- Joined
- Aug 17, 2009
- Messages
- 2,558 (0.48/day)
- Location
- United States
System Name | Aluminum Mallard |
---|---|
Processor | Ryzen 1900x |
Motherboard | AsRock Phantom 6 |
Cooling | AIO |
Memory | 32GB |
Video Card(s) | EVGA 3080Ti FTW |
Storage | SSD |
Display(s) | Benq Zowie |
Case | Cosmos 1000 |
Audio Device(s) | On Board |
Power Supply | Corsair CX750 |
VR HMD | HTV Vive, Valve Index |
Software | Arch Linux |
Benchmark Scores | 31 FPS in Dalaran |
It's that time of year again to bring forth the latest CoD release from Activision.
This years game is a direct sequel to Treyarch's Black Ops from 2010. It makes a lot of changes to the loadout system, and even being based in the future it doesn't have much in the way of futuristic weapons.
Perks and attachments have changed. Instead of unlocking a perk that controls gun sway, aim speed and things of that nature, Treyarch opted to use the attachments to control that kind of thing. For instance, when you unlock the foregrip for one of the assault rifles, it will improve your ADS accuracy, modular buttstock improves your aim speed, etc.
The changes are pretty substantial, and the game is a bit more difficult to the shootfests previously released. I'll be updating this post with more information when I get time.
Bullets don't kill opponents in this version. They mostly kill you. Evidence:
In the video, you see me shoot at a guy and hit the post, then I move around and hit him with 5 rounds while he is shooting a friend of mine on the ledge he climbs on. I strafe in and hit him with at least 4 more rounds and he dodge around the corner. So I move in to refinish the job, stepping over my homeboy's corpse when I find another guy standing there. I hit that dude with every last round left in the gun and he seemingly kills me with 2-3 rounds. The guy I originally shot came back and picked up my dogtags (Kill Confirmed), which I didn't get into the video.
This years game is a direct sequel to Treyarch's Black Ops from 2010. It makes a lot of changes to the loadout system, and even being based in the future it doesn't have much in the way of futuristic weapons.
Perks and attachments have changed. Instead of unlocking a perk that controls gun sway, aim speed and things of that nature, Treyarch opted to use the attachments to control that kind of thing. For instance, when you unlock the foregrip for one of the assault rifles, it will improve your ADS accuracy, modular buttstock improves your aim speed, etc.
The changes are pretty substantial, and the game is a bit more difficult to the shootfests previously released. I'll be updating this post with more information when I get time.
Bullets don't kill opponents in this version. They mostly kill you. Evidence:
In the video, you see me shoot at a guy and hit the post, then I move around and hit him with 5 rounds while he is shooting a friend of mine on the ledge he climbs on. I strafe in and hit him with at least 4 more rounds and he dodge around the corner. So I move in to refinish the job, stepping over my homeboy's corpse when I find another guy standing there. I hit that dude with every last round left in the gun and he seemingly kills me with 2-3 rounds. The guy I originally shot came back and picked up my dogtags (Kill Confirmed), which I didn't get into the video.
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