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ArmA II&III HQ

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I have submitted this feature request: http://feedback.arma3.com/view.php?id=3481 If you agree please vote it up. I have included the script below:

ArmA 3 is really shaping up to be THE NEXT epic mil-sim but there is a lot of work to be done. The water looks great so far, but is missing several realistic parts that should not be difficult to implement and would improve the visual fidelity and realism of the game.

First off, let me start with a mental image. You are visiting relatives on the coast and there is a severe storm with strong gusts of wind and waves. If you were to look at the ocean, what would you see? Rolling water in multiple directions? Or would you see rolling water following the wind and tides? Next, would the waves be normal, or would you see white caps due to the strong gusting winds?

What is missing from the water elements is reaction to the other elements. If you set the environment in a mission to a strong storm with strong gusts of wind and large waves, there should be white caps and waves rolling into shore and crashing against the rocks.

Next, everyone talks about how bad the rain is at night and I agree. I must include though that when there is gusting wind, especially in a thunderstorm, we tend to see "sheets" of rain. Perhaps it could be coded in that during strong wind and rain, you could see periodic "sheets" of rain to add to the effect of the presence of wind. Like with the waves, the wind is not readily apparent. The wind should affect more of the environment other than the grass and trees.

When you drive in a vehicle, you should see water droplets on the windscreen. When it is raining, the wipers should automatically turn on. The interior of the vehicle looks great. Enhance the realism a bit more with how the weather interacts with the vehicle. Does the vehicle rock due to strong gusts of wind? Does the rain striking the windscreen get heavier thus making it harder to see well at higher speeds? Does the rain show up in the beams of the head lights?

When it rains, does the ground get "wet and muddy"? Do puddles form that when you walk or run through, you hear a splash sound? Does running through wet terrain affect your speed? If you are inside a building with a metal roof, do you hear the characteristic plinking sound from the rain? How about when you are in a shingled building, does the sound differ?

The rain should be transparent and only become visible at night when you use lights. That way you would solve the issue of the rain blinding you at night. Realistically speaking, when you walk outside at night with no lights on and it is raining, does the rain blind you to the point of becoming lost? not likely.

When it is windy you should "hear" the wind blowing through the trees and when you are inside, you should hear it whistling by.
After it rains and the sun comes out, the terrain should dry back up over time too.

Lastly, the clouds are great with being volumetric but when it storms or is overcast, there tends to be a strange circular motion to the clouds and they no longer appear realistic.
Additional Information Realism is what we are looking for. Not realism that breaks your ability to enjoy the game but realism that bring the WOW into visual fidelity. The idea I am putting forth is to make people skeptical of ArmA 3's beauty see just what it is capable of. ArmA II already had on some maps wind sounds. Let's make ArmA III the next most realistic simulation by making the environment act like a real environment. When it rains and the wind blows, a player should be able to forget they are inside and "feel" like they are in a thunderstorm.
I have found a few examples of what I have been referring to.

Here is an example of the waves during a storm or heavy winds.
Coastal Storm Big Ocean Waves - Fort Pierce Florid... [^]

Here is rain hitting a metal roof.
Rain Sounds (2 hours) 'Rain hitting a tin roof... [^]

Here is heavy rain effects in a vehicle
Driving Through Heavy Rain & Hail Storm England Ju... [^]

Here you can see the sheets of rain gusting about.
Hurricane Irene - YouTube [^]

Here is a table of the resolved issues so far:

ID​
Category​
Severity​
Status​
Updated​
Summary​
0003166OtherMinorResolved2013-03-09Bug reporter only alows 100 votes Up and 100 down
0000729OtherMajorResolved2013-03-08Remove 'light shadowing' from the body text of these issues
0002297Game CrashCrashResolved2013-03-08Playing as Turtles and right clicking mouse crashes game
0002753Game CrashCrashResolved2013-03-08Game crash on start up and in game
0001318Game CrashCrashResolved2013-03-08Arma 3 Alpha does not launch
0001479Game CrashCrashResolved2013-03-08Game crashed after 10 minutes playing ( were about 6 players) , played coop "escape......"
0000065Design-MissionMinorResolved2013-03-08[Alpha + Alpha Lite] - Infantry showcase - NATO team stay in village
0000222Game CrashCrashResolved2013-03-07ARMA 3 Crash (On and beyond menu screen)
0000104InventoryMajorResolved2013-03-06[Steam Alpha 0.5.102571] Destroying items via right click when inventory is full
0000111Swimming and DivingMinorResolved2013-03-05[Steam Alpha] Grenades can be thrown while swimming
0000098Menu UIMinorResolved2013-03-04[Steam Alpha] Mouse wheel scrolling in the Controls options moves the entire menu
0000097ScriptingMinorResolved2013-03-04Locked command gives an error
0000061EditorMinorResolved2013-02-20[Steam Alpha lite] - You can't change a layout in editor
 
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Question: Should I get a better graphics card before getting Arma 3?
I just want to play something else than CS:S all the time..
 
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It would definitely help. Though, your card meets the minimum specs, so you could play it at much lower settings.
 
