As awesome as the limited amount of cgi and very limited actual ingame stuff ive seen looks. And as great as the concepts sound.. I can't sway myself to spend money on this game yet until I've seen more actual ingame mechanics, that are coded and working and not just whiteboard ideas.
Yeah I was an early pledger alongside Erocker. It wasn't the title or the shown artwork/video's that caught my attention. It was Chris Roberts.
His previous space sims have been very good. And while he has never done anything as big as this before I think mentally he has done a lot of the preparation and ideas in other titles.
From what I've gathered about his previous games he was never happy. When he made a title It was only ever a part of the game he wanted to make.
Wing commander represents the combat
starlancer the military
Freelancer the persistent universe.
None of his titles have ever dealt with economics on a huge scale. Freelancer was only half the title it set out to be, Had he had his way freelancer would have been what star citizen is going to be.
The title is a gamble, at it's present stage your involvement is no longer needed. The game is funded. The rush to get this title going finished 6 months ago. Now it's a waiting game for the alpha.
As an original backer you get a few bonuses. Coming into the game now those bonuses are a lot less. The only real reason to back now is to get on the Alpha. If your not a space sim fanatic then the Alpha is probably somewhere you won't want to be anyway. Your going to have a large percentage of the backers who have invested not just in the title, but also in hardware to play, and interfaces to have a gaming advantage.
I know myself I have invested in a very good flight stick, the X65-f, A decent gaming rig that will be on the block at release getting new graphics and more ram added just before launch, A headtracker, 2 extra new screens, a second ssd for raid 0, as well as having money invested in the game itself.
A fair few people on the SC forum are looking at occulus rift, and a small project is running to make a true 6Dof controller... So people are investing not in the game but in the concept of the game. Added to that SC are listening to the fans. This game is going to be something that is grown and created almost organically. Not a factory fit sterile environment to appeal to the masses. The fans themselves are already making this happen, and the CIG team are active in letting the players participate.