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Full time Linux user and gamer?

Easy Rhino

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I am curious to know if anyone considers themselves more than just a light gamer and also a full time linux user. I can't seem to make the full time jump because too many games that I *might* play rely on .NET. I know Steam is pushing their new wrapper but still...
 

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Negative, for the same reasons and I work in a Microsoft dominant area, so staying in it for me is important for experience and keeping sharp on new issues. Though I spend plenty of time in Bionic Beaver, playing the occasional Planetary Annihilation, Factorio, and a couple other select Linux friendly titles. I haven't gotten onboard with the Steam wrapper stuff yet, but do want to give it a try at some point.

But for me, Linux is a mainstay as a secondary boot OS. When it comes time to game, I'm going into Windows without a second thought. There are a few games I really like to play that don't play on Linux yet or maybe they do in the wrapper. Even then, if performance drops too low, it isn't worth it. But I will say that gaming performance seems better with each new iteration of Linux, and I'm really really really hopeful that Steam can keep the drive going to make Linux a more viable gaming platform. :)
 
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At this point in my life...I'd have to relegate myself to the full-time linux user, but "light gamer" category....:). So...please take my comments with that in mind.

As Kursah has said...and I agree with...gaming performance is steadily getting better, but not quite there yet for "serious" gamers. Proton is a step in that direction. Albeit a muddled one.

Speaking of .NET Frameworks. If I recall correctly, I've loaded games that utilized the .NET framework using Wine. I'll freely admit...I'm no expert on Proton(or Wine for that matter), but I'd imagine the Proton stack has to have some compatibility with the .NET framework?

You can always monitor the Steam Play Compatibility Report site and see how a particular game is stack-ing up.

Steam Play Compatibility Report

For my "casual" self...I appreciate titles from the 1995-2012 era more than what I'm seeing out there today(with very few exceptions)...so, for me it's a heyday. If I can't find a wrapper, I can usually find a workaround. For casual/indie gamers...it's not too bad of a platform. I'm more than happy to use linux as a daily driver. In fact....I love it....:).

Best Regards,

Liquid Cool

EDIT: I really should have mentioned...on the Steam Play Compatibility Report site you can click on "Raw Reports" on the left side and then search for a particular title from there. This should give you a pretty good idea what problems other people are running into...and possible workarounds.
 
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A few years ago, close to a decade, between MMO breaks, I started to pick up on Linux, but since then, the Gaming Gods texted me and forbade me to convert.
 
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I know Steam is pushing their new wrapper but still...
I haven't gotten onboard with the Steam wrapper stuff yet, but do want to give it a try at some point.
Steam can keep the drive going to make Linux a more viable gaming platform. :)
I've actually been trying it out on Mint. It's impressive and shows that Steam is committed to the platform. I'm really starting to like Steam for this. GOG is also committed in this area. The efforts of both are taking Linux to a level of gaming that it's never seen before. The next few years are going to be interesting as progress is made.
 
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Hi, fulltime Linux User and Gamer Here. From my over 300 Steam titles roughly a third run natively in Linux. Even (for me) pearls like Brütal Legend or Psychonauts. Or Bastion. I'd just wish there were more bigger studios like Double Fine to natively Code for Linux. Oh yeah, Witcher also rund natively. Nowadays I find myself Not buying titles without Linux support anymore.
 

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So, if you haven't used Proton yet, I suggest that you try it. One of the "supported" titles is DOOM and that actually runs as good as if it had native support. If a game requires .NET, it will install it. That's not really an issue. You can tell it to run unsupported games through Proton but, not everything works. When stuff works though, it tends to work pretty well.
 
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Linux was not made for gaming so..
 
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Whats your Point ?
windows was also not made for Gaming Neither was DOS or UNIX But Developers Realised that they Could Develop Games for these Systems

I would say Windows 95/NT was in fact a step towards ease of use for gaming. They introduced DirectX/and other behind the scenes configuration/plug-n-play/etc.. And with the Xbox and Win 10 finally being developing in parallel with the same codebase, it's a lot more gaming friendly than ever (they probably should have an optional Xbox type of interface though. Much like Steam's Big Picture mode. Not sure why they haven't done this).
 
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I would say Windows 95/NT was in fact a step towards ease of use for gaming. They introduced DirectX/and other behind the scenes configuration/plug-n-play/etc.. And with the Xbox and Win 10 finally being developing in parallel with the same codebase, it's a lot more gaming friendly than ever (they probably should have an optional Xbox type of interface though. Much like Steam's Big Picture mode. Not sure why they haven't done this).

