation and got 113fps max and 76avg.

GPU at default speeds.


GPU@825mhz
 
Last edited:
Joined
Feb 18, 2009
Messages
1,825 (0.33/day)
Location
Slovenia
System Name Multiple - Win7, Win10, Kubuntu
Processor Intel Core i7 3820 OC@ 4.0 GHz
Motherboard Asus P9X79
Cooling Noctua NH-L12
Memory Corsair Vengeance 32GB 1333MHz
Video Card(s) Sapphire ATI Radeon RX 480 8GB
Storage Samsung SSD: 970 EVO 1TB, 2x870 EVO 250GB,860 Evo 250GB,850 Evo 250GB, WD 4x1TB, 2x2TB, 4x4TB
Display(s) Asus PB328Q 32' 1440p@75hz
Case Cooler Master CM Storm Trooper
Power Supply Corsair HX750, HX550, Galaxy 520W
Mouse Multiple, Razer Mamba Elite, Logitech M500
Keyboard Multiple - Lenovo, HP, Dell, Logitech
http://www.overclockers.co.uk/LP_hawx.php

More and more evident ...




Anyways animal , i think this has more than just a simple pass , i don't know if the SHA , SSL and certificates connect to the login launcher or the password it self but ... i think it's gonna need more than just a bypass ... in the meanwhile keep looking for some rar and zip pass recovery tools that would detect individual files password , i testet about 4, also some tools don't even detect it as a zip , probably because of protection , you can also test multiple zipping tools and try to determine exactly what format of zip it is , what iv'e been lookin i can't find a thing that will show what kind of zip package it is ,

one clue is , the exe connects to LPK.DLL , and the same word "LPK" appears multiple times in the data zips (hex editor) , LPK is in the SYSWOW64 on my system inside the window folder (win7 x64) , not sure what that is but it sound like some "package" or what , maybe the windows-version of zip , but i don't know how that's goona help , it's a clue i found til now at least. more incoming.

for the moment im busy with the ram dumps


EDIT:

..:D




EDIT:

Interesting:

there are tons of these
Code:
.€ů~....................................RSDSó.OU,.ćE•ÚRý.Gv.....d:\HAWX\autobuild_NVIDIA\HAWX_2_PC\Bin\HAWX2.pdb.RSDS.Ď../D.Kźµ.ħTŮŢ..

Code:
File: d:\HAWX\autobuild_NVIDIA\HAWX_2_PC\source\Common/DynVec.h..Function: DynVec<struct DelayedFeature>::RemoveKeepOrder.

-----------------
Code:
String = "NVIDIATechnology",..Color = "FFFFFF95",..},...{..Type = eCreditsTextLine,..Align = eCreditsAlignRight,..Height =  36,..FontSize = 30,..String = "NVIDIAManagement",.



















Misc:

Online Authentication hint (this is not the part of "register now" in the bench launcher)
Code:
.Q.u.a.l.i.f.i.e.r...2.5.4.46....X.2.1.A.d.d.r.e.s.s.....2.5.4.24....P.h.o.n.e...2.5.4.20....P.O.B.o.x...2.5.4.18....P.o.s.t.a.l.C.o.d.e.....2.5.4.17....D.e.s.c.r.i.p.t.i.o.n...2.5.4.13....D.C.....S.E.R.I.A.L.N.U.M.B.E.R.....S.N.....I.n.i.t.i.a.l.s.....I...G.i.v.e.n.N.a.m.e...G.N.....G...T.i.t.l.e...T...S.T.R.E.E.T.....S.T.....S...C...E.m.a.i.l...E...O.U.....O...L...C.N............

DLC?
Code:
FHMP....Data/Langres/ExtraPackInfo.info.%s!..

New aew jammer ?
Code:
AEWJamming..Team....WaypointsModel..AutoSpawn...AfterDeathTime..HUDIcon.AEWShowFreq.AEWShowDist

Friend system?
Code:
...UGͦ.....OnRemoveFriendFinished.ý.ŰľA$˙.Ś.......˙•ád¬....RemoveFriendSuccess.....1ŰľA.I.Ś.¦ß(........pĽ.)........0ł.)............?ŰľA.I..8M.)....Ž!Łö....OnCancelRequestFinished.%ŰľA.I..........RßĆř....CancelFriendshipSuccess.#ŰľA.I.Ś.¦ß(........pĽ.)........0ł.)............)ŰľA.I.Ś.¦ß(........pĽ.)........0ł.)............×ŰľA...Ś.¦ß(........pĽ.)........0ł.)............ÝŰľA...Śŕćň(....JV6™....FriendStatusOffline.....ŰŰľA...‹0Ăă(.....Ýs¨....FriendsList_OnSelect....ÁŰľA....`.Ŕ.....hhţ.....OnSendInvitationStarted.ĎŰľA...Š........$Ú«š....OnSendInvitationError...őŰľA...Ś.¦ß(........0ł.)........h#.)............óŰľA...Ť........áSŠń....AddFriendtoaFriend......ůŰľA...Ź(Ĺ9......}.×....AddFriend_OnBack.˙......çŰľA....€Jň(....V·Ý%....OnOfflineFriendSelected.íŰľA...‰........*Ä<¸....OnOnlineFriendSelected..ëŰľA...‹..........ť×....OnSentInviteSelected....‘ŰľA...Ś0ł.)........0».)........Hˇ..............źŰľA$I..........äú~Ä....CancelFriendshipRequest.…ŰľA...ŚŔďó(....fCŠŻ....AcceptRejectRequest..@...ŰľA.€.Ś....A@...€...@€.....AŔ...€...@€...€.UUUU‰ŰľA...Ś…...…...…...…...†...†...†...†...‡...UUUU·ŰľA...‰.řó(...U..I.....FriendsPage_PleaseWait.U˝ŰľA...ŚPYň(...U´(Śß....FriendsPage_Refresh.UUUU»ŰľA...Š.¸ă(...U@˛€

Demo ?
Code:
QuitDemoConfirmDialog.UUˇŰľA$I.Š.......UdĽ™.....Demo_OpenSplashScreen.UUŻŰľA.

Himalaya maps :D
Code:
.‰Himalaya_terrain_00_09..W.]

Credits (parts)
Code:
>w-D...Ť........á.95....GetCreditsLineType......4w-D...Ś........ŤÂj.....GetCreditsLineAlign......w-D...‹........Ëö©\....GetCreditsLineHeight.....w-D...Ś........ë•×ď....GetCreditsLineWidth......w-D...‰........‡.Üë....GetCreditsLineFontSize...w-D...‹........*Żą=....GetCreditsLineString.....w-D...Ś@#â(....ügS.....GetCreditsLineColor.....čp-D...Ž........‚ňS:....DEVELOPMENTTEAMPC.......îp-D...‹°KÁ......Ťß*....PROGRAMMINGTEAMLEADE....äp-D...Ž........D.Oi....NETWORKTEAMLEADER.......úp-D...Ž........şĘx¶....CosminMihaiRaianu.......đp-D...Ź........”J.ô....AdrianConstantin........öp-D...Ž........í..ë....CatalinAlexandruN.......Ěp-D...‹........ż’…ř....CristianGabrielConst....Âp-D...Ź........2ů]/....ConstantinStefan........Řp-D...‹........ďÎ.ž....FlorinMihaiBalanescu....Ţp-D...Ź........’˛|‚....LiviuGheorghisan........Ôp-D...Ś..á(....n˙ľ¬....IonutGabrielSolomon.....Şp-D...‹........Đ.Hu....QUALITYCONTROLCOORDI....*p-D...Ź........µŹ˝x....AlexandruPodeanu........¦p-D...Ś........ťÖ‰ü....AndreiDanielIonescu.....Ľp-D...Ś........ž‘0.....AndreiIulianNicolae.....˛p-D...Ť.Dâ(....KŇćQ....MihaiCatalinSerban.......p-D...‹ŕµŢ......Ĺ.q....FlorinDanielDumbrave....Žp-D...‹.........řĽe....LauraIoanaSambeteanu....„p-D...Ť.........’ŹĐ....MihaiAdrianCristea......šp-D...‹.........™ˇ8....RobertCristianStanca.....p-D...‰čJá(....cŮv2....TiberiuDimitrieCristea..–p-D...Ź.........¤Í÷....SENIORCOMPLIANCE........lp-D...Ž.........±ßŇ....AndreiCostinAlexe.......bp-D...ŹX—Đ.....w$ŘĆ....MichalBrzozowski........xp-D...Ź.űË(....Ź@8ź....[COLOR="Red"]NVIDIATechnology[/COLOR]........~p-D...Ź........Pę<P....[COLOR="Red"]NVIDIAManagement[/COLOR]........tp-D...Ž........O;......ASSOCIATEPRODUCER.......Jp-D...Ś........‡ŠY˙....GAMECONTENTDIRECTOR.....@p-D...Ž........H7j›....NARRATIVEDIRECTOR.......Fp-D...‹........żé×;....TECHNICALARTDIRECTOR....\p-D...Ź..........Ľ)....VitaliiBalanescu........Rp-D...Ž*[Ř(....|ţ%C....TECHNICALDIRECTOR.......(p-D...Ź .ş(....ÁVă¬....MihaiAdascalitei.........p-D...ŚXŇŕ(....[´„/....CristianHriscuBadea.....$p-D...Ť........§řCC....SorinOctavianAnton......:p-D...Ž........r˙j4....GRAPHICTEAMLEADER.......0p-D...Ś........uÇ´w....AlexandruMotataianu.....6p-D...‹ř=á(....Ő.ÝÍ....LEVELDESIGNTEAMLEADE.....p-D...Ź.........}.o....MathieuCaramella.........p-D...‹........4Q•*....CINEMATICANIMATIONCO.....p-D...‹........Şç^ľ....CHARACTERDESIGNTEAML.....p-D...Ž('â(....ŻwS.....ASSISTANTPRODUCER........p-D...‹¸đŕ(.....ŘË*....CristianCogalniceanu....ęq-D...Š.........LŮP....LEVELDESIGNTEAMLEADE1...ŕq-D...Ś........Fd.÷....CatalinTeodorVasile.....ćq-D...Ť........‹QŹ»....ChristopheMonnerot......üq-D...‹p.Á.....Fý:.....MariaRoxanaPandeleaD....ňq-D...Ź........˛ú......ViorelGrigorescu........Čq-D...‹........Zi.M....3DARTISTSTEAMCOORDIN....Îq-D...‹........î9ú.....AndreeaLarisaValimar....Äq-D...Ž........?.í.....AlexandruTrutescu.......Úq-D...‹........[i.M....2DARTISTSTEAMCOORDIN....Đq-D...Źp|Á.....h9őu....FilofteiaBocanet........Öq-D...‹........ëČÇÚ....GabrielFlorentinVisa....¬q-D...Ź........*ć×}....CorneliaPopovici........˘q-D...‹.Ëŕ(....ż(C.....GeorgeValentinBordea....¸q-D...Ť........Ü.11....ENVIRONMENTARTISTS......ľq-D...Ź........®‚jc....INTERFACEARTISTS........´q-D...ŚP ş(....µT.1....CHARACTERDESIGNTEAM.....Šq-D...Ťř+á(....äIîĚ....TiberiuOvidiuVoica......€q-D...Ź........x{)@....CatalinAlexandru........†q-D...‹........Ęś{Ú....LaurentiuNicolaeIoan....śq-D...Ś........%IľO....GeorgeAlexandruIlea.....’q-D...Ž........§ŕd3....LiviuSorinIonescu.......hq-D...Ž.........4ˇ÷....StefanelAdrianIon.......nq-D...‹`hÁ.....¬eU.....BogdanGeorgePatrascu....dq-D...‹........ćn›,....ConstantinBarbulescu....zq-D...‹h:á(....Ă/„Ă....GabrielaCristinaIspa....pq-D...Ź........l^„ľ....IulianaOanaIspas........vq-D...‹........ďü**....MOTIONGRAPHICSCOMPOS....Lq-D...Ś.........§÷÷....CINEMATICCONSULTANT.....Bq-D...Ž.........ZĐĄ....MiguelAngelMartin.......Xq-D...Ś........T(‡.....MOCAPSTUDIODIRECTOR.....^q-D...Ś........˝C˘ň....CARRIERJEANFRANCOIS.....Tq-D...‹........śĹ0R....UBISOFTBUCHARESTSTUD....*q-D...Ź........ü.ń”....MANAGINGDIRECTOR........ q-D...‹.€......VxTţ....EASTERNEUROPEDEVELOP....&q-D...‹........ńŹg.....STUDIOPRODUCTIONMANA....<q-D...‹`.Á.....×.ÂB....MariusTudorelPotirni....2q-D...‹0Żé......źJź....CREATIVEDIRECTORCONC.....q-D...‹..Ä.....śMţ_....QUALITYASSURANCECONT.....q-D...‹..........őg....WORLDWIDEQUALITYCONT.....q-D...‹........`ľĂ’....STUDIOQUALITYCONTROL.....q-D...‹........+5.¨....QUALITYCONTROLCOMPLI.....q-D...Ž.........®™.....SergiuCosminGavan........q-D...Ź........|.]‘....DanielCondurachi........ěr-D...ŽPŇĐ......Wšˇ....CatalinMarianPopa.......âr-D...Ź.Đŕ(.....^úµ....AlexandruNiculae........řr-D...Ť........1ÍŹ“....AncaLauraBitoleanu......ţr-D...Ž........€.ä€....AndreeaDiaconescu.......ôr-D...‹........„îlÜ....AndreiCristianDumitr....Ęr-D...Ś........¦pťÂ....CostinMugurelTanase.....Ŕr-D...Ť........1.¨,....LaurentiuStiniguta......Ćr-D...‹........_%.;....OctavianAndreiVasili....Ür-D...Ź........ŚŹ©†....QANETWORKINGLEAD........Ňr-D...‹........ĺ.E‡....RaduEmanuelConstanti....¨r-D...‹.........Ť......QANETWORKINGSPECIALI....®r-D...Ś........ŚAŇý....QACOMPATIBILITYLEAD.....¤r-D...‹........Ž±•L....QACOMPATIBILITYSPECI....şr-D...Ž°çŘ.....Č3ÎC....FlorianAlungulesa.......°r-D...Ź.........$SÚ....SPECIALTESTSLEAD........¶r-D...Ť........Z..q....OctavianConstantin......Śr-D...‹........µ..¤....SPECIALTESTSSPECIALI....‚r-D...‹........ł.şŽ....LOCALIZATIONTESTSCOO.....r-D...‹.........«\u....LOCALIZATIONTESTTEAM....žr-D...Ť........9.\~....RaduDumitruBarbosa......”r-D...Ť........Ž.X¨....StefaniaAncaMarica......jr-D...Ź........›ż.¤....VirginiaCroitoru........`r-D...‹........9.Ś.....DESKTOPSERVICESMANAG....fr-D...‹........ŤŔ©µ....BogdanAlexandruManio....|r-D...‹........Łđöm....DESKTOPSERVICESTECHN....rr-D...‹..â(....áÎT~....AdrianValentinSimion....Hr-D...‹........o·–^....ValentinCosminIstrat....Nr-D...Ś........Ł€ěX....SeniorComplianceNew.....Dr-D...‹........ú=e•....H.A.W.X.2SCOREMUSICC....Zr-D...Ś........Ě”ńú....OrchestratorCopyist.....Pr-D...‹..á(.....‹iź....DwayneCondonKathrynA....Vr-D...Ś........Ă‚En....Vocalistsmembersoft.....,r-D...Ź.........ôÜ.....MischaFrusztajer........"r-D...‹€NÁ.....ˇĺđç....RussianAnthemlyricsw....8r-D...‹........µ†.8....RussianTranslationby....>r-D...Śh˛«(....ŽŃŤë....RussianDictionCoach.....4r-D...‹........0±6Ą....AdditionalMusicArran.....r-D...‹.tş(....Yz.ţ....PascalvanStekelenbur.....r-D...Ź........[ě.l....AdditionalVocals.........r-D...‹........j((.....MiddleEasterninstrum.....r-D...Ś........ŕ.áe....GuitarSteveOuimette......r-D...‹........üń+»....ViolinAntoineSilverm....čs-D...‹H.ş(....łgj¤....TomSaltawouldliketot....îs-D...‹........-…3v....EmilGheorgheEdwardDo....äs-D...‹........?ä.ę....CASTINGANDVOICEPRODU....ús-D...‹........Ő±Đ.....VOICEDIRECTIONANDENG....đs-D...Ś........tňŤń....VOPRODUCTIONMANAGER.....ös-D...Ś.}ß(....RČ@a....RECORDINGFACILITIES.....Ěs-D...‹.”Á.....ű„ďJ....PCBProductionsLosAng....Âs-D...‹........J..&....TECHNOLOGYGROUPDIREC....Řs-D...‹¨.Ě(....źýň9....TECHNOLOGYGROUPDEPUT....Ţs-D...‹........>żHÖ....MIDDLEWAREPRODUCTMAN....Ôs-D...‹........g..Ä....MIDDLEWAREENGINEERIN....Şs-D...‹Ř.Ę(....-Ůmt....ONLINEPRODUCTMANAGER....*s-D...Ť........Xiť¬....JeanFrancoisRenaud......¦s-D...‹........ŞÖMŚ....ONLINEENGINEERINGLEA....Ľs-D...Ś \â(....R.eM....TOOLSPRODUCTMANAGER.....˛s-D...‹........mZ`S....TOOLSENGINEERINGLEAD.....s-D...‹.........S»©....TECHNOLOGYGROUPCOORD....Žs-D...ŹŔ›Á......’~|....RebbeccaTremblay........„s-D...‹8;ş(....0î‚Ş....SERVICETEAMPRODUCTMA....šs-D...Ž........˛.ŕG....INTERFACEDESIGNER........s-D...Ź........ž.Ŕö....StephaneLevesque........–s-D...Ź........›6.ö....FrancoisVeilleux........ls-D...‹........“Ftź....IsraelPrinceBeliveau....bs-D...Ź........U*0a....JeanFrancoisGuay........xs-D...Ť..Á.....ŐRŹť....DARESTUDIOTEAMLEAD......~s-D...‹Đ.Á.....§c‚.....DARESTUDIOPROGRAMMER....ts-D...ŽXŕŰ.....`.n.....SebastienLachance.......Js-D...Ź........OMšg....SebastienLussier........@s-D...Śhţŕ(....r†{Ý....JeanFrancoisRichard.....Fs-D...Ž........;'>´....PierrePaulDelisle.......\s-D...Ź.........ë:ř....OASISPROGRAMMERS........Rs-D...Ž........Ë.¨‘....FrancoisChartrand.......(s-D...Ž........W¤~.....MarieDuhaimeMajor........s-D...‹ 3Ę(....â°–˝....OASISPRODUCTSPECIALI....$s-D...‹........í–@Ŕ....OASISCONCEPTDESIGNER....:s-D...‹xŮŘ.....Ć~$?....RENDEZVOUSPLATFORMTE....0s-D...Ž........Ű.ëý....JeanMarcPrudHomme.......6s-D...Ź........&ŰO.....BehrangKhoshnood.........s-D...‹........EüUB....BenoitPierreChevalie.....s-D...Ť........gđ^î....StephaneLetourneau.......s-D...‹........ôŕ.Ä....MULTIPLAYERENGINETEA.....s-D...Ž.........¦Ř®....SebastienBessette........s-D...Ť........đ.—S....JeanPhilippeDulude......ę|-D...Ť.ÂĐ.....PŻU.....MikeChihChiangChao......ŕ|-D...ŚXđŕ(.....ÄĘ+....MultiplayerConnecti.....ć|-D...‹.........‰e.....Thisproductcontainsc....ü|-D...‹č.Ę(...._«.ˇ....PRODUCTIONCOORDINATO....ň|-D...Ź¨.Ú(...."OMj....AdrienBanetRivet........Č|-D...Ť........ 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Multiplayer (parts) - reveals stuff we shouldn't know about yet :cool:
Code:
 ˆ(
OptionsPage_Window_Host", 0, GetPlayerName())
	end
	ItemTextWindow_Show("CooI<čio ˆ3
ge_Window")

	CoopOptions_ShowButtons()

	if PlatformSpecific_GetCurrentPl\<črm ˆ>
otXBOX() then
		Item_SetVisible("CoopOptionsPage_YGamerCard", 0)
	end
end
W<čnc ˆI
 CoopOptions_OnClose(object)
	UpdateClientStatusStr(nil, nil)
end

functioj<čop ˆT
ons_OnClientsRefresh(object)
	CoopOptions_UpdateSlots(true)
	CoopOptions_Sho}<čto ˆ_

end

function CoopOptions_OnAccept(object)
	if (startedCoopServer == truep<čen ˆj
CoopOptionsRecomputeSlots()
		CoopOptions_UpdateSlots(false)

		if (onlineC<čta ˆu
= eOnlineCoopIdle) then
			onlineCoopState = eOnlineCoopIdle
			CancelCurren<čeq ˆ€
()
		end

