- Joined
- Feb 3, 2017
- Messages
- 3,481 (1.32/day)
Processor | R5 5600X |
---|---|
Motherboard | ASUS ROG STRIX B550-I GAMING |
Cooling | Alpenföhn Black Ridge |
Memory | 2*16GB DDR4-2666 VLP @3800 |
Video Card(s) | EVGA Geforce RTX 3080 XC3 |
Storage | 1TB Samsung 970 Pro, 2TB Intel 660p |
Display(s) | ASUS PG279Q, Eizo EV2736W |
Case | Dan Cases A4-SFX |
Power Supply | Corsair SF600 |
Mouse | Corsair Ironclaw Wireless RGB |
Keyboard | Corsair K60 |
VR HMD | HTC Vive |
MMOs are not really built with latency in mind. Try fast-paced FPS. Already back in Quake2/Quake3 days getting sub-10ms ping for servers in the same country was doable enough. Latency/ping in games is usually round-trip measurement.Even the fastest connections I have ever had in an MMO were limited to 16ms and that is with a 100% wired local network too.
Bandwidth and latency are pretty separate. With bandwidth you basically either have enough or you don't