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Battlefield 3 Clubhouse

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looks like we get some footage now.



looks pretty awesome considering it's shot using "pre-alpha software"

looks like we got 16 days till the next installment.

also, I am sensing a hands down GOTY.

i'm fucked up, but i'm up!
 
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Think ill come in one of those movies.
 
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thanks, but it was posted on Battlefield.com over an hour ago.

I skipped College today just to get the first glimpse, it's 12:23 PM here....

I guess I was relaying too much on gamespot.....
 
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New Battlefield Blog Post: Battlefield 3 rocks San Francisco -- Episode I of new gameplay video series live!

* BY: H Brun
* POSTED : Mar 01, 2011, 09:40AM

Hit the pic for "Bad Part of Town", Episode I in our new Battlefield 3 gameplay series "Fault Line"!



Tonight marks the premiere of our new Battlefield 3 gameplay series "Fault Line"!

In a completely related event, tonight was the night when 200 games journalists in town for Game Developers Conference were invited to get their first look at Battlefield 3.

During the 15 minute live demo by Executive Producer Patrick Bach, the invitees were treated to a knock-socking surprise as sub-floor mounted subwoofers accentuated the action onscreen to make them feel the battle in earth-shaking detail.

"It's fantastic to have that feeling of being jaded go away!" said Adam Sessler, host of the X-play show at G4 after the smoke settled. "Best effing game I've seen!" noted one distinguished Swedish journalist.


Prey of the evening: Battlefield 3 Executive Producer Patrick Bach.

For an idea of what the press was treated to in San Francisco tonight, stay tuned as the first online coverage from this event will start hitting the web in just a few hours. And to see the whole picture with your own eyes, make sure to follow the episodes in our new Fault Line gameplay series, detailing one of the single player missions in the game. The first episode is live now on www.battlefield.com


For more info on Battlefield 3, visit the Official Site.

For the latest news on Battlefield 3, follow us on Twitter: @battlefield.

Youtube link for video
 
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Just watched new video,:eek::eek::eek::eek: words cannot describe:respect::respect::respect: jizz everywhere:cry::cry::cry:
 
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Don't know if it's posted already...nevertheless here it is..

Battlefield 3 Fault Line Series Episode 1: Bad Part of Town

Still the idiots can't even type proper Arabic....they always put separate letters which are backward....they are willing pay millions and still can't fix this ?

For example look at 1:36 in the video, it's says EXIT on the door the Arabic translation should be "خروج" yet they wrote "جورخ".

Oh well, I think am gonna send my CV, I'll do it for them for free if they want.
 
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I'm happy because the trailer was made on the Xbox 360 and it looked good, so we can expect some mind blowing graphics on the PC.

By the way...it looks like we will have yet another hard time hitting the targets just like in BF2. Hopefully this time we will see blood gushing from their heads instead of sand and dust if you know what I'm talking about.
 
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I'm happy because the trailer was made on the Xbox 360 and it looked good, so we can expect so mind blowing graphics on the PC.

By the way...it looks like we will have yet another hard time hitting the targets just like in BF2. Hopefully this time we will see blood gushing from their heads instead of sand and dust if you know what I'm talking about.

 
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ok, I'm angry now, I want better graphics than this. I'm a graphics king ( as opposed to size Queens:D)

I think it looks fantastic, but then I don't really care about graphics. What was truly impressive was the animations.
 
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DICE is using ANT Technology which is used in Crysis 2, FIFA 11 and Medal of Honor.

I agree the player models and animations look great. definitely a highlight of the trailer.
 
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DICE is using ANT Technology which is used in Crysis 2, FIFA 11 and Medal of Honor.

I agree the player models and animations look great. definitely the highlight of the trailer.

The real question is, will we be able to do the same thing in MP ? I mean what's the purpose of dragging your dead teammate and exposing yourself to enemy fire if you can just sprint and revive him.

I'm afraid that they are pre-rendered just for the SP.
 
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Dragging and then reviving would be cool but it looks like a single player pre rendered stuff. I don't think we will see such realism in MP action. Remember this is Battlefield not ArmA.
 

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ok, I'm angry now, I want better graphics than this. I'm a graphics king ( as opposed to size Queens:D)

Those graphics are as good if not better than anything on the market... Looks amazing, especially for being in Alpha.
 

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Roll on the 16th!
 

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Dragging and then reviving would be cool but it looks like a single player pre rendered stuff. I don't think we will see such realism in MP action. Remember this is Battlefield not ArmA.

I'm pretty sure dragging is going to be in multiplayer. I have a feeling paddles will be gone, and you will not be able to revive while being shot. So will have to drag teamate to cover and maybe bandage them up or something.
 