		ServerUpdateSlots(totalSlots, privateSlots)

		onlineCoopStat<čeU ˆ‹
ingCoopServer
		Start_CoopOptionsPage_WaitingState()
	end
end

function C$<čpt ˆ–
_OnReceiveFocus(object)
	if joinedCoopServer and (showCoopLobby == eCoopLobby?<čio ˆˇ
hen
		local serverStatus = GetServerStatusString()
		if (CoopServerHasMissio2<črv ˆ¬
atus)) then
			UpdateClientSelectMissionMode()
			ReturnToMainMenu(false, faĹ<č " ˆ·
			Menu_OpenWait("SelectMissionPage", "", false)
		end
	end
	if showCoopLobŘ<č=  ˆÂ
pLobbyFinal then
		Multiplayer_SetLocalPlayerReady()
	end
end

function CÓ<čpt ˆÍ
_OnLoseFocus(object)
	if showCoopLobby == eCoopLobbyFinal then
		Multiplayerć<čLo ˆŘ
layerNotReady()
	end
end

function CoopOptions_OnBack(object)
	if waitingů<čeA ˆă
e then
		do return end
	end
	if GetGameState() == eInGame then
		if not joŚ<čCo ˆî
rver then
			Menu_CloseWait("CoopOptionsPage", true)
		end
	elseif (showCoo‡<čby ˆů
eCoopLobbyFinal) then
		Multiplayer_SetLocalPlayerNotReady()
		Start_CoopOptš<čPa ˆaitingState()
	elseif (showCoopLobby == eCoopLobbyNone) then
		CoopOptions_U*<čeS ˆ(true)
		Menu_CloseWait("CoopOptionsPage", true)
	end
end

function CoopO*<čns ˆnreadyFinished(object)
	Stop_CoopOptionsPage_WaitingState()
	showCoopLobby =»<čop ˆ%yNone
	Menu_CloseWait("CoopOptionsPage", true)
end

function CoopOptions_ON?čea ˆ0ror(object)
	Stop_CoopOptionsPage_WaitingState()
end

function CoopOptionsA?čoo ˆ;rt(object)
	if (startedCoopServer == false and joinedCoopServer == false) theT?č	i ˆFnlineCoopState ~= eStartingCoopServer) then
			if (onlineCoopState ~= eOnlineo?čId ˆQthen
				onlineCoopState = eOnlineCoopIdle
				CancelCurrentMMRequest()
			b?č

 ˆ\local waitForLeave = false

			if (startedDefaultServer == true) then
				Cu?čNe ˆgver(0)
				startedDefaultServer = false
			elseif (joinedCoopServer == true)?čn
 ˆr	joinedCoopServer = false
				CloseNetClient(0)
				--XBOXLive_LeaveRoom()
?čwa ˆ}rLeave = true
			end
			CoopOptionsRecomputeSlots()

			if (waitForLeave =?čls ˆˆhen
				Start_CoopOptionsPage_WaitingState()
				onlineCoopState = eStarting)?čSe ˆ“

				local mapIndex = -1
				local misssionPath = GetMissionPath()
				fo<?č = ˆžGetMissionsCount(eGAME_MODE_COOP_CAMPAIGN)-1 do
					if GetMissionsUnlockStat7?čid ˆ©AME_MODE_COOP_CAMPAIGN ) then
						if ( misssionPath == GetMissionsPath( id,Ę?čME ˆ´E_COOP_CAMPAIGN ) ) then
							mapIndex = id
						end
					end
				end
Ý?č		 ˆżelectMissionMode == SM_CAMPAIGN then
					XBOXLive_CreateSession(eGMStandard,Đ?čME ˆĘE_COOP_CAMPAIGN, mapIndex, totalSlots, privateSlots, 0, 0, 0, 0, 0, 0, -1, 0)
ë?č	e ˆŐ
					XBOXLive_CreateSession(eGMStandard, eGAME_MODE_COOP_SINGLE_MISSION, mapIţ?č,  ˆŕlSlots, privateSlots, 0, 0, 0, 0, 0, 0, -1, 0)
				end
			else
				Start_Coń?čti ˆëage_WaitingState()
				onlineCoopState = eLeavingCoopRoom
				coopAfterLeave„?čAc ˆöCreateServer
			end
		end
	end
end

function CoopOptions_OnDestroy(objecź?č	i ˆnlineCoopState ~= eOnlineCoopIdle) then
		onlineCoopState = eOnlineCoopIdle
’?čnc ˆrrentMMRequest()
	end

	Menu_Open("ConfirmQuitPage", "")
end

function CĄ?čpt ˆ_OnLeave(object)
	if (onlineCoopState ~= eOnlineCoopIdle) then
		onlineCoopS¸?č = ˆ"lineCoopIdle
		CancelCurrentMMRequest()
	end

	Menu_Open("ConfirmQuitPage"ł?č)
 ˆ-



function CoopOptions_OnCreateFinished(object)
	if (XBOXLive_GetCurrenF>če( ˆ8 eGAME_MODE_COOP_SINGLE_MISSION) then
		startedCoopServer = true
		GameMode_Y>čam ˆCe(eGAME_MODE_COOP_SINGLE_MISSION);
		CreateNetServer()
	elseif (startedDefaul>črv ˆN= false) then
		startedDefaultServer = true
		GameMode_SetGameMode(eGAME_MODg>čOP ˆYGLE_MISSION);
		CreateNetServer()
		NetNode_SetServerPrivate(true)
	end

z>č(o ˆdeCoopState == eStartingCoopServer) then
		onlineCoopState = eOnlineCoopIdle

>čop ˆopOptionsPage_WaitingState()
	end

	Menu_CloseWait("CoopOptionsPage", true)
 >č
 ˆznction CoopOptions_OnCreateError(object)
	if (onlineCoopState == eStartingCoo>čve ˆ…hen
		onlineCoopState = eOnlineCoopIdle
		Stop_CoopOptionsPage_WaitingState(.>čen ˆ
	ReturnToMainMenu(true, true, "CreateServerError")
end

function CoopOptio!>čnL ˆ›RoomFinished(object)
	if (onlineCoopState == eLeavingCoopRoom) then
		online4>čSt ˆ¦= eOnlineCoopIdle

		if (coopAfterLeave == eActionCreateServer) then
			cooĎ>čer ˆ±e = eActionDoNothing
			onlineCoopState = eStartingCoopServer

			local mapÂ>čx  ˆĽ
			local misssionPath = GetMissionPath()
			for id = 0, GetUnlockedMissionsŐ>čt( ˆÇE_MODE_COOP_SINGLE_MISSION)-1 do
				if GetMissionsUnlockStatus( id, eGAME_MOč>čOO ˆŇMPAIGN ) then
					if (misssionPath == GetMissionsPath(id, eGAME_MODE_COOP_SIă>č_M ˆÝON)) then
						mapIndex = id
					end
				end
			end

			XBOXLive_Creatö>čsi ˆčGMStandard, eGAME_MODE_COOP_SINGLE_MISSION, mapIndex, totalSlots, privateSlots‰>č 0 ˆó 0, 0, 0, -1, 0)
		elseif (coopAfterLeave == eActionCloseMenu) then
			coopAś>čLe ˆţ= eActionDoNothing
			Stop_CoopOptionsPage_WaitingState()
			ReturnToMainMen—>čue ˆ	lse, "")
		elseif (coopAfterLeave == eActionDoNothing) then
			Stop_CoopOptiŞ>čag ˆitingState()
			local invitationAccepted = InterCom_GetInt("Config.Invitation˝>čcc ˆd")
			if (invitationAccepted == 0) then
				local errorStringID = joinServe°>čor ˆ*connectionError]
				if (errorStringID == nil) then
					errorStringID = joiK9čve ˆ5ndardError;
				end
				ReturnToMainMenu(true, true, errorStringID)
			end
^9čnd ˆ@lseif (joinedCoopServer == true) then
		joinedCoopServer = false
		local invQ9čio ˆKepted = InterCom_GetInt("Config.InvitationWasAccepted")
		if (invitationAccepd9č== ˆVthen
			local errorStringID = joinServerError[disconnectionError]
			if (err9čri ˆa == nil) then
				errorStringID = joinServerStandardError;
			end
			Returnr9čin ˆl(true, true, errorStringID)
		end
	end
end

function CoopOptions_OnLeaveR9črr ˆwbject)
	if (onlineCoopState == eLeavingCoopRoom) then
		onlineCoopState = eO9čeC ˆ‚dle
		if (coopAfterLeave == eActionCreateServer) then
			coopAfterLeave = eA9čnD ˆŤhing
			Stop_CoopOptionsPage_WaitingState()
		elseif (coopAfterLeave == eAct&9člo ˆ˜nu) then
			coopAfterLeave = eActionDoNothing
			Stop_CoopOptions_WaitingSta99č
 ˆŁ-Menu_CloseWait("MainMenu", false)
		elseif (coopAfterLeave == eActionMainMenĚ9čhe ˆ®		coopAfterLeave = eActionDoNothing
			Stop_CoopOptions_WaitingState()
			loÇ9čin ˆątionAccepted = InterCom_GetInt("Config.InvitationWasAccepted")
			if (invitatÚ9čcc ˆÄd == 0) then
				local errorStringID = joinServerError[disconnectionError]
	í9čf  ˆĎorStringID == nil) then
					errorStringID = joinServerStandardError;
				enŕ9č		 ˆÚurnToMainMenu(true, true, errorStringID)
			end
		end
	elseif (startedCoopSű9čr  ˆĺrue) then
		startedCoopServer = false
		ReturnToMainMenu(true, true, "ServerŽ9čon ˆđed")
	elseif (joinedCoopServer == true) then
		joinedCoopServer = false
		l9č i ˆűationAccepted = InterCom_GetInt("Config.InvitationWasAccepted")
		if (invitat”9čcc ˆd == 0) then
			local errorStringID = joinServerError[disconnectionError]
		Ż9č(e ˆStringID == nil) then
				errorStringID = joinServerStandardError;
			end
	˘9čtu ˆMainMenu(true, true, errorStringID)
		end
	end
end

function CoopOptions_µ9čda ˆ'nished(object)
	if (onlineCoopState == eUpdatingCoopServer) then
		onlineCooH8čte ˆ2OnlineCoopIdle
		Stop_CoopOptionsPage_WaitingState()
		Menu_CloseWait("CoopOC8čns ˆ=", true)
	end
end

function CoopOptions_OnUpdateError(object)
	if (onlineV8čSt ˆH== eUpdatingCoopServer) then
		onlineCoopState = eOnlineCoopIdle
		Stop_Coopi8čon ˆSe_WaitingState()
		ReturnToMainMenu(false, true, "UpdateServerError")
	end
|8č

 ˆ^ction CoopOptions_OnSlotTypeChanged(object)
	CoopOptions_UpdateSlots(true)
	w8čOp ˆis_ShowButtons()
end

function CoopOptions_HostSelected(object)
	selectedSl
8č 0 ˆtoopOptions_ShowButtons()
end

function CoopOptions_Slot1Selected(object)
	8čct ˆot = 1
	CoopOptions_ShowButtons()
end

function CoopOptions_Slot2Selected(8čct ˆŠselectedSlot = 2
	CoopOptions_ShowButtons()
end

function CoopOptions_Slot+8čec ˆ•object)
	selectedSlot = 3
	CoopOptions_ShowButtons()
end

function CoopOp>8čs_ ˆ*oSlotSelected(object)
	selectedSlot = -1
	CoopOptions_ShowButtons()
end

18č== ˆ«==============================================================================Ä8č== ˆ¶============
-- Coop confirm quit functions
-- =============================ß8č== ˆÁ====================================================================

functiŇ8čoo ˆĚtPageOnConfirm(object)
	if (onlineCoopState ~= eOnlineCoopIdle) then
		onlinĺ8čpS ˆ× = eOnlineCoopIdle
		CancelCurrentMMRequest()
	end

	local waitForLeave = ř8če
 ˆâif (startedCoopServer == true) then
		startedCoopServer = false
		CloseNetSeó8č(0 ˆí	--XBOXLive_DeleteRoom()
		waitForLeave = true
		UpdateClientStatusStr(eStat†8čai ˆřu, false)
	elseif (joinedCoopServer == true) then
		joinedCoopServer = false™8čCl ˆetClient(0)
		--XBOXLive_LeaveRoom()
		waitForLeave = true
	end

	if (wai¬8čLe ˆ== false) then
		ReturnToMainMenu(true, false, "")
	else
		onlineCoopState §8čea ˆCoopRoom
		coopAfterLeave = eActionCloseMenu
	end
	if (confirmQuitExitMainMş8č== ˆ$e) then
		coopAfterLeave = eActionReturnToStart
	end
end

-- ============M;č== ˆ/==============================================================================@;č== ˆ:- Lobby globals
-- ==========================================================[;č== ˆE=======================================

eRedTeam = 1
eBlueTeam = 2

eTypn;čen ˆP1
eTypeServer = 2

eActionKick = 1
eActionMute = 2
eActionCard = 3

eMoa;čng ˆ[ 0
eModeSystem = 1
eModeLive = 2
eModeRanked = 3


eSearchModeCustomMatct;č0
 ˆfarchModeQuickMatch = 1
eSearchModeInvitation = 2

liveSearchMode = eSearchM;čus ˆqatch
showLobbyAutoTimer = false

currentMode = eModeSingle

Struct_All_Mo;č=
 ˆ|	eGAME_MODE_TEAM_DEATH_MATCH,
	eGAME_MODE_COOP_SINGLE_MISSION,
	eGAME_MODE_C;čCA ˆ‡GN,
	eGAME_MODE_SURVIVAL
}

Struct_Live_Modes =
{
	eGAME_MODE_TEAM_DEATH(;čCH ˆ’eGAME_MODE_COOP_SINGLE_MISSION,
	eGAME_MODE_COOP_CAMPAIGN,
	eGAME_MODE_SURVI#;č
 ˆť
Struct_Ranked_Modes =
{
	eGAME_MODE_TEAM_DEATH_MATCH
}

Struct_Ranked_Ga6;čpe ˆ¨ 0, 1, 2 }
Struct_Ranked_Missiles = { 0, 1, 2, 3 }
Struct_Ranked_Cockpit = {É;č1  ˆłtruct_Ranked_ExpertControls = { 0, 1 }
Struct_Ranked_Ordinance = { 0, 1, 2 }
Ü;čuc ˆľnked_PlaneCountry = { -1, 0, 1, 2, 3, 4, 5 }
Struct_Ranked_AssistanceOffRules×;č 0 ˆÉ 2 }
Struct_Ranked_PlayerHPRules = { 0, 1 }

Struct_Ranked_RoundLimit = { 1ę;č 5 ˆÔ}
Struct_Ranked_PlayerLimit = { 2, 4, 6, 8 }

Struct_Live_Private =
{
	0,ý;č
 ˆß
Struct_TDM_TimeLimit = { 5 * 60, 10 * 60, 15 * 60 }
Struct_TDM_PlayerLimit =đ;č,  ˆę, 8 }
Struct_TDM_ScoreLimit = { -1, 10, 25, 50, 100 }
Struct_TDM_RoundLimit ‹;č1, ˆő5, 7 }
Struct_TDM_PlaneCountry = { -1, 0, 1, 2, 3, 4, 5 }

Struct_TDM_GameTž;č=  ˆ  1, 2 }
Struct_TDM_AutoBalancing = { 1, 0 }
Struct_TDM_MissileRules = { 0, 1‘;č 3 ˆStruct_TDM_SpecialConditions = { 0, 1, 2 }
Struct_TDM_CockpitViewRules = { 0,¤;č
 ˆct_TDM_ExpertControlsRules = { 0, 1 }
Struct_TDM_RestrictedPerkRules = { 0, 1ż;č 3 ˆ!}
Struct_TDM_SupportUnitsRules = { 0, 1 }
Struct_TDM_AssistanceOffRules = { ˛;č,  ˆ,
Struct_TDM_OrdinanceRules = { 0, 1, 2 }
Struct_TDM_PlayerHPRules = { 0, 1 }
E:čtr ˆ7Coop_PlayerLimit = { 2, 3, 4 }
Struct_Survivor_StartLevel = {1, 11, 21, 31}
X:čeS ˆBsDisconnected = 0
eStatusConnecting = 1
eStatusConnected = 2
eStatusLoggingS:č 3 ˆMtatusLoggedIn = 4

signInSuceededFunction = nil
signInFailedFunction = nil
f:č-  ˆX==============================================================================y:č== ˆc===============
-- Server/client lobby helper functions
-- =================:č== ˆn==============================================================================:č
 ˆytion ResetMultiplayerState()
	CancelCurrentMMRequest()

	Stop_SLGamesList_W:čng ˆ„e()
	Stop_CustomMatchPage_WaitingState()
	Stop_LeaderboardsPage_WaitingState-:č	S ˆŹQuickMatch_WaitingState()

	currentMode = eModeSingle
end

checkIsOnline  :čru ˆšunction SysDlgCheckSignInState(isOnline, suceededFunction, failedFunction, ps3;:čog ˆĄtion)
	PrintString("Checking sign in state")
	checkIsOnline = isOnline
	if Î:čfo ˆ°ecific_GetCurrentPlatform_IsPC() then
		signInSuceededFunction = suceededFuncÁ:č
 ˆ»gnInFailedFunction = failedFunction
		_SignInWaitDialog_function = ps3DialogFÔ:čio ˆĆ	Menu_OpenWait("SignInWaitDialog", "", false)
	else
		--signInSuceededFunctiď:č s ˆŃdedFunction
		--signInFailedFunction = failedFunction
		if (ONLINE_CheckSignâ:čg( ˆÜline)) then 
			PrintString("I am Signed in")
			suceededFunction()
		else
ő:čPr ˆçtring("I am NOT Signed in")
			failedFunction()
		end
	end
end

functionˆ:čgn ˆňitDialog_DefaultFunction()
	ONLINE_CheckSignInDlg(checkIsOnline)
end

funcƒ:č S ˆýnWaitDialog_OnOpen(object)
	if _SignInWaitDialog_function ~= nil then
		_Sig–:čai ˆlog_function()
	end
end

function SignInCheckSuceeded(object)
	if (Platfo©:čec ˆ_GetCurrentPlatform_IsNotXBOX () == false) then	--only on xbox
		Menu_CloseWaĽ:čSi ˆWaitDialog",false)
		if (checkIsOnline and (ValidatedCallSign() == false)) th·:č		 ˆ)ckValidCallSign(true, signInSuceededFunction, true)
		elseif (signInSuceededFJĹëio ˆ4 nil) then
			signInSuceededFunction()
		end
	end
end

function SignInCh]Ĺëai ˆ?object)
	if (PlatformSpecific_GetCurrentPlatform_IsNotXBOX () == false) then
PĹëen ˆJoseWait("SignInWaitDialog",false)
		if (signInFailedFunction ~= nil) then
		kĹënI ˆUledFunction()
		end
	end
end

function SignInCheckSuceeded2(object)
	Men~Ĺëos ˆ`t("SignInWaitDialog",false)
	if (checkIsOnline and (ValidatedCallSign() == faqĹë)  ˆk
		CheckValidCallSign(true, signInSuceededFunction, true)
	elseif (signInSucĹëdF ˆvion ~= nil) then
		signInSuceededFunction()
	end
end

function SignInChecĹële ˆbject)
	Menu_CloseWait("SignInWaitDialog",false)
	if (signInFailedFunction ~Ĺël) ˆŚn
		signInFailedFunction()
	end
end

function IsConnectedToSystem()
	loc%Ĺëur ˆ—tus = GetCurrentOnlineStatus()
	if (currStatus >= eStatusConnected) then
		r8Ĺën  ˆ˘
	else
		return false
	end
end

function CheckConnectedToSystem(object)
3Ĺë ( ˆ*nnectedToSystem() == true) then
		if PlatformSpecific_GetCurrentPlatform() ==ĆĹëX  ˆ¸
			
			IsCampaign = false
			currentMode = eModeSystem
			PrintString("CuŮĹët  ˆĂ - eModeSystem")

			Menu_OpenWait("SLGamesList", "", true)
			--Menu_Open(ěĹëti ˆÎer", "")
		else
			SysDlgCheckSignInState(false,
				function ()
					IsCaçĹëgn ˆŮalse
					currentMode = eModeSystem
					Menu_OpenWait("SLGamesList", "",truúĹë		 ˆäd,
				function ()
					ResetAutostart()
					_OnSignInFailed()
				end,
ŤĹë_S ˆďnWaitDialog_DefaultFunction
			)
		end
	else
		ShowErrorDialog("Error", "S€ĹëmN ˆúnnected", ERR_DIALOG_TYPE_OK, nil, nil, "ErrorTitle")
	end
end

function C›ĹëCo ˆtedToSystemNoWait(object)
	if (IsConnectedToSystem() == true) then
		if not ®Ĺëfo ˆecific_GetCurrentPlatform_IsNotXBOX() then
			Menu_OpenWait("SLGamesList", ""ˇĹëue ˆ	else
			SysDlgCheckSignInState(false,
				function ()
					Menu_OpenWait("´Ĺëme ˆ&t", "", true)
				end,
				function ()
					ResetAutostart()
					_OnSignIOÄële ˆ1
				end,
				_SignInWaitDialog_DefaultFunction
			)
		end
	else
		ShowErBÄëia ˆ<"Error", "SystemNotConnected", ERR_DIALOG_TYPE_OK, nil, nil, "ErrorTitle")
	eUÄëen ˆG
function IsConnectedToLive()
	local currStatus = GetCurrentOnlineStatus()
	hÄëcu ˆRatus >= eStatusLoggedIn) then
		return true
	else
		return false
	end
endcÄëfu ˆ]on MustCheckCallSign()
	if (not HasValidCallSign()) then
		CheckCallSign(truvÄëus ˆhckCallSignEnd, true)
	elseif (not ValidatedCallSign()) then
		CheckValidCall	Äë(t ˆs MustCheckCallSignEnd, true)
	else
		Menu_OpenWait("XBOXLiveMenu", "", true)Äënd ˆ~d

function MustCheckCallSignEnd()
	if (HasValidCallSign() and ValidatedCalÄën( ˆ‰en
		Menu_OpenWait("XBOXLiveMenu", "", true)
	else
		ShowErrorDialog("Warni*Äë " ˆ”CallSign", ERR_DIALOG_TYPE_OK, nil, nil, "ErrorTitle")
	end
end

function =ÄëkC ˆźctedToLive(object)
	PrintString("Checked connected to live")
	SysDlgCheckSig0Äëta ˆŞrue,
		function ()
			CheckConnectedToUbi(MustCheckCallSign, nil)
		end,
	ËÄëct ˆµ()
			ResetAutostart()
			_OnSignInFailed()
		end,
		_SignInWaitDialog_DefŢÄëFu ˆŔon
	)
end

function CheckConnectedToLiveNoWait(object)
	SysDlgCheckSignInŃÄëe( ˆË, function ()
			CheckConnectedToUbi(MustCheckCallSign, nil)
		end,
		functäÄë() ˆÖ	ResetAutostart()
			_OnSignInFailed()
		end,
		_SignInWaitDialog_DefaultFu˙Äëon ˆá
end