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why does the table code not work? it is legit BBcode and also legit HTML?
 
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Great game, but really sad to see again people swarming around "do nothing" mods like 404 Wasteland, were you spawn with money to go buy weapons somewhere else far away of course!) FFS!! usually 3 guys engaging enemy and 27 other guys standing at base and teamkilling and destroying vehicles....
I am more a fighter guy, not a micromanagement enjoyer or roleplayer.
As I have always avoided these mods in OPF and Arma series, I am again lost and disappointed loosing time finding the right servers or ingame having to walk huge distances to find out no one cares about anything thats going on.... lol


That said, the hellos are pretty good tuned out of the box, seems that their helo stand alone sim pays off :)
And the beloved Mediterranean location is top notch!!!
 
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Great game, but really sad to see again people swarming around "do nothing" mods like 404 Wasteland, were you spawn with money to go buy weapons somewhere else far away of course!) FFS!! usually 3 guys engaging enemy and 27 other guys standing at base and teamkilling and destroying vehicles....

One can get bored with the limited amount of things in the Alpha. I'm glad there's other choices.
 
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really try blitzkrieg, for now all servers had satisfactory gameplay, not far away from BF3 8)
 
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I'd kinda like to see LevelCapGaming do ArmA III.
 

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brandonwh64

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I have been playing around with the editor some here recently and figured out how to use some of the easier scripts. I found that I can sit one box down at the teams spawn point and have it filled with 100 of EVERYTHING. There are a couple more scripts I am going to try like a patrol script you can put on enemy AI so I can make the small bases around stratis hostile if approached. One script that has good intentions is the vehicle respawn script but the only downside is that it removes a vehcile if it has not been touched for a certain amount of time and respawns it at base. This would mean that if you go on a stealth mission and part a distance away from enemy base that there is a good chance that the vehicle will be gone when you exfill. The code that this game uses for scripting is C# and can take quite a while to get adjusted too. I made a small mission were there were two enemy bases with heli's that you needed to destroy but I have not figured out how to set objectives so when you do destroy the heli's the mission is over. Also respawning has been a pain cause it turns you into a bird once you die.
 

lyndonguitar

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I tried the editor this morning, and I made a quick 6 player coop mission for arma 3 (I knew stuff from arma and arma 2)

so far I'm having fun with the game(and the editor).
 

lyndonguitar

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How do you get people to respawn without turning into a bird?

Create a mission first, and save it.

find the mission folder on "Documents\Arma 3 Alpha\missions\"

create a "description.ext" file there
edit it with notepad and put the following:

respawn = "BASE";
respawndelay = "30"; // means 30 seconds until respawn

save it.

Then edit your mission and and put a marker on what place you want players to respawn if they die. name it as "Respawn_West", or if youre playing as opfor, name it as "Respawn_East"

export it to multiplayer to test it out, it wont work on editor preview
 

brandonwh64

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Create a mission first, and save it.

find the mission folder on "Documents\Arma 3 Alpha\missions\"

create a "description.ext" file there
edit it with notepad and put the following:

respawn = "BASE";
respawndelay = "30"; // means 30 seconds until respawn

save it.

Then edit your mission and and put a marker on what place you want players to respawn if they die. name it as "Respawn_West", or if youre playing as opfor, name it as "Respawn_East"

export it to multiplayer to test it out, it wont work on editor preview

You are a GOD! thank you. I was searching all over the net for this info. Is there a website that has info like this that I may have missed?
 

lyndonguitar

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You are a GOD! thank you. I was searching all over the net for this info. Is there a website that has info like this that I may have missed?

Nah, I just google around too, but I instead search for arma 1 and 2 guides, they are almost the same,

Info is kinda hard to find because they are scattered all around the net with no tutorials compilation whatsover
 
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How to sneak in Arma 3
 
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a new Alfa vr. 2 is out, but you have to enable "betas" in the Properties tab in Steam library for ARMA III.

Now...
 

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brandonwh64

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Arma 3: New Scripting Commands List!!!

Scripting Commands!
Designer Bořivoj "Druid" Hlava has dedicated some time to listing and adding initial documentation for script commands new to Arma 3. As with all documentation on the Community Wiki, it will continue to evolve in cooperation with the registered users.

This is not the final state of script commands for Arma 3 either. We will add more as we develop, and may also have to remove some (e.g. when they pose too much of a threat to multiplayer security).

https://community.bistudio.com/wiki/Category:Arma_3:_New_Scripting_Commands_List

New subsection

http://forums.bistudio.com/forumdisplay.php?169-ARMA-3-ALPHA-EDITING
 

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All so be needing the class names too \ item names.

I keep bumping in to arma 1&2 ones although some might be the same but they do have a habit of changing them.
 
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I just gave out 1 of my 3 codes for Alpha Lite. Any other takers? Mailman? It does not include MP.
 

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Played the Alpha Lite. Infantry stuff was cool, no idea what I was doing through. Movement and shit is a lot better then ArmAII. Flying the Helicopter, though is weird. They better include joystick support, or its going to suck.
 
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