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IGN: GDC: Battlefield 3 is Beautiful

No more spin-offs. Finally, a true sequel.
March 2, 2011
by Charles Onyett

EVENT COVERAGE GDC 2011

Battlefield: Bad Company 2 was an amazing first-person shooter. But with every Bad Company release and spin-off, I couldn't help but wonder what DICE was doing with its main Battlefield franchise. As it turns out, it had something to do with earthquakes.

The core games, including Battlefield 1942 and Battlefield 2, helped define what's possible in multiplayer first-person shooters. It's been more than five years since Battlefield 2 on PC, and now DICE is finally getting ready to deliver the next numbered entry. Battlefield 3 has a release date for this fall on Xbox 360, PlayStation 3 and PC, and from what's been shown off, it looks incredible.

That's because Battlefield 3 is being built using all-new technology developed in-house at DICE. It's the next version of the Frostbite engine used in the Bad Company games, appropriately called Frostbite 2. It allows for a range of advanced graphical effects and destructible terrain. "We actually started with the engine three years ago," said executive producer Patrick Bach. "When we finished Battlefield 2 and 2142 we talked about what's the next big step that changes gaming. We're good at technology and we wanted to create something that scaled better than Frostbite 1 did. The PCs were already -- three years ago -- starting to get ahead of the consoles. How could we make good use of that?"

The result was, at the end of a demo recently shown to members of the press, a detailed scene of a US Marine unit getting tossed around on a quaking bed of asphalt in a war-torn city on the border of Iraq and Iran. Buildings crumbled into pieces, sending up plumes of smoke and dust as the ground fluttered like a flag in the wind. One even toppled over onto an attack chopper hovering in mid-air. It looked strikingly realistic.

"We knew we could do better stuff with audio, we needed a core streaming system for the whole game," said Bach. "Everything from animations to objects to textures to audio we can stream. If you look at the consoles today they still have the same amount of memory, so how do you make a denser experience with the same amount of memory? You need to be able to flush things in and out of that memory that you have. Frostbite 2 was more or less a necessity for us to be able to build Battlefield 3. If we didn't build the engine we couldn't build the game because then it would just be an iteration instead of a big step forward."

So far DICE isn't showing off any gameplay footage of the multiplayer component, which is too bad. I really wanted to see jets streak across the sky and launch precision strikes against unsuspecting targets. But even without the spectacle of controllable vehicle sequences to gape at, the story mode still looks pretty good. The characters are in no way related to those in the Bad Company games. What you get in Battlefield 3 is a fresh start. It's set in 2014, and an early mission follows a squad of Marines as they charge through cramped, dangerous streets and take cover from sniper fire on rooftops. "It's based on a 'what if' scenario," said Bach. "We see the world as quite unstable. We see it as the shot in Sarajevo where a small event can create a butterfly effect to start a world war." Even though the mission was early in the game, it sounds as though the scale of the conflict shown is going to ripple out into the rest of the world.

Though the mission features a group of Marines, DICE notes that these characters won't necessarily be in subsequent sorties because it's not a squad-based game like Bad Company. You play as Sergeant Henry Blackburn who, at the mission's outset, emerges from an armored personnel carrier with an M16 equipped with an ACOG (that's a scope). The road ahead is packed with smoke and fire, cowering citizens, military humvees and an LAV reconnaissance vehicle.

According to Bach it's not possible to simply hop into these vehicles and start driving, as many Battlefield veterans may want to do. While there will be several vehicle sections in the single-player portion, the game makes it clear when you're meant to hop into a machine and when you're supposed to proceed on foot. "When you tell a story you need to control the player in some ways, even though we have very sandbox-y elements as well. We make sure you get to try out everything…so we pace the game as a tutorial so when you go into multiplayer you don't feel scared. If you play through single-player you will feel quite safe to go online because you tried everything once."

The PC version was beautiful even in its current pre-alpha state. DICE is focusing on using lighting and animations to create a more realistic look for Battlefield 3. For animation, DICE is utilizing Electronic Arts' technology called ANT, developed for sports games like FIFA. So what does that actually mean? "We can now more or less blend from any animation to any animation without any glitches. Some animation systems are very rigid. The cool thing with this is that you can blend from one animation to another at any time. You can see that with FIFA --, it's super quick and nimble."

The animations were especially impressive to watch during a first-person hand-to-hand combat sequence. Black was underground in a bunker attempting to disarm an explosive device when he was accosted by a waiting enemy. To subdue the assailant you need to hit buttons at specific times to deliver viscous strikes and chops. The attacker eventually crumples to the ground, but not without getting in a few solid shots on Black, which causes the perspective to tilt and whip appropriately with the force.