UbiSuccessFunc = nil
UbiFailFunc = nil

function WaitCheckLinkApp_ňÄëos ˆěject)
	if ( ShouldLaunchForcedLinkApp() ) then
		ShowErrorDialog("Error", "L…Äëpp ˆ÷1", ERR_DIALOG_TYPE_YESNO,LaunchForcedLinkApp, UbiFailFunc, "ErrorTitle")
	el˜Äë		 ˆUbiSuccessFunc ~= nil) then
			UbiSuccessFunc()
		end
	end
end

function“Äëck ˆ
ectedToUbi(doSuccess,doFail)
	if (PlatformSpecific_GetCurrentPlatform_IsNotXB¦Äë)  ˆ
		UbiSuccessFunc = doSuccess
		UbiFailFunc = doFail
		if ( SignalLinkApp()ąÄëhe ˆ#		Menu_OpenWait("WaitCheckLinkApp", "", true)
		else
			if (doSuccess ~= nilLÇëen ˆ.		doSuccess()
			end
		end
	else
		if (doSuccess ~= nil) then
			doSuccesGÇë
	 ˆ9
	end
end

Struct_Filter_RoundLimit = { -1, 1, 3, 5, 7 }
Struct_Filter_PlZÇëLi ˆD= { -1, 2, 4, 6, 8 }

-- ===================================================mÇë== ˆO==============================================
-- System server lobby functio`Çë-- ˆZ=============================================================================={Çë== ˆe================
lobbyCreated = false

LastCoopMapName = ""


-- =======Çë== ˆp==============================================================================Çë== ˆ{==
-- Ranked leaderboards functions
-- =====================================Çë== ˆ†============================================================

boardSegmentSi/Çë 1 ˆ‘oardSegmentGuard = 1

eBoardFilterOverall = 1
eBoardFilterFriends = 2
eBoa"Çëlt ˆśayer = 3

eBoardNoScroll = 0
eBoardScrollUp = 1
eBoardScrollDown = 2

cu5ÇëtB ˆ§First = -1
currentBoardCount = -1
currentPlayerIndex = -10

newBoardFirst ČÇë
 ˆ˛oardCount = -1
newBoardItem = -1
newBoardScroll = 0
newBoardInit = true
neĂÇërd ˆ˝er = 0

Struct_Board_Filters =
{
	eBoardFilterOverall,
	eBoardFilterFrienÖÇë
- ˆČoardFilterPlayer
}

leaderboardsFilter = 1

function RankedBoards_OnOpen(éÇëct ˆÓleaderboardsFilter = 1

	Item_Activate("Leaderboards_XFriends")
	Item_DeactüÇëe( ˆŢderboards_XOverall")
		
	closingLeaderboard = false
	updatingLeaderboard = ÷Çëe
 ˆéndingLocalPlayerRank = false

	--if PlatformSpecific_GetCurrentPlatform() ==ŠÇë t ˆô -- check that the functionality is also disabled
	--	Item_SetEnabled("LeaderťÇëds ˆ˙ewGamerCard", 0)
	--	Item_SetVisible("Leaderboards_AViewGamerCard", 0)
	--enÇë
	 ˆ
edBoards_ReadPlayerRank()
end

function RankedBoards_OnBack(object)
	XBOXL«ÇëCa ˆRankingRequests()
	updatingLeaderboard = false
	findingLocalPlayerRank = falľÇë	i ˆ pdatingLeaderboard or findingLocalPlayerRank) then
		closingLeaderboard = tru±Çëel ˆ+		Menu_CloseWait("Leaderboards", true)
	end
end

function RankedBoards_OnCDĆë(o ˆ6t)
	ItemList_RemoveItems("Leaderboards_Window_PlayerList")
	Hide_Leaderboard_Ćëad ˆA
end

function RankedBoards_OnChangeFilter(object)
	if (updatingLeaderboarRĆë t ˆL or (findingLocalPlayerRank == true) then

	else
		if (leaderboardsFilter =eĆë t ˆW -- Overall
			leaderboardsFilter = 2  -- Friends
			Item_Deactivate("LeaderxĆëds ˆbiends")
			Item_Activate("Leaderboards_XOverall")
		else
			leaderboardsFilsĆë=  ˆm- Overall
			Item_Activate("Leaderboards_XFriends")
			Item_Deactivate("LeadĆëar ˆxOverall")
		end	
		
		Play2DSound("changing_options")
		RankedBoards_InitiĆëeL ˆƒ)
	end
end

function RankedBoards_OnShowGamerCard(object)
	if ( PlatformS,Ćëfi ˆŽtCurrentPlatform() == XBOX ) and PlatformSpecific_GetCurrentPlatform_IsPC() =='Ćëse ˆ™n
		if (updatingLeaderboard == false) and (findingLocalPlayerRank == false) t:Ćë
	 ˆ¤cal selected = ItemList_GetSelectedItem("Leaderboards_Window_PlayerList")
			ÍĆëel ˆŻd) then
				Play2DSound("menu_select")
			end
			XBOXLive_ShowPlayerGamerCaŔĆëLe ˆşboards_Window_PlayerList", selected)
		end
	end
end

function RankedBoardŰĆëSc ˆĹDown(object)
	local newFirst = currentBoardFirst + boardSegmentSize - boardSeîĆëtG ˆĐ
	local newItem = boardSegmentGuard - 1
	RankedBoards_UpdateList(newFirst, báĆëSe ˆŰtSize, newItem, eBoardScrollDown, false)
end

function RankedBoards_OnScrolôĆëob ˆć)
	if (currentBoardFirst > 1) then
		local newFirst = currentBoardFirst - boŹĆëeg ˆńSize + boardSegmentGuard
		local newItem = boardSegmentSize - boardSegmentGua‚Ćë		 ˆüedBoards_UpdateList(newFirst, boardSegmentSize, newItem, eBoardScrollUp, false•Ćëen ˆnd

function RankedBoards_InitializeList()
	if (leaderboardsFilter == 1) th¨Ćë-  ˆall
		RankedBoards_UpdateList(1, boardSegmentSize, 0, eBoardNoScroll, true)
ŁĆëei ˆeaderboardsFilter == 2 ) then -- Friends
		RankedBoards_UpdateListWithFriends¶Ćë	e ˆ(end

function RankedBoards_UpdateListWithFriends()
	Start_LeaderboardsPage_IÁëin ˆ3te()
	XBOXLive_RefreshFriendsList()
end

function RankedBoards_OnFriendLis\Áëre ˆ>nished()
	Stop_LeaderboardsPage_WaitingState()
	RankedBoards_UpdateList(1, bWÁëSe ˆItSize, 0, eBoardNoScroll, true)
end

function RankedBoards_UpdateList(newFijÁë n ˆTunt, newItem, newScroll, initList)
	if (updatingLeaderboard == false) and (fi}ÁëgL ˆ_PlayerRank == false) then
		if ((leaderboardsFilter == 2) and (XBOXLive_GetFrpÁësC ˆj() <= 0)) then
			RankedBoards_Error("LeaderboardNoFriends", RankedBoards_ResÁë
	 ˆuturn
		end

		newBoardFirst = newFirst
		newBoardCount = newCount
		newBoÁëte ˆ€newItem
		newBoardScroll = newScroll
		newBoardInit = initList
		newBoardFiÁë = ˆ‹ter

		if (newBoardFirst < 1) then
			newBoardFirst = 1
			newBoardItem = $Áëte ˆ–newFirst - 1
			if (newBoardItem < 0) then
				newBoardItem = 0
			end
		e?Áë
 ˆˇ (XBOXLive_SearchRankings(1, leaderboardsFilter, newBoardFirst, newBoardCount)2Áëfa €¬   ăą         dBo¸ ą   rr°C¤            at                ard            ĹÁëur €·	end

		updatingLeaderboard = true
		Start_LeaderboardsPage_WaitingState()
ŘÁëte €ÂadHighlight("Leaderboards_Window")
	end
end

function RankedBoards_ShowLocÓÁëay €Íhow)
	local visible = 0
	if show then
		visible = 1
	end
	
	Item_SetVisićÁë"L €Řrboards_LocalPosition", visible)
	Item_SetVisible("Leaderboards_LocalName", vůÁële €ăItem_SetVisible("Leaderboards_LocalTime", visible)
	Item_SetVisible("LeaderboŚÁë_L €îScore", visible)
end

function RankedBoards_UpdateFinished(object)
	Stop_L‡Áërb €ůsPage_WaitingState()
	updatingLeaderboard = false
	local friends = 0
	if lešÁëbo €Filter == eBoardFilterFriends then friends = 1 end
	if (closingLeaderboard) t*Áë
	 €singLeaderboard = false
		Menu_CloseWait("Leaderboards", false)
	else
		loc*Áëec €Read = XBOXLive_GetRankingsCount(friends)
		if ((recordsRead <= 0) and (newBo»Áëni €% true)) then
			RankedBoards_Error("LeaderboardUpdateEmpty", RankedBoards_ResNŔë
	 €0turn
		end

		if (recordsRead > 0) then
			ItemList_RemoveItems("LeaderboaAŔëWi €;_PlayerList")
			XBOXLive_PopulateRankings("Leaderboards_Window_PlayerList", TŔënd €F			ItemList_RefreshPositions("Leaderboards_Window_PlayerList", true)
			Show_oŔëer €Qds_Header()

			if (newBoardCount > recordsRead) then
				if (newBoardScrolbŔë e €\dScrollUp) then
					newBoardItem = newBoardItem + recordsRead - newBoardCounuŔë		 €g
				newBoardCount = recordsRead
			end

			currentBoardFirst = newBoardFiŔë
	 €rrrentBoardCount = newBoardCount

			if (currentPlayerIndex >= newBoardFirst)Ŕë ( €}entPlayerIndex < newBoardFirst + newBoardCount) then
				RankedBoards_ShowLocŔëay €ˆalse)
			else
				RankedBoards_ShowLocalPlayer(true)
			end			

			if (ne)Ŕërd €“ll == eBoardScrollDown) then
				ItemList_SetSelectedItem("Leaderboards_Windo<Ŕëay €žst", 0, false)
			elseif (newBoardScroll == eBoardScrollUp) then
				ItemLis7ŔëtS €©tedItem("Leaderboards_Window_PlayerList", newBoardCount - 1, false)
			end

ĘŔëMe €´etFocus("Leaderboards_Window")
			ItemTextWindow_FocusItem("Leaderboards_WindÝŔë 0 €ż		ItemList_SetSelectedItem("Leaderboards_Window_PlayerList", newBoardItem, falĐŔë
	 €Ę
	end
end

function RankedBoards_UpdateError(object)
	Stop_LeaderboardsPaëŔëai €ŐState()
	updatingLeaderboard = false
	if (closingLeaderboard) then
		closinţŔëde €ŕrd = false
		Menu_CloseWait("Leaderboards", false)
		return
	end

	--if (ńŔëoa €ëlter == 2) and (newBoardInit == true) then
		RankedBoards_Error("LeaderboardU„ŔëeE €ö", RankedBoards_Reset)
	--end
end

function RankedBoards_ReadPlayerRank()
źŔë ( €tingLeaderboard == false) and (findingLocalPlayerRank == false) then
		if (XB’Ŕëve €rchPlayerRank(1) == false) then
			RankedBoards_Error("ReadPlayersRankError",ĄŔëke €rds_InitializeList)
			return
		end

		findingLocalPlayerRank = true
		St¸ŔëLe €"boardsPage_WaitingState()
		Item_LoadHighlight("Leaderboards_Window")
	end
łŔë

 €-ction RankedBoards_ReadPlayerRankFinished(object, playerRank, playerTime, playFĂëor €8	Stop_LeaderboardsPage_WaitingState()
	findingLocalPlayerRank = false
	if (cYĂëng €Cerboard) then
		closingLeaderboard = false
		Menu_CloseWait("Leaderboards", lĂëe) €Nlse
		if ((playerRank < 0) or (playerRank == 4294967295)) then
			RankedBoargĂërr €YReadPlayersRankEmpty", RankedBoards_InitializeList)
			return
		end

		curzĂëPl €dIndex = playerRank

		ItemText_SetCaption("Leaderboards_LocalPosition", "" .
Ăëay €onk)
		ItemText_SetCaption("Leaderboards_LocalName", GetPlayerName())
		ItemT ĂëSe €ztion("Leaderboards_LocalTime", "" .. FormatTimeString(playerTime))
		ItemTextĂëCa €…n("Leaderboards_LocalScore", "" .. playerScore)

		RankedBoards_InitializeLi.Ăë
 €
end

function RankedBoards_ReadPlayerRankError(object)
	Stop_Leaderboards!Ăë_W €›ngState()
	findingLocalPlayerRank = false
	if (closingLeaderboard) then
		c4Ăëng €¦erboard = false
		Menu_CloseWait("Leaderboards", false)
		return
	end

	cĎĂënt €±erIndex = -10

	ItemText_SetCaption("Leaderboards_LocalPosition", "")
	ItemÂĂë_S €Ľption("Leaderboards_LocalName", "")
	ItemText_SetCaption("Leaderboards_LocalTŐĂë,  €Ç
	ItemText_SetCaption("Leaderboards_LocalScore", "")

	RankedBoards_Error("RčĂëla €ŇRankError", RankedBoards_InitializeList)
end

function RankedBoards_Reset()ăĂëen €ÝtFocus("Leaderboards_Window")
	ItemTextWindow_FocusItem("Leaderboards_Window"öĂë
 €čmList_RemoveItems("Leaderboards_Window_PlayerList")
	Hide_Leaderboards_Header‰Ăëen €ó
function RankedBoards_Error(errorMessage, afterFunc)
	ShowErrorDialog("ErrorśĂërr €ţssage, ERR_DIALOG_TYPE_OK, afterFunc, nil, "ErrorTitle")
end

-- ==========—Ăë== €	==============================================================================ŞĂë== €
-- Lobby players lists helper functions
-- =================================˝Ăë== €================================================================

function L°Ăë_R €*shLists(redList, blueList, redFunc, blueFunc, redSelect, blueSelect)
	local mKÂëay €5= Multiplayer_GetMaxPlayers()
	local redPlayers = Multiplayer_GetMaxTeamPlaye^ÂëRe €@m)

	local planesList = "PlaneSelect_PlanesList"
	local packsList = "WeaponQÂëSe €Kion_WeaponPackList"


	local redListOldIndex = ItemList_GetSelectedItem(reddÂë)
 €VItemList_RemoveItems(redList)

	local redIndex = 0

	for player = 0, maxPlÂës- €a
		if (Multiplayer_IsPlayerConnected(player)) then
			local team = MultiplayrÂëet €lerCurrentTeam(player)

			if (team == eRedTeam) then
				local id = ItemMulÂëxt €w_AddItem(redList)
				ItemList_SetElemID(redList, redIndex, player)
				ItemÂë_S €‚Action(redList, id, redFunc)
				ItemList_SetOnSelect(redList, id, redSelect)Âë		 €Ťiplayer_SetPlayerInformation(redList, redIndex, player)

				redIndex = redI&Âë + €˜				PrintString("Player added")
			end
		end
	end

	for index = redIndex,9ÂëPl €Łs-1 do
		local id = ItemMultiTextList_AddItem(redList)
		ItemList_SetElemID(ĚÂëis €®d, -1)
		ItemList_SetOnAction(redList, id, redFunc)
		ItemList_SetOnSelect(rÇÂëst €ą, redSelect)
		Multiplayer_SetPlayerInformation(redList, index, -1)
	end

ÚÂëmL €ÄRefreshPositions(redList, true)

	ItemList_SetSelectedItem(redList, redListOíÂëde €Ďalse)


	if (blueList ~= nil) then
		local bluePlayers = Multiplayer_GetMaŕÂëmP €Úrs(eBlueTeam)

		local blueListOldIndex = ItemList_GetSelectedItem(blueList)űÂë		 €ĺList_RemoveItems(blueList)

		local blueIndex = 0

		for player = 0, maxPlŽÂës- €đ
			if (Multiplayer_IsPlayerConnected(player)) then
				local team = MultiplÂë_G €űayerCurrentTeam(player)

				if (team == eBlueTeam) then
					local id = It”Âëlt €tList_AddItem(blueList)
					ItemList_SetElemID(blueList, blueIndex, player)
ŻÂë		 €List_SetOnAction(blueList, id, blueFunc)
					ItemList_SetOnSelect(blueList, ˘Âëbl €lect)
					Multiplayer_SetPlayerInformation(blueList, blueIndex, player)

	µÂëbl €'dex = blueIndex + 1
				end
			end
		end

		for index = blueIndex, bluePlHÍës- €2
			local id = ItemMultiTextList_AddItem(blueList)
			ItemList_SetElemID(bluCÍët, €= -1)
			ItemList_SetOnAction(blueList, id, blueFunc)
			ItemList_SetOnSelectVÍëeL €H id, blueSelect)
			Multiplayer_SetPlayerInformation(blueList, index, -1)
		iÍë

 €StemList_RefreshPositions(blueList, true)

		ItemList_SetSelectedItem(blueLis|Íëlu €^tOldIndex, false)
	end
end

function Lobby_ResetCursors(redList, blueList)wÍëte €it_SetSelectedItem(redList, 0, false)
	ItemList_SetSelectedItem(redList, -1, f
Íë)
 €tif (blueList ~= nil) then
		ItemList_SetSelectedItem(blueList, 0, false)
		IÍëis €tSelectedItem(blueList, -1, false)
	end
end

function Lobby_ChooseTeam()
Íëal €ŠPlayers = Multiplayer_GetMaxPlayers()
	local maxRedPlayers = Multiplayer_GetM+Íëam €•ers(eRedTeam)
	local maxBluePlayers = Multiplayer_GetMaxTeamPlayers(eBlueTeam>Íë
	 €*l redPlayers = 0
	local bluePlayers = 0

	for player = 0, maxPlayers-1 do
1Íë ( €«iplayer_IsPlayerConnected(player)) then
			local team = Multiplayer_GetPlayerÄÍëen €¶m(player)

			if (team == eRedTeam) then
				redPlayers = redPlayers + 1
	ßÍëd
 €Á		if (team == eBlueTeam) then
				bluePlayers = bluePlayers + 1
			end
		enŇÍëen €Ě
	local myTeam = Multiplayer_GetLocalPlayerTeam()

	if (myTeam == eBlueTeam)ĺÍën
 €×luePlayers = bluePlayers - 1
	elseif (myTeam == eRedTeam) then
		redPlayers řÍëdP €ârs - 1
	end

	if (bluePlayers <= redPlayers) then
		if (bluePlayers < maxBóÍëla €í) then
			return eBlueTeam
		elseif (redPlayers < maxRedPlayers) then
			re†Íë e €řeam
		end
	else
		if (redPlayers < maxRedPlayers) then
			return eRedTeam
™Íëls €(bluePlayers < maxBluePlayers) then
			return eBlueTeam
		end
	end

	retu¬Íë1
 €

-- =======================================================================§Íë== €==========================
-- Lobby players lists functions
-- =============şÍë== €$==============================================================================MĚë== €/
function UpdateCoopItems()
	local numPlanes =  GetCntNumPlanes()
	if numPl@Ěë > €:hen
		local planeName =  GetCntPlaneName( 1 ) -- first unlocked plane.
		Set[Ěëio €Eyer( planeName )
		
		if GameMode_GetGameMode() == eGAME_MODE_COOP_CAMPAIGN nĚë
 €PetImposedSkin()
		end

		local numWPacks = GetCntNumWPacks()
		if numWPackaĚë0  €[
			local wpackName =  GetCntWPackName( 1 ) -- default wpack.
			SetMissionWtĚënP €f wpackName )
		end
	end
end

function UpdateTDMItems()
	local numPlanes Ěëet €qumPlanes()
	if numPlanes > 0 then
		local planeName =  GetCntPlaneName( 1 ) Ěëir €|nlocked plane.
		SetMissionPlayer( planeName )

		local numWPacks = GetCntNĚëac €‡
		if numWPacks > 0 then
			local wpackName =  GetCntWPackName( 1 ) -- defau(Ěëpa €’
			SetMissionWeaponPack( wpackName )
		end
	end
end

function Lobby_OnSe#ĚëPl €ťobject)
	if (Multiplayer_IsLocalPlayerReady() == false) then
		if (startingG6Ěë== €¨se) and (closingGame == false) then
			Menu_Open("PlaneSelect", "")
		end
	ÉĚë
e €ł
-- =========================================================================ÜĚë== €ľ========================
-- Lobby planes / packs functions
-- ==============×Ěë== €É==============================================================================ęĚë=
 €Ôunction Lobby_OnGameDisconnected_Planes(object)
	Menu_CloseWait("PlaneSelect"ýĚëue €ßnd

function Lobby_OnGameDisconnected_Packs(object)
	MenuPlanesCombo_EnterPđĚëyp €ęangar_PlaneModelsCombo", 1)
	MenuPlanesCombo_ClearVisibleSubModels("Hangar_Pl‹Ěëod €őombo")
	Menu_CloseWait("WeaponPackSelection", false)
	Menu_CloseWait("PlaneSžĚët" € ue)
end

function ShowStartTimerBlade()
	Item_SendAnimEvent("PlaneSelect_T‘ĚëBl €, "show")
	Item_CancelAnimEvent("PlaneSelect_TimerBlade", "hide")
	Item_Send¤ĚëEv €"SessionOptionsPage_TimerBlade", "show")
	Item_CancelAnimEvent("SessionOptionżĚëe_ €!rBlade", "hide")
end

function HideStartTimerBlade()
	Item_SendAnimEvent("˛ĚëeS €,t_TimerBlade", "hide")
	Item_CancelAnimEvent("PlaneSelect_TimerBlade", "show"EĎëIt €7endAnimEvent("SessionOptionsPage_TimerBlade", "hide")
	Item_CancelAnimEvent("XĎëio €BionsPage_TimerBlade", "show")
end

function Lobby_UpdateStartTimerState(bViSĎëe) €Mocal visible = 0

	if bVisible then
		visible = 1
		Lobby_UpdateAutoTimerSfĎë(f €X)

