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BattleField 3 - Must haves

TheMailMan78

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bf:2 and bc2 are not comparable titles, nor did I hake any mention of bc2 in my last post.

I was just saying that I am interested to see what DICE has been working on, since they have made such excellent games in the past.

That Ill buy. :toast:
 
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Must have less random aim. Less achievements and better hit boxes. And a specific LAN mode that lets the user adjust everything for all of us that used to play BF2 competitively.

Basically it should be way more like BF2 than all the other useless BF titles that DICE has worked on for the last couple of years.

And of course they should make a better anti cheat engine so that people cannot get away with swapping colors and doing other odd stuff online.

Almost forgot, drop all the unlocks just give people guns that are balanced.
 
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im on the no prone bandwagon.. Snipers r annoying enough
 

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Then you and Kurgan should get room because BF2 was far better in its day then BC2 ever was.

Thats your opinion, mine is that 1942 was better than either game (and I do enjoy BC2 more than I ever did BF2). I did not like the BF2 maps one bit. El Alamein on 1942 DC mod is my favorite map of any FPS to this day, you want big maps, look to that, not BF2's maps.

And something that worked 6 years ago, isn't going to work now. I don't want to see dev's whipping out reskinned games left and right.
 

ctrain

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Obviously you are a console troll and me being of the master race have no need to discuss such matters with you. Back to your hole console troll. You cannot troll a master troll.

Apparently I have no idea how to play BF games at all and have no idea what i'm talking about
http://bfbc2.statsverse.com/stats/pc/ctrain/

I don't know what you have to help prove your point but I have literally been called gay by the announcer on a live COD2 match stream and won an nvidia tshirt after coming in second in a UT tournament (vs a 5600 fx which was slower than the t-shirt so I basically did win) among various other achievements of which you could never accomplish given an infinite quantity of time.

When I step into servers you better believe that I'm about to usher in newfound and previously unforetold echelons of noobness that revel far beyond what your fragile mind is capable of even dreaming.
 
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I have literally been called gay by the announcer on a live COD2 match stream and won an nvidia tshirt after coming

what kind of game you play'n?
 

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what kind of game you play'n?

Apparently some kind of homosexual game where they give you an Nvidia shirt for cumming. I really have no idea but, apparently ctrain is really good at it.
 
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When I step into servers you better believe that I'm about to usher in newfound and previously unforetold echelons of noobness that revel far beyond what your fragile mind is capable of even dreaming.
Most of us don't dream like that
Apparently some kind of homosexual game where they give you an Nvidia shirt for cumming. I really have no idea but, apparently ctrain is really good at it.

Word
 
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If BF3 does not have prone it will be a POS game.

What's the big hangup with prone?

I like prone in Day of Defeat because the game has very high damage guns, one shot headshot from any gun and actual recoil on automatic guns. Prone decreases your profile and auto recoil but increases the chance of a headshot death. If a grenade lands next to you you're also dead unless you have the reflexes and time to throw it back.

BF3 is bound to have instagib rocket launchers and tube grenades which means for players actually fighting, prone, if it wasn't instant up / down BF2 dolphin diving it would be suicide. Only mile away bush snipers would use it to make it even harder see them and dink them with automatics at long range.
 

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Try being a non-recon guy facing a squad of proning douchebags in medium~high range.
 

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What's the big hangup with prone?

I like prone in Day of Defeat because the game has very high damage guns, one shot headshot from any gun and actual recoil on automatic guns. Prone decreases your profile and auto recoil but increases the chance of a headshot death. If a grenade lands next to you you're also dead unless you have the reflexes and time to throw it back.

BF3 is bound to have instagib rocket launchers and tube grenades which means for players actually fighting, prone, if it wasn't instant up / down BF2 dolphin diving it would be suicide. Only mile away bush snipers would use it to make it even harder see them and dink them with automatics at long range.

With the amount of grass, bushes, and many other types of cover in games now compared to games of the past. I am not going to sit and dissect each bump in the terrain to see if it's a grubby camping sniper.

