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Battlefield 3 Clubhouse

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Planet Battlefield - Battlefield 3 PC Beta Ready, Waiting on Microsoft & Sony

Wednesday, 14 September, 2011 at 13:51 PST | ^Scott^ | Print News
Speaking at the FNAC meeting in Paris, France, DICE GM Karl Magnus Troedsson gave a co-op demo of Battlefield 3 and answered questions. According to Planete-Battlefield.fr (unrelated to us), Kusa (French Community Manager) said the PC beta is ready, but now they are working with Microsoft and Sony to "accelerate preparations". From what we have heard, it takes 2-3 weeks for Microsoft and Sony to approve content, running it through tests to make sure it won't brick your console among other things. That said, we have no idea when the build was submitted to them. As far as we know, the the Battlefield 3 beta is still slated for sometime this month. Via EA UK Forums.

Planet Battlefield - GAMEFest: Q&A w/ DICE General Manager, KM Troedsson

Wednesday, 14 September, 2011 at 3:10 PST | ^Scott^ | Print News
DICE General Manager, Karl-Magnus Troedsson just finished giving a pre GAMEFest Battlefield 3 presentation and demo in Birmingham, UK. The Gamedigital twitter sat down with Mr. Troedsson behind the scenes to ask some fan submitted questions. Of course the Q&A ended with the infamous beta question, but no solid date was given.

So release the PC version so we get a jump start :D I should get 2 beta codes because of MOH and one from BF3 preorder.
That way I can get my son over to test it out with me too. They gave me a code for my Bday so I got BF3 for 44.99.
 

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what was the alpha download size ??
 
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I created this "Battlefield Works With Anything" meme/parody, what y'all think?


edit: I could think of 1,000s of more but I don't want to over do it, here is the last one

 
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1Kurgan1

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In Battlefield 3, all maps adapt to the five multiplayer game modes available at launch. Read on for the full breakdown of every multiplayer mode in the game, plus details on how you can tweak each match to suit your personal tastes even further.


Battlefield 3 multiplayer action on the Caspian Border map. Hit the pic for full resolution.

Long standing classic Battlefield game modes Conquest and Rush are back in Battlefield 3, together with interesting new additions to make this our broadest and deepest Battlefield yet. From the close quarters infantry combat of Team Deathmatch and Squad Deathmatch to objective driven all-out vehicle warfare – Battlefield 3 has it all. All of the 9 huge multiplayer maps in Battlefield 3 adapt to all 5 game modes, effectively giving you 45 distinctly different multiplayer experiences to choose between. Without further ado, here are the five available multiplayer modes at launch in detail. What they are, what their respective goals are, and how they play.

Team Deathmatch
Availability: On all 9 maps
Players: 24 (12 vs. 12)
Focus: Team Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The team that reaches the set kill number first is declared the winner

Team Deathmatch is of the true classics when it comes to multiplayer game modes, and a game mode that makes its first appearance in a Battlefield game since the original Battlefield 1942. In Team Deathmatch, two teams of 12 players each duke it out on tight knit maps with a distinct infantry focus – there are no vehicles available in Team Deathmatch. For that quick instant action fix, this is the perfect game mode. For players new to Battlefield, this is a good place to start. Once you get the hang of the infantry gameplay, you can move on to deeper modes that include the signature vehicle warfare for which Battlefield is known and loved.

Squad Deathmatch
Availability: On all 9 maps
Players: 16 (4 squads of 4)
Focus: Squad Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The squad that reaches the set kill number first is declared the winner

Squad Deathmatch is a larger and more dynamic variety of deathmatch that also features the inclusion of an Infantry Fighting Vehicle (IFV). The IFV can help break a deadlock, as long as you keep it alive with solid Engineer gameplay. The 4 squad setup means that there is a constant battle throughout the game to gain and maintain the lead. Sticking together, keeping your squad healed up, supplied, and repaired are the keys to victory. The squad that can combine the potent Battlefield mix of team play and combat prowess will be proven the winner.

Rush
Availability: On all 9 maps
Players: 24/32 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)

First introduced in Battlefield: Bad Company, Rush has now made its way to the heart of the Battlefield series in Battlefield 3. An objective based mode, the attackers have to arm and detonate pairs of M-COM stations in each area of the map to unlock the next area and the next pair of M-COM stations. While defenders have an unlimited amount of spawn tickets, attackers only get new tickets every time they destroy a pair of M-COMs. If all M-COM stations on the entire map are destroyed, the attackers are declared the winning team. If the defenders manage to deplete the attacker’s tickets to zero (by killing them), the defenders are declared the winners.

