I just am now learning about that. I am a huge fan of raid content, and with only 5-mans I'm not sure how I could play the game. I watched this video where someone tries to justify it, but I could easily refute every point;
Dungeons will be limited to 5-men groups, but world PvE content is not limited in numbers and it has been confirmed that World Events scale well beyond 100 players.
But yes, I can see why someone would want a big dungeon. Let us hope that what GW2 has to offer will be enough for those that really enjoy raiding.
I also don't like the homogenized approach to classes. I understand they wanted to do something different, but the reason the "holy trinity" has existed in MMO's, hell, in all RPG's since they began, is because IT WORKS. Making all classes more versatile is a lot less rewarding for most people than having most classes specialized. There are a lot of people that actually like Healing (I actually quite enjoy it) or like Tanking. Removing these things from the games removes certain players niche if you will.
Let me guess, your first MMO was WoW?
Anyone played Ultima Online? One of the first MMOs, if not *the* first, and it did not have the "holy trinity"
The holy trinity + the carrot on the stick are the main reasons I couldn't stand WoW (well, childish graphics too
.
But to each his own, not everyone is the same. And I most definitely should not bash people for their opinions, so I am sorry if I offended anyone (especially xenocide, as him I quoted)
I will be playing this game or tear online depending on world pvp.
GW2 will not have the usual open world PvP where you can gank other players. From what I gather, GW2 is being made so that every other player you meet in the world is your ally and can do nothing to ruin your game or grief you. If you both attack the same enemy, you both get loot and exp, no kill stealing etc.
But, GW2 will have a 3-way server vs server vs server PvP thingie, so that might be of interest to you. (they call it World vs World vs World)