Theres so much cover in games now, it just isnt needed. Prone in DoD or CoD are smaller maps, and urban situations, a prone sniper in a bush way of on some hill 5 miles away from any flags with his thumb up his ass, because he's too scared of hurting his KDR, is going to be a pain in the ass to find. Theres already enough people who move to the border of the map and do nothing, add in prone so they are even harder to find, and it will just get worse.

BF3 won't have insta kill rockers or noobtubes, unless hit dead on. Those are secondary weapons, DICE has said they don't intend for people to use them over their main gun. And I doubt that philosophy will change.
 
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With the amount of grass, bushes, and many other types of cover in games now compared to games of the past. I am not going to sit and dissect each bump in the terrain to see if it's a grubby camping sniper.

Theres so much cover in games now, it just isnt needed. Prone in DoD or CoD are smaller maps, and urban situations, a prone sniper in a bush way of on some hill 5 miles away from any flags with his thumb up his ass, because he's too scared of hurting his KDR, is going to be a pain in the ass to find. Theres already enough people who move to the border of the map and do nothing, add in prone so they are even harder to find, and it will just get worse.

BF3 won't have insta kill rockers or noobtubes, unless hit dead on. Those are secondary weapons, DICE has said they don't intend for people to use them over their main gun. And I doubt that philosophy will change.

The grass and bushes DISAPPEAR AT LONG RANGE. What are you smoking? I want some.

that means snipers need prone for long range. cause grass does not render at long range.

They haven't put GRENADE launchers in BF games since before the gimp patch that turned the M203 and GP30 in BF2 in M80 launchers instead of grenade launchers.
 

1Kurgan1

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The grass and bushes DISAPPEAR AT LONG RANGE. What are you smoking? I want some.

that means snipers need prone for long range. cause grass does not render at long range.

They haven't put GRENADE launchers in BF games since before the gimp patch that turned the M203 and GP30 in BF2 in M80 launchers instead of grenade launchers.

At extremely long range it does, but not mid range. I don't want to have to check everything from 20ft in front of me, all the way to the horizon. People should be moving, capping flags, and such. Not hiding with their thumb up their ass.

And I wasn't talking about GRENADE launchers (we done with the caps here?), I was responding to exactly what he said. And even if I was, you are wrong, BC2:Nam has a real grenade launcher. And they still won't balance it to be the main killing weapon, it's not intended. Its for removing walls and such.
 
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If you want a game with any hint of realism such as bullet physics, the game should also include prone. While I agree snipers are annoying and that cover is much better than in the past, these things don't justify leaving prone out of a game. I really don't understand the non-prone argument. You're always going to have campers in a FPS game, no matter if it's a DICE or Activision title; it's something you're going to have to deal with. Now if they do have prone, they will have to change bullet physics to actually match weapon specs. This game, however, isn't meant to be a mil-sim. It's meant to sell and make DICE money.
 

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This argument is pushing stupid.

BC2 and BF2/1942/nam are not really comparable, as has been stated.

BF2/1942/nam did not emphasize infantry combat. If you talk with people who have played lots of shooters they will clearly indicate that BF2/1942/nam was not particularly good when thought of as an infantry shooter. BC2 was a paradigm shift for DICE to the, culturally popular, infantry dominant game.

Those saying that prone is good are imagining BF3 as being a diverse weaponry shooter, à la BF2/1942/nam.

Those saying that prone is bad are imagining BF3 as continuing the trend towards infantry dominant gameplay.

The resolution to this argument is null and void. **** you, I'm going home. :p
 
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This argument is pushing stupid.

BC2 and BF2/1942/nam are not really comparable, as has been stated.

BF2/1942/nam did not emphasize infantry combat. If you talk with people who have played lots of shooters they will clearly indicate that BF2/1942/nam was not particularly good when thought of as an infantry shooter. BC2 was a paradigm shift for DICE to the, culturally popular, infantry dominant game.

Those saying that prone is good are imagining BF3 as being a diverse weaponry shooter, à la BF2/1942/nam.

