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BattleField 3 - Must haves

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the removal of prone was a conscious decision it had nothing to do with consoles.

I disagree. Had BC2 been a PC exclusive I guarantee it would have included prone without a second thought. The consoles controls are limited to a certain accuracy and reflex time that given the effectiveness of BC2's camoflage (and destruction 2.0) would have proven useless in battling against snipers.
 

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If you want a game with any hint of realism such as bullet physics, the game should also include prone. While I agree snipers are annoying and that cover is much better than in the past, these things don't justify leaving prone out of a game. I really don't understand the non-prone argument. You're always going to have campers in a FPS game, no matter if it's a DICE or Activision title; it's something you're going to have to deal with. Now if they do have prone, they will have to change bullet physics to actually match weapon specs. This game, however, isn't meant to be a mil-sim. It's meant to sell and make DICE money.

I don't think it's hard to see that BC2 is a gimped version of BF2. There are many things that weren't included in BC2 such as the bullet deviation when standing, crouched and prone as with the others I posted earlier. If people don't see BC2 being a BF there is no reason to omit features/abilities from the BF3. Some elements of a mil-sim were used in BF2 to make the game unique. So having some of it doesn't detract from the game. But hasn't it been said many times over that BC2 is not BF3? If so, I can't see them gimping on the abilities/features.
 
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a controller and keyboard both use rubber domes to actuate. a controller has 4 face buttons that can have 8 functions, a directional pad, 2 analog sticks, 2 triggers, 2 bumpers, start, select. consoles have First Person Shooters with the ability to go prone. nothing was stopping DICE if they really wanted it in the game.
 
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Infantry only for Battlefield 3 is just a stupid thought. I mean the more vehicles the better. Its nerve racking to see an enemy tank 5 feet away from you and the kit you have has nothing to take it out. You have to just wait it out and hope he doesn't see you.

Or how about when a chopper knows you are hiding somewhere and keeps circling looking for you. I'm not even going into the teamwork aspect of things. These things are what make Battlefield. If you want infantry only then go play COD.

As for the whole prone thing well it would be nice......but I doubt it will be in BF3 due to the engine.
 

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Infantry only for Battlefield 3 is just a stupid thought. I mean the more vehicles the better. Its nerve racking to see an enemy tank 5 feet away from you and the kit you have has nothing to take it out. You have to just wait it out and hope he doesn't see you.

Or how about when a chopper knows you are hiding somewhere and keeps circling looking for you. I'm not even going into the teamwork aspect of things. These things are what make Battlefield. If you want infantry only then go play COD.

As for the whole prone thing well it would be nice......but I doubt it will be in BF3 due to the engine.

I agree that it shouldn't be an infantry based game. But I do want to see some infantry maps. It sucks to rely on teamwork when your playing with a bunch of randoms, but a good working squad, can rip apart a tank. I use to tank a lot of Atcama, I now mostly just landmine smart spots and run infantry, much more entertaining to see the landmine kills. Then you see tanks start getting afraid to even come to flags, and when you beat them psychologically, you win.
 
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Infantry only for Battlefield 3 is just a stupid thought. I mean the more vehicles the better. Its nerve racking to see an enemy tank 5 feet away from you and the kit you have has nothing to take it out. You have to just wait it out and hope he doesn't see you.

Or how about when a chopper knows you are hiding somewhere and keeps circling looking for you. I'm not even going into the teamwork aspect of things. These things are what make Battlefield. If you want infantry only then go play COD.

As for the whole prone thing well it would be nice......but I doubt it will be in BF3 due to the engine.

My favourite moments in the game were ambushing vehicles or outrunning them and attacking them or drawing fire for a sniper team mate to c4 his ass.

My favourite tactic against a tank as a non AT is to simply rush towards them and let them see and pretend I'm throwing C4. They ALWAYS jump out, I take the tank I kill them and our team has one more tank and they have one less.
 

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Prone is fail and heres why.

On the Frostbite engine you can already knife people through walls and random objects

lets add prone where due to the cameras location and the hit box design players can exploit that and make themselves nearly impossible to hit. Still remember that in BF2 prone and then back into a building or under a trash bin or some crazy shit. Couldnt hit the guy but he can hit you.

