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lyndonguitar

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Which Defense does it scale with? I just hear people who are in Act 3 Inferno saying it's basically useless.

*EDIT*
Removing Actual Armor and Resist All and I see 0 change in the tooltip for Diamond skin, doesn't seem like it scales with anything unless the tooltip isn't showing everything.

Yes if you remove actual armor that tooltip stays the same.

Im saying is the resistances scale with the armor,

example I have 87% reduction in damage.
Then the tooltip says diamond armor absorbs 21707 Hitpoints, Enemy hits you with 20k damage, with 87% reduction, you only get 2.6k damage from that hit. meaning diamond armor absorbs 2.6k damage and has 19 107 Left to absorb.

While if you reduce your resistance to 50% = you get 10k damage from that hit. so only two hits, diamond armor is gone.

The reason why lots of people are having trouble with Inferno with Diamond Armor is that they are stacking Vit and ignoring their resistances and armor.

Sure if you have 100k Life + low resistance, that extra 20k wont matter to you.

but if you have 20k life + high enough resistance with effectiveness similar to one above, that extra 20k would mean another 100% extra life.
 

Kreij

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Is there a max resist amount?
 
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lyndonguitar

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Is there a max resist amount?

There isnt, but theres a thing called diminishing returns.

The more resist you have, the more points it takes to increase the % of damage reduced.

so basically the game tells you not to stack up too much on resistances
 

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The more resist you have, the more points it takes to increase the % of damage reduced.

So resists are not just a percentage reduction of a specific attack type?
For instance, let's say that that a poison resist value of 100 gets you 10% resistance to a poison attack.
If a mob (or whatever) does 500 poison damage, you would only take 450.
 

lyndonguitar

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So resists are not just a percentage reduction of a specific attack type?
For instance, let's say that that a poison resist value of 100 gets you 10% resistance to a poison attack.
If a mob (or whatever) does 500 poison damage, you would only take 450.

Yes but armor is the first one to consider. then the resistance

Example the damage resistance(affected by armor) is 60% and poison is 10%
and you take 500 damage.

60%(armor) will be deducted and 10%(poison) of the remaining 40%, will be deducted too.

more like this (500 x .40) x (.90)

so you get 180 damage in total from that 500 poison hit
 

Kreij

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Thanks lg, but that doesn't matter.
If you do the resist first and then the armor, the numbers are the same.
500 * (.9) = 450 * (.4) = 180

So where are the diminishing returns?
Sorry if I'm a bit dull today. lol
 
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Thanks lg, but that doesn't matter.
If you do the resist first and then the armor, the numbers are the same.
500 * (.9) = 450 * (.4) = 180

So where are the diminishing returns?
Sorry if I'm a bit dull today. lol

60% of 500 is 300, so 200 is left. Then it will be 10% of 200, which is 20, so 180 is left.

Which is obviously different from 60% of 500, then 10% of 500 (essentially making it 70% of 500), which would produce 150.

The diminishing returns is with the raw resistance numbers. I don't really know the specifics but it eventually takes a bigger amount of additional resistance for the additional 1% in damage reduction.
 

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Thanks lg, but that doesn't matter.
If you do the resist first and then the armor, the numbers are the same.
500 * (.9) = 450 * (.4) = 180

So where are the diminishing returns?
Sorry if I'm a bit dull today. lol

Ohh I didn't notice that, I thought I consider armor first because it has a higher percentage most of the time lol.

Diminishing returns, many people are experimenting with different stats and found out that as your resistance goes higher, the smaller the increase in the actual percentage.

this would be a better explanation
 

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Lol ... I see no one can agree on this there too.
The only rational place to compare respective value of stats that increase DR is how they function on effective health.
The gain to effective health is linear for both armor and resist. Therefore, while the gain to DR per point could technically be said to diminish, the resulting effect to the performance of your character is linear and does not diminish.
The value of DR gained per point diminishes, but armor and resist do not have diminishing returns, because returns as the word applies to resist and armor concerns effective health, not DR.
 

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replace wave of force with venom hydra, and either mirror image or diamond skin with magic weapon.

Wave of force is out already: venom hydra is more effective then i thought.

I'm back with archon, again: the improved archon is better then the archon's "other versions".

I have nearly 22K dmg dps, without any buffs such as glass cannon or magic weapon: not enough for act 1 inferno?
 
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Wave of force is out already: venom hydra is more effective then i thought.

I'm back with archon, again: the improved archon is better then the archon's "other versions".

I have nearly 22K dmg dps, without any buffs such as glass cannon or magic weapon: not enough for act 1 inferno?

Plenty of DPS for ACT I inferno. DPS isn't really the issue with inferno, until late Act II. The real issue is resistances. IF you do not have at least 500 in all your resists or like 100K hitpoints you will die.