As an all-out warfare mode, Rush features a large variety of vehicle setups tuned specifically to that map’s landscape and features. Players can find all types of vehicles on Rush maps, including transport vehicles, armored vehicles, helicopters, and of course, jets. Rush offers a compelling objective based all-out warfare game mode for Battlefield veterans.

If you are familiar with this game mode from Battlefield: Bad Company 2, you might want to know we are refining it for Battlefield 3 in a number of ways, based on player feedback. Some of the gameplay tweaks we are bringing to Rush are:
* You cannot use explosives or shoot at the M-COM to take it out. Only arm and disarm.
* If the attacking team arms the M-COM but runs out of tickets, the match will continue until the M-COM detonates or defenders disarm it
* If the defenders start disarming an M-COM just before it’s about to blow, the explosion is prevented until the disarm is accomplished. If the defender gets killed during the disarm process, the M-COM will instantly blow

Squad Rush
Availability: On all 9 maps
Players: 8 (4 vs. 4)
Focus: Squad Based Infantry Combat
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)

Squad Rush is the ultimate test to show which squad is the best of the best. Squad Rush is an extremely tight duel between two squads that borrows the main rules from normal Rush, but in a much more intimate setting. In Squad Rush there are only 2 bases with 1 M-COM station per base, meaning that every M-COM taken or defended in Squad Rush is vital to the victory or defeat of the game. There are no vehicles in Squad Rush, so it’s all down to your infantry fighting skills.

To be successful it’s key that you and your squad mates customize your soldiers to complement each other on the battlefield, in order to keep reviving fallen mates, provide ammo, and perform other essential duties. Squad Rush is often favored by players who know each other’s play styles intimately and want to show their skills in the most personal of combat settings.

Conquest
Availability: On all 9 maps
Players: 24/32 or 64 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Capture and Hold Flags
Winning the game: Deplete opposing team’s tickets

Conquest is without a doubt the most classic of Battlefield game modes. Introduced in Battlefield 1942, Conquest has defined the entire Battlefield series (and influenced a lot of other games out there) and encompasses everything that makes Battlefield great. Set over a series of large-scale maps, Conquest is the game mode best suited for the experience of all-out vehicle warfare. In Conquest, two teams fight for control of a number of flags by being the dominant force in the vicinity of each base. Capture and keep control of a majority of the flags and the enemy team will bleed tickets. Killing enemies will also reduce their ticket count, and the first team to run out of tickets loses.

Conquest is a strategic and tactical game that often asks you to make important decisions on whether to attack an enemy base or defend one of your own. Your forces will rarely be enough to capture and hold every base on the map, so in-game communication and quick thinking is necessary to be victorious. Of all of the game modes we have invented here at DICE, Conquest will always have a special place in our hearts.

Tweak your game with Hardcore and Infantry Only settings

Not a fan of vehicles? No problem -- just click the “Infantry Only” box in your server browser when searching for a server game where no attack vehicles will spawn in, only transports. This is a great way to get a feel for the game or the map before you go all-out warfare.

Want a more lethal and tactical game mode where the risk and reward is even higher? With the Hardcore Mode setting, we are leaving you on the battlefield without much external help from the game interface. This game mode modifier will test the limits of your skills.

You can flick the Hardcore switch for any of the regular game modes. Doing so tends to turn matches into more deliberate and tactical affairs, since the penalty for being careless is higher. A lot of players prefer Hardcore Mode since it means that flanking and ambushing pays off to a higher degree, or because of the increased sense of immersion and authenticity that comes with removing user interface elements.

There is something for everyone in Battlefield 3’s adaptable array of multiplayer modes, maps, and modifiers. Add our many customization options for vehicles, weapons and classes, and you can see why we call this our biggest and deepest Battlefield yet.

Source

---------------------

Interesting to see Team Deathmatch back, I'm assuming thats to steal COD players away.
 
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So Kurgan, me and you are going to dominate right?
 

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these BF3 meme's are starting to get out of hand....
 

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Some more news for everyone with MoH Beta Keys, hope if you bought it on disc that you didn't sell it, console gamers might be upset at this one.

------------------

THE BUZZ: DICE says you will need the Medal of Honor disc, not just the code, in order to play the Battlefield 3 beta early.
A code came with the Limited Edition of Medal of Honor that allowed early access into the Battlefield 3 beta, however many fans thought that all you would need is the code and have since traded in their copies. This was a bad move! DICE revealed, over on the official Battlefield 3 Twitter account, that in order to access the beta early you will need both the code and disc, as the beta is accessed from inside the game. When a fan asked if the disc was required, this was the reply:
“Yes you will need the disc, you will have to play it off of there ^CT”
EGM’s TAKE: While this is bad news for fans who traded in their copy, it’s not disastrous, simply pick up the game before the beta launches, or even rent a copy, and you will be good to go.

