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OFFICIAL Battlefield 4 (Discussion)

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BF4 Rocket Physics!! posted from BF4Central!!
 
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if you pay for a decent flight simulator, and all that gear it's like fraction of the cost of a real plane, and you don't have to pay for fuel, repairs, and you can fly whenever you want. I say if you like flying do it. Also, no one will ever use that much gear with just BF3, that stuff is for games like DCS A-10C

Like it or not, but that pic still proofs why PC rules over macs, consoles, etc. :nutkick::rockout:
 
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Like it or not, but that pic still proofs why PC rules over macs, consoles, etc. :nutkick::rockout:
No doubt ! I can't say I don't like it, I just think that it is a bit much.
Guess if you have the time and money why not:) I have 3 different
gaming PC set ups I dump money into so who am I to judge:laugh:
 

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So when is this released? I am very tempted to get into the action this time.
 
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inentertainment.co.uk - Battlefield 4 set to bring back old feature

Date: April 15, 2013

When Battlefield 3 was released many gamers were hoping the Commander Mode would be available as this was a popular feature in BF2. Rumours suggesting this will be making a comeback in Battlefield 4 give us reason to question whether this old feature will return in the upcoming game with the addition of three playable factions.

According to a report on MP1ST a GameStop poster has pointed us in the direction of the old feature making a return with the opportunity to play as up to three different factions in the games multiplayer. The highly requested feature for BF3 was one that allows players to direct others from a top-down perspective involving a more tactical view and the speculation surrounding this has been spotted on a poster in a local GameStop.

Other rumours about the game highlight the Frostbite 3 engine with destructible buildings and environments, along with three playable factions from the USA, Russia and China. Vehicle combat and the Commander Mode are set to return, and those reserving their copies could be in line for a free first expansion, which is to the value of 10 American dollars.

While we wait for confirmation, it seems that this has been done through the official Sony Germany Facebook account, so we are sure fans of the series will be pleased to hear that these old modes are expected in Battlefield 4, as they were missed in the last game.

Do you wonder why this was dropped for Battlefield 3? Are you still unsure if Battlefield 4 is set to bring back this old feature?

Explosion.com - EA comments on the Battlefield 4 Commander Mode rumor

Francesco De Meo April 16, 2013 News
Yesterday we have reported some rumors about the possible inclusion of the Commander Mode in the new Battlefield 4. The rumor was fueled by a promotional poster found in some local Gamestop stores highlighting some of the game’s new features: together with the return of the Commander Mode the poster also highlighted the fact that players will be able to play as three different factions, most likely in the multiplayer mode of the game.

EA has found out about these rumors and decided to comment on them, confirming that the poster is not official promotional material: the publisher didn’t confirm nor deny the rumors though, so there’s still a chance that these famous highlights may be true and Commander Mode may be featured in Battlefield 4.

The return of the Commander Mode would be something really good for fans of the series. This mode has been seen for the last time in Battlefield 2: Commander Mode allowed players to direct other players from a top down view, bringing a more tactical approach to the game. Fans asked for this mode to be included in Battlefield 3 but in the end fans’ requests ended up being unheard.

Battlefield 4 will launch at the end of the year on Ps3, Xbox 360 and Pc.

Polygon.com - Battlefield 4 won't use motion controls because they are a 'gimmick,' says DICE exec producer

By ALEXA RAY CORRIEA on Apr 16, 2013 at 10:30a

Battlefield 4 won't include motion control support because the mechanics won't make the game better, despite "people throwing money" at developer DICE to include them, according to executive producer Patrick Bach.

Speaking with Edge Online, Bach said integrating next-generation motion control peripherals with the latest installment of its military shooter franchise is not in the plans. Bach suggested that other companies have been offering DICE compensation to provide support for "quirky control" in Battlefield 4.

"We are not interested in things that don't make the game better," Bach said. "There are a lot of gimmicks — people throwing money at us — ‘can you implement support for this quirky control thing'. No, it doesn't make the game better."

Bach added that despite DICE's openness to new, innovative technology, there is "no point" in adding support for something that ultimately does not improve the game experience.

"Touch screens used to be a gimmick, because no-one could get it to work until iPhone came out and used it right," he said. "It adds to the experience, and now everyone is doing it. To us it's the same with motion control and perceptual gaming in general; if it adds, great. If it's a gimmick, ignore it."

Battlefield 4 was unveiled at GDC 2013 last month. Check out Polygon's coverage here.
 
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Looks like they are trying to go back to the root of BF2 with BF4.
 