Gaming was a big part of windows development goals since win3.1.
 
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Gaming was a big part of windows development goals since win3.1.

I don't remember much 3.1 gaming myself. Myst maybe? Heh. Or do you mean after 3.1? I think they learned their lessons and got us away from CONFIG.SYS and AUTOEXEC.BAT with Win95.. and Bill's infamous "640k" statement.
 
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I don't remember much 3.1 gaming myself. Myst maybe? Heh. Or do you mean after 3.1? I think they learned their lessons and got us away from CONFIG.SYS and AUTOEXEC.BAT with Win95.. and Bill's infamous "640k" statement.
before MYST there were the converted games to 3.1 from DOS 5.0 and other systems like Tandy 1000 and Commodores, Atari 2600s. IF DX was still written for DOS, Linux wouldnt have much problem converting it to a native state, but Linux wasnt around then to jump on it.
 
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before MYST there were the converted games to 3.1 from DOS 5.0 and other systems like Tandy 1000 and Commodores, Atari 2600s. IF DX was still written for DOS, Linux wouldnt have much problem converting it to a native state, but Linux wasnt around then to jump on it.

I'm drawing a blank on those converted games, but I'll take your word for it. I remember still being a little envious of Macs at the time, because it was pure GUI.. even for games that had DOS versions on PC (like Dark Forces, for example).

Because only gamers might like it and even then most likely wouldn't.

I'd use it. The option would be cool at least. They already have a "Game Mode", but it's pretty bare bones.

They have everything else to make a very easy-to-use console type of experience otherwise. Especially the UWP apps. Installation of games could technically be as boneheaded as a PS4 or Xbox.
 

dorsetknob

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Dorset where else eh? >>> Thats ENGLAND<<<
IF DX was still written for DOS, Linux wouldnt have much problem converting it to a native state, but Linux wasnt around then to jump on it.
DX was written and patented for Windows' Linux Daddy was around No one wanted to pay MS for its DX patents
 
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Linux technically was around then.. First release in 93, I think.

I started messing with it around 95, but it was still kind of terrible then. edit: Terrible for GUI and game use, I mean. Clearly superior as a command line OS.
 
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I don't remember much 3.1 gaming myself. Myst maybe? Heh. Or do you mean after 3.1? I think they learned their lessons and got us away from CONFIG.SYS and AUTOEXEC.BAT with Win95.. and Bill's infamous "640k" statement.

With Win 3.11 aka W4WGs, I used a boot menu with 6 sets of config.sys / autoexec.bat files. Part of that was to isolate wife and kids use / access to any partition with my files on it. Another part of it was to break the 640k limit for AutoCAD using Helix memory management. And the rest was for a gaming specific boot as most games of the time were DOS based. I'd give anything to go back to having easily editable boot files to easily resolve issues instead of the current process of wipe OS partition and reinstall.

As for the Win95 disaster, I remember getting PC Magazines annual PC Round Up that year, post Win95 release, and was a bit befuudled why in the "100 PC Roundup", about 40% of the PCs submitted for testing had W4WGs on it. That was odd I thought ... and was puzzled even further when the usual 3 pages of ads in the middle of the article turned into 60 pages of other stories and ads.

It soon became apparent that all of the major builders had submitted multiple machoines, often of the exact same configuration ... some with minor changes (i.e. IDE vs SCSI drive) ... why the heck would they do that ? Then, looking at the performance tables ... it was obvious. On average the W4WGs boxes were 40% faster than the Win95 boxes. It seemed no vendor wanted to have their reputation hit by the fact that "their brand" was machine 40% slower and have their sales plummet because of the OS performance penalty.

Infoworld reported that US businesses had spent $2500 - $4500 per box (adding memory, other physical modifications, training, testing, etc) transitioning between W4WGs and Win95 and then upon arrival PC performance dropped. The big sales pitch for Win95 was it was a transition from 16 to 32 bit, but W4WGs (which busness and educated consumers / gamers were already using) already had the 32 bit APIs so Win95 offered nothing but disadvantages. We set up a new triple boot box and spent a year with W4WGs, Windows NT4 and Win95. After the test period, we deleted Win95 and W4WGs as NT4 was the fastest in every category. We left the W4WGs boxes till they were retired and migrated to NT when new boxes were built. We tested each new OS head to head and the one thing that was obvious ... taking an existing box and *upgrading* to a new OS always resulted in a performance decrease... in other words, the upgrade would actually be a downgrade. After NT, we went to Windows 2000, XP and Win 7. All the others were tested, but felt there was nothing to be gained by switching.