Source
 

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1Kurgan1

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They are not half as good as they think they are. I got both of their tags.

I got 6 tags of the guy that most likely has the most in the world :p And he only got 3 of mine, he even came here and said "damn you Kurgan".
 

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How many is that dare I ask? You have like 3500 or some crazy shit, ten times what I do and more than half my total kills. Though granted you've also played 4 times as many rounds as me and I didn't even hear of this game somehow until this thread and had a kinda steep learning curve. Where do you find the time btw lol

And hey now...everyone is worth stabbing!

Stabby stab stab stab! stab
 

1Kurgan1

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The guy I stabbed now has 42,xxx tags, and he's old school, highway remembered him from BF2 I believe, when he seen him in the game he was like "oh shit". So felt good knowing that even though I have relaxed my knife, I was able to best possibly the best?
 

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The guy I stabbed now has 42,xxx tags, and he's old school, highway remembered him from BF2 I believe, when he seen him in the game he was like "oh shit". So felt good knowing that even though I have relaxed my knife, I was able to best possibly the best?

I stabbed ya three times I think and highway once.
 

1Kurgan1

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I stabbed ya three times I think and highway once.

Yeah, looks like we are 3 for 3 right now, which is surprising we got so many of each others considering I think we have only played about 3 rounds together :laugh:
 

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Yeah, looks like we are 3 for 3 right now, which is surprising we got so many of each others considering I think we have only played about 3 rounds together :laugh:

We have the same "rotation" in a map I noticed last time I played.
 
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For some reason the firewall at work has marked "http://www.techpowerup.com/forums" as a malicious site, so I won't be too timely with the updates until that resolves itself.

Here's some stuff I gathered today, that hasn't been reported by Kurgan already...

*** Spoiler alert - if you are saving yourself for the single player game, don't view this footage ***

Battlefield 3 - Operation Guillotine - Singleplayer Gameplay - TGS 2011 Cam Footage

Judging by the player movements, this looks like console footage.

==================================================

New hi-res screen shots from Caspian Border, compliments of Battlefieldo.com

==================================================

Kotaktu.com - Quiet Little Moments Make Battlefield 3 Stunning

BY BRIAN CRECENTE SEP 15, 2011 3:00 PM

The first thing I notice when I maneuver Sgt. Henry Blackburn, 1st Recon Marine, through the smoking door frame of the Tehran apartment complex isn't the smoldering bodies lying on the ground nearby, it's the piece of paper drifting through the room.

I follow it with the tip of my gun, watching it drift around the run down entry way, past an old wooden chair, a slightly flattened box, chipped and dirty walls. Someone took the time to create this piece of imaginary paper and the path it takes as it floats on imaginary crossdrafts in a video game about a future fictional battlefield in Iran.
I stop to jot down a few notes.

"Make my way to the apartment entrance," I write. "Kinda skudgy. Debris and trash lying around. Paper fluttering the air. Carpet on the floor is rolled up in one corner. Old mattress lying in the hallway."

Played on a Playstation 3, Battlefield 3 is a solid first-person shooter with tight controls, immersive sound and a hectic, driven storyline. But it's the density of the game's visuals that always stand out to me when I play this game.

This morning I had a chance to play a snapshot of the game, a ten minute or so demonstration of a level called Operation Guillotine. Hours earlier Luke Plunkett played and enthused about his time with the very same demo in Tokyo. So when I take the PS3 controller in hand here in New York I decide to meticulously pick my way through the brief time with the game.

Battlefield 3 takes place in a 2014 where the U.S. Marine Corps is fighting along the Iran-Iraq border. This particular missions opens up on what appears to be the evening of Oct. 31, 2014.

Blackburn is hunkered down among a group of other members of Misfit 1-3 preparing to storm a city in Iran's Tehran Province. The particular build I'm playing on is a couple of weeks old, but still more than a month newer than the one Plunkett and I played in Germany at Gamescom.

The level opens with a low whistle. One of the other marines, looking with me at a massive city lit by bursts of gun fire, flak and explosions says, "That's a big city. No gun truck yet."

"Nope," another marine says. "The wheels of change move slow."

Seconds later we get the call to move down the hill, into the outskirts of the city and take the Khojir Apartment complex.

These opening, controllable moments of the level don't give me a chance to fire a single shot. Instead I'm running down a hill with a mortar in both hands.

Explosions shake the ground as I run, some hit so close that I can feel the force of them pushing Blackburn slightly off course, like a boat hit by an unseen wave. Trees shudder in the wake of the blasts, some trees topple over, others burn, their leaves engulfed in flames, their trunks checkered with red embers.

The screen is flaked with smudges of dirt and mud.