		ShowStartTimerBlade()
	else
		HideStartTimerBlade()
	end

end

fyĎëio €cbby_UpdateAutoTimerState(state)
	local visible = 0

	if (state ~= nil) thenĎësh €nbbyAutoTimer = state
	end

	if showLobbyAutoTimer then
		visible = 1
		LoĎëUp €yStartTimerState(false)

		ShowStartTimerBlade()

		ItemValue_UpdateValue("ĎëeS €„t_AutoReadyTimer")
		ItemValue_UpdateValue("WeaponPackSelection_AutoReadyTime-Ďë
	 €ŹmValue_UpdateValue("SessionOptionsPage_AutoReadyTimer")
	else
		HideStartTim Ďëad €š
	end

	Item_SetVisible("PlaneSelect_AutoReadyTimer", visible)
	Item_SetVis;Ďë(" €ĄonPackSelection_AutoReadyTimer", visible)
	Item_SetVisible("SessionOptionsPagÎĎëto €°yTimer", visible)
end

function Lobby_ShowAutoTimer_Planes(object)
	Lobby_ÁĎëte €»TimerState(true)
end

function Lobby_HideAutoTimer_Planes(object)
	Lobby_UÔĎëeA €ĆimerState(false)
end

function Lobby_ShowAutoTimer_Packs(object)
	Lobby_UpďĎëAu €ŃmerState(true)
end

function Lobby_HideAutoTimer_Packs(object)
	Lobby_UpdaâĎëto €ÜrState(false)
end

function Lobby_OnWillStartGame_Planes(object)
	Lobby_UpőĎëAu €çmerState(false)
	Menu_CloseWait("PlaneSelect", true)
end

function Lobby_OˆĎëlS €ňGame_Packs(object)
	Lobby_UpdateAutoTimerState(false)
	MenuPlanesCombo_EnterƒĎëTy €ýHangar_PlaneModelsCombo", 1)
	MenuPlanesCombo_ClearVisibleSubModels("Hangar_P–ĎëMo €Combo")
	Menu_CloseWait("WeaponPackSelection", false)
	Menu_CloseWait("Plane©Ďëct €rue)
end


-- ============================================================ĽĎë== €=====================================
-- Player/Ranked quick match
-- ======·Ďë== €)==============================================================================JÎë== €4===

qm_mode = eGAME_MODE_TEAM_DEATH_MATCH
qm_mapIndex = 0
qm_totalSlots =]Îëqm €?ndLimit = 50
qm_timeLimit = 60000
qm_planeRestr = -1
----------------------PÎë-- €J
qm_gameType = 0
qm_missiles = 0
qm_cockpit = 0
qm_expertControls = 0
qm_okÎëan €U 0


-- ===================================================================~Îë== €`==============================
-- Player kick handling
-- ==================qÎë== €k==============================================================================Îë
K €vPLAYER_COOP = 1
KICK_PLAYER_LOBBY = 2

function CoopOptions_OnKickPlayer(obÎë)
 € startedCoopServer and (selectedSlot  > 0) and (ItemChooser_GetValue(COOP_SlotÎële €ŚSlot]) == ePlayerSlot) then
		KickConfirmationMessage(KICK_PLAYER_COOP)
	end%Îëd
 €—unction CoopOptions_OnPlayerDisconnected(object, netError)
	disconnectionErro8Îëne €˘or
end

kickedPlayer = -1
function ConfirmKickPlayerPage_OnOk(object)

	3Îë_C €*Wait("ConfirmKickPlayerPage", false)	
	
	if (KickCallName == KICK_PLAYER_COOĆÎëhe €¸
		Multiplayer_KickPlayer(kickedPlayer)
		CoopOptions_UpdateSlots(false)
	elŮÎë ( €ĂCallName == KICK_PLAYER_LOBBY) then
		if ((kickedPlayer >= 0) and (selectedLoěÎë== €Îse)) then
			Multiplayer_KickPlayer(kickedPlayer)
		end
	end
end

functiçÎëic €ŮfirmationMessage(confirmType)

	if(confirmType == KICK_PLAYER_COOP) then
		úÎëed €äer = selectedSlot
	elseif (confirmType == KICK_PLAYER_LOBBY) then
		kickedPlŤÎë = €ďectedPlayer
	end
	
	Menu_Open("ConfirmKickPlayerPage", "")
	KickCallName =€Îëfi €˙˙pe
end

function OpenFriendsXUI(object)
	if (startedCoopServer == true) or (joinedCoopServer == true) then
		Plat+Ďłä;ęL˜ŮÍĐŮÍhĚ
xÚÍ<N€;Nř:N “ˆ‹¸`9Nř‹¸Í
čRY*Ś¸8XY°WY(WY0ŇXҨŇřŇ*VYVYUYUY€TY¸Ť¸đŤ¸(Ž¸`Ž¸čÓÔĐŽ¸`ÔřSYpSY0OY@PY°Ô Ő°4č NY(ŐxŐ¸OYŕ†–hJYŕIY06ÓĐ*?]Đ8C?ř‡–ŔC?HD?ĐD?XE?ˆ]ĐHš¸šđš`“ŕ“ŕE?hF?Đ›@ś°śčśČ^Đŕ“đ^ĐđF?xG?裋 H?¤‹Č¤‹ Ą‹8Ą‹¨Ą‹ŕ“¦‹ŕ“ “Ŕ¦‹*“ŕ“*“h§‹ Ňľ€`ĐˆH?*
“8Ňľ¨ŇľI?˜I?ŕ
“@B‡Óľ`k J?ˆÓľ°kŘk`“ ‚k¨J?0K?*“¸K?€Őľ@L?P‚kx‚k(Öľŕ“`ÖľČL?Č‚kđ‚kƒkx׾°×ľPM?č׾¸ƒkŘľŘM?`N?čN?*“ Ůľ8ŮľpO?ŕ“`“Řľ€„kŕ“`“*“¨„k¸ľřO? “`“ŕ“`ľ˜ľ€P?@ľxľ°ľQ? ľQ?HgÉŕ “ ľR?pľ¨ľŕľľ*R?(S?řľ0ľ*ľ°S?Hľ€ľŘhÉ "“Hgż(iÉ€gż '“8T?đgż*iÉŔT?*'“˜hżĐhżHU?ĐU?XV?ŕV?jÉ@jÉPŘ (“hW? jż*(“ČjżČŘđŘŕ(“
ŘđW?xX? Y?Plż`-“ˆY?Ŕlż
ظ
ŘZ?*mż*.“˜Z?Řmż /“8`Ŕ [?¨`Ŕŕ`ŔaŔPaŔ`4“*4“ŕ4“ 5“ŔaŔřaŔ¨[?`5“*5“ŕ5“ :“m("WeaponPackPage_LoadoutList")
	
	ItemList_SetElemID("WeaponPackPage_LoadoutList"OĎł€şĘL  H°g'emList_SetOnSelect("WeaponPackPage_L    utList", ind        ect_in_g  HÂweapon_pack")
	ItemList_SetOnAction("We    PackPage_Loa        ", index  HÂction_in_game_weapon_pack")
	ItemTextLi    etCaptionByI        nPackPag  HÂadoutList", index, InGameWeaponPackModel    ersistent" )        mList_Re  HÂhPositions("WeaponPackPage_LoadoutList",    e)

	if (I        GetSelec  HÂtem("WeaponPackPage_LoadoutList") < 0) t    
		ItemList_        tedItem(  HÂponPackPage_LoadoutList", 0, false)
	en    nd

functi        nPackPag  HÂClose(object)
	
end

function Weapon    Page_OnBack(        
	--Resu  HÂme()
end

function select_in_game_wea    pack(id)
	l        Weapons   HÂtWPackNumWeapons( InGameWeaponPackModel     ItemWeaponPa        aponsCou  HÂWeaponPackPage_WeaponPacks", numWeapons)    		ItemText_S        nById("W  HÂnPackSelection_WeaponNameTitle", GetWeap    ckName(id))
        mText_Se  HÂtionById("WeaponPackSelection_PackDesc",    WeaponPackNa        "_Desc")  HÂ	for i = 1, numWeapons do
		local wAttr    es = {}
		G        eaponAtt  HÂtes(wAttributes, InGameWeaponPackModel,     		ItemWeapon        WeaponAc  HÂ("WeaponPackPage_WeaponPacks", i-1, true    	ItemWeaponP        eaponIco  HÂeaponPackPage_WeaponPacks", i-1, wAttrib    .icon)
		It        Pack_Set  HÂonShowIcon("WeaponPackPage_WeaponPacks",    , true)
		I        nPack_Se  HÂponName("WeaponPackPage_WeaponPacks", i-    Attributes.n        name")
  HÂ GameMode_IsWeaponRestricted(wAttributes    e) then
			        onPack_S  HÂstricted("WeaponPackPage_WeaponPacks", i    1)
		else
        eaponPac  HÂtRestricted("WeaponPackPage_WeaponPacks"    1, 0)
		end        if IsWea  HÂunPod(wAttributes.name) then
			ItemWea    ack_SetGunPo        nPackPag  HÂaponPacks", i-1, 1)
		else
			ItemWeap    ck_SetGunPod        PackPageç


random weird stuff (probably what the programmer was doing when compiling ?, i didn't watched Yahtzee videos and don't know those exes)
Code:
                                                                                           `	  gg$33dmark06*.exe 
3dmark200	   atiumdag.dll se.exe 
3dmark03.exigdumd32.dll xe 
hl2.exe 
speed2Ŕ
 @ 
wo`ĺŞ    (¬ í#¨   „   h a w x 2 . e x e                                                                                                                                               Q                                                           «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            «ďî            ` «P+ëjPëjŔ*ëj0+ëjĐ‘      ` «    b.exe 
myste           ` «    peggle.exe 
           ` «    vszombies.ex           ` «    xe 
polarpoo           ` «    .exe 
tpir[w           ` «     families.ex           ` «    exe 
yahtzee        ma.e	łş(đ3® ®T«˙˙˙˙

the purpose of these ... ?
Code:
 b˛şB	63dmark06*.exe 
3dmark2001.exe 
3dmark2001se.exe 
3dmark03.exe 
3dmark05.exe 
hl2.exe 
speed2.exe 
wow.exe 
fear.exe 
fearspdemo.exe 
speed.exe 
speeddemo.exe 
fearxp.exe 
coj.exe 
reliccoh.exe 
xr_3da.exe 
wic*.exe 
iw3sp.exe 
iw3mp.exe 
hellgate*.exe 
crysis*.exe 
chess.exe 
freecell.exe 
hearts.exe 
inkball.exe 
mahjong.exe 
minesweeper.exe 
purbleplace.exe 
solitaire.exe 
spidersolitaire.exe 
hl.exe 
supremecommander.exe 
wmplayer.exe 
windvd.exe 
acer arcade deluxe.exe 
hpdvdsmart.exe 
hpitv.exe 
hptv.exe 
hpmediasmartwebcam.exe 
hptouchsmartvideo.exe 
mfpmp.exe 
iexplore.exe 
softdma.exe 
clnetworkplayer.exe 
networkplayer.exe 
nettvviewer.exe 
powerdvd.exe 
powerdvd8.exe 
powerdvd9.exe 
powerdvd10.exe 
powerdvdcinema.exe 
powerdvdcinema9.exe 
powercinemamovie.exe 
touch portal.exe 
tvenhance.exe 
hptouchsmartmusic.exe 
hptouchsmartphoto.exe 
hptouchsmartwebcam.exe 
hpmediasmartphoto.exe 
hpmediasmartvideo.exe 
pdr.exe 
pdr7.exe 
pdr8.exe 
pdr9.exe 
youcam.exe 
dell touchcam.exe 
mediashow_espresso.exe 
mediashow.exe 
producer.exe 
powercinema.exe 
playmovie.exe 
ehshell.exe 
insydeflash.exe 
cakemania.exe 
spinwin.exe 
pokerpop.exe 
slingo.exe 
bejeweled2.exe 
blackhawk2.exe 
blasterball3.exe 
bobthebuilder zoo.exe 
buildalot2.exe 
ci3.exe 
escaperosecliffisland.exe 
faerie solitaire oberon.exe 
insaniquarium.exe 
jewelquest.exe 
jqsolitaire3.exe 
mahjong_artifacts.exe 
monopolypb.exe 
mysterypilosangeles.exe 
peggle.exe 
penguins.exe 
plantsvszombies.exe 
polar.exe 
golf.exe 
polarpool.exe 
scrabble plus.exe 
tpir[windows].exe 
virtual families.exe 
virtualvillagers.exe 
yahtzee.exe 
zuma.exe 
haulin.exe 
buildalot3.exe 
doraadventure.exe 
farmfrenzypizzaparty.exe 
fate.exe 
liong2.exe 
mysterypivegas.exe 
ghscrabble.exe 
wheel of fortune.exe 
worldofgoo.exe 
virtual villagers - the secret city.exe 
vc.exe 
amcap2.exe 
alicegreenfingers.exe 
amazonia.exe 
chickeninvaders2.exe 
dairydash.exe 
dreamdayfirsthome.exe 
farm2.exe 
firstclassflurry.exe 
granny_download.exe 
heroesofhellas.exe 
spell-jam.exe 
airportmania.exe 
galapago.exe 
tumblebees.exe 
qqgame.exe 
smartcenter.exe 
videostage.exe 
winpvt.exe 
hpvideoviewer.exe 
hpphotoviewer.exe 
bato.exe 
dreamsdwell_stories.exe 
mahjongmemoirs.exe 
paradisequest.exe 
yosumin.exe 
alh-wt.exe 
deathonthenile-wt.exe 
bejeweled 2 deluxe-wt.exe 
blackhawk2-wt.exe 
build-a-lot 2-wt.exe 
ci3-wt.exe 
chuzzle deluxe-wt.exe 
diner dash 2 restaurant rescue-wt.exe 
dora-wt.exe 
farm-wt.exe 
fate-wt.exe 
racing-wt.exe 
insaniquarium-wt.exe 
jewelquest-wt.exe 
jewelquestheritage-wt.exe 
jqsolitaire2-wt.exe 
drivegreen1-wt.exe 
mysterypivegas-wt.exe 
penguins-wt.exe 
plants vs. zombies-wt.exe 
polar-wt.exe 
golf-wt.exe 
tpir2010-wt.exe 
torchlight-wt.exe 
virtual villagers - the tree of life-wt.exe 
wheel of fortune-wt.exe 
zuma deluxe-wt.exe 
zumasrevenge-wt.exe

-----------------------

hl2.exe moray.exe   SWTFU2.exe  TDClient.exe    kl2.exe FFXIVWinBenchmark.exe   BEND3DIM.exe    metro2033.exe   POWERPNT.exe    LEGOHarryPotter.exe F1_2010_game*.exe   arma2OA*.exe    rFactor*.exe    arcania.exe CRC2005*.exe    sh5.exe Blur.exe    AlienBreed-Impact.exe   FFViper.exe \SBKX\launcher.exe  UDK.exe WinUAE.exe  SWTFU.exe   mafia2_sc.exe   SamHD_TSE.exe   PCM.exe ScourgeGame.exe lag_win32_public_dev.exe    APB.exe FoxGame.exe Settlers7R.exe  \Live\GameClient.exe    Risen.exe   EFLC.exe    Singularity.exe RTS-*.exe   SR2_pc.exe  Medieval_T?.exe HasteGame*.exe  Napoleon.exe    DeadIslandGame*.exe Demigod.exe OFDR.exe    empires*.exe    Heaven.exe  MassEffect2.exe Conviction*.exe RUSE.exe    AVP3.exe    daorigins.exe   LEGOIndy2.exe   RocketKnight.exe    Bioshock2.exe   dairydash.exe   BFBC*Game.exe   BF1943Game.exe  dirt2*.exe  SamHD.exe   Sanctuary.exe   iw4?p*.exe  Avatar.exe  S8Game-F.exe    rfg*.exe    Borderlands.exe ShippingPC-SkyGame.exe  BattlefieldHeroes.exe   Ceville.exe gpl.exe ShippingPC-BmGame.exe   \ZenoClash\hl2.exe  APGame.exe  GHWT.exe    Gothic III Forsaken Gods.exe    ??5DX9.exe  Saboteur.exe    CrimeCraft.exe  BurningWheels*.exe  Republic Heroes.exe SupremeCommander2.exe   AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe   KillingFloor.exe    RiseOfTheArgonauts.exe  DamnGame.exe    DS.exe  kb.exe  SC2*.exe    CoJBiBGame_x86.exe  Overlord*.exe   \Tip\GameClient.exe ghost_w32.exe   Wolverine.exe   bsp.exe Fuel.exe    bionic_commando.exe ElvenLegacy*.exe    grimmgame.exe   flashpoint*.exe Shift.exe   theHunter*.exe  TLR*.exe    Wolf2.exe   TerminatorSalvation.exe prototype?.exe  eXperience112.exe   Battleforge.exe EndWar.exe  SilentHill.exe  cabalmain.exe   Client.exe  WheelmanGame*.exe   CompatAFR-1x1.exe   Unigine.exe wanted.exe  DragonAge.exe   TS3*.exe    DLords.exe  FreeRunning.exe DOW2.exe    godfather2.exe  arma2.exe   Empire.exe  *.scr   EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe   fear2*.exe  BurnoutParadise.exe Prince of Persia.exe    Dead Space.exe  biahh.exe   war3.exe    Mercenaries2.exe    Merc2-Demo.exe  left4dead*.exe  Yeti_Final_Win32.exe    FallOut3.exe    CoDWaW*.exe tru.exe FF2client.exe   RCT3.exe    trgame.exe  PT2Start.exe    Transformers*.exe   GTAIV.exe   acad.exe    aJewelQuestSolitaire.exe    SeriousSam.exe  FarCry2*.exe    ProjectG.exe    Jewel Quest Solitaire.exe   Flip Words*.exe ExeFile.exe blacksite.exe   MOHA.exe    TurokGame.exe   crossfire.exe   kaneandlynch.exe    Buildalot2.exe  Legend.exe  thief.exe   GunBound.gme    SEGA Rally*.exe HAWX.exe    SpaceSiege.exe  SporeApp.exe    AgeOfConan.exe  tra.exe Jericho.exe MEM_7.exe   Stranger.exe    DevilMayCry*.exe    MassEffect.exe  GRID.exe    witcher.exe mahjongg_artifacts.exe  Studio.exe  Diner_Dash_Flo_On_The_Go.exe    Big Kahuna Reef.*   Chuzzle.exe Backspin.exe    AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe   \portal\hl2.exe \team fortress 2\hl2.exe    \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe    \half-life 2 episode one\hl2.exe    \half-life 2 lostcoast\hl2.exe  \half-life 2\hl2.exe    \counter-strike source\hl2.exe  \day of defeat source\hl2.exe   \half-life deathmatch source\hl2.exe    \half-life source\hl2.exe   R6Vegas2_Game.exe   AssassinsCreed*.exe Validator.exe   GH3.exe xrEngine.exe    FFOW.exe    Settlers6*.exe  MonsterGame.exe nfs.exe BA2.exe DiRT.exe    ForceSingleGPU.exe  TW2008.exe  TW2006.exe  game.exe    SupremeCommander.exe    hl.exe  SpiderSolitaire.exe Solitaire.exe   PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe  FreeCell.exe    chess.exe   R6Vegas_Game.exe    3dsmax*.exe Crysis*.exe UT3*.exe    Wargame-g4wlive.exe hellgate*.exe   SinEpisodes.exe iw3mp.exe   iw3sp.exe   Matrix.exe  *Stranglehold.exe   Bioshock.exe    wic*.exe    LostPlanet*.exe sims.icd    nhl2007.exe GodFather.exe   pc_matador.exe  AcroRd32.exe    XR_3DA.exe  Scarface.exe    TestDriveUnlimited.exe  mm.exe  Gothic3.exe HitmanBloodMoney.exe    NWN2*.exe   TW2007.exe  ARX.exe SplinterCell4.exe   NFSC_demo.exe   NFSC.exe    RelicCOH.exe    starwars_pc.exe LegoStarWarsII.exe  fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe  BF2142*.exe JustCause*.exe  nhl06.exe   battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe   trl.exe Inventor.exe    Dwm.exe legends.exe gt.exe  graw*.exe   sweaw.exe   game.dat    Timeshift*.exe  nbalive06.exe   oblivion.exe    x3*.exe gwdev.exe   pop3.exe    USM.exe BattlefrontII.exe   speedDemo.exe   speed.exe   narnia.exe  white.exe   KingKong*.exe   3DMark06*.exe   RD3.exe Age3.exe    Suffering2*.exe Sam2.exe    KingKongDemo*.exe   BOS.exe CoD2?P_s.exe    Fable.exe   EiB.exe Sims2EP2.exe    DungeonSiege2.exe   fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe  FEAR.exe    ACTOFWAR*.exe   Ehshell.exe X2-Demo.exe X2.exe  tribesv_?pdemo_en.exe   Swat4SPDemo.exe PandoraMultiPlayerDemo.exe  Sims2EP1.exe    PCMark05.exe    PCMark04.exe    PainGame.exe    Speed2demo.exe  MaxPayne2Demo.exe   FFXiWinBench.exe    FFXiBench.exe   Biademo.exe Tiger 2004.exe  Snowblind-Demo.exe  Snowblind.exe   BreedSPD.exe    Breed.exe   XPANDRALLY.exe  TV_CD_DVD.exe   TRAOD*.exe  Battlefront.exe Sims2.exe   ShadowVault.exe patriots.exe    thrones.exe Pariah.exe  nba2005.exe mohpa.exe   GW.exe  pol.exe Driv3r.exe  DFX.exe Bia.exe TechDemo.exe    aquamark.exe    w40k.exe    pop2.exe    FarCry.exe  WoW.exe EverQuest2.exe  Speed2.exe  Lithtech.exe    Swat4.exe   SwgClient_r.exe SplinterCell3.exe   Painkiller.exe  MaxPayne2.exe   FlatOutdemo.exe CMR5.exe    BfVietnam.exe   LockOn.exe  3DMark05.exe    3DMark03.exe    3DMark2001SE.exe    3DMark2001.exe  BF2.exe Morrowind.exe   TW2005.exe  TW2004.exe  halo.exe    UT2004.exe  UT2003.exe  RD2D.exe    RD2.exe CT3.exe pop.exe RaceDriver.exe  SplinterCell2.exe   SplinterCell.exe

server hints ? (dedicated ?)