Linux is not an option cause all of our machines are SOHO usage. They gotta work for AutoCAD during working hours and they gotta do the gaming thing as a stress reliever after wok apps get closed. However, the MMO (https://ryzom.com/) I have been playing on and off for 14 years has Linux, Mac and Windows versions and I'd say Linux users represent about 30 - 35% of the player base. There's also 3 means to make the installation.... so 9 different installation options.

Steam Client - It's has some issues, not the least of which is that patches / upgrades arrive last. Another problem... 2 identical boxes using the Steam Client, one has issues one don't. And the latter has issues resolved when it moves to one of the others.... https://store.steampowered.com/app/373720/Ryzom/

Native Client - When the moved to a 64 bit client (Version 3.x) , they took the best technical thing about th game IMO, and ruined it. It's now like any other windows game / program in that in addition to tthe ganme's root folder, various user related files are installed all over the place. The instalaltion packages for all 3 OS's can be found here... https://ryzom.com/

Single Folder Install - This is the method I use, Like vesion 2.x, all the files associated with the game are installed in a single folder. You can copy the folder and copy / paste it on any machine, double click the exe and load game. So you can have mulltiple versions of the game, all existing in the same folder. The files for this method can be foun d here... https://sourceforge.net/projects/ryzom/files/installer/

Id note that for some of the Linux users, the reason they are using Linux and the reason, they playing are the same,... system requirements allow a satisfactory experience where newer 100GB games are out of the question. For me, if it wasnt foir the gavct that we make our living with AutoCAD, I might consider using Linux, but no AutoCAD version takes that off the table. Yes, I know there are Linux programs that do CAD, but you can't compete in the business environment using them.
 
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With Win 3.11 aka W4WGs, I used a boot menu with 6 sets of config.sys / autoexec.bat files. Part of that was to isolate wife and kids use / access to any partition with my files on it. Another part of it was to break the 640k limit for AutoCAD using Helix memory management. And the rest was for a gaming specific boot as most games of the time were DOS based. I'd give anything to go back to having easily editable boot files to resolve issues.

As for the Win95 disaster, I remember getting PC Magazines annual PC Round Up that year, post Win95 release and was a bit befuudled why in the "100 PC Roundup", about 40% of the PCs submitted had W4WGs on it. That was odd i thought ... and was puzzled even further when the usual 3 pages of ads ein the middle of the article turned into 60 pages of other stories and ads.

It soon became apparent that all of the major builders had submitted muktiple machoines, often of the exact same configuration ... some with minor changes (i.e. IDE vs SCSI drive) ... why the heck would they do that. Then, looking at the performance tables ... it was obvious. On average the W4WGs boxes were 40% faster than the Win95 boxes. It seemed no vendor wanted to have their reputation hit by the fact that "their brand" was 40% slower and have their sales plummet because of the OS performance penalty.

Infoworld reported that US businesses had spent $2500 - $4500 per box (adding memory, other physical modifications, training, testing, etc) transitioning between W4WGs and upon arrival PC performance dropped. The big sales pitch for Win95 was it was a transition from 16 to 32 bit, but W4WGs already had the 32 bit APIs so Win95 offered nothing but disadvantages. We set up a new triple boot box and spent a year with W4WGs, Windows NT4 and Win95. After the test period, we deleted Win95 and W4WGs as NT4 was the fastest in every category. We left the W4WGs boxes till they were retired and migrated to NY when new noxes were built. We tested each new OS head to head and the one thing that was obvious ... taking an existing box and changing the OS always resulted in a performance decrease. After NT, we went to Windows 2000, XP and Win 7. All the others were tested, but felt there was nothing to be gained by switching.

Linux is not an option cause all of our machines are SOHO usage. They gotta work for AutoCAD during working hours and they gotta do the gaming thing as a stress reliever after wok apps get closed. However, the MMO (https://ryzom.com/) I have been playing for 14 years has Linux, Mac and Windows versions and I'd say Linux users represent about 30 - 35% of the player base. There's also 3 means to make the installation.... so 9 different installation options.