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I always enjoyed playing commander but the problem I found (being a commander) is not that many squads would listen to the commander and the fact that commanders werent allowed to 'participate' more actively in the game usually spending the entire duration of the game sitting at base in a tank while commanding the battlefield instead of taking a more active role on the frontline and many commanders ignored this and still went to the front regardless instead of supporting their team with aerial radar drones, radar sweeps, and vehicle/supply drops.

you cant frontline and command the entire team at the same time. I get a feeling for many players that being commander was for the sake of stats. you dont score as much as the players who are on the frontline at the end of the round and thus it was a very unnecessary feature of the game. At the same time I always thought they could have implemented the role of commander a lot better. given the role more resources to control and generally buffed the role up a little instead of feeling like your miles away from the game and just 'monitoring' a screen on your teams progress.

I dont think EA had a solid direction for the commander role given its rather somewhat poor implementation in BF2.
 
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I always enjoyed playing commander but the problem I found (being a commander) is not that many squads would listen to the commander and the fact that commanders werent allowed to 'participate' more actively in the game usually spending the entire duration of the game sitting at base in a tank while commanding the battlefield instead of taking a more active role on the frontline and many commanders ignored this and still went to the front regardless instead of supporting their team with aerial radar drones, radar sweeps, and vehicle/supply drops.

you cant frontline and command the entire team at the same time. I get a feeling for many players that being commander was for the sake of stats. you dont score as much as the players who are on the frontline at the end of the round and thus it was a very unnecessary feature of the game. At the same time I always thought they could have implemented the role of commander a lot better. given the role more resources to control and generally buffed the role up a little instead of feeling like your miles away from the game and just 'monitoring' a screen on your teams progress.

I dont think EA had a solid direction for the commander role given its rather somewhat poor implementation in BF2.

I really enjoyed playing commander and looking over the map to find the other commander laying hid somewhere and blowing him to high heaven with an artillery strike. Then it was usually on between commanders hunting each other. I loved the game if it wasn't for the loading time. Took for ever to load maps.
 
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Edge-Online.com - Battlefield 4: “It’s important to grow up a bit”

Edge Staff at 05:01pm April 16 2013

DICE and EA want you to stop thinking that Battlefield is primarily a multiplayer shooter. GDC 2013’s reveal video showed us a generous 17 minutes of footage from Battlefield 4′s singleplayer campaign, but it didn’t reveal what the series’ dedicated following really wanted to see.

Millions came to Call Of Duty for the singleplayer, and stayed for the multiplayer; perhaps DICE and EA feel that they have won the battle in terms of online play, but can only win the war by beating its great rival’s bombast and spectacle in Battlefield 4’s solo campaign. We spoke to DICE executive producer Patrick Bach to find out more.

So why the focus on singleplayer rather than multiplayer?

It’s a great showcase of a lot of different aspects of the game. Lots of people say ‘oh, my favourite thing about Battlefield is this’, and depending on the personality of the consumer, they want to see different things. If you look at this demo, you can extrapolate a lot of features that you can then translate into either the singleplayer or the multiplayer.

The cinematic elements, like the Mirror’s Edge-style running and the thick dust cloud that obscured all vision; those surely can’t be appearing in multiplayer?

No, most of those things will be part of multiplayer. Then again, if it destroys the multiplayer experience, we will of course tone it down. Dust clouds taking over the whole map could be really cool, but it could also be too much. For us, without spoiling anything, you can see the possibilities we have with the technology and the creativity on the team. We could potentially do all of that. We have this saying ‘fun first’ – even if it looks great, if it’s not fun to play then it’s just a pretty picture. For some people that’s important and cool, but to us it’s just one of the elements of the great experience.

The demo we saw was set in Azerbaijan, specifically in Baku. Why did you choose that location?

It’s actually again, this is the opening of the game. We want to create a segue into the rest of the game, without spoiling too much. Azerbaijan is on the border with Iran, where the last game was set. They are in the same region, so they have a lot of crossover, when it comes to culture and other things. But in general it’s a segue into the rest of the story – but I don’t want to spoil too much.

What are you trying to achieve with the campaign mode this time around?

We tried to create… I won’t call it a Bond opening, but you see a build-up from showing you different parts of the actual gameplay and showing you game elements. But also from a narrative standpoint, we wanted to open it up: ‘who are you in this squad? Who are your squadmates?’ and of course then ‘will this evolve into the future? What’s the hook?’

One of the things we’re most happy with is that people actually pick up on the characters. They remember their names. How often do you do that in a game, really? People talk to me about the characters, for a game like Battlefield, you could argue that it’s just a shooter, so who cares. For us it’s important to grow up a bit and create a great story, a character you care about, where you feel involved in their actions and that’s based on the core idea of the whole game, that we want to move elements of multiplayer into singleplayer. If you’re playing multiplayer, you actually care about the guys in your squad, those are often your friends, they have their personalities, you help them, they help you, and they have their own mindset. Now we need to create a singleplayer that mimics that feeling.