A lot of work is being done at DICE on the moment-to-moment mechanics of gun fights too. When you open fire the screen shakes, your weapon effects dominate the speakers, and the bits of user interface flicker when . "The challenge with weapons is actually not to get them to look realistic or record sounds, the research is quite easy. The hard part is to transform the emotion when you fire a gun and turn that into picture and sound."

The user interface shown off so far is not final, but it's clear DICE is hoping to minimize its appearance during play. Displays for ammunition and grenades are down at the bottom of the screen and take up only a small amount of space. An objective listing pops up only briefly when a goal is completed or added. There's a small compass in the bottom left that points you towards your current objective, and onscreen there's a single, unobtrusive icon to designate the fellow Marine you're supposed to follow into combat.

The UI will also let you know what's possible with any selected weapon. With the M16 you can switch between three firing modes – single shot, semi-auto, and full-auto – and can flip on a flashlight. At certain points there are also button prompts when, say, a teammate falls over and you have to drag him back to safety. According to Bach, dragging bodies will not be a feature in the multiplayer component.

DICE is also putting significant effort into tuning the artificial intelligence in Battlefield 3. There will be no respawning waves of enemies here. Every encounter has a finite amount of hostiles that react dynamically to the demands of battle. "I think the core to any AI is a good sensing system where you prioritize on vision but also sound. And then of course they need to exchange information between them. So when they scream and yell, that is actually stuff that is happening on the scene. We don't have random chatter. Some games do that quite a lot, but it doesn't reflect what's actually happening." In Battlefield 3 when enemies scream they're reloading or taking cover, that's exactly what they'll do. The idea is for DICE to create enemies that are challenging because they're smart instead of numerous.

The presence of smart enemies means you can expect to get shot quite often. DICE isn't yet confirming what type of health system will be implemented. It might be regenerative, it might be a hybrid style, or something else entirely. "We know there are pros and cons. We want to make sure that when we talk about that, we take it seriously. For some people that's a very important part [of the game]."

One aspect of video games that gets less attention from the press is the audio. DICE knows what it's doing in this department based on the sound design in Bad Company 2, and is hoping to improve on that tradition with Battlefield 3. This includes making sure every weapon is not only recorded accurately, but also recorded accurately depending on whether it's being fired in an indoor setting or outside. DICE is using what Bach calls HDR audio. "It's not about volume anymore, it's about decibel. If you go from 10 decibel to 120 decibel in real life, you would not hear the whisper as the explosion went off. Our brains are adapting to the audio landscape at that moment."

"What we're doing is we give all sounds a decibel and then we have our sound engine move your digital ear through that spectrum in real time. That's why we don't have to mix audio manually because the game engine does that for us." Essentially that means while enemies fire their weapons, they'll be loud up until the point where you fire your weapon, which will dominate the audio and drown out other lower decibel sounds, such as footsteps. "It's not that we cut out the footsteps, they're still there, but your ear doesn't pick that up because there are so many loud sounds."

I can understand if some are reading this and already worrying how expensive a system they may have to craft to take advantage of all these features. According to DICE, the demo shown was running on hardware that can be purchased in stores today. Considering the game hasn't been optimized yet it ideally means the game won't require a preposterous setup to look nice and run well.

Some may not care as much about a single-player experience given Battlefield's multiplayer-only roots. DICE has already said that there will be jets, the ability to go prone, support for up to 64 players specifically for the PC version (24 on consoles), as well as a tweaked unlock progression so you can customize your class in a bunch of ways. It doesn't sound like the Commander mode from Battlefield 2 will return in the same form, which hardcore PC players may be a little ticked off to hear. "This is not Battlefield 2, so people might not love all the choices that we've done," said Bach. "The world has moved on, so has DICE. We are changing stuff for the better, but you never know what the fans will say."

There's little quite as satisfying in an online match of Battlefield as dominating the map through expert manipulation of the in-game vehicles, specifically those that take off into the air. It sounds like, for the jets at least, there'll still be a bit of a learning curve so not everyone will be able to hop into a plane and instantly turn the tide of a match. "I think the goal for all the Battlefield games and all the vehicles is that it's easy to control but hard to master. Everyone should be able to take off and fly, but not everyone should be an elite pilot. We're not building a simulation, but also we're not trying to make a stupid, dumbed down experience for vehicles."

Even though only the single-player has been put on display so far and DICE didn't want to talk about co-op at all, it's hard to be anything but excited for what's sure to be one of the most talked-about games of 2011, don't you think? It sounds like DICE is going all-out for Battlefield 3.