Steam Client - It's has some issues, not the least of which is that patches / upgrades arrive last. Another problem... 2 identical boxes using the Steam Client, one has issues one don't. And the latter has issues resolved when it moves to one of the others.... https://store.steampowered.com/app/373720/Ryzom/

Native Client - When the moved to a 64 bit client (Version 3.x) , they took the best technical thing about th game IMO, and ruined it. It's now like any other windows game / program in that in addition to tthe ganme's root folder, various user related files are installed all over the place. The instalaltion packages for all 3 OS's can be found here... https://ryzom.com/

Single Folder Install - This is the method I use, Like vesion 2.x, all the files associated with the game are installed in a single folder. You can copy the folder and copy / paste it on any machine, double click the exe and load game. So you can have mulltiple versions of the game, all existing in the same folder. The files for this method can be foun d here... https://sourceforge.net/projects/ryzom/files/installer/

I like single folder installs anywhere. That was one thing old DOS had over Windows. And I wish Windows had the UNIX mentality of "everything is a file" (which DOS did itself too). It's easier to config than a Registry, for sure. But I think UWP is the next best thing. It hides just about everything.. which would be perfect for people migrating from consoles or phones.
 
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But I think UWP is the next best thing. It hides just about everything.. which would be perfect for people migrating from consoles or phones.
That is exactly why a lot of people don't like it. Some of us want to see what it is the OS is doing. This is why an open source OS is appealing. If you want to look at and/or modify the way it operates, you can without "big brother" looking over your should or changing it behind your back.
 
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That is exactly why a lot of people don't like it. Some of us want to see what it is the OS is doing. This is why an open source OS is appealing. If you want to look at and/or modify the way it operates, you can without "big brother" looking over your should or changing it behind your back.

I like easy access when something is more prone to error (hence, I like the old days of simple config files in DOS.. or Linux.. or at least a UNIX /etc folder). But so far, it hasn't been prone to error for me. No more than installing apps on a cell phone or Xbox. Only issue with UWP is not many adopters.

You know what's better than easy access? Not breaking at all :p

I don't know what you mean by Big Brother though. You keep bringing this up in Win10 discussions, but it doesn't seem you've messed with it much. Privacy is configurable. And I'm not sure what it has to do with UWP.. it's just an API. Not some means of spying on you.
 
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I used to love PC Gamer and their CD-Roms.


I should add that I don't think Windows should be exclusively UWP or anything. I just think that phone-app ease of use is a cool thing to have on desktops, as an option.

Windows is more like an OS with multiple personalities. I think NT was designed that way to begin with. I was surprised to find out there's actually a native NT api that's barely used, while Win32/64 is another thing entirely (even though it's what people associate with the OS).

But being that it's multiple personalities, it should have a more robust "Game Mode" that behaves like the Xbox.
 
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Is it really worth the fuss? :)
I don't know how you guys game. I'd imagine most people use their PCs for other things and jump into games for longer sessions when they have time.
I'd also imagine that "more than just a light gamer" also cares for having pretty clean environment for best gaming performance, i.e. he kills everything expendable and doesn't really care what OS is running underneath.

So what exactly is wrong with dual-boot? :) With a fast SSD and clean OS instances, switching will take a minute.
I was a Linux user for a long time - jumping to Windows just for games. It didn't paralyze my life and back then rebooting took 5 minutes, maybe more.

To be honest, gaming kind of makes a mess on a PC anyway. I mean drivers, Steam, GOG and all this crapware. I'm currently playing 2 games on the PC (very occasionally), but I have 5 gaming platforms installed (Steam, Blizzard, GOG, Uplay and Origin)...
 

silentbogo

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Joined
Nov 20, 2013
Messages
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Location
Kyiv, Ukraine
System Name WS#1337
Processor Ryzen 7 3800X
Motherboard ASUS X570-PLUS TUF Gaming
Cooling Xigmatek Scylla 240mm AIO
Memory 4x8GB Samsung DDR4 ECC UDIMM
Video Card(s) Inno3D RTX 3070 Ti iChill
Storage ADATA Legend 2TB + ADATA SX8200 Pro 1TB
Display(s) Samsung U24E590D (4K/UHD)
Case ghetto CM Cosmos RC-1000
Audio Device(s) ALC1220
Power Supply SeaSonic SSR-550FX (80+ GOLD)
Mouse Logitech G603
Keyboard Modecom Volcano Blade (Kailh choc LP)
VR HMD Google dreamview headset(aka fancy cardboard)
Software Windows 11, Ubuntu 20.04 LTS
I'd gladly switch to Ubuntu full-time, but I can't.
Not because of games, but because most of my work-related stuff (part-time second[...or third] job) only works on Windows.
Plus, Quake Champions has no Linux port and is not very good at running though Wine (blank screen or crashes, UI missing etc.).
 
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