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OFFICIAL Battlefleet Gothic: Armada (Review)

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Introduction

Battlefleet Gothic: Armada is a fresh new take on the Warhammer IP from Tindalos Interactive, opting for a semi-RTS style. Instead of creating an engine in-house, or using one the many strategy engines available, they've opted to wow players with the newer Unreal Engine 4. While this means the visuals look tip top, it does have an adverse effect on performance. The game features a full campaign mode, ripe with RPG elements, a relatively decent story as far as Warhammer games go, as well as a familiar map to those well versed in Dawn of War. It also features a multiplayer mode, something most beta players have had time to play with. For now however, we'll be sticking to the campaign mode for our review.

To read the full review, go to: http://www.nextpowerup.com/articles/battlefleet-gothic-armada-review/
To read the performance analysis, go to: http://www.nextpowerup.com/articles/battlefleet-gothic-armada-performance-analysis/

See below for the video review summary.

 
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I feel my experience may have been quite different to most.
 
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Mussels

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"hey this game could be fun"
*reads review*
"...nevermind"
 
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"hey this game could be fun"
*reads review*
"...nevermind"

In contrast, RPS loved it. This game seems like Marmite to press.
 
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How long is the campaign for an average RTS player like me ? (did not watch the review)

Quite long actually, in terms of gameplay hours it's pretty good. Took me about 4-5 hours just to reach the point where factions were offering me favours, and there's a tonne more to do after that.
 
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