My latest build is pretty bad ass. http://us.battle.net/d3/en/calculator/wizard#UcYjOP!Tgc!ZcZacc

The key to this is Frost Nova + Mirror Image/Mimics AND a high crit chance, like 20%+. This allows your Mirror Images to cast Frost Nova and freeze enemies in place and your regen times to drop using critical mass.

Arcane Orb/Celestial allows the orb to travel through enemies doing huge damage and has incredible range. This will also go through Invulnerable Minions hitting the Boss.

Force Armor with +40% to resists is critical.

I like chain lightning, but any fast spamming spell works great with Prodigy to replenish mana. This also allows you to charge up Arcane Dynmo really fast, assuming you have a high crit chance, and then Arcane Orb is just pure power.

You could also change out SparkFlint for Force weapon, but I like the extra DPS the SparkFlint does.

Also, if you feel really tough or have great gear for resists, you could change out Blur for Glass Cannon. But I prefer survival vs a little extra DPS.
 
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Plenty of DPS for ACT I inferno. DPS isn't really the issue with inferno, until late Act II. The real issue is resistances. IF you do not have at least 500 in all your resists or like 100K hitpoints you will die.

My latest build is pretty bad ass. http://us.battle.net/d3/en/calculator/wizard#UcYjOP!Tgc!ZcZacc

The key to this is Frost Nova + Mirror Image/Mimics. This allows your Mirror Images to cast Frost Nova and freeze enemies in place. Arcane Orb/Celestial allows the orb to travel through enemies doing huge damage and has incredible range. This will also go through Invulnerable Minions hitting the Boss.

Force Armor with +40% to resists is critical.

I like chain lightning, but any fast spamming spell works great with Prodigy to replenish mana. This also allows you to charge up Arcane Dynmo really fast, assuming you have a high crit chance, and then Arcane Orb is just pure power.

You could also change out SparkFlint for Force weapon, but I like the extra DPS the SparkFlint does.

Also, if you feel really tough or have great gear for resists, you could change out Blur for Glass Cannon. But I prefer survival vs a little extra DPS.

Thanks for the input, dude: appreciated!

My gear is attack speed specific: without friendzy shrine, i have 2.57 aps, with it i have 3.01 aps (attacks per second). I killed hell Diablo with mostly electrocute.

@ Black Haru: i tested venom hydra against hell Belial using my MF gear (around 15K dps) and i killed him in 3 tries: for comparison, using my main gear took about 15 tries when not using venom hydra (had force wave instead).
 
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I like the familiar + magic weapon to boost dps... Glass canon mastery as well. If there are a lot of small weak creatures annoying me, I go with storm armor, I enjoy using hydras and Archon as for now I don't need to kite as much, then I use disintegrate as my main damage spell

nightmare is as easy as normal with this right now :) I have 2.6K dps at lvl 37
 
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I'm more like 850 resist all, forget how much DR % from armor but i'm at 9.5K, and 52K life.

So what else are you running. skills wise and such. this is pretty much my build http://us.battle.net/d3/en/calculator/monk#bZXgjQ!XUZ!ZcZacc for act 2 i does pretty good. i mainly am just tank and spank with Kurgan as my dps. my dps sucks fat crap but it gets me enough to heal up with about 600 life on hit and 800 Hps. my dodge is like 34% im stacking poison resist with all resis at like 734 now with my mantra and 8k armor from my keen eye. so then question being what type of gear should i be looking for stat priority and such
 
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So what else are you running. skills wise and such. this is pretty much my build http://us.battle.net/d3/en/calculator/monk#bZXgjQ!XUZ!ZcZacc for act 2 i does pretty good. i mainly am just tank and spank with Kurgan as my dps. my dps sucks fat crap but it gets me enough to heal up with about 600 life on hit and 800 Hps. my dodge is like 34% im stacking poison resist with all resis at like 734 now with my mantra and 8k armor from my keen eye. so then question being what type of gear should i be looking for stat priority and such

Well you have to remember, i'm a barb not a monk so my skills won't help you much :p



edit- Also Kreij is now officially in inferno.
 
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act 2 soooooo long... only in nightmare
 
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Got a new toy for my wiz :~)

40k dps now and 41.7k life (using magic weapon and glass cannon, but still...) :rockout:

The items in the right of my inv are my cheapie mf gear. I put them on before opening resplendant chests or bloody chests. I've gotten tired of putting it on before opening regular chests :ohwell:



 
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damn thats a nice bit of vita, what's the rest of your gear?
 
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Most of my gear is high intel / mid to high vitality. All of my items have more intel on each except for the staff that has more vitality than intel.

Is it possible to take a screenshot of all the gear in one shot versus having to show it individually?
 
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