Code:
NetNode_GetServersCount ¦z*6   Š      q÷Č7   NetNode_GetServerName   śz*6   ‹      ¶ř?§   NetNode_GetServerMap    šz*6   Š      ˆż   NetNode_GetServerPing   z*6   Ś      ‚Ľ   NetNode_GetServerID     Žz*6   Š      cˇ   NetNode_SetServerInfo   „z*6   ˆ¨ľX  üőȸ   NetNode_IsServerPrivate ‚z*6   ‰°
Z  ܘ9   Multiplayer_KickPlayer  xy*6   ‰ 8Ą  Xć>Ź   GameMode_GetRoundTimer  vy*6   ‹8¸k  ö3i   GameMode_GetGameMode    ly*6   ‰ ĽX  ćv¦§   GameMode_GetCurrentMap  jy*6   ‰Ř´k  ’•   GameMode_GetRoundLimit  `y*6   Šˆţk  YBTł   GameMode_GetTimeLimit   ^y*6   ‹      ─   GameMode_GetLapLimit    Ty*6   ‹      émĹ‚   GameMode_SetGameMode    Ry*6   Ś      ć*D   eGAME_MODE_SURVIVAL     Hy*6   ‰      ĺ&Őn   eGAME_MODE_FREE_FLIGHT  Fy*6   Ž*·X  6**”   eGAME_MODE_ARCADE       <y*6   Š      Z„wd   eSUB_GAME_MODE_CUSTOM   :y*6   Š      IěŤ9   GameMode_SetTimeLimit   0y*6   ˆ      v¶ęd   GameMode_SetPlayerLimit .y*6   ‰      ŠŇ   GameMode_SetScoreLimit  $y*6   ‰      /„Š4   GameMode_SetRoundLimit  "y*6   ‰      öj˜f   GameMode_SetPlaneRestr  y*6   ‹ˆ¶k  â9   GameMode_SetLapLimit    y*6   ‹      W–f   GameMode_SetPractice    y*6   ‹@ňm  ëî·T   GameMode_SetGameType    
y*6   ‰      ·˛ZO   GameMode_SetStartLevel   y*6   ‹      ¨ű×   GameMode_GetGameType    ţy*6   ‰      ăE0   GameMode_GetPlaneRestr  ôy*6

[U][I]---///--****--///---[/I][/U]

 m_SocketDefaultTimeout  ].m_SharedPath  ].m_PrivatePath     ].m_Username    m_UserProfiles[ ]   m_AuthorizedIPs[    ****    m_ServerPassword    m_RootPath  m_ApplicationPath   
  
Config Status :    SharedPath  PrivatePath UserName    m_SharedPath    m_PrivatePath   m_Name  \*.*    ĐÄ} RFSClient %s    gear    default\    default °ľ} v;¬ v;¬ v;¬ 0Ŕ} pň{ ŕń{ °n| /   /.. \/  true    m_FileSharing   m_ServerPassword    m_RootPath  m_SocketDefaultTimeout  m_UserProfiles  m_AuthorizedIPs []. COPY    MOVE    FILE    DIRECTORY    &  game:   pÄ} 0O° 0O° @} 0O° FileSharing RootPath    ServerPassword  SocketDefaultTimeout    UserProfile AuthorizedIP 

[U][I]---///--****--///---[/I][/U]

 NetNode_IsServerPrivate NetNode_GetLocalClientIndex NetNode_GetSpawnedPlayersCount  NetNode_GetConnectedPlayersCount    NetNode_SetServerPrivate    NetNode_SetServerInfo   NetNode_GetServerCampaign   NetNode_GetServerGameType   NetNode_GetServerID NetNode_GetServerPing   NetNode_GetServerMap    NetNode_GetCurrentServerName    NetNode_GetServerName   NetNode_GetServersCount

[U][I]---///--****--///---[/I][/U]

 totalPublicSlots   totalPublicSlots   uint32      totalPrivateSlots   totalPrivateSlots   uint32      openPublicSlots   openPublicSlots   uint32      openPrivateSlots   openPrivateSlots   uint32      	ownerName   	ownerName   string      notSearchableAttrs   notSearchableAttrs

[U][I]---///--****--///---[/I][/U]

SurvivorServer_OnUnreadyFinished      ›C-   €xSurvivorServer_OnGameDisconnected     C-   €~SurvivorServer_ShowStartingGameText   ŹC-   €          SLSurvivorServer_PlayerList őC-  
[U][I]
---///--****--///---[/I][/U]

========================================================ĽĎë== €=====================================
-- Player/Ranked quick match
-- ======·Ďë== €)==============================================================================JÎë== €4===

qm_mode = eGAME_MODE_TEAM_DEATH_MATCH
qm_mapIndex = 0
qm_totalSlots =]Îëqm €?ndLimit = 50
qm_timeLimit = 60000
qm_planeRestr = -1
----------------------PÎë-- €J
qm_gameType = 0
qm_missiles = 0
qm_cockpit = 0
qm_expertControls = 0

Multiplatform

Code:
PlatformSpecific_StartMenu_OnOpen        •Ó'   Ť      ‰%Î"   PlatformSpecific_StartMenu_OnClose      (•Ó'   ‹      łěv$   PlatformSpecific_GameControls_OnOpen    •Ó'   Ť      'ş>"   PlatformSpecific_GameControls_OnOk      •Ó'   Ž      ĂŮý!   PlatformSpecific_StartPage_OnOpen        •Ó'   ˆ   €€ @@  €€  AŔ    @€Ŕ €€  AŔ  @ @€ € •Ó'   ˆ\   \   \   \   ]   ]   ]   ]   ]   _   _   _   _   b   p•Ó'   Ťč2/'  ĎÖ° "   PlatformSpecific_StartPage_OnStart      x•Ó'   ˆˆÁ_'  ĽÔđl'   PlatformSpecific_StartPage_CanAutostart `•Ó'   ‰      ś>`&   PlatformSpecific_SpecialFeature_OnOpen  h•Ó'   Ź      á)ČÚ    SPecialFeaturesPage_Downloadable        P•Ó'   ˆE   @  Á€  \@€EŔ    Á@  \@ E   Ŕ Á€  \@€ € X•Ó'   ˆ~   ~   ~   ~                              ‚   @•Ó'   ŚE   \€€ Z   @€E@  €  ÁŔ    \@ @ €E  \@€  €     H•Ó'   Śˆ   ˆ   ˆ   ˆ   ‰   ‰   ‰   ‰   ‰   ‰   ‹   ‹   Ť       °•Ó'   Ž      Ů!
!   PlatformSpecific_InvOnJoinSuccess       ¸•Ó'   Ź      ĹôŔ     PlatformSpecific_InvitationCheck        *•Ó'   ‹      RËâŃ$   PlatformSpecific_RBAcceptInvite_OnRB    ¨•Ó'   Š      ~]Ő%   PlatformSpecific_InvitationTimerStart   •Ó'   Ź      99â    SettingsGeneral_MouseSensitivity ns.lua ˜•Ó'   Ź      °Ąo    StatisticsSurvival_WaitForServer        €•Ó'   ‹      T˝$   ............AssignCtrlMappingsLabels ua ˆ•Ó'   ‹č`/'  ňŕ2$   SettingsControls_WindowSaitekAviator    đ•Ó'   ŹŘ“D'  žDŔ%    StatisticsSurvival_BestTimeValue .lua   ř•Ó'   Ź      k‚®    StatisticsSurvival_GameTimeValue st.lua ŕ•Ó'   Ť¨˝`'  ëťúH"   Start_CoopOptionsPage_WaitingState      č•Ó'

Singleplayer (spoilers)
Code:
Pack = "Persistent"

--[[
-- Mission Types, exported from code

MT_SINGLE = 1
MT_TDM = 2
MT_SURVIVAL = 3
MT_ARCADE = 4
MT_FREEFLIGHT = 5

]]--

missions = 
{
	-- mission 1
	-- 
	{
		NameId = "missname1",
		BriefingId = "missname1brf",
		Directory = "M01_Contact",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m1.bik",
		
		DefaultUnlocked = true,

		ImposedSkin = "Data/Models/plane_playable/skin3_F-16C_FightingFalcon.xatg",
		ImposedPlane = "F16CD",
		ImposedWeaponPack = "wp_pm_rl2",

		DifficultyLevelAmmoMultiplier = 
		{
			1, -- easy
			1, -- normal
			1  -- hard
		},

		DifficultyLevelXPGain =
		{
			200, -- easy
			300, -- normal
			400  -- hard
		},
		
		ApprovedPlanes = 
		{
			"MIRAGEIVP", "MIG25", "EF111A", "MIG23", "MIRAGEF1", "F2", "MIG31", "MIRAGE2000_5", "FA-18E", 
			"SU34", "SAAB-39Gripen", "MIG142", "SU37", "RAFALEM", "F35JSF", "EF2000", "A10", "MIG-29", "F15", "F16CD",  
			"Harrier_GR9", "SU30", "EA6B", "SU25"
		},
		
		UnlockMissions = 
		{
			"missname2", "FF01_Nevada", "SRV_MAP3"
		}
	},
	
	-- mission 2
	-- 
	{
		NameId = "missname2",
		BriefingId = "missname2brf",
		Directory = "M02_Training_Day",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m2.bik",

		ImposedSkin = "Data/Models/plane_playable/Eurofighter-2000_Typhoon.xatg",
		ImposedPlane = "EF2000",
		ImposedWeaponPack = "wp_hsm_mod",

		DifficultyLevelAmmoMultiplier = 
		{
			1, -- easy
			1, -- normal
			1  -- hard
		},

		DifficultyLevelXPGain =
		{
			300, -- easy
			500, -- normal
			600  -- hard
		},
		
		ApprovedPlanes = 
		{
		},
		
		UnlockMissions = 
		{
			"missname2_5", "FF02_Scotland"
		}
	},	
	
	-- mission 3
	-- 
	{
		NameId = "missname2_5",
		BriefingId = "missname2_5brf",
		Directory = "M02_5_TBD",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m3.bik",

		ImposedSkin = "Data/models/plane_playable/UAV_US_small.bing",
		ImposedPlane = "UAV2_5",
		ImposedWeaponPack = "wp_empty",
		
		DifficultyLevelAmmoMultiplier = 
		{
			1, -- easy
			1, -- normal
			1  -- hard
		},

		DifficultyLevelXPGain =
		{
			300, -- easy
			500, -- normal
			600  -- hard
		},
		
		ApprovedPlanes = 
		{
		},
		
		UnlockMissions = 
		{
			"missname3"
		}
	},	

	-- mission 4
	-- 
	{
		NameId = "missname3",
		BriefingId = "missname3brf",
		Directory = "M03_Interception_Course",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m4.bik",

		ImposedSkin = "Data/Models/plane_playable/Mig-29_Fulcrum.xatg",
		ImposedPlane = "MIG-29",
		ImposedWeaponPack = "wp_hsm",

		DifficultyLevelAmmoMultiplier = 
		{
			4, -- easy
			2, -- normal
			1.35  -- hard
		},

		DifficultyLevelXPGain =
		{
			200, -- easy
			400, -- normal
			600  -- hard
		},
		
		ApprovedPlanes = 
		{
		},
		
		UnlockMissions = 
		{
			"missname4", "FF03_Himalaya"
		}
	},
	
	-- mission 5
	-- 
	{
		NameId = "missname4",
		BriefingId = "missname4brf",
		Directory = "M04_David_and_Goliath",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m5.bik",

		ImposedSkin = "Data/Models/plane_playable/AC-130U_Spooky.xatg",
		ImposedPlane = "C130",
		ImposedWeaponPack = "wp_gunship",

		DifficultyLevelAmmoMultiplier = 
		{
			1, -- easy
			1, -- normal
			1  -- hard
		},

		DifficultyLevelXPGain =
		{
			200, -- easy
			400, -- normal
			600  -- hard
		},
		
		ApprovedPlanes = 
		{
		},
		
		UnlockMissions = 
		{
			"missname5"
		}
	},
	
	-- mission 6
	-- 
	{
		NameId = "missname5",
		BriefingId = "missname5brf",
		Directory = "M05_Oil_Rigs",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m6.bik",

		ImposedSkin = "Data/Models/plane_playable/FA-18E_SuperHornet.xatg",
		ImposedPlane = "FA-18E",
		ImposedWeaponPack = "wp_hsm_agm_mod",

		DifficultyLevelAmmoMultiplier = 
		{
			6, -- easy
			4, -- normal
			2  -- hard
		},

		DifficultyLevelXPGain =
		{
			250, -- easy
			400, -- normal
			600  -- hard
		},
		
		ApprovedPlanes = 
		{
			"F14A", "FA-18E", "RAFALEM", "F35JSF", "Harrier_GR9", "EA6B"
		},
		
		UnlockMissions = 
		{
			"missname6", "FF05_IndianOcean", "ARC_missname1", "ARC_missname2", "ARC_missname3"
		}
	},
	
	-- mission 7
	-- 
	{
		NameId = "missname6",
		BriefingId = "missname6brf",
		Directory = "M06_Thieves_in_the_Night",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m7.bik",

		ImposedSkin = "Data/models/plane_playable/UAV_US_small.bing",
		ImposedPlane = "UAV2_5",
		ImposedWeaponPack = "wp_uav_mark",

		DifficultyLevelAmmoMultiplier = 
		{
			1, -- easy
			1, -- normal
			1  -- hard
		},

		DifficultyLevelXPGain =
		{
			450, -- easy
			600, -- normal
			750  -- hard
		},
		
		ApprovedPlanes = 
		{
		},
		
		UnlockMissions = 
		{
			"missname7"
		}
	},
	
	-- mission 8
	-- 
	{
		NameId = "missname7",
		BriefingId = "missname7brf",
		Directory = "M07_Seek_and_Destroy",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m8.bik",

		ImposedSkin = "Data/Models/plane_playable/F-35_Lightning_II.xatg",
		ImposedPlane = "F35JSF",
		ImposedWeaponPack = "wp_pb",

		DifficultyLevelAmmoMultiplier = 
		{
			5, -- easy
			4, -- normal
			2.5  -- hard
		},

		DifficultyLevelXPGain =
		{
			350, -- easy
			500, -- normal
			700  -- hard
		},
		
		ApprovedPlanes = 
		{
			"F14A", "FA-18E", "RAFALEM", "F35JSF", "Harrier_GR9", "EA6B"
		},
		
		UnlockMissions = 
		{
			"missname8", "FF06_MogadishuNight"
		}
	},
	
	-- mission 9
	-- 
	{
		NameId = "missname8",
		BriefingId = "missname8brf",
		Directory = "M08_Fortress",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m9.bik",

		ImposedSkin = "Data/Models/plane_playable/F-15C_Eagle.xatg",
		ImposedPlane = "F15",
		ImposedWeaponPack = "wp_hsm_mm",

		DifficultyLevelAmmoMultiplier = 
		{
			5, -- easy
			3, -- normal
			2  -- hard
		},		
		
		DifficultyLevelXPGain =
		{
			350, -- easy
			500, -- normal
			700  -- hard
		},
		
		ApprovedPlanes = 
		{
			"MIRAGEIVP", "F117", "MIG25", "EF111A", "MIRAGEF1", "F2", "MIG31", "F14A",	"MIRAGE2000_5", "FA-18E",
			"SU34", "SAAB-39Gripen", "SU35", "MIG142", "SU37", "RAFALEM", "F35JSF", "EF2000", "SU47", "A10",
			"F15", "F16CD", "Harrier_GR9", "SU30", "EA6B", "SU25"
		},
		
		UnlockMissions = 
		{
			"missname9", "FF07_Yemen"
		}
	},
	
	-- mission 10
	-- 
	{
		NameId = "missname9",
		BriefingId = "missname9brf",
		Directory = "M09_Long_Nights_Journey_into_Day",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m10.bik",

		ImposedSkin = "Data/Models/plane_playable/A-10_Thunderbolt_II.xatg",
		ImposedPlane = "A10",
		ImposedWeaponPack = "wp_rl2_as",

		DifficultyLevelAmmoMultiplier = 
		{
			7, -- easy
			5, -- normal
			3  -- hard
		},

		DifficultyLevelXPGain =
		{
			400, -- easy
			600, -- normal
			750  -- hard
		},

		ApprovedPlanes = 
		{
			"MIRAGEIVP", "F117", "MIG25", "EF111A", "MIG23", "MIRAGEF1", "F2", "MIG31", "F14A",	"MIRAGE2000_5", "FA-18E", 
			"SU34", "SAAB-39Gripen", "SU27", "SU35", "MIG142", "SU37", "RAFALEM", "F35JSF", "EF2000", "SU47", "FA22",
			"A10", "MIG-29", "F15", "F16CD", "Harrier_GR9", "SU30", "EA6B", "SU25"
		},
		
		UnlockMissions = 
		{
			"missname10", "ARC_missname4", "ARC_missname5", "ARC_missname6"
		}
	},
	
	-- mission 11
	-- 
	{
		NameId = "missname10",
		BriefingId = "missname10brf",
		Directory = "M10_Assault",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m11.bik",

		ImposedSkin = "Data/Models/plane_playable/F-16C_FightingFalcon.xatg",
		ImposedPlane = "F16CD",
		ImposedWeaponPack = "wp_hsm_agm_rg",

		DifficultyLevelAmmoMultiplier = 
		{
			8, -- easy
			4, -- normal
			2  -- hard
		},

		DifficultyLevelXPGain =
		{
			400, -- easy
			600, -- normal
			750  -- hard
		},
		
		ApprovedPlanes = 
		{
			"MIRAGEIVP", "F117", "MIG25", "EF111A", "MIG23", "MIRAGEF1", "F2", "MIG31", "F14A",	"MIRAGE2000_5", "FA-18E", 
			"SU34", "SAAB-39Gripen", "SU27", "SU35", "MIG142", "SU37", "RAFALEM", "F35JSF", "EF2000", "SU47", "FA22",
			"A10", "MIG-29", "F15", "F16CD", "Harrier_GR9", "SU30", "EA6B", "SU25"
		},
		
		UnlockMissions = 
		{
			"missname12"
		}
	},
	
	-- mission 12
	-- 
	{
		NameId = "missname12",
		BriefingId = "missname12brf",
		Directory = "M12_Trans-Siberian",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m12.bik",

		ImposedSkin = "Data/Models/plane_playable/Su-34_Fullback.xatg",
		ImposedPlane = "SU34",
		ImposedWeaponPack = "wp_hsm_rl2",

		DifficultyLevelAmmoMultiplier = 
		{
			5, -- easy
			3, -- normal
			2  -- hard
		},

		DifficultyLevelXPGain =
		{
			400, -- easy
			600, -- normal
			800  -- hard
		},
		
		ApprovedPlanes = 
		{
			"MIRAGEIVP", "F117", "MIG25", "EF111A", "MIG23", "MIRAGEF1", "F2", "MIG31", "F14A",	"MIRAGE2000_5", "FA-18E", 
			"SU34", "SAAB-39Gripen", "SU27", "SU35", "MIG142", "SU37", "RAFALEM", "F35JSF", "EF2000", "SU47", "FA22",
			"A10", "MIG-29", "F15", "F16CD", "Harrier_GR9", "SU30", "EA6B", "SU25"
		},
		
		UnlockMissions = 
		{
			"missname13", "FF08_Geneva", "SRV_MAP2"
		}
	},

	-- mission 13
	-- 
	{
		NameId = "missname13",
		BriefingId = "missname13brf",
		Directory = "M13_Scorched_Earth",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m13.bik",

		ImposedSkin = "Data/Models/plane_playable/Su-27_Flanker.xatg",
		ImposedPlane = "SU27",
		ImposedWeaponPack = "wp_hsm_rl2_ecm",

		DifficultyLevelAmmoMultiplier = 
		{
			5, -- easy
			3, -- normal
			2  -- hard
		},

		DifficultyLevelXPGain =
		{
			400, -- easy
			600, -- normal
			800  -- hard
		},
		
