- Joined
- May 4, 2009
- Messages
- 1,970 (0.36/day)
- Location
- Bulgaria
System Name | penguin |
---|---|
Processor | R7 5700G |
Motherboard | Asrock B450M Pro4 |
Cooling | Some CM tower cooler that will fit my case |
Memory | 4 x 8GB Kingston HyperX Fury 2666MHz |
Video Card(s) | IGP |
Storage | ADATA SU800 512GB |
Display(s) | 27' LG |
Case | Zalman |
Audio Device(s) | stock |
Power Supply | Seasonic SS-620GM |
Software | win10 |
and as i keep pointing out, shit compatibility. they'd have to code each game for each card, and heaven forbid what drivers could do to them then... or even variations between generations/manufacturers.
No they'll only have to code it for each architecture. Nowadays both Nvidia and Ati use some form of a scalar architecture, meaning that the lower performance cards are derived from the higher performing cards. So if we say that the game devs needs to support cards 2 generations back, that'd mean 6 profiles at the most. It does sound like a lot but is not unrealistic at all.
And unlike on the consoles, you'd still have control over all the graphical settings and will be able to scale them up or down individually according to your needs.
Still I'm speculating now and we won't know for certain until somebody tries it.