• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Game engine or 3D engine?

Joined
Dec 2, 2009
Messages
3,351 (0.64/day)
System Name Dark Stealth
Processor Ryzen 5 5600x
Motherboard Gigabyte B450M Gaming rev 1.0
Cooling Snowman, arctic p12 x2 fans
Memory 16x2 DDR4 Corsair Dominator Pro
Video Card(s) 3080 10gb
Storage 2TB NVME PCIE 4.0 Crucial P3 Plus, 1TB Crucial MX500 SSD, 4TB WD RED HDD
Display(s) HP Omen 34c (34" monitor 3440x1440 165Hz VA panel)
Case Zalman S2
Power Supply Corsair 750TX
Mouse Logitech pro superlight, mx mouse s3, Razer Basiliskx with battery
Keyboard Custom mechanical keyboard tm680
Software Windows 11
Benchmark Scores 70-80 fps 3440x1440 on cyberpunk 2077 max settings
Hi guys!
It wont be a game!
I wanted to create a project for my school but it needs to be unique and perfect.
Now the problem is that i don't really know what to choose!
I have the ogre3D on right side and unity on the left side...
I became much better in C# than C++ so i was thinking on using unity.
Ogre3D is just a 3D engine which is sure to make the job.
But i dont really think that ogre will make it quicker and better than unity.
Unity seems better and i am better in C# so will it work?
Also, the project would be creating 3D terrains and things like this.
If you find any videos which can help pls send them :)
 

tehfusion

New Member
Joined
Nov 8, 2011
Messages
22 (0.00/day)
Just a couple of things I'd like to say:
  • You can use Ogre from .NET (with C#); you wouldn't have to use C++. Take a look at MOGRE or OgreDotNet.
  • One option that you didn't mention is the XNA Framework. You might want to consider that.
 

Kreij

Senior Monkey Moderator
Joined
Feb 6, 2007
Messages
13,817 (2.20/day)
Location
Cheeseland (Wisconsin, USA)
You could just use Blender. It has a full blown game engine built in and does all the modelling, rendering, particles, object morphing, soft and hard body physics, rigging and timelineing you could imagine ... and that's just touching the surface.
 
Joined
Dec 2, 2009
Messages
3,351 (0.64/day)
System Name Dark Stealth
Processor Ryzen 5 5600x
Motherboard Gigabyte B450M Gaming rev 1.0
Cooling Snowman, arctic p12 x2 fans
Memory 16x2 DDR4 Corsair Dominator Pro
Video Card(s) 3080 10gb
Storage 2TB NVME PCIE 4.0 Crucial P3 Plus, 1TB Crucial MX500 SSD, 4TB WD RED HDD
Display(s) HP Omen 34c (34" monitor 3440x1440 165Hz VA panel)
Case Zalman S2
Power Supply Corsair 750TX
Mouse Logitech pro superlight, mx mouse s3, Razer Basiliskx with battery
Keyboard Custom mechanical keyboard tm680
Software Windows 11
Benchmark Scores 70-80 fps 3440x1440 on cyberpunk 2077 max settings
Actually i started using xna framework 3 days ago, but there are no tutorials where i can learn from beginning to the end. Even for ogre or unity. I mean, i want something done, but if there are not
enough sources for that, than consider it off. Anyway, i didnt know about ogredotnet :p
I have a lot of udk tutorials and what is more they show how to create terrains :)
Unfortunately i dont know what i will create if i follow the tutorial. Just a map for games,
or a program where i can put in a database and change the colour of the terrain.
Is this possible?
 

tehfusion

New Member
Joined
Nov 8, 2011
Messages
22 (0.00/day)
Actually i started using xna framework 3 days ago, but there are no tutorials where i can learn from beginning to the end.
No tutorials for the XNA Framework? Have you seen this website? You can also find a series of tutorials on terrain here (check the table of contents on the right). If you search Google for "xna terrain", you're sure to find plenty of results.
 

Kreij

Senior Monkey Moderator
Joined
Feb 6, 2007
Messages
13,817 (2.20/day)
Location
Cheeseland (Wisconsin, USA)
XNA is just that, a framework. You get no precoded engine or any tools for models, textures and whatever. It's a start from scratch proposal.
You really need to understand what you are doing or XNA is not the platform for you.
 