		ApprovedPlanes = 
		{
		},
		
		UnlockMissions = 
		{
			"missname14", "FF09_NurekDam", "ARC_missname7", "ARC_missname8", "ARC_missname9"
		}
	},
	
	-- mission 14
	-- 
	{
		NameId = "missname14",
		BriefingId = "missname14brf",
		Directory = "M14_We_are_not_Safe",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m14.bik",

		ImposedSkin = "Data/Models/plane_playable/UAV.xatg",
		ImposedPlane = "UAV",
		ImposedWeaponPack = "wp_uav_missile",

		DifficultyLevelAmmoMultiplier = 
		{
			1, -- easy
			1, -- normal
			1  -- hard
		},

		DifficultyLevelXPGain =
		{
			600, -- easy
			800, -- normal
			950  -- hard
		},
		
		ApprovedPlanes = 
		{
		},
		
		UnlockMissions = 
		{
			"missname15"
		}
	},
	
	-- mission 15
	-- 
	{
		NameId = "missname15",
		BriefingId = "missname15brf",
		Directory = "M15_Traitors_and_Innocents",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m15.bik",

		ImposedSkin = "Data/Models/plane_playable/Su-30_MKI_DR.xatg",
		ImposedPlane = "SU30_miss15",
		ImposedWeaponPack = "wp_flares",

		DifficultyLevelAmmoMultiplier = 
		{
			2, -- easy
			1.5, -- normal
			1  -- hard
		},

		DifficultyLevelXPGain =
		{
			600, -- easy
			800, -- normal
			950  -- hard
		},
		
		ApprovedPlanes = 
		{
			"SU30_miss15"
		},
		
		UnlockMissions = 
		{
			"missname16"
		}
	},

	-- mission 16
	-- 
	{
		NameId = "missname16",
		BriefingId = "missname16brf",
		Directory = "M16_Needle_in_a_Haystack",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m16.bik",

		ImposedSkin = "Data/Models/plane_playable/Dassault_Rafale_M.xatg",
		ImposedPlane = "RAFALEM",
		ImposedWeaponPack = "wp_empty",

		DifficultyLevelAmmoMultiplier = 
		{
			1, -- easy
			1, -- normal
			1  -- hard
		},

		DifficultyLevelXPGain =
		{
			500, -- easy
			700, -- normal
			850  -- hard
		},
		
		ApprovedPlanes = 
		{
			"MIG23", "MIRAGEF1", "F2", "MIG31", "F14A", "MIRAGE2000_5", "FA-18E", 
			"SU34", "SAAB-39Gripen", "SU27", "SU35", "MIG142", "SU37", "RAFALEM", "F35JSF", "EF2000", "SU47", "FA22",
			"A10", "MIG-29", "F15", "F16CD", "Harrier_GR9", "SU30", "SU25"
		},
		
		UnlockMissions = 
		{
			"missname18", "FF11_CapeTown", "ARC_missname10", "ARC_missname12"
		}
	},
	
	-- mission 17
	-- 
	{
		NameId = "missname18",
		BriefingId = "missname18brf",
		Directory = "M18_Maelstrom",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m17.bik",

		ImposedSkin = "Data/Models/plane_playable/Harrier_GR9.xatg",
		ImposedPlane = "Harrier_GR9",
		ImposedWeaponPack = "wp_hsm_agm",

		DifficultyLevelAmmoMultiplier = 
		{
			8, -- easy
			5, -- normal
			3  -- hard
		},

		DifficultyLevelXPGain =
		{
			500, -- easy
			700, -- normal
			850  -- hard
		},
		
		ApprovedPlanes = 
		{
			"F14A", "FA-18E", "RAFALEM", "F35JSF", "Harrier_GR9", "EA6B"
		},

		UnlockMissions = 
		{
			"missname19", "FF12_Milford"
		}
	},
	
	-- mission 18
	-- 
	{
		NameId = "missname19",
		BriefingId = "missname19brf",
		Directory = "M19_Beach_Assault",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m18.bik",

		ImposedSkin = "Data/Models/plane_playable/Harrier_GR9.xatg",
		ImposedPlane = "Harrier_GR9",
		ImposedWeaponPack = "wp_hsm_agm",

		DifficultyLevelAmmoMultiplier = 
		{
			6, -- easy
			4, -- normal
			3  -- hard
		},

		DifficultyLevelXPGain =
		{
			600, -- easy
			800, -- normal
			950  -- hard
		},
		
		ApprovedPlanes = 
		{
			"F14A", "FA-18E", "RAFALEM", "F35JSF", "Harrier_GR9", "EA6B"
		},
		
		UnlockMissions = 
		{
			"missname20"
		}
	},

	-- mission 19
	-- 
	{
		NameId = "missname20",
		BriefingId = "missname20brf",
		Directory = "M20_Russian_Standoff",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m19.bik",

		ImposedSkin = "Data/Models/plane_playable/FA-22_Raptor.xatg",
		ImposedPlane = "FA22",
		ImposedWeaponPack = "wp_hsm_agm_pb",

		DifficultyLevelAmmoMultiplier = 
		{
			6, -- easy
			4, -- normal
			2  -- hard
		},

		DifficultyLevelXPGain =
		{
			600, -- easy
			800, -- normal
			950  -- hard
		},
		
		ApprovedPlanes = 
		{
			"MIRAGEcÉłŞÚĚ\xá«*‘§IG25", "EF111A", "MIG23", "MIRAGEF1", "F2", "MIG31", "F14A",	"MIRAGE2000_5", "FA-18E", 
			"SU34", "SAAB-39Gripen", "SU27", "SU35", "MIG142", "SU37", "RAFALEM", "F35JSF", "EF2000", "SU47", "FA22",
			"A10", "MIG-29", "F15", "F16CD", "Harrier_GR9", "SU30", "EA6B", "SU25"
		},
		
		UnlockMissions = 
		{
			"missname21", "FF13_Moscow", "SRV_MAP1"
		}
	},
	
	-- mission 20
	-- 
	{
		NameId = "missname21",
		BriefingId = "missname21brf",
		Directory = "M21_Pandora_Boxes",
		Type = MT_SINGLE,
		MissionSelectMovie = "Data\\Movies\\m20.bik",

		ImposedSkin = "Data/Models/plane_playable/FA-22_Raptor.xatg",
		ImposedPlane = "FA22",
		ImposedWeaponPack = "wp_hsm_pm_mod",

		DifficultyLevelAmmoMultiplier = 
		{
			7.5, -- easy
			5.5, -- normal
			3.5  -- hard
		},

		DifficultyLevelXPGain =
		{
			600, -- easy
			800, -- normal
			950  -- hard
		},
		
		ApprovedPlanes = 
		{
			"MIG23", "MIRAGEF1", "F2", "MIG31", "F14A",	"MIRAGE2000_5", "FA-18E", 
			"SU34", "SAAB-39Gripen", "SU27", "SU35", "MIG142", "SU37", "RAFALEM", "F35JSF", "EF2000", "SU47", "FA22",
			"A10", "MIG-29", "F15", "F16CD", "Harrier_GR9", "SU30", "SU25"
		},
		
		UnlockMissions = 
		{
			"missname32", "FF14_White", "ARC_missname13", "ARC_missname14", "ARC_missname16", "ARC_missname17", "ARC_missname18", "ARC_missname19"
		}
	},
	
	-- start multiplayer missions
	-- 
	
	-- mission 1 multiplayer    -- ULC/exclusive map
	-- 
	{
		NameId = "MP06_MogadishuNight",
		BriefingId = "Night_Raid_desc",
		Directory = "MP06_MogadishuNight",
		Type = MT_TDM,

		ImposedPlane = "F16CD",
		ImposedWeaponPack = "wp_rl2_pm",
		
		ULCUnlockable = true,

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},
	
	-- mission 2 multiplayer
	-- 
	{
		NameId = "MP03_Himalaya",
		BriefingId = "Open_Range_desc",
		Directory = "MP03_Himalaya",
		Type = MT_TDM,

		ImposedPlane = "F16CD",
		ImposedWeaponPack = "wp_rl2_pm",

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},	
	
	-- mission 3 multiplayer
	-- 
	{
		NameId = "MP07_Yemen",
		BriefingId = "Air_Superiority_desc",
		Directory = "MP07_Yemen",
		Type = MT_TDM,

		ImposedPlane = "F16CD",
		ImposedWeaponPack = "wp_rl2_pm",

		ApprovedPlanes = 
		{
–
 ś:Â\ xá«*‘§000", "MIG-29"
		}		
	},
	
	-- mission 4 multiplayer
	-- 
	{
		NameId = "MP05_IndianOcean",
		BriefingId = "Oil_City_desc",
		Directory = "MP05_IndianOcean",
		Type = MT_TDM,

		ImposedPlane = "F16CD",
		ImposedWeaponPack = "wp_rl2_pm",

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},
	
	-- mission 5 multiplayer
	-- 
	{
		NameId = "MP09_NurekDam",
		BriefingId = "Brawlers_desc",
		Directory = "MP09_NurekDam",
		Type = MT_TDM,

		ImposedPlane = "F16CD",
		ImposedWeaponPack = "wp_rl2_pm",

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},
	
	-- mission 6 multiplayer
	-- 
	{
		NameId = "MP15_Tokyo",
		BriefingId = "Tokyo_desc",
		Directory = "MP15_Tokyo",
		Type = MT_TDM,

		ImposedPlane = "F16CD",
		ImposedWeaponPack = "wp_rl2_pm",

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},
	
	-- mission 7 multiplayer   -- Uplay map
	-- 
	{
		NameId = "MP14_White",
		BriefingId = "Ballistic _Match_desc",
		Directory = "MP14_White",
		Type = MT_TDM,

		ImposedPlane = "F16CD",
		ImposedWeaponPack = "wp_rl2_pm",
		
		UplayUnlockable = true,

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},
	
	-- mission 8 multiplayer  -- DLC placeholder, content not decided yet
	-- 
	{
		NameId = "TDM_DLC_01",
		BriefingId = "SearchAndDestroy_desc",
		Directory = "MP09_NurekDam_DLC_2",
		Type = MT_TDM,

		ImposedPlane = "F16CD",
		ImposedWeaponPack = "wp_rl2_pm",
		
		HasGameData = false,
		
		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},
	
	-- mission 9 multiplayer  -- DLC placeholder, content not decided yet
	-- 
	{
		NameId = "TDM_DLC_02",
		BriefingId = "HighAltitudeWarfare_desc",
		Directory = "MP09_NurekDam",
		Type = MT_TDM,

		ImposedPlane = "F16CD",
		ImposedWeaponPack = "wp_rl2_pm",
		
		HasGameData = false,

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},
	
	-- mission 10 multiplayer  -- DLC placeholder, content not decided yet
	-- 
	{
		NameId = "TDM_DLC_03",
		BriefingId = "TriggerHappy_desc",
		Directory = "MP09_NurekDam",
		Type = MT_TDM,

		ImposedPlane = "F16CD",
		ImposedWeaponPack = "wp_rl2_pm",
		
		HasGameData = false,

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},	
	
	-- start free flight missions
	-- 
	
	-- mission 0 (ALWAYS) free flight
	-- 	
	{
		NameId = "FF15_Tokyo",
		BriefingId = "FF15_Tokyobrf",
		Directory = "FF15_Tokyo",
		Type = MT_FREEFLIGHT,
		MissionSelectMovie = "Data\\Movies\\Tokyo.bik",
		
		DefaultUnlocked = true,

		ImposedPlane = "",
		ImposedWeaponPack = "",

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}
	},	
	
	-- mission 1 free flight
	-- 	
	{
		NameId = "FF01_Nevada",
		BriefingId = "FF01_Nevadabrf",
		Directory = "FF01_Nevada",
		Type = MT_FREEFLIGHT,
		MissionSelectMovie = "Data\\Movies\\m1.bik",

		ImposedPlane = "",
		ImposedWeaponPack = "",

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},	
	
	-- mission 2 free flight
	-- 	
	{
		NameId = "FF02_Scotland",
		BriefingId = "FF02_Scotlandbrf",
		Directory = "FF02_Scotland",
		Type = MT_FREEFLIGHT,
		MissionSelectMovie = "Data\\Movies\\m2.bik",

		ImposedPlane = "",
		ImposedWeaponPack = "",

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},
	
	-- mission 3 free flight
	-- 	
	{
		NameId = "FF03_Himalaya",
		BriefingId = "FF03_Himalayabrf",
		Directory = "FF03_Himalaya",
		Type = MT_FREEFLIGHT,
		MissionSelectMovie = "Data\\Movies\\m4.bik",

		ImposedPlane = "",
		ImposedWeaponPack = "",

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},	
	
	-- mission 5 free flight
	-- 	
	{
		NameId = "FF05_IndianOcean",
		BriefingId = "FF05_IndianOceanbrf",
		Directory = "FF05_IndianOcean",
		Type = MT_FREEFLIGHT,
		MissionSelectMovie = "Data\\Movies\\m6.bik",

		ImposedPlane = "",
		ImposedWeaponPack = "",

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},	
	
	-- mission 6 free flight
	-- 	
	{
		NameId = "FF06_MogadishuNight",
		BriefingId = "FF06_MogadishuNightbrf",
		Directory = "FF06_MogadishuNight",
		Type = MT_FREEFLIGHT,
		MissionSelectMovie = "Data\\Movies\\m8.bik",

		ImposedPlane = "",
		ImposedWeaponPack = "",

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},

	-- mission 7 free flight
	-- 	
	{
		NameId = "FF07_Yemen",
		BriefingId = "FF07_Yemenbrf",
		Directory = "FF07_Yemen",
		Type = MT_FREEFLIGHT,
		MissionSelectMovie = "Data\\Movies\\m9.bik",

		ImposedPlane = "",
		ImposedWeaponPack = "",

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},
	
	-- mission 8 free flight
	-- 	
	{
		NameId = "FF08_Geneva",
		BriefingId = "FF08_Genevabrf",
		Directory = "FF08_Geneva",
		Type = MT_FREEFLIGHT,
		MissionSelectMovie = "Data\\Movies\\m12.bik",

		ImposedPlane = "",
		ImposedWeaponPack = "",

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},
	
	-- mission 9 free flight
	-- 	
	{
		NameId = "FF09_NurekDam",
		BriefingId = "FF09_NurekDambrf",
		Directory = "FF09_NurekDam",
		Type = MT_FREEFLIGHT,
		MissionSelectMovie = "Data\\Movies\\m13.bik",

		ImposedPlane = "",
		ImposedWeaponPack = "",

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},

	
	-- mission 11 free flight
	-- 	
	{
		NameId = "FF11_CapeTown",
		BriefingId = "FF11_CapeTownbrf",
		Directory = "FF11_CapeTown",
		Type = MT_FREEFLIGHT,
		MissionSelectMovie = "Data\\Movies\\m16.bik",

		ImposedPlane = "",
		ImposedWeaponPack = "",

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},	
	
	-- mission 12 free flight
	-- 	
	{
		NameId = "FF12_Milford",
		BriefingId = "FF12_Milfordbrf",
		Directory = "FF12_Milford",
		Type = MT_FREEFLIGHT,
		MissionSelectMovie = "Data\\Movies\\m18.bik",

		ImposedPlane = "",
		ImposedWeaponPack = "",

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},	
	
	-- mission 13 free flight
	-- 	
	{
		NameId = "FF13_Moscow",
		BriefingId = "FF13_Moscowbrf",
		Directory = "FF13_Moscow",
		Type = MT_FREEFLIGHT,
		MissionSelectMovie = "Data\\Movies\\m19.bik",

		ImposedPlane = "",
		ImposedWeaponPack = "",

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},		
	
	-- mission 14 free flight
	-- 	
	{
		NameId = "FF14_White",
		BriefingId = "FF14_Whitebrf",
		Directory = "FF14_White",
		Type = MT_FREEFLIGHT,
		MissionSelectMovie = "Data\\Movies\\m20.bik",

		ImposedPlane = "",
		ImposedWeaponPack = "",

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},
		

	-- mission 1 survival
	-- 	
	{
		NameId = "SRV_MAP3",
		BriefingId = "srvMissBrf03",
		Directory = "SRV_MAP3",
		Type = MT_SURVIVAL,
		MissionSelectMovie = "Data\\Movies\\m1.bik",

		ImposedPlane = "",
		ImposedWeaponPack = "",

		DifficultyLevelAmmoMultiplier = 
		{
			10, -- easy
			10, -- normal
			10  -- hard
		},

		DifficultyLevelXPGain =
		{
			10, -- easy
			20, -- normal
			30  -- hard
		},
		
		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}
	},		

	-- mission 2 survival
	-- 	
	{
		NameId = "SRV_MAP2",
		BriefingId = "srvMissBrf02",
		Directory = "SRV_MAP2",
		Type = MT_SURVIVAL,
		MissionSelectMovie = "Data\\Movies\\m12.bik",

		ImposedPlane = "",
		ImposedWeaponPack = "",

		DifficultyLevelAmmoMultiplier = 
		{
			10, -- easy
			10, -- normal
			10  -- hard
		},

		DifficultyLevelXPGain =
		{
			10, -- easy
			20, -- normal
			30  -- hard
		},
		
		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}
	},		


	-- mission 3 survival
	-- 	
	{
		NameId = "SRV_MAP1",
		BriefingId = "srvMissBrf01",
		Directory = "SRV_MAP1",
		Type = MT_SURVIVAL,
		MissionSelectMovie = "Data\\Movies\\m19.bik",

		ImposedPlane = "",
		ImposedWeaponPack = "",

		DifficultyLevelAmmoMultiplier = 
		{
			10, -- easy
			10, -- normal
			10  -- hard
		},

		DifficultyLevelXPGain =
		{
			10, -- easy
			20, -- normal
			30  -- hard
		},
		
		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}
	},	


	-- mission 1 ARCADE
	--
	{
		NameId = "ARC_missname1",
		BriefingId = "ARC_missbrf1",
		Directory = "M03_Interception_Course",
		Type = MT_ARCADE,
		MissionSelectMovie = "Data\\Movies\\m4.bik",

		ImposedPlane = "MIG-29",
		ImposedWeaponPack = "wp_as",

		DifficultyLevelAmmoMultiplier = 
		{
			1, -- easy
			1, -- normal
			1  -- hard
		},

		DifficultyLevelXPGain =
		{
			250, -- easy
			250, -- normal
			250  -- hard
		},
		
		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		},
		
		UnlockMissions = 
		{
			""
		}
	},
	
	-- mission 2 ARCADE
	-- 
	{
		NameId = "ARC_missname2",
		BriefingId = "ARC_missbrf2",
		Directory = "M02_Training_Day",
		Type = MT_ARCADE,
		MissionSelectMovie = "Data\\Movies\\m2.bik",

		ImposedPlane = "EF2000",
		ImposedWeaponPack = "wp_hsm_mod",

		DifficultyLevelAmmoMultiplier = 
		{
			1, -- easy
			1, -- normal
			1  -- hard
		},

		DifficultyLevelXPGain =
		{
			350, -- easy
			350, -- normal
			350  -- hard
		},
		
		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		},
		
		UnlockMissions = 
		{
			""
		}
	},

	-- mission 3 ARCADE
	-- 
	{
		NameId = "ARC_missname3",
		BriefingId = "ARC_missbrf3",
		Directory = "M05_Oil_Rigs",
		Type = MT_ARCADE,
		MissionSelectMovie = "Data\\Movies\\m6.bik",

		ImposedPlane = "FA-18E",
		ImposedWeaponPack = "wp_ffb",

		DifficultyLevelAmmoMultiplier = 
		{
			3.4, -- easy
			3.4, -- normal
			3.4  -- hard
		},

		DifficultyLevelXPGain =
		{
			550, -- easy
			550, -- normal
			550  -- hard
		},
		
		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		},
		
		UnlockMissions = 
		{
			""
		}
	},	
	
	-- mission 4 ARCADE
	-- 
	{
		NameId = "ARC_missname4",
		BriefingId = "ARC_missbrf4",
		Directory = "M01_Contact",
		Type = MT_ARCADE,
		MissionSelectMovie = "Data\\Movies\\m1.bik",


		ImposedPlane = "A10",
		ImposedWeaponPack = "wp_empty",

		DifficultyLevelAmmoMultiplier = 
		{
			3, -- easy
			3, -- normal
			3  -- hard
		},

		DifficultyLevelXPGain =
		{
			300, -- easy
			300, -- normal
			300  -- hard
		},
		
		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		},
		
		UnlockMissions = 
		{
			""
		}
	},
	
	-- mission 5 ARCADE
	-- 
	{
		NameId = "ARC_missname5",
		BriefingId = "ARC_missbrf5",
		Directory = "M04_David_and_Goliath",
		Type = MT_ARCADE,
		MissionSelectMovie = "Data\\Movies\\m5.bik",

		ImposedPlane = "C130",
		ImposedWeaponPack = "wp_gunship3",

		DifficultyLevelAmmoMultiplier = 
		{
			1, -- easy
			1, -- normal
			1  -- hard
		},

		DifficultyLevelXPGain =
		{
			150, -- easy
			250, -- normal
			350  -- hard
		},
		
		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		},
		
		UnlockMissions = 
		{
			""
		}
	},
	
	-- mission 6 ARCADE
	-- 
	{
		NameId = "ARC_missname6",
		BriefingId = "ARC_missbrf6",
		Directory = "M08_Fortress",
		Type = MT_ARCADE,
		MissionSelectMovie = "Data\\Movies\\m9.bik",
		
		ImposedPlane = "SU25",
		ImposedWeaponPack = "wp_gp4",

		DifficultyLevelAmmoMultiplier = 
		{
			1, -- easy
			1, -- normal
			1  -- hard
		},		
		
		DifficultyLevelXPGain =
		{
			550, -- easy
			550, -- normal
			550  -- haÇĎłňĚ\