Our goal is to create the perfect Battlefield movie, where you do all the things you do in multiplayer at some point, where you have choice, where you have these characters that you care about, that evolves over time. We actually have features that are pulled directly from multiplayer instead of having two separate paths.

Both Jesse Schell and Warren Spector spoke at GDC about movies and avoiding replicating them completely – there are things you just can’t have from movies, such as cuts or showing things when a player’s not there.

Some people do that anyways; they do cuts and they show stuff and jump from third person to first person and back. To us, we talk a lot about player autonomy. We want to keep the player as the player and be a part of all these scenes. If you have a dialogue, you should not be standing there and no-one cares about you. You need to be invited, someone is at least looking at you as you pass by.

Can you talk about the two next-gen consoles?

No.

Can I ask a separate question then, about DICE’s perspective on motion control? Does it work for you guys?

We are not interested in things that don’t make the game better. There are a lot of gimmicks – people throwing money at us – ‘can you implement support for this quirky control thing’. No, it doesn’t make the game better. We are extremely open to innovation, but if it’s a gimmick, there’s no point unless it adds value to the player. Touch screens used to be a gimmick, because no-one could get it to work until iPhone came out and used it right. It adds to the experience, and now everyone is doing it. To us it’s the same with motion control and perceptual gaming in general; if it adds, great. If it’s a gimmick, ignore it.

There’s a certain element of military tourism in the CoD and Battlefield games. You go to an area, blow it up, and leave it devastated. That’s a very American view of the world but it doesn’t seem to me a very Swedish view of the world. How is it that a Swedish company is making so many bombastic games?

That’s a hard question. Sweden is a pacifist nation. We are extremely pacifist. We came to the conclusion that it doesn’t pay off to go Viking on things. We use the fiction of these themes and we’re extremely interested in these themes. It’s fun to play war. You can see kids doing all the time and parents trying to stop them. It’s apparently built into human nature to run around and try to hit stuff.

We’re quite childish at DICE, and we’re fascinated by technology and hardware, fascinated by guns. Not what guns do, but the functionality of guns and the acutal hardware. Same with vehicles; we love tanks, jets, helicopters are awesome. To us, the fiction of war is very interesting. You can see a Bond movie as all these themes about ‘what if’ and that’s how we create Battlefield as well. Because Battlefield, in its core, in the world itself, is about the plethora of what could go on on a battlefield. We try to not confuse war with Battlefield too much, even though the fiction is there. We base it on war, but it’s not, it’s a simulation.

You have made pacifist games before, like Mirror’s Edge, which punished combat. Would you want to do it again?

Maybe. It’s still interesting. We still very focused on making sure when you played Battlefield, that it’s very clear what it is. It’s a game, it’s a fiction, and it’s about me versus you having a fight.

It’s one of those pulp militaristic novels that sells by the bucketload, right?

Yes, and the people reading those aren’t warmongers; they just want the fiction and the drama.
 

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Can I ask a separate question then, about DICE’s perspective on motion control? Does it work for you guys?

We are not interested in things that don’t make the game better. There are a lot of gimmicks – people throwing money at us – ‘can you implement support for this quirky control thing’. No, it doesn’t make the game better. We are extremely open to innovation, but if it’s a gimmick, there’s no point unless it adds value to the player. Touch screens used to be a gimmick, because no-one could get it to work until iPhone came out and used it right. It adds to the experience, and now everyone is doing it. To us it’s the same with motion control and perceptual gaming in general; if it adds, great. If it’s a gimmick, ignore it.

Says DICE after adding support to some funky game controller in BF2 within the last 2 updates (i cant remember what it was called, and I dont have the game installed either) and I can guarantee that 99% of the players hadn't heard of it let alone OWN the device or want to purchase it just so they can 'add to their experience' Hell. I cant even use a fucking joystick in BF3 properly when it comes to flying jets - I've either got to go the long way round and map out keyboard controls to my Logitech 3D Xtreme Pro - and even then ive still got issues with throttle control or I can just throw the joystick aside and simply use K&M like everyone else who cant get their joystick to work.

For flying choppers its fine though. Its just when it comes to jets it feels like i've suffered a stroke. It is constantly complained about in the BF3 forums but gets ignored by DICE.

damn hypocrites
 
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Wrigleyvillain

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By that you mean by being BF3 with new stuff? There will be little change to the core mechanics of the game when compared to BF3, mark my words.

I am afraid you are right. One reason they haven't really said jack about multi yet.
 
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More nife animations with the gurgalling on their own blood!!!!!
 
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More nife animations with the gurgalling on their own blood!!!!!

Nice thought, but BF3 doesn't need excessive blood, it's already a great game. However, more animations for BF4 might make for a more interesting and immersive game :)
 
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bf3 and 4 needs gibs!
 

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