Joined
Dec 2, 2009
Messages
3,351 (0.64/day)
System Name Dark Stealth
Processor Ryzen 5 5600x
Motherboard Gigabyte B450M Gaming rev 1.0
Cooling Snowman, arctic p12 x2 fans
Memory 16x2 DDR4 Corsair Dominator Pro
Video Card(s) 3080 10gb
Storage 2TB NVME PCIE 4.0 Crucial P3 Plus, 1TB Crucial MX500 SSD, 4TB WD RED HDD
Display(s) HP Omen 34c (34" monitor 3440x1440 165Hz VA panel)
Case Zalman S2
Power Supply Corsair 750TX
Mouse Logitech pro superlight, mx mouse s3, Razer Basiliskx with battery
Keyboard Custom mechanical keyboard tm680
Software Windows 11
Benchmark Scores 70-80 fps 3440x1440 on cyberpunk 2077 max settings
I can do whatever i want, but my idea is:
Creating a terrain with minerals and showing all kind of minerals with colors
If i choose for example iron it shows iron with black color on the terrain and so on.
This is all i want to do.... (for now)
Will xna do the work?
 
Joined
Dec 2, 2009
Messages
3,351 (0.64/day)
System Name Dark Stealth
Processor Ryzen 5 5600x
Motherboard Gigabyte B450M Gaming rev 1.0
Cooling Snowman, arctic p12 x2 fans
Memory 16x2 DDR4 Corsair Dominator Pro
Video Card(s) 3080 10gb
Storage 2TB NVME PCIE 4.0 Crucial P3 Plus, 1TB Crucial MX500 SSD, 4TB WD RED HDD
Display(s) HP Omen 34c (34" monitor 3440x1440 165Hz VA panel)
Case Zalman S2
Power Supply Corsair 750TX
Mouse Logitech pro superlight, mx mouse s3, Razer Basiliskx with battery
Keyboard Custom mechanical keyboard tm680
Software Windows 11
Benchmark Scores 70-80 fps 3440x1440 on cyberpunk 2077 max settings
daily bump
 
Joined
Oct 19, 2006
Messages
193 (0.03/day)
Location
Nashville, Tennessee
System Name DeathAdder
Processor Intel Core i7 6700K @4.6 Ghz 1.31v
Motherboard Gigabyte Gaming 7 Z170X
Cooling NZXT Kraken x61 280mm
Memory 4x8GB G.Skill 3200Mhz
Video Card(s) MSI NVidia GeForce 980 Ti 6GB
Storage 2x Samsung 850 EVO 500 GB + 16 TB in HDDs
Display(s) LG UC87C 34" Ultrawide 3440x1440
Case NZXT H440 White
Audio Device(s) JBL LSR310S + 2x JBL LSR308
Power Supply EVGA P2 Platinum 1000 W
Mouse Corsair M65
Keyboard Corsair K70 RGB
Software Windows 10 Pro
Use UDK, easiest to learn, the most versatile and capable 3D game engine there is. And its free.

You can also try CryEngine 3, but its a little tough to use when compared to UDK.

My take. UDK > Unity 3 > CryEngine > Torque > Blender.
Trust me on this. I researched a whole year for my project, and ended up using UDK. Also a LOT of tutorials are available for UDK.
 

DV8ER

New Member
Joined
Dec 30, 2011
Messages
1 (0.00/day)
Hi guys!
It wont be a game!
I wanted to create a project for my school but it needs to be unique and perfect.
Now the problem is that i don't really know what to choose!
I have the ogre3D on right side and unity on the left side...
I became much better in C# than C++ so i was thinking on using unity.
Ogre3D is just a 3D engine which is sure to make the job.
But i dont really think that ogre will make it quicker and better than unity.
Unity seems better and i am better in C# so will it work?
Also, the project would be creating 3D terrains and things like this.
If you find any videos which can help pls send them :)

Another option not mentioned here yet is the Realmware 3D engine, it's quite amazing and free to use for 30 days! Even if the 30 days is up, it's still very cheap to buy with the "Indie" license. Anyway, this engine is built using the previously mentioned XNA framework and provides enough functionality to throw together something in no time.

BTW: I do not work for these guys, I just recently ran across this engine and have been amazed with it since. :)

The URL is: http://www.visual3d.net/

Hope that helps!

Thanks,
-D
 
Top