• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

RTX and DLSS in Shadow of the Tomb Raider

W1zzard

Administrator
Staff member
Joined
May 14, 2004
Messages
27,049 (3.71/day)
Processor Ryzen 7 5700X
Memory 48 GB
Video Card(s) RTX 4080
Storage 2x HDD RAID 1, 3x M.2 NVMe
Display(s) 30" 2560x1600 + 19" 1280x1024
Software Windows 10 64-bit
Today, Eidos released their long awaited RTX and DLSS patch for Shadow of the Tomb Raider. Raytracing in the game helps improve the quality and realism of shadows. We took a close look at image quality and measure the performance impact using the complete GeForce RTX lineup.

Show full review
 
Last edited by a moderator:
Joined
Apr 12, 2011
Messages
12 (0.00/day)
Location
Georgia, Sakartvelo
Processor E2140 1.60Ghz
Motherboard MSI P4M900M2
Cooling Spire
Memory Kingston 1GB
Video Card(s) Club3D X1550
Storage Hitachi 160GB
Display(s) Samsung SyncMaster 740N
Power Supply ColorFire 450W
I dont see anything special that couldn't be done without rtx
 

M2B

Joined
Jun 2, 2017
Messages
284 (0.11/day)
Location
Iran
Processor Intel Core i5-8600K @4.9GHz
Motherboard MSI Z370 Gaming Pro Carbon
Cooling Cooler Master MasterLiquid ML240L RGB
Memory XPG 8GBx2 - 3200MHz CL16
Video Card(s) Asus Strix GTX 1080 OC Edition 8G 11Gbps
Storage 2x Samsung 850 EVO 1TB
Display(s) BenQ PD3200U
Case Thermaltake View 71 Tempered Glass RGB Edition
Power Supply EVGA 650 P2
I dont see anything special that couldn't be done without rtx

Because your expectations are unrealistic.
What do you want from ray tracing to do?
Make your life-like looking games look fantasy-like?
 
Joined
Jan 6, 2016
Messages
69 (0.02/day)
Location
Algeria
System Name HyPerioN
Processor 5900X
Motherboard Asus X570 Strix-F
Cooling Arctic Freezer II 360 Rev 5
Memory 32GB 3000Mhz G.Skill Rijaw V
Video Card(s) GTX 2070
Storage Intel 760p+Samsung 860 EVO+2TB Toshiba 7200rpm HDD+2TB Seagate Barracuda
Display(s) LG UltraGear GL850
Case Asus Tuf G501
Power Supply EVGA 850W G6
Mouse Razer Viper Mini
Keyboard Corsair K70
Amazing Content as usual,but is it me or the RTX on in outdoor scenes kinda looks the same as RTX off!!
so the only big difference is inside the Tombs.
 
Joined
Dec 15, 2016
Messages
630 (0.23/day)
Not a big performance hit like on Battlefield V. But battlefield is that bizarre game where even a 9900k struggles in some scenarios (narvik for example).

Eithet way, Ray Tracing is not that big game changer, at least for now. Sure it improves graphics but not a revolution.
 
Joined
Jan 6, 2016
Messages
69 (0.02/day)
Location
Algeria
System Name HyPerioN
Processor 5900X
Motherboard Asus X570 Strix-F
Cooling Arctic Freezer II 360 Rev 5
Memory 32GB 3000Mhz G.Skill Rijaw V
Video Card(s) GTX 2070
Storage Intel 760p+Samsung 860 EVO+2TB Toshiba 7200rpm HDD+2TB Seagate Barracuda
Display(s) LG UltraGear GL850
Case Asus Tuf G501
Power Supply EVGA 850W G6
Mouse Razer Viper Mini
Keyboard Corsair K70
Because your expectations are unrealistic.
What do you want from ray tracing to do?
Make your life-like looking games look fantasy-like?
there is nothing unrealistic,for me RTX shines under certain scenes but not everywhere.also the performance hit is still massive.
so for me i think the RTX implementation in Metro Exodus is better than this game,i am not talking about DLSS cuz it was blurry AF in that game.looks okay in this one tho
so there is nothing as unrealistic because Nvidia was hyping the shit out of this tech so don't blame people's expectations.
 

rtwjunkie

PC Gaming Enthusiast
Supporter
Joined
Jul 25, 2008
Messages
13,909 (2.42/day)
Location
Louisiana -Laissez les bons temps rouler!
System Name Bayou Phantom
Processor Core i7-8700k 4.4Ghz @ 1.18v
Motherboard ASRock Z390 Phantom Gaming 6
Cooling All air: 2x140mm Fractal exhaust; 3x 140mm Cougar Intake; Enermax T40F Black CPU cooler
Memory 2x 16GB Mushkin Redline DDR-4 3200
Video Card(s) EVGA RTX 2080 Ti Xc
Storage 1x 500 MX500 SSD; 2x 6TB WD Black; 1x 4TB WD Black; 1x400GB VelRptr; 1x 4TB WD Blue storage (eSATA)
Display(s) HP 27q 27" IPS @ 2560 x 1440
Case Fractal Design Define R4 Black w/Titanium front -windowed
Audio Device(s) Soundblaster Z
Power Supply Seasonic X-850
Mouse Coolermaster Sentinel III (large palm grip!)
Keyboard Logitech G610 Orion mechanical (Cherry Brown switches)
Software Windows 10 Pro 64-bit (Start10 & Fences 3.0 installed)
@W1zzard thanks for the redo. I especially like the sliders allowing me to go back and forth numerous times for comparison!

The differences are very subtle. At least they didn’t go overboard...conservative realism seemed to be their goal. The performance hit is big, but it will be interesting to see what a 1080Ti will get for frames on this RTX rendition...just for fun.
 
Joined
Aug 16, 2004
Messages
3,275 (0.46/day)
Location
Sunny California
Processor Intel Core i9 13900KF
Motherboard Asus ROG Maximus Z690 Hero EVA Edition
Cooling Asus Ryujin II 360 EVA Edition
Memory 4x16GBs DDR5 6800MHz G.Skill Trident Z5 Neo Series
Video Card(s) Zotac RTX 4090 AMP Extreme Airo
Storage 2TB Samsung 980 Pro OS - 4TB Nextorage G Series Games - 8TBs WD Black Storage
Display(s) LG C2 OLED 42" 4K 120Hz HDR G-Sync enabled TV
Case Asus ROG Helios EVA Edition
Audio Device(s) Denon AVR-S910W - 7.1 Klipsch Dolby ATMOS Speaker Setup - Audeze Maxwell
Power Supply EVGA Supernova G2 1300W
Mouse Asus ROG Keris EVA Edition - Asus ROG Scabbard II EVA Edition
Keyboard Asus ROG Strix Scope EVA Edition
VR HMD Samsung