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Ars Technica: Battlefield 3 first footage: the humans move like humans

By Ben Kuchera

EA's Battlefield 3 event was everything wonderfully terrible about being someone who writes about games. I waited in line, herded like a cow until I put on a name tag, was shown the open bar and was handed a piece of meat on a stick to eat until the game was shown. The crush of people was fantastic, EA seemed to have underestimated the amount of people who would be interested in the game. At one point they separated those who were press and those who weren't, those without a press badge were asked to leave the main floor, and they had to be content with a lesser seat while still enjoying the free drinks.

"Ears plugs are not a bad idea," I was told before the trailer began. There is a reason they wanted those of us who wrote about games on the floor, it was part of the sound system, bashing the bottom of our feet with the rhythmic sound of gunshots and explosions. My ears began to ring instantly. The screen was large and the graphics were overwhelming. We learned nothing about the game.

The best part of the demo was the fact that every control on-screen was a mouse, and we were told that the PC was the lead platform for the game. Seeing such a high-profile game shown to the press at an event on the PC is a rare thing these days, and it made me very, very happy.

The game looked great, the character models are amazing, and the environments crumbled and were blown away in a very satisfying manner. The game looks absolutely astounding, well above what we're used to from first-person shooters, and it may give gamers the excuse they've been looking for to upgrade their systems.

So go ahead and take a look at the trailer, tell us what you think, and get out the Motrin... I have a terrible headache. The event did what it was supposed to do, we were rocked by the video and everyone left suitably impressed. Now I just wish we had the chance to play the damned thing.

The event was mostly flash with very little substance, but the flash is enough to get us excited. There will be time for more information, and we're sure to know more around E3, but for now the hype trains continues. We saw a little more than than the trailer shows at the event, but we won't ruin the rest of it. Enjoy, and tell us what you think!

I want this so bad

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Mercury News: Battlefield 3 raises the visual bar (quick thoughts)

Posted by Gieson Cacho on March 2nd, 2011

I’m a little bleary-eyed after my first real day at GDC. Most of it was spent with Electronic Arts and their partners. The highlight of the night was this Battlefield 3 demo. Much has been made about the title ever since it graced the cover of Game Informer. The pictures looked too good to be true. There were some instances I wondered whether I was looking at a video game or real life.

Whatever the case, I was impressed by what I saw of the game moving live tonight. Executive producer Patric Bach showed off what EA’s technology and the Frostbite Engine 2 could do. One of the interesting things is that the game uses the ANT animation sytem that’s also incorporated in FIFA Soccer. This makes movements more realistic. I saw soldiers sliding to a stop in the dirt. There are a few other scenes in the video above that shows players being tossed around like a rag doll by explosions and getting up as if they were pain and they had weight.

As for the lighting, it was gorgeous. The way it catches the dust makes the scenes on the Iran-Iraq border feel real. There’s so much that DICE captured in the details that it’s almost unbelievable. But the most impressive thing in the game is the next-level destructible environment. Battlefield 3 seems to emphasis urban warfare, and DICE up the ante allowing players to destroy whole buildings. There’s a scene that I saw where soldiers were pinned down by a sniper, and they had to go prone and crawl across the rooftop. Then your squadmates provided covering fire so that you could launch an RPG at the source. The explosive obliterated the side of the building. It even lit a few fires here and there.

When it comes to the mood, the tension and the danger reminded more of The Hurt Locker than anything else. I say this a lot, but there’s a grittiness to the game. Maybe that’s how EA plans to take away that shooter crown from Activision.

Anyway, I have no idea how this will run on a console. The game is reportedly coming out for Xbox 360 and PS3, but after watching the demo that ran off a gaming rig, I have my doubts. Maybe the PC is the only platform that can show off what Battlefield 3 can really do. And that makes some of the console-ish parts of the campaign look weird. To be more specific, there’s a quick time scene, where you’re in a fistfight after trying to defuse a bomb, and seeing mouse clicks instead of button presses threw me off a bit. But I figure that’s a minor quibble compared to the potential the game has to shock and awe the gamers at large.
 
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Examiner.com: GDC11: Battlefield 3 first-look preview

March 2nd, 2011 2:33 am ET

On Tuesday night, Electronic Arts held a press event in San Francisco to officially unveil Battlefield 3, which is currently in development by DICE for the PC, PS3 and Xbox 360.

Though there was no hands-on time with the game, the press in attendance was finally able to see the game in action, which showed off the all-new Frostbite 2 engine that ups the graphical horsepower while adding the 'ANT' animation system, currently found in EA's FIFA titles, which adds more realistic and fluid movements of in-game characters.

