T
TAViX
Guest
I wasn't talking about this. I was talking about why game developers are no longer investing in 3D that much, not even in simple libraries like OpenAL that have only quarter of implementations from EAX 4.0. They put just 4.1 or 5.1 sounds in games and that's surround sound in their conception.
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I really miss those games like DeusEx where you could have her the chopper flying over you, or the perfect bouncing, realistic life like sounds from Unreal or FEAR.....
Nowadays everything sounds so flat and boring...what a waste.
And Mussles there is a difference between emulated software sound and real sound processed hardware, both in quality and CPU utilization.
Check the net for some comparisons if you don't believe me...
...
I really miss those games like DeusEx where you could have her the chopper flying over you, or the perfect bouncing, realistic life like sounds from Unreal or FEAR.....
Nowadays everything sounds so flat and boring...what a waste.
And Mussles there is a difference between emulated software sound and real sound processed hardware, both in quality and CPU utilization.
Check the net for some comparisons if you don't believe me...