Prone is usefull but in general dolphin diving is retarded no one in real life jumps 3 feet in the air goes prone and fires there gun all the way down. and maintains accuracy let alone can that be done without someone fucking themselves up in the process.

no one magically can phase there body through concrete walls to help survive gunfire.

If prone was implemented properly i wouldnt mind but this is DICE

the company whos patcher used for BC2 is broken and admits it they also admit this broken patcher will be used in BF3

its the company that decided it needed a latency checker to even things out and instead tends to screw things up.

its the company that managed to systematically make the hitbox worse over time then it was at the outset.

If they bring back prone they better it get it right is all im gonna say but they got bigger issues to fix then being able to lay the hell down.

and a prime example of there cock ups that i see happening with prone.

you every notice on your screen you look out a window your gun clears the window and you fire at ppl, yet anyone look at it you shooting from that window can only see your head and your guns shooting through a wall. random shit like that is annoying fix that then maybe id be willing to accept prone as a viable feature. Till then its most likely just gonna be same old same old if it returns.
 

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Speaking of window thing, that works with rocks and 2x4 piles, pisses me off. The other day a guy cried because I AT4'd the wood he was behind, it didn't kill him, but its basically an exploit, I couldnt hit him, what else could I do besides use it to remove his cover (which it is intended for)
 

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yup 1 side can exploit it the other can do nothing about it its lame and prone functions much the same way.. eitherway theres good features to add and bad. DICE cant add a feature they cant properly control and i cant see them doing animations and changes to prone for every slope or object in game in order to properly use prone.

i can see it now go prone on some stairs only your shoulders and head visible your looking straight forward. in reality your ass its looking down a 45 degree angle and your probably sliding lol. gotta love games though brings out the greatest ideas evar :roll: and lets face it anyone arguing for prone you all know its true THIS is the stupid shit players will use prone for to get a near exploit edge over an opponent. not to actually hide from a damn tank or some such. The community at large as always will exploit something like that it dosent add to the game it dosent make it more fun it litterally just pisses everyone off and they rage quit lol.
 

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That is exactly what I am talking about. In my experience, prone has been used more for exploits rather than being used by Recon. Theres just too many ways to break it, it does make Record harder to find, but thats not what worries me, its people breaking it.
 

ctrain

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I disagree. Had BC2 been a PC exclusive I guarantee it would have included prone without a second thought. The consoles controls are limited to a certain accuracy and reflex time that given the effectiveness of BC2's camoflage (and destruction 2.0) would have proven useless in battling against snipers.

prone was originally in the PC version of BC2, they felt removing it had a positive impact.
 

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I believe that, and I do agree. But many factors to that decision, beyond just recon using it.
 
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Infantry only for Battlefield 3 is just a stupid thought. I mean the more vehicles the better. Its nerve racking to see an enemy tank 5 feet away from you and the kit you have has nothing to take it out. You have to just wait it out and hope he doesn't see you.

Or how about when a chopper knows you are hiding somewhere and keeps circling looking for you. I'm not even going into the teamwork aspect of things. These things are what make Battlefield. If you want infantry only then go play COD.

As for the whole prone thing well it would be nice......but I doubt it will be in BF3 due to the engine.

I couldn't have said it better myself Mailman. There needs to be tons of vehicles and prone needs to be in the game so you can hid behind a one foot tall wall while that APC is shooting at you.

That is exactly what I am talking about. In my experience, prone has been used more for exploits rather than being used by Recon. Theres just too many ways to break it, it does make Record harder to find, but thats not what worries me, its people breaking it.

If thats the case then lets just take everything out of the game becasue everything can be exploited.
 
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prone was originally in the PC version of BC2, they felt removing it had a positive impact.

A positive impact on lessening platform wars and general QQ.

I honestly believe Destruction 2.0 had an effect as well. I dont believe DICE would have been able to remove all the foreseeable exploits from combining prone and Destruction. I still somewhat blame the consoles because as a member of the glorious PC gaming master race I must blame every lame limitation we endure on the smelly consoles.
 