Destructible environments are also found in the game, which vary from blowing up walls, to leveling entire buildings. Even vehicles show physical damage when fired upon before blowing up.

Offering both multiplayer and single-player modes, the brief demo that was on display, showed a squad entering a parking lot that quickly turned into an all-out firefight with enemy forces. After a teammate was shown taking one in the chest (in slow motion, no less), our lead character is forced to drag the wounded soldier into a building before opening fire and trying to avoid heavy artillery. It's a pretty tense moment that catpures the essense of what Battlefield is all about. Of note, was also the exceptionally high quality audio that was pumping through the speaker system. Not because it was loud but because of the level of detail and clarity in the voice acting, the weaponry and the background noises.

Another area had the lead character entering a basement to try and investigate a mysterious red wire that ultimately leads to an explosive device. As the character disconnects one of the two wires, a shadow along the wall suggests that he is not alone. As he turns around, a melee takes place between the two men that turns into a sort of quicktime event, though only the two buttons on the mouse are used to swing away at the enemy.

Towards the end of the demo, we're shown another heart pounding scene that takes our squad to the roof of a building where they are being shot at by a sniper. After crawling around to the far end of the roof, the team opens cover fire to allow the player to pick up an RPG and fire a missle at a taller building a few blocks away that literally blows half of the building's front side and creates a massive fire that takes up a few stories. In the final scene, a huge building is leveled by missles that causes the edifice to collapse onto the main player - ending in a black screen and a Battlefield 3 logo.

The demo was all too brief for the battle hungry media but was enough of a teaser to show off the improved game engine that adds more realism and intensity than ever before. A short compilation video played afterward that gave a taste of other aspects of the game, such as massive, city sized maps, sweat-inducing fighter jet battles and plenty of gut busting explosions.

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DigitalTrends.com: Battlefield 3 first-look

By: Ryan Fleming - March 2, 2011
Trailer: EA and DICE kicked off GDC with a bang and a boom, thanks to the first look at gameplay footage from the upcoming Battlefield 3.

When you get a group of video game journalists and industry insiders together, and you can make them all gasp in surprise at how awesome a particular game looks, you can pat yourself on the back, high-five your coworkers, and immediately ask your publisher for a raise. With the (possible) exception of the raise, that is exactly what happened tonight when DICE took the stage for an EA hosted event at Game Developers Conference, and showed off gameplay for the upcoming Battlefield 3.

To begin the presentation, members from DICE explained the engine they have created that will debut with Battlefield 3, the Frostbite 2 Engine. Now, while that might not make much of an impression on non-gamers or casual gamers, to those that follow these things, it would be akin to Ferrari announcing that they have decided to reinvent the V12 engine.

The Frostbite 2 Engine is a big step forward for the series, as well as several other games that will be using this engine for the next few years to come. To put that in perspective, the original Frostbite Engine debuted in 2005, and is still going strong. Expect to hear more about this engine in the future, but the practical results are that the game will be able to render certain effects like fire and lighting much better, the sound (which uses a Frostbite audio engine) has been upgraded, and in terms of actual gameplay, expect the destruction of surroundings to be improved. A lot.

Where in Battlefield Bad Company 2 most houses can be destroyed with effort, and walls can be picked apart, expect entire buildings to fall, and rockets to decimate the whole front of skyscrapers. In a word, it looks epic.

As for the trailer below, it was a small part of the presentation from DICE, which showed off the first few sections of the game. Battlefield 3 takes place in 2014 as the Iran/Iraq border has become a global hotspot, and a group of insurgents calling themselves the PLF are gaining strength. Your squad is sent to help out another squad that hasn’t checked in, and on the way you are ambushed by ground troops, rockets and snipers. The ambush is shown in the video below.

Not shown below is what happened after the ambush. After a quick detour through a school (to show off the new lighting effects), your squad emerges on top of a building where a rocket ends the resale value of the neighborhood, and also takes out a sniper (along with the front half of ten-ish story hotel). A fast jaunt to a street sets up a climactic battle against enemy forces, when an earthquake hits, and suddenly everything goes to hell.

The video below is a shorter and edited version of the same video shown to the press, but it does give you an idea of what to expect. The clip is still being considered as pre-alpha, so the final results should look even better (especially with character animations and minor graphics tweaks).

Battlefield 3 is due out on PC, PS3 and Xbox 360 later this year, and those that purchased the Limited Edition and Tier 1 Edition of Medal of Honor will receive an invite to the beta later this year. Expect to hear more about this game. A whole lot more.
 
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