COOP multiplayer/singeplayer
Code:
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‡-e  €‚  m e   T e r r a i n 6‡-e  €†e l l a t i o n   T e 2‡-u  €Š  q u a l i t y   C r >‡-t  €Žo r   J o i n   g a m :‡-   €’  M u l t i p l a y e &‡-   €–  a l l   p l a y e r "‡-t  €šf r i e n d l y   p l .‡-e  €ž  T o   t h e   M u l *‡-p  €˘y e r   D a s h b o a Ös‡-.  €¦i d e o   c a r d   V Ňs‡-w  €Şi s t a n c e   V o i Ţs‡-   €®m m a n d   O N / O F Ús‡-V  €˛n c   W i n g m a n   Ćs‡-t  €¶k   W i n g m a n   d Âs‡-e  €ş  X b o x   3 6 0   C Îs‡-t  €ľl l e r   M u l t i p Ęs‡-y  €Â  a v a i l a b l e . ös‡-n  €Ćn e   M u l t i p l a ňs‡-r  €Ęu l t i p l a y e r   ţs‡-#  €Îu l t i p l a y e r   ús‡-o  €ŇO p t i o n s   # Y # ćs‡-u  €Öi p l a y e r   C o o âs‡-S  €Úv e r   O p t i o n s îs‡-r  €Ţi l e s   P R O F I L ęs‡-   €âe a t e   n e w   p r –s‡-i  €ć  # A #   A p p l y   ’s‡-#  €ęe l e t e   E n t e r žs‡-r  €îi l e   N a m e   D e šs‡-t  €ňt h i s   p r o f i l †s‡-   €öu   c a n n o t   c o ‚s‡-i  €úe   p l a y i n g   b Žs‡-a  €ţe   y o u   ( o r   s Šs‡-e  €e   u s i n g   y o u ¶s‡-U  €. c o m   a c c o u n ˛s‡-   €
  p l a y i n g   o n ľs‡-n  €h e r   c o m p u t e şs‡-   €M e n u #   T e s t   ¦s‡-r  €r m a n c e   # X M e ˘s‡-#  €e c o m m e n d e d   ®s‡-p  €  O f   F i e l d   # Şs‡-   €"e a t e   # B M e n u Vs‡-C  €&c e l   +   T e s t   Rs‡-s  €*t s   M a x i m u m   ^s‡-S  €.A v e r a g e   F P S Zs‡-F  €2  # A M e n u #   C o Fs‡-i  €6e   . . .   # A #   D Bs‡-e  €:  P r e s s   E n t e Ns‡-t  €>B e g i n   C a m p a Js‡-n  €Br o g r e s s :   Y o vs‡-n  €Fd   t o   c r e a t e rs‡-   €Jo f i l e   t o   p l ~s‡-   €Ne   g a m e .   A r e zs‡-o  €Rs u r e ?   C u s t o fs‡-I  €Vu t   d e v i c e   L bs‡-o  €Z  # A M e n u #   A c ns‡-p  €^/   R e j e c t   # Y js‡-n  €b  A d d   f r i e n d s‡-L  €f  I n v i t e   t o   s‡-m  €j# R B #   R e m o v e s‡-r  €n  l i s t   # R B #   s‡-n  €rl   r e q u e s t   P s‡-y  €v  n a m e   S t a t u s‡-O  €zi n e   O f f l i n e s‡-e  €~i n g   f r i e n d s 
s‡-p  €‚e q u e s t   A w a i 6s‡-n  €†c o n f i r m a t i o 2s‡-A  €Šu n k n o w n   e r r >s‡-   €Žc u r r e d .   P l e :s‡-e  €’r y   a g a i n   l a &s‡-r  €–E n t e r   p l a y e "s‡-n  €še   Y o u r   r e q u .s‡-t  €ža s   b e e n   s e n *s‡-t  €˘% 1   Y o u   h a v e Ör‡-e  €¦h e d   t h e   m a x Ňr‡-u  €Şf r i e n d s   l i m Ţr‡-.  €®h e   p l a y e r   y Úr‡-   €˛e   t r y i n g   t o Ćr‡-d  €¶h a s   r e a c h e d Âr‡-h  €şm a x i m u m   f r i Îr‡-d  €ľl i m i t .   T h e   Ęr‡-e  €Ân a m e   y o u   e n ör‡-r  €Ć  c o u l d   n o t   ňr‡-   €Ęu n d .   Y o u   c a ţr‡-o  €Îa d d   t h e   u s e úr‡-b  €Ňa u s e   i t  s   c ćr‡-r  €Öt l y   o n   t h e   âr‡-n  €Úe   l i s t .   C a n îr‡-t  €Ţd d   y o u r s e l f ęr‡-s  €â  f r i e n d .   A r –r‡-y  €ć  s u r e   y o u   w ’r‡-t  €ęo   r e m o v e   % 1 žr‡-r  €î  y o u r   f r i e n šr‡-   €ňs t ?   % 1   h a s   †r‡-e  €ör e m o v e d   f r o ‚r‡-y  €úr   f r i e n d s   l Žr‡-t  €ţD o   y o u   w a n t Šr‡-o  €e   f r i e n d s   w ¶r‡-h  €1 ?   Y o u   a r e   ˛r‡-w  €
r i e n d   w i t h   ľr‡-.  €o u   d e c l i n e d şr‡-1  €  f r i e n d s h i p ¦r‡-e  €e s t .   A r e   y o ˘r‡-s  €e   y o u   w a n t   ®r‡-   €n c e l   t h e   f r Şr‡-n  €"h i p   r e q u e s t Vr‡-Y  €&r   f r i e n d s h i Rr‡-r  €*u e s t   t o   % 1   ^r‡-s  €.e e n   c a n c e l l Zr‡-.  €2h e   c u r r e n t   Fr‡-n  €6o l s   s e t t i n g Br‡-w  €:l   b e   r e s e t   Nr‡-   €>e   d e f a u l t   v Jr‡-u  €B.   D o   y o u   w a vr‡-   €F  c o n t i n u e ?   rr‡-f  €Je n d s h i p   r e q ~r‡-s  €Nh a s   a l r e a d y zr‡-e  €R  s e n t   t o   % 1 fr‡-Y  €V  a r e   a l r e a d br‡-f  €Ze n d   w i t h   % 1 nr‡-Y  €^  s u c c e s s f u l jr‡-   €bv i t e d   % 1   t o r‡-l  €f  T o m   C l a n c y r‡-   €jA . W . X . 2 .   % 1 r‡-a  €na l r e a d y   b e e r‡-i  €ri t e d   o r   j o i r‡-d  €vo u r   g a m e .   C r‡-t  €zl   O p t i o n s   C r‡-o  €~  t h e   m e a s u r 
r‡-e  €‚  s y s t e m   a n d 6r‡-c  €†v a t e   o r   d e a 2r‡-i  €Št e   t h e   H U D . >r‡-d  €Žs t   v i d e o   s e :r‡-i  €’s .   # A #   O K   D &r‡-y  €–  w a n t   t o   s a "r‡-   €še   c h a n g e s ?   .r‡-e  €žu r r e n t   c o n t *r‡-l  €˘s e t t i n g s   w i Öq‡-   €¦  r e s e t   t o   t Ňq‡-   €Şf a u l t   v a l u e Ţq‡-   €®  y o u   w a n t   t Úq‡-c  €˛t i n u e ?   # A #   Ćq‡-   €¶a n d a r d   O p t i Âq‡-s  €şY M e n u #   F o l l Îq‡-   €ľn k   P l a y e r   n Ęq‡-e  €Â1   w a n t s   t o   öq‡-a  €Ćb r # Y o u   c a n   ňq‡-n  €Ęt h i s   i n v i t a ţq‡-o  €Îb r # i n   y o u r   úq‡-m  €ŇL i s t   I n v i t a ćq‡-o  €Ö( % 1 )   T h e r e   âq‡-   €Úp r o b l e m   w i t îq‡-t  €Ţ  o n l i n e   c o n ęq‡-c  €âo n ,   p l e a s e   –q‡-y  €ćg a i n   l a t e r . ’q‡-u  €ęt h e   B e n c h m a žq‡-   €în   a   g r a p h i c šq‡-   €ňs t   t o   d e t e c †q‡-t  €ö  F P S   v a l u e s ‚q‡-t  €úh e   c u r r e n t   Žq‡-t  €ţn g s   a n d   c o n Šq‡-g  €a t i o n .   C r e a ¶q‡-   €n c e l   % 1   w a n ˛q‡-   €
  b e   y o u r   f r ľq‡-n  €# b r # Y o u   c a n şq‡-i  €  t h i s   r e q u e ¦q‡-#  €# i n   y o u r   F r ˘q‡-n  €  L i s t .           ®q‡-u  €a n n o t   c o n t i Şq‡-e  €"l a y i n g   b e c a Vq‡-e  €&o u   o r   s o m e o Rq‡-   €*i n g   y o u r   u b ^q‡-c  €.  a c c o u n t   i s Zq‡-l  €2i n g   o n   a n o t Fq‡-r  €6o m p u t e r .   S w Bq‡-c  €:S u p p o r t   M i s Nq‡-l  €>C a m e r a   A s s i Jq‡-a  €Be   O n / O f f   P i vq‡-h  €Fo w n   B r a k e   / rq‡-x  €Js s i s t a n c e   O ~q‡-O  €N  C a m e r a   B a c zq‡-a  €R  C h a n g e   c a m fq‡-a  €Vo d e   C a m e r a   bq‡-r  €Zr d   C a m e r a   L nq‡-t  €^a m e r a   R i g h t jq‡-n  €br a c t i o n   F i r q‡-C  €fn o n   F l a r e s   q‡-t  €j  U p   F i r e   W e q‡-o  €n/   M i s s i l e   c q‡-e  €r  R o l l   l e f t   q‡-l  €vR i g h t   Y a w   l q‡-t  €za w   r i g h t   N e q‡-   €~p p o r t   P r e v i 
q‡-s  €‚u p p o r t   T h r u 6q‡-   €†2 x   A s s i s t a n 2q‡-   €Š/ O f f   B r a k e   >q‡-r  €Žt   N e x t   W e a p :q‡-   €’e v i o u s   W e a p &q‡-   €–u s e   M e n u   /   "q‡-o  €šb o a r d   +   O p t .q‡-n  €žS e l e c t   S u p p *q‡-t  €˘e l e c t   W e a p o Öp‡-M  €¦s a g e   t o   A l l Ňp‡-e  €Şa g e   t o   F r i e Ţp‡-s  €®w i t c h   T a r g e Úp‡-T  €˛t i c a l   V i e w   Ćp‡-i  €¶  O n / O f f   # Y M Âp‡-u  €şC l e a r   K e y   B Îp‡-k  €ľT h r u s t   E n t e Ęp‡-R  €Âe e m   C o d e   # A öp‡-n  €Ć  A c c e p t   # A M ňp‡-u  €ĘC h a n g e   K e y   ţp‡-y  €Îa r d   a n d   M o u úp‡-   €Ň.   A t t e m p t i n ćp‡-t  €Ör e s t o r e   n e t âp‡-r  €Úc o n n e c t i o n . îp‡-h  €Ţg a m e   w i l l   r ęp‡-u  €â  o n c e   t h e   c –p‡-n  €ćt i o n   h a s   b e ’p‡-   €ę- e s t a b l i s h e žp‡-   €îe a s e   w a i t   o šp‡-p  €ňs s   " Q u i t   s e †p‡-i  €ö"   t o   r e t u r n ‚p‡-o  €úh e   m a i n   m e n Žp‡-   €ţM e n u #   D e f a u Šp‡-   €M e n u #   I n v i t ¶p‡-f  €e n d   # X M e n u # ˛p‡-e  €
e s h   # X M e n u # ľp‡-i  €  G a m e r   C a r d şp‡-X  €n u #   V i e w   V e ¦p‡-u  €m a p p i n g s   # Y ˘p‡-n  €  C o m m a n d s   I ®p‡-u  €d e v i c e   L a y o Şp‡-   €"s t o m   D I S P L A Vp‡-S  €&T I N G S   # Y M e n Rp‡-   €*d   f r i e n d   P l ^p‡-e  €.n a m e   S t a t u s Zp‡-h  €2c u r r e n t   c o n Fp‡-o  €6  s e t t i n g s   w Bp‡-l  €:e   r e s e t   t o   Np‡-e  €>e f a u l t   v a l u Jp‡-.  €Bo   y o u   w a n t   vp‡-   €Fn t i n u e ?   E n t rp‡-   €Ja y e r   n a m e   G ~p‡-E  €NL   M O V E M E N T   zp‡-A  €RN   P r i m a r y   A fp‡-e  €Va t i v e   C o n t r bp‡-   €Zt i o n s   C h o o s np‡-t  €^  m e a s u r e m e n jp‡-s  €bt e m   a n d   a c t p‡-a  €f  o r   d e a c t i v p‡-e  €jh e   H U D .   A d j p‡-t  €ni d e o   s e t t i n p‡-   €rN T R O L   O P T I O p‡-   €vn t r o l l e r   d e p‡-   €zn e   M o u s e   s e p‡-i  €~v i t y   A d j u s t 
p‡-h  €‚c o n t r o l l e r   6p‡-a  €†z o n e .   A d j u s 2p‡-t  €Š  m o u s e   s e n s >p‡-i  €Žt y .   Z o o m   I n :p‡-o  €’  O u t   E x i t   I &p‡-e  €–c t i o n   I n t e r "p‡-t  €šn   /   S w i t c h   .p‡-a  €žr   D o   y o u   w a *p‡-   €˘  s a v e   t h e   c Öw‡-n  €¦s ?   M a n a g e   p Ňw‡-f  €Şe s   R e t u r n   t Ţw‡-W  €®d o w s   G P U   C P Úw‡-D  €˛y o u   w a n t   t o Ćw‡-a  €¶  t h e   c h a n g e Âw‡-   €şe m y   /   O b j e c Îw‡-v  €ľC a m e r a   T u n i Ęw‡-   €Âf t   /   S u p p o r öw‡-n  €Ćt   T u n i n g   r i ňw‡-t  €Ę  S u p p o r t   p r ţw‡-i  €Îs   U n a s s i g n e úw‡-L  €Ňi t e c h   G 9 4 0   ćw‡-i  €Öt   S y s t e m   Q u âw‡-   €Ús s i o n   O K   C a îw‡-e  €ŢY e s   N o   Y e s   ęw‡-   €â    T e s t   t h e   –w‡-e  €ć  o f   y o u r   c o ’w‡-u  €ęr   h a r d w a r e , žw‡-h  €î  c o m p a r e   t h šw‡-r  €ňu l t   t o   o t h e †w‡-s  €öt i n g s .   T E S T ‚w‡-E  €úO R M A N C E   M o v Žw‡-&  €ţT C H U P &   t o   c Šw‡-m  €  o r   & P I T C H D ¶w‡-   €  d i v e .   M o v e ˛w‡-P  €
C H U P &   t o   c l ľw‡-b  €o r   & P I T C H D N şw‡-t  €d i v e .   M o v e   ¦w‡-O  €L E F T &   o r   & R ˘w‡-L  €G H T &   t o   r o l ®w‡-t  €  p l a n e .   U s e Şw‡-C  €"F W D &   & C A M B C Vw‡-   €&A M L E F T &   & C A Rw‡-I  €*T &   t o   r o t a t ^w‡-t  €.  c a m e r a   v i e Zw‡-a  €2u n d   t h e   p l a Fw‡-.  €6r e s s   & A S S I S Bw‡-&  €:r   & A S S I S T 2 & Nw‡-o  €>w i t c h   b e t w e Jw‡-   €Bs i s t a n c e   O N vw‡-n  €FO F F   L o a d i n g rw‡-a  €J  . . .           1   ~w‡-3  €N  5   5   m i n   6   zw‡-8  €R0   1 0   m i n   1 5 fw‡-i  €V2 5   5 0   1 0 0   # bw‡-e  €Z#   C O N T I N U E   nw‡-M  €^u #   A p p l y   # A jw‡-n  €b  C o n t i n u e   # w‡-e  €f#   C r e a t e   # A w‡-n  €j  J o i n   # A M e n w‡-   €n  # A M e n u #   P u w‡-h  €re   # A M e n u #   R w‡-d  €v# A M e n u #   S e a w‡-h  €zA M e n u #   S w i t w‡-   €~M e n u #   S t a r t 
w‡-i  €‚i o n   # A M e n u # 6w‡-t  €†t   m i s s i o n   # 2w‡-e  €Š#   U n r e a d y   # >w‡-e  €Ž#   V i e w   g a m e :w‡-c  €’d   # A M e n u #   Y &w‡-   €–o u t   A B O U T   A "w‡-   €šp e r i o r i t y   A .w‡-   €žy   A u t o   b a l a *w‡-e  €˘e a m s   h a v e   b Öv‡-n  €¦u t o   b a l a n c e Ňv‡-   €Şt o   r e a d y   i n Ţv‡-   €®M e n u #   C a n c e Úv‡-#  €˛e n u #   N o   # B M Ćv‡-u  €¶Q u i t   B # b r # L Âv‡-r  €ş# b r # E   H i n t s Îv‡-   €ľp s   b y   c a t e g Ęv‡-y  €Âi n t s   &   t i p s öv‡-y  €Ći s s i o n   C a l l ňv‡-g  €Ę  C A M P A I G N   P ţv‡-y  €Îs   C L I E N T   L O úv‡-Y  €ŇL I E N T   L O B B Y ćv‡-c  €Öp a i g n   l o b b y âv‡-l  €Úy s   O N   . k i c k îv‡-o  €Ţw i l l   q u i t   t ęv‡-   €âr r e n t   s e s s i –v‡-.  €ćo   y o u   w a n t   ’v‡-   €ęn t i n u e ?   A l l žv‡-t  €îr   p l a y e r s   w šv‡-l  €ňe   k i c k e d .   A †v‡-   €öu   s u r e   y o u   ‚v‡-n  €út o   q u i t ?   . q Žv‡-t  €˙˙c o n f i r m   a c t i o n   ŞÇ»e;ęHŔˆç`1'   ŔĐŕđf+-n  ˆPÄĄĐŞ®n   C o n t i n u e   C c+-p  ˆ˜«®@ţČť0XĹĄ`ĆĄ°ĹĄR e f r h+-h  ˆ*ž0čţˆËĄL   T Y P E   C o - u+-   ˆŕ9Gp   C a m p a i g n   C O O r+-G  ˆ09Gˆ9G:G€8G  S i n g l e   +-s  ˆÇĄpČĄC u s t o m   M a t c h „+-U  ˆĚĄ@ÍĄM A T C H   C V - 3 2   +-u  ˆ¨¦  R e a l i s t i c   L E V Ž+-   ˆh	¦  L e v e l   % 1   O P E R ‹+-I  ˆĐBG" % 1 "   C O M P L E T E D +-%  ˆHĂĄa p   -   < c o l o r = F F ť+-0  ˆř¦> U N L O C K E D < / c o l

Airplanes (probably not all):

