- Joined
- Apr 19, 2012
- Messages
- 12,062 (2.75/day)
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- Gypsyland, UK
System Name | HP Omen 17 |
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Processor | i7 7700HQ |
Memory | 16GB 2400Mhz DDR4 |
Video Card(s) | GTX 1060 |
Storage | Samsung SM961 256GB + HGST 1TB |
Display(s) | 1080p IPS G-SYNC 75Hz |
Audio Device(s) | Bang & Olufsen |
Power Supply | 230W |
Mouse | Roccat Kone XTD+ |
Software | Win 10 Pro |
Introduction
Battlefleet Gothic: Armada is a fresh new take on the Warhammer IP from Tindalos Interactive, opting for a semi-RTS style. Instead of creating an engine in-house, or using one the many strategy engines available, they've opted to wow players with the newer Unreal Engine 4. While this means the visuals look tip top, it does have an adverse effect on performance. The game features a full campaign mode, ripe with RPG elements, a relatively decent story as far as Warhammer games go, as well as a familiar map to those well versed in Dawn of War. It also features a multiplayer mode, something most beta players have had time to play with. For now however, we'll be sticking to the campaign mode for our review.
To read the full review, go to: http://www.nextpowerup.com/articles/battlefleet-gothic-armada-review/
To read the performance analysis, go to: http://www.nextpowerup.com/articles/battlefleet-gothic-armada-performance-analysis/
See below for the video review summary.