Blackburn makes it to a clearing near a wall and drops the mortar on a spot, watching another marine drop a round into the tube. The round launches into the air, lighting the sky with a floating green flare.

I run Blackburn to the wall, to a man with his back against it, and press a button to get a boost over.

When Blackburn lands on the other side he's got his weapon out. Down a hillside I can see marines in a firefight with opposition across a small gully. The enemy have taken up positions on a road, firing off pot shots at the men below.

I drop Blackburn to a knee and sight down the gun. I fire off three bullets, taking out two enemies with head shots and apparently winging the third. I'm aiming for a third headshot when another marine takes him down.

Moving Blackburn down the hillside I notice a group of enemies setting up much further down the gully, setting up an ambush along the path I'll be taking once I get him to the floor below.

I drop Blackburn to his knee again and take aim. I squeeze the trigger and run into the only disappointment I end up finding in the brief demo. The bullet seems to miss. I aim carefully and fire another headshot. Nothing. I pump out an entire clip in short bursts at the distant enemy. Nothing.

Later I mention this to the public relations folks manning the demo. What's the distance of rounds fired in Battlefield 3, I ask. The answer is a little vague and involves mentioning that the developers brought in ex-SAS operator Andy McNab to help with things like firing distance. In theory, rounds can't go forever in the game. But I'm not convinced they lose trajectory over time. It felt more like they hit an invisible wall. EA says they're looking into it for me.

It was a very distant enemy and not something I suspect you'd run into much in the campaign, so it felt more like an oddity than a problem.

Back in the game, I push Blackburn down the hill, into the gully and around the bend to face off with the enemies lying in wait. Running toward the enemies, a nearby blast momentarily blackens the screen, but I manage to take the enemies out quickly by switching to a shotgun.

Running Blackburn up a set of stairs out of the gully culvert and within sight of the target apartment complex. But first there's a group of enemy shooting at us from a sandbox foxhole.

I take them out and proceed to the outskirts of the apartment complex.

Running up the entrance stairs, I'm walking toward the doors when another marine runs up and tosses a grenade through a side window. The blast shoots three or four bodies through a wall of windows. A second later the door bursts open and a burning man runs into the clearing dropping to my feet before dying.

I walk through the door and for a moment I'm distracted from the death, the gunshots, the timbre of war, by a floating piece of paper. I take my notes and then push Blackburn forward, down a dirty hall littered with newspapers, boxes, mattresses, furniture. I move him toward a door, noting for a second the bugs flying slowly around the light.

At the door, the game tells me to press a button to knock it in. When I press it, the door kicks not in, but back toward me, knocking Blackburn on his ass. Time slows for an instant and I see another man, not a Marine, standing over me with a rifle, he's moving it down toward me, when I hear a gunshot and he's blown off his feet and back.

As I fell I apparently pulled the trigger in surprise and hit the guy in the chest. Laying on my back I aim and take down two other men in the hall before getting back up.

I run through the hallway, past the dead and through a back door. A humvee awaits me. On the ground nearby a marine is on his knees leaning over the prone body of another, slowly, methodically giving him CPR. I count to 15 chest compressions in my head before turning away and boarding the vehicle.
 
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The guy I stabbed now has 42,xxx tags, and he's old school, highway remembered him from BF2 I believe, when he seen him in the game he was like "oh shit". So felt good knowing that even though I have relaxed my knife, I was able to best possibly the best?

That would be TimSad and I know him from BF2142. He was the best in that game, I don't think he is in Bad Company 2 thought. There was a "Stab DICE Employees" contest one week right after they deleted his stats for "possible padding". While he came in second overall as the contest was about unique tags, Tim stabbed far more DICE people and did it in fewer rounds than the guy who "won." I swear he had a machete and not a knife.
 

Black Haru

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That would be TimSad and I know him from BF2142. He was the best in that game, I don't think he is in Bad Company 2 thought. There was a "Stab DICE Employees" contest one week right after they deleted his stats for "possible padding". While he came in second overall as the contest was about unique tags, Tim stabbed far more DICE people and did it in fewer rounds than the guy who "won." I swear he had a machete and not a knife.

no, I remember you guys playing him in BC2.
 
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Interesting to see Team Deathmatch back, I'm assuming thats to steal COD players away.

Hurray for deathmatch! There has been countless times where I just wanted to login for a bit to pop some heads without the disadvantage of being base camped and such. :toast:
 
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Guys I pondered a quick question in my mind as I was fantasising about Battlefield 3.

If the new Frostbite 2 engine doesn't support DX9, how is it on consoles?

And if they made a consoles variant, couldn't they use that for xp, or I guess that would require a whole other development team?

Not that I care, just curious.
 
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