Code:
  ?CockpitCamera                                ˙˙˙˙˙˙˙˙˙˙˙˙                                "   MIRAGEIVP     C130     SU25     F117     MIG25     EF111A     MIG23     MIRAGEF1     F2     MIG31     F14A     MIRAGE2000_5     FA-18E     SU34     SAAB-39Gripen     SU27     SU35     MIG142     SU37     RAFALEM     F35JSF     EF2000     SU47     FA22     A10     MIG-29     F15     F16CD     Harrier_GR9     SU30     SU30_miss15     EA6B     UAV     UAV2_5                @   missname1                    ˙˙˙˙missname2                     ˙˙˙˙missname2_5                     ˙˙˙˙missname3                     ˙˙˙˙missname4                     ˙˙˙˙missname5                     ˙˙˙˙missname6                     ˙˙˙˙missname7                     ˙˙˙˙missname8                     ˙˙˙˙missname9                     ˙˙˙˙missname10                     ˙˙˙˙missname12                     ˙˙˙˙missname13                     ˙˙˙˙missname14                     ˙˙˙˙missname15                     ˙˙˙˙missname16                     ˙˙˙˙missname18                     ˙˙˙˙missname19                     ˙˙˙˙missname20                     ˙˙˙˙missname21                     ˙˙˙˙MP06_MogadishuNight                     ˙˙˙˙MP03_Himalaya                    ˙˙˙˙MP07_Yemen                    ˙˙˙˙MP05_IndianOcean                    ˙˙˙˙MP09_NurekDam                    ˙˙˙˙MP15_Tokyo                    ˙˙˙˙MP14_White                     ˙˙˙˙TDM_DLC_01                     ˙˙˙˙TDM_DLC_02                     ˙˙˙˙TDM_DLC_03                     ˙˙˙˙FF15_Tokyo                    ˙˙˙˙FF01_Nevada                     ˙˙˙˙FF02_Scotland                     ˙˙˙˙FF03_Himalaya                     ˙˙˙˙FF05_IndianOcean                     ˙˙˙˙FF06_MogadishuNight                     ˙˙˙˙FF07_Yemen                     ˙˙˙˙FF08_Geneva                     ˙˙˙˙FF09_NurekDam                     ˙˙˙˙FF11_CapeTown                     ˙˙˙˙FF12_Milford                     ˙˙˙˙FF13_Moscow                     ˙˙˙˙FF14_White                     ˙˙˙˙SRV_MAP3                     ˙˙˙˙SRV_MAP2                     ˙˙˙˙SRV_MAP1                     ˙˙˙˙ARC_missname1                     ˙˙˙˙ARC_missname2                     ˙˙˙˙ARC_missname3                     ˙˙˙˙ARC_missname4                     ˙˙˙˙ARC_missname5                     ˙˙˙˙ARC_missname6                     ˙˙˙˙ARC_missname7                     ˙˙˙˙ARC_missname8                     ˙˙˙˙ARC_missname9                     ˙˙˙˙ARC_missname10                     ˙˙˙˙ARC_missname12                     &729;˙˙˙ARC_missname13                     ˙˙˙˙ARC_missname14                     ˙˙˙˙ARC_missname16                     ˙˙˙˙ARC_missname17                     ˙˙˙˙ARC_missname18                     ˙˙˙˙ARC_missname19                     ˙˙˙˙benchmark                     ˙˙˙˙"   MIRAGEIVP                            wp_rl2_ffb_cb             ˙˙˙˙C130                            wp_gunship             ˙˙˙˙SU25                            wp_gp2_hsm             ˙˙˙˙F117                            wp_jsm_pb             ˙˙˙˙            ˙˙˙˙MIG25                           wp_hsm_asx2            ˙˙˙˙EF111A                            wp_hsm_ffb_ecm             ˙˙˙˙MIG23                           wp_hsm_rl2            ˙˙˙˙MIRAGEF1                            wp_hsm_ffb_mod             ˙˙˙˙F2                            wp_jsm_pm             ˙˙˙˙MIG31                            wp_hsm_pm             ˙˙˙˙            ˙˙˙˙F14A                            wp_mm_pb             ˙˙˙˙MIRAGE2000_5                            wp_jsm_cb             ˙˙˙˙            ˙˙˙˙FA-18E                            wp_hsm_agm_mod             ˙˙˙˙            ˙˙˙˙            ˙˙˙˙SU34                            wp_hsm_rl2             ˙˙˙˙            ˙˙˙˙SAAB-39Gripen                            wp_hsm_mm_mod             ˙˙˙˙            ˙˙˙˙SU27                            wp_hsm_rl2             ˙˙˙˙            ˙˙˙˙SU35                            wp_hsm_pb             ˙˙˙˙MIG142                            wp_jsm_agm             ˙˙˙˙SU37                            wp_hsm_rg             ˙˙˙˙            ˙˙˙˙RAFALEM                            wp_hsm_agm             ˙˙˙˙            ˙˙˙˙F35JSF                            wp_jsm_pb             ˙˙˙˙            ˙˙˙˙EF2000                            wp_jsm_agmx4             ˙˙˙˙SU47                            wp_hsm_mm_mod             ˙˙˙˙FA22                            wp_hsm_agm_pb             ˙˙˙˙            ˙˙˙˙A10                            wp_rl2_pm             ˙˙˙˙MIG-29                            wp_hsm             ˙˙˙˙            ˙˙˙˙F15                            wp_hsm_mm             ˙˙˙˙            ˙˙˙˙            ˙˙˙˙F16CD                            wp_hsm_ffb             ˙˙˙˙            ˙˙˙˙            ˙˙˙˙Harrier_GR9                            wp_hsm_agm             ˙˙˙˙            ˙˙˙˙SU30                            wp_jsm_cbx4             ˙˙˙˙SU30_miss15                            wp_mm_pb_rg             ˙˙˙˙EA6B                            wp_rl2_agm_ecm             ˙˙˙˙UAV                            wp_rl2_pm             ˙˙˙˙UAV2_5                            wp_rl2_pm             ˙˙˙˙MIG-29  hsm    hsm    fl    fl                                                s t e w o x                       0é(ń ô$rw  Á   %rwúZ_w  Á

DLC (already on-disc?)

Code:
 Data/Menus2/DLC/planes.lua  

  MenuPack_%s GamePack_%s UnloadDLCPlane  UnloadDLCWeaponPack     StartSaveLoad(_AfterDynamicDownloadedContent, LS_MODE_DLCLOAD , true , 1 , 0) 

ŤTDM_DLC_01  C o ú^-i  ˆ#ř#p#ŕ#“ú^-l  ŚĎŠ^EX#/  ř#žú^-o  ŤTDM_DLC_02  s t ™ú^-n  ˆX#@#¸#(#„ú^-a  Ś97úx*#0  a n ‡ú^-n  ŤTDM_DLC_03 

DLC_EndDownload ¸¦6   Š      áa8
   DLC_UnloadAll

JIE_NO_MORE_SLOTS       Pz*6   Ť      Á÷Ná   JIE_ROOM_NOT_FOUND      Nz*6   ˆ      űDmú   JIE_SYSTEM_DISCONNECTED Dz*6   Š      ¬íű   JIE_LIVE_DISCONNECTED   Bz*6   Ś      ”ěőq   JIE_DLC_MAP_MISSING     8z*6   Ś      1vw   JIE_ULC_MAP_MISSING     6z*6   Š      Kyą   JIE_UPLAY_MAP_MISSING   ,z*6   ˆxĄ  „űÜ   JIE_NO_PLANES_AVAILABLE 

(ó   MP09_NurekDam_DLC_2     :˲-

UplayUnlockable = true,

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},
	
	-- mission 8 multiplayer  -- DLC placeholder, content not decided yet
	-- 
	{
		NameId = "TDM_DLC_01",
		BriefingId = "SearchAndDestroy_desc",
		Directory = "MP09_NurekDam_DLC_2",
		Type = MT_TDM,

		ImposedPlane = "F16CD",
		ImposedWeaponPack = "wp_rl2_pm",
		
		HasGameData = false,
		
		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},
	
	-- mission 9 multiplayer  -- DLC placeholder, content not decided yet
	-- 
	{
		NameId = "TDM_DLC_02",
		BriefingId = "HighAltitudeWarfare_desc",
		Directory = "MP09_NurekDam",
		Type = MT_TDM,

		ImposedPlane = "F16CD",
		ImposedWeaponPack = "wp_rl2_pm",
		
		HasGameData = false,

		ApprovedPlanes = 
		{
			"F16CD", "EF2000", "MIG-29"
		}		
	},
	
	-- mission 10 multiplayer  -- DLC placeholder, content not decided yet
	-- 
	{
		NameId = "TDM_DLC_03",
		BriefingId = "TriggerHappy_desc",
		Directory = "MP09_NurekDam",

 Extras_Downloadable_EndShow     ňZ-   €™    ŕw݆   DifficultyPage_Normal_OnOk      ůZ-   €    $N®/   SPecialFeaturesPage_NewDLCBack 

DLC_NoContentAvailable  âľŕ!   ŤDLC_DisclaimerMsg1      ľŕ!   ŤDLC_DisclaimerMsg2      ľŕ!   ŤDLC_DisclaimerMsg3      ľŕ!   ŤDLC_DisclaimerMsg4 

ŹDLCTitle        çŻ,   ˆč§đç§hč§Řç§âŻ,đË ŚŃlWHP觫     @íŻ,   ŤDLCMessage





Xbox code is present , over 400 hits , definitely a console port. EDIT: (actually is a mutliplatform code but it's really based on Xbox360)
 
Last edited:

p3gaz_001

New Member
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Motherboard Rampage IV Extreme*Koolance/MSI Z77 Mpower
Cooling x2 AlphaCool VP655 + MO-RA 9x120 / Phobya 360 1.2 + Laing DCC-1T
Video Card(s) 2xMSI L. GTX680/GTX 260 216SP
Storage 2x1TB SII 7200RPM+1x750GB / 1x500GB+1x250GB 7200RPM
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Audio Device(s) Asus ROG. Phoebus 7.1+Logitech Z-5500 / Integrated Audio
Power Supply Enermax Revolution 85+ 1250W / Enermax Revolution 85+ 1050W
Software Windows 7 Ultimate X64 / Bench OS
Benchmark Scores http://www.hwbot.org/user/pegasus_n1/
i would like to know what's this?
 
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Messages
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System Name Multiple - Win7, Win10, Kubuntu
Processor Intel Core i7 3820 OC@ 4.0 GHz
Motherboard Asus P9X79
Cooling Noctua NH-L12
Memory Corsair Vengeance 32GB 1333MHz
Video Card(s) Sapphire ATI Radeon RX 480 8GB
Storage Samsung SSD: 970 EVO 1TB, 2x870 EVO 250GB,860 Evo 250GB,850 Evo 250GB, WD 4x1TB, 2x2TB, 4x4TB
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Case Cooler Master CM Storm Trooper
Power Supply Corsair HX750, HX550, Galaxy 520W
Mouse Multiple, Razer Mamba Elite, Logitech M500
Keyboard Multiple - Lenovo, HP, Dell, Logitech
Proof that the benchmark was built for nvidia from ground up , nvidia presence also there at ubisoft since some nvidia management guys are credited in credits.

Which confirms the the big discussions on the web about Radeon-tessalation being diminished/interfeered (bougus deoptimization code, radeon optimizations not included or only optimized for nvidia cards) , by this software.

It's not amd tessalation that's bad , it's been improved very much but how much remains to be seen in real-world games , not in some pre-release beta benchmarks without actual full proof drivers on both sides and a full product lineup , Cayman is not even out and SOMEbody is already making judgements , it's the benchmark > that's why AMD says "no" don't use it , and ubisoft/nvidia say "yes". Nvidia has HAWX2 givaway if you buy one of the gtx , i posted a link to the banner ad.
 
Last edited:

p3gaz_001

New Member
Joined
Sep 29, 2010
Messages
181 (0.04/day)
Location
Italy
Processor i7-3930K*Koolance CPU 370 / i7-3770K*EK Supreme HF
Motherboard Rampage IV Extreme*Koolance/MSI Z77 Mpower
Cooling x2 AlphaCool VP655 + MO-RA 9x120 / Phobya 360 1.2 + Laing DCC-1T
Video Card(s) 2xMSI L. GTX680/GTX 260 216SP
Storage 2x1TB SII 7200RPM+1x750GB / 1x500GB+1x250GB 7200RPM
Display(s) Asus VG236H & 3D Kit / Samsung XL2370HD
Case Dimastech 2.5 Dual Easy BLACK / Dimastech Mini BLACK
Audio Device(s) Asus ROG. Phoebus 7.1+Logitech Z-5500 / Integrated Audio
Power Supply Enermax Revolution 85+ 1250W / Enermax Revolution 85+ 1050W
Software Windows 7 Ultimate X64 / Bench OS
Benchmark Scores http://www.hwbot.org/user/pegasus_n1/
ok, according to what you've said... how did you make all those FPS?
 
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Messages
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System Name Multiple - Win7, Win10, Kubuntu
Processor Intel Core i7 3820 OC@ 4.0 GHz
Motherboard Asus P9X79
Cooling Noctua NH-L12
Memory Corsair Vengeance 32GB 1333MHz
Video Card(s) Sapphire ATI Radeon RX 480 8GB
Storage Samsung SSD: 970 EVO 1TB, 2x870 EVO 250GB,860 Evo 250GB,850 Evo 250GB, WD 4x1TB, 2x2TB, 4x4TB
Display(s) Asus PB328Q 32' 1440p@75hz
Case Cooler Master CM Storm Trooper
Power Supply Corsair HX750, HX550, Galaxy 520W
Mouse Multiple, Razer Mamba Elite, Logitech M500
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p3gaz_001

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Video Card(s) 2xMSI L. GTX680/GTX 260 216SP
Storage 2x1TB SII 7200RPM+1x750GB / 1x500GB+1x250GB 7200RPM
Display(s) Asus VG236H & 3D Kit / Samsung XL2370HD
Case Dimastech 2.5 Dual Easy BLACK / Dimastech Mini BLACK
Audio Device(s) Asus ROG. Phoebus 7.1+Logitech Z-5500 / Integrated Audio
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Software Windows 7 Ultimate X64 / Bench OS
Benchmark Scores http://www.hwbot.org/user/pegasus_n1/
Joined
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System Name Multiple - Win7, Win10, Kubuntu
Processor Intel Core i7 3820 OC@ 4.0 GHz
Motherboard Asus P9X79
Cooling Noctua NH-L12
Memory Corsair Vengeance 32GB 1333MHz
Video Card(s) Sapphire ATI Radeon RX 480 8GB
Storage Samsung SSD: 970 EVO 1TB, 2x870 EVO 250GB,860 Evo 250GB,850 Evo 250GB, WD 4x1TB, 2x2TB, 4x4TB
Display(s) Asus PB328Q 32' 1440p@75hz
Case Cooler Master CM Storm Trooper
Power Supply Corsair HX750, HX550, Galaxy 520W
Mouse Multiple, Razer Mamba Elite, Logitech M500
Keyboard Multiple - Lenovo, HP, Dell, Logitech
Hmm maybe my system is so great :D


Code:
Custom PC, Advanced! , virus clean, defragmented, very well managed.
Win7 x64 ultimate
NOD 32 Antivirus 4.0
Using Xfire (gaming &chat program)
CPU: Intel Q9300 2.5ghz stock
GPU: Sapphire ATI Radeon HD4870 512MB
PSU: Enermax 620W Liberty DXX
APU: Asus Xonar D1 PCI
HDD: Western Digital Caviar Black 1000GB 64MB cache SATA3 (WD1002FAEX)
RAM: 6GB - Corsair Dominator 1066mhz DDR2 CL5
MOBO: Gigabyte P35-DS4 rev2.1 Bios-F14
KEY: MS SideWinder X4
MAU: MS SideWinderTM (latest, similar to X5)
SND: Logitech X-540 5.1 Sorround System

Settings Tweaks:
- No Pagefile (HDD virtual memory disabled)
- No Readyboot (not readyboost) - a kind of prefetcher working at boot*
- No Superfetch
- UAC disabled

Registery Tweaks:
-optimized memory management
-Prefetcher disabled

Service Tweaks:
- Homegroup Disabled
- Win Defender disabled
- Win Firewall disabled
- Win Search disabled (all indexing)
- Win Update disabled (manual updates every month)

Note: There is no such thing as "outdated" on my system. :)

keep guessing :twitch:
 
Joined
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Video Card(s) RTX 4080 FE
Storage 500gb Samsung 980 Pro M2 SSD, 500GB WD Blue SATA SSD, 2TB Seagate Hybrid SSHD
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Case SilverStone Fortress FT04
Audio Device(s) Bose Companion II speakers, Corsair - HS70 PRO headphones
Power Supply Corsair RM850x (2021)
Mouse Logitech G502
Keyboard Logitech Orion Spectrum G910
VR HMD Oculus Quest 2
Software Windows 10 Pro 64 bit
Benchmark Scores https://www.3dmark.com/spy/34962882
ok, according to what you've said... how did you make all those FPS?

he didnt run the benchmark at a high resolution. Most people are running the benchmark at 1650*1080 or higher resolutions, he ran it at 1280*1024
 

Tatty_Two

Gone Fishing
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Memory 32GB (4 x 8GB SR) Patriot Viper Steel 4133Mhz DDR4 @ 3600Mhz CL14@1.45v Gear 1
Video Card(s) Asus Dual RTX 4070 OC
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Case Phanteks Enthoo Pro M Windowed - Gunmetal
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Keyboard Element Gaming Carbon Mk2 Tournament Mech
Software Win 10 Home x64
Wonders if in the not too distant future we will find some games that can only be played on AMD cards, others that can only be played on NVidia cards...... now that would be a real shame vis a vis.........

COD MW37 Green Ops Nvidia edition
COD MW37 Red Ops AMD edition

:shadedshu
 
Joined
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Memory Corsair Vengeance 32GB 1333MHz
Video Card(s) Sapphire ATI Radeon RX 480 8GB
Storage Samsung SSD: 970 EVO 1TB, 2x870 EVO 250GB,860 Evo 250GB,850 Evo 250GB, WD 4x1TB, 2x2TB, 4x4TB
Display(s) Asus PB328Q 32' 1440p@75hz
Case Cooler Master CM Storm Trooper
Power Supply Corsair HX750, HX550, Galaxy 520W
Mouse Multiple, Razer Mamba Elite, Logitech M500
Keyboard Multiple - Lenovo, HP, Dell, Logitech
wonders if in the not too distant future we will find some games that can only be played on amd cards, others that can only be played on nvidia cards...... Now that would be a real shame vis a vis.........

Cod mw37 green ops nvida edition
cod mw37 red ops amd edition

:shadedshu

QOD

In this case Decade
 
Last edited:
Joined
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Video Card(s) ZOTAC NVIDIA GeForce RTX 3060 12GB TWIN EDGE OC
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Case NZXT H510
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Power Supply EVGA SuperNOVA G6 750W 80+ Gold
Mouse Some cheap wireless thing
Keyboard Razer Cynosa lite
VR HMD Oculus Quest 2 128gig version
Software Windows 11 pro 64bit
Anyone else notice the sound crackles like hell in this benchmark or is it just me?
Usualy i would say i overlocked my cpu to much as i have notice this effect onboard sound before but no other game or program i have crackles like this benchmark.
 
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Motherboard MSI MPG Z490 GAMING EDGE WIFI
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Memory 2*16gig Corsair LPX DDR4 3200
Video Card(s) RTX 4080 FE
Storage 500gb Samsung 980 Pro M2 SSD, 500GB WD Blue SATA SSD, 2TB Seagate Hybrid SSHD
Display(s) Dell - S3222DGM 32" 2k Curved/ASUS VP28UQG 28" 4K (ran at 2k), Sanyo 75" 4k TV
Case SilverStone Fortress FT04
Audio Device(s) Bose Companion II speakers, Corsair - HS70 PRO headphones
Power Supply Corsair RM850x (2021)
Mouse Logitech G502
Keyboard Logitech Orion Spectrum G910
VR HMD Oculus Quest 2
Software Windows 10 Pro 64 bit
Benchmark Scores https://www.3dmark.com/spy/34962882
I get no sound in this benchmark :(
 
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Memory Patriot Viper 32gig dual channel 3600mhz
Video Card(s) ZOTAC NVIDIA GeForce RTX 3060 12GB TWIN EDGE OC
Storage 2X Samsung 860 EVO SSD's 500gig / 2TB crucial P3-NVME / WD-BLUE SN550 1TB M.2 / SP A55 512gig
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Mouse Some cheap wireless thing
Keyboard Razer Cynosa lite
VR HMD Oculus Quest 2 128gig version
Software Windows 11 pro 64bit
I get no sound in this benchmark :(

lol thats strange, hmm maybe i should update drivers i have a feeling im still using default windows drivers.

Wonders if in the not too distant future we will find some games that can only be played on AMD cards, others that can only be played on NVidia cards...... now that would be a real shame vis a vis.........

COD MW37 Green Ops Nvidia edition
COD MW37 Red Ops AMD edition

:shadedshu

LMAO i like.
 
Last edited:
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Video Card(s) Sapphire ATI Radeon RX 480 8GB
Storage Samsung SSD: 970 EVO 1TB, 2x870 EVO 250GB,860 Evo 250GB,850 Evo 250GB, WD 4x1TB, 2x2TB, 4x4TB
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Case Cooler Master CM Storm Trooper
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Keyboard Multiple - Lenovo, HP, Dell, Logitech
actually i liked hawx 1 much but it wasn't the proper PC game you would expect , so i was really hoping for it to be how it must be , pity to see all consolized and in this kind of shape this benchmark shows , hmm the controls indside are wacky , like mouse is wobbling and it's not the kind of ... well , it's a relatively new developer that makes this series, but it's the management that it's the problem you see there were DLC planes not released for PC , also 14 hidden planes were all inside the PC code , and there was an unlocker which unlocks about more than 20 airplaines , including SR-71 Blackbird.

It's clear that the planes have no depth ... speed is all the same , it's probably a little few customization here and there so that's why they were able to put so many planes in lol.
 
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Video Card(s) ZOTAC NVIDIA GeForce RTX 3060 12GB TWIN EDGE OC
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Power Supply EVGA SuperNOVA G6 750W 80+ Gold
Mouse Some cheap wireless thing
Keyboard Razer Cynosa lite
VR HMD Oculus Quest 2 128gig version
Software Windows 11 pro 64bit
actually i liked hawx 1 much but it wasn't the proper PC game you would expect , so i was really hoping for it to be how it must be , pity to see all consolized and in this kind of shape this benchmark shows , hmm the controls indside are wacky , like mouse is wobbling and it's not the kind of ... well , it's a relatively new developer that makes this series, but it's the management that it's the problem you see there were DLC planes not released for PC , also 14 hidden planes were all inside the PC code , and there was an unlocker which unlocks about more than 20 airplaines , including SR-71 Blackbird.

It's clear that the planes have no depth ... speed is all the same , it's probably a little few customization here and there so that's why they were able to put so many planes in lol.

Now the planes i can agree with, they do look very low detail specialy the ones in the distance.
 

10TaTioN

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Software Windows 7 x64 RTM
Benchmark Scores http://valid.canardpc.com/show_oc.php?id=754350
Changed download link from NVIDIA mirror to TechPowerUp mirror (Sorry for delay)
 

p3gaz_001

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Power Supply Enermax Revolution 85+ 1250W / Enermax Revolution 85+ 1050W
Software Windows 7 Ultimate X64 / Bench OS
Benchmark Scores http://www.hwbot.org/user/pegasus_n1/
he didnt run the benchmark at a high resolution. Most people are running the benchmark at 1650*1080 or higher resolutions, he ran it at 1280*1024

i've saw that.. and I've also tried the same resolution.. with poor results , not even 100 fps max, with no Vsync .... :shadedshu there must be a trick
 
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i've saw that.. and I've also tried the same resolution.. with poor results , not even 100 fps max, with no Vsync .... :shadedshu there must be a trick

tessellation was also turned off.
 

Helli

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It's a Fake. 500 FPS with Vsync on? Never!

Helli
 

p3gaz_001

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p3gaz_001

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You should be guessing for ages. How come nobody did.

I actually took the de-optimization parts out of the memory , tthere was a series of clogger-like function calls which messed up the stream stacks and basically clogged it up with useless loop of calculations not even used for the benchmark
 
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