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I couldn't have said it better myself Mailman. There needs to be tons of vehicles and prone needs to be in the game so you can hid behind a one foot tall wall while that APC is shooting at you.



If thats the case then lets just take everything out of the game becasue everything can be exploited.

but all the walls are destructible... so a one foot high wall does no good no matter what.
 

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Prone is fail and heres why.

On the Frostbite engine you can already knife people through walls and random objects

lets add prone where due to the cameras location and the hit box design players can exploit that and make themselves nearly impossible to hit. Still remember that in BF2 prone and then back into a building or under a trash bin or some crazy shit. Couldnt hit the guy but he can hit you.

Prone is usefull but in general dolphin diving is retarded no one in real life jumps 3 feet in the air goes prone and fires there gun all the way down. and maintains accuracy let alone can that be done without someone fucking themselves up in the process.

no one magically can phase there body through concrete walls to help survive gunfire.

If prone was implemented properly i wouldnt mind but this is DICE

the company whos patcher used for BC2 is broken and admits it they also admit this broken patcher will be used in BF3

its the company that decided it needed a latency checker to even things out and instead tends to screw things up.

its the company that managed to systematically make the hitbox worse over time then it was at the outset.

If they bring back prone they better it get it right is all im gonna say but they got bigger issues to fix then being able to lay the hell down.

and a prime example of there cock ups that i see happening with prone.

you every notice on your screen you look out a window your gun clears the window and you fire at ppl, yet anyone look at it you shooting from that window can only see your head and your guns shooting through a wall. random shit like that is annoying fix that then maybe id be willing to accept prone as a viable feature. Till then its most likely just gonna be same old same old if it returns.

Totally Agree !
 
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John McClane dolphin dives :eek:



come out to the coast, we'll get together, have a few laughs..
 
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I just want the commander option... and jets/bombers.
 

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this makes no sense. you can aim any gun anywhere from the proper angle, in this case, it's just a bit of distance.

but going prone near the vehicle is a way to avoid its fire. as opposed to the current stupid method of jumping on top of it to plant C4.
 

ctrain

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Jan 12, 2010
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but going prone near the vehicle is a way to avoid its fire. as opposed to the current stupid method of jumping on top of it to plant C4.

not that this matters in bc2 since no vehicle weapons can possibly aim low enough to hit someone within 5 feet of you, tanks especially. being on top of an enemy vehicle will just get you killed instantly the second it starts to move faster than 4mph.

you could prone under tanks in bf2 though for whatever that was worth.


one thing i want back is perma-death.

I just want the commander option... and jets/bombers.

if jets return they need to be considerably less retarded. they were comically broken in bf2 but pretty alright in vietnam.
 
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Mar 24, 2010
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they should just make it impossible for single mammals aka individuals to do a run thru enemy lines, killing him server-side with a "You are abandoning your peloton, return or die".

ah! And completely scrap the "oh-how-funny-random-respwans" from the game code!!!

And increase fatigue + trembling hands (mouse) after running

And add acurate obstacle climbing physics, erasing jumping physics form code, I DONT WANT TO LMAO WATCHING BUNNIES AND BUILDING PARACHUTING, HAVE SEEN IT, CALLED THE PLAYERS AND DEVS ALL NAMES, AND ENOUGH IS ENOUGH :)

Maybe gotta put my stocks on Flashpint Red River, they call it "Thinking man's shooter"
 
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not that this matters in bc2 since no vehicle weapons can possibly aim low enough to hit someone within 5 feet of you, tanks especially. being on top of an enemy vehicle will just get you killed instantly the second it starts to move faster than 4mph.

you could prone under tanks in bf2 though for whatever that was worth.


one thing i want back is perma-death.



if jets return they need to be considerably less retarded. they were comically broken in bf2 but pretty alright in vietnam.

One time there was a APC driving straight at me when I was in the middle of the road, I proned and he drove over me and I didn't die! (if the tires hit you then you are still dead thought).

That is another reason why prone is so awesome!
 
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