Hi all, I am calling all experts to form in a huge line and say loud and proud what makes a DX11 game!!!!
In the context of the Crysis 2, unpleasant for some, surprise of course, but also as a general question. There seems to be a bit of controversy/ignorance/discussion about what kind of WORK has to be done in order to transform a DX9/DX10 game into a DX11 game:
- new textures (this implies basically downloading many GIGABYTES of game), or
- new engine that 'reads' differently, or
- new shaders, new filters, new tessalation instructions, whatever
Of course it could be all of these or part, or something completely different.
Some of the above would involve nearly rewriting a game, or maybe it is just adding some lines of code, here and there, a very streamlined job?
Thanks!
In the context of the Crysis 2, unpleasant for some, surprise of course, but also as a general question. There seems to be a bit of controversy/ignorance/discussion about what kind of WORK has to be done in order to transform a DX9/DX10 game into a DX11 game:
- new textures (this implies basically downloading many GIGABYTES of game), or
- new engine that 'reads' differently, or
- new shaders, new filters, new tessalation instructions, whatever
Of course it could be all of these or part, or something completely different.
Some of the above would involve nearly rewriting a game, or maybe it is just adding some lines of code, here and there, a very streamlined job?
Thanks!