Those saying that prone is bad are imagining BF3 as continuing the trend towards infantry dominant gameplay.

The resolution to this argument is null and void. **** you, I'm going home. :p

Agreed.
 

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This argument is pushing stupid.

BC2 and BF2/1942/nam are not really comparable, as has been stated.

BF2/1942/nam did not emphasize infantry combat. If you talk with people who have played lots of shooters they will clearly indicate that BF2/1942/nam was not particularly good when thought of as an infantry shooter. BC2 was a paradigm shift for DICE to the, culturally popular, infantry dominant game.

Those saying that prone is good are imagining BF3 as being a diverse weaponry shooter, à la BF2/1942/nam.

Those saying that prone is bad are imagining BF3 as continuing the trend towards infantry dominant gameplay.

The resolution to this argument is null and void. **** you, I'm going home. :p

Exactly how I feel about the future of the titles, not reinventing the wheel, but pushing forward with new things. And I think BF3 will still have a lot of infantry based maps, which I honestly, been loving in BC2, when I use to be a tanker.
 
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:cool:Huge open maps like the good ol days of Joint Operations
I remember getting lost in that game a few times. Crysis too :D

im on the no prone bandwagon.. Snipers r annoying enough

Wouldn't that open it up to that lame dolphin diving crap too ? That is one of the many things I a hate about BO. If you were to actually dive to the ground like that with a rifle in hand there are multiple things that could and eventually would happen to you in combat. Wind knocked out of you, break a rib of two, bust an elbow. I put it right up there with a bunny hoppers. I realize re-spawning is also impossible any moron knows that, but I like realistic combat. I got so fed up with bunny hoppers in COD 4 I started dedicating my rounds to hunting them down.
 
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The REAL battlefield titles for pc always had prone. And BC2 is just a port so i hope dice will differ between port and a real pc game.
 

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The REAL battlefield titles for pc always had prone. And BC2 is just a port so i hope dice will differ between port and a real pc game.

anything DICE says is battlefield is battlefield.

as for a PC port, I would say yes and no. BC2 is a sequel to a console only game. regardless of how they did it, in order to make it feel like a true sequel, it had to maintain a lot of features. that said, I would like to see a bit better PC support.
 
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Exactly how I feel about the future of the titles, not reinventing the wheel, but pushing forward with new things. And I think BF3 will still have a lot of infantry based maps, which I honestly, been loving in BC2, when I use to be a tanker.

Lol BF2 had infantry only mode..
 
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BF3 won't have insta kill rockers or noobtubes, unless hit dead on. Those are secondary weapons, DICE has said they don't intend for people to use them over their main gun. And I doubt that philosophy will change.

If you're prone you'll die to those weapons a lot more. I haven't read anything from dice concerning explosive spam (i.e. nade / rocket abuse) and how that will change in BF3. Grenade cool down, or god forbid not being able to resupply hand grenades? Fat chance. I've played BC2 so much that I instantly recognize engineers with a rocket shouldered and dash away to avoid instagib deaths, as well as avoiding nade spam zones altogether unless there's no other choice.
 

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Lol BF2 had infantry only mode..

Yeah, thats what I mostly played, and I disliked the maps. I like a mix of open and closed.

If you're prone you'll die to those weapons a lot more. I haven't read anything from dice concerning explosive spam (i.e. nade / rocket abuse) and how that will change in BF3. Grenade cool down, or god forbid not being able to resupply hand grenades? Fat chance. I've played BC2 so much that I instantly recognize engineers with a rocket shouldered and dash away to avoid instagib deaths, as well as avoiding nade spam zones altogether unless there's no other choice.

Possibly, but thats if your prone up in the combat area. And I do hate CGers also, I like to score headshots on them as they are trying to aim for my feet.
 
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The REAL battlefield titles for pc always had prone. And BC2 is just a port so i hope dice will differ between port and a real pc game.

the removal of prone was a conscious decision it had nothing to do with consoles.
 
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