I hate to knock the idea of a clubhouse since they are famous for other reasons, but an MMO is about server and guild.
I can see this thread dying out as it's not going to be a consolidated and updated source for people seeking information on the game.
Maybe if nothing else people will find objective reasoning to play or not to play the game - though the SWTOR forums should be enough.
Anyways, end game being boring maybe isn't the right word.
You have to consider that - as atypical MMOs go - when you reach the level cap, you aren't 'geared' to raid or do difficult events. There's a process (usually involves a pattern or cycle) that you go through to get some basic end-game equipment and then from there, you have a fighting chance at being successful in raids.
SWTOR offers that. There's several ways and methods to prepare for the raids:
'Daily' quests - results in modifications and accessories
PVP quests - results in equipment/armor/weapons
Hard mode flashpoints(group instances) - results in equipment/armor/weapons and crafting materials
All of which, if you consider is a mixed bag of single play, to four player group to eight player warzone group, means that you'll be spending several weeks( if not longer depending on the size of your guild), trying to upgrade everyone so they can do normal difficulty raids easily, and then take on harder difficulty raids with success.
Most MMOs have some type of raid or two at the end of the game these days, but not all of them give you a handful of options on how to go about preparing for these raids.
Given that the main reason for raiding(in developers') eyes is to acquire items/loot, then they only need to provide enough events where each piece of equipment you need is rewarded. I.e. you have ten equipment slots, then there needs to be ten drops.
Thus they don't need to make an unncessary amount of raid bosses and raid zones. People in general don't care about the fun or the mechanics, they just want loot.
Now combine that with knowledge that these raids still use horrific random loot generators, and you have prescription for what developers consider success.
They keep people playing because of the carrot-stick mentality, and they don't have to put any extra or unncessary effort into doing so.
What developers fail to realize is that people unsubscribe when all they are left to do is log on a few days a week to attend raids that take several hours only to find the loot(assuming they complete the raid [bugs, lag, bad luck etc] isn't even for classes that are in attendance to the raid.
What people want, is a fair challenge, gauranteed results for their hard work/efforts and then they can turn around and make use of the items they've achieved. They'll be more likely to stick around and play the game, WITH THEIR NEW ITEMS.
Unfortunately, despite all SWTOR's bugs and growing pains, the above mentioned issue is the crux....a large glaring reminder that this game is an average modern template MMO just abusing the Star Wars franchise and in doing so, suffers all the same pit-falls and groan moments you get with these type of games (thanks largely in part to Warcraft's abuse of their successs - why develop for progress when people are complacent?).
So you spend all your time enjoying a nice single player driven levelling experience, then get hit in the face with a truck with the reminder that you just left Warcraft, Aion, Warhammer, Rift etc, only to come full circle right back to it.
I don't suspect that MMO end-games will change in a significant way anytime soon, but they could evolve the genre by making changes such as considerations to the time people haev to spend in order to achieve things that are only being delayed simply because the developers want to take shortcuts.
If you haven't started it yet, and didn't play in BETA, do yourself the favor and stay away from the game.
If you're like us and already raiding nightmare modes, then get ready to unsubscribe for six months afterwards.
If you're halfway through and enjoying it so far, start to ween yourself off it slowly until you really don't care anymore. Then when you hit 50, unsubscribe and move on.
The only reason to play SWTOR is if you love anything and everything SWTOR.
That's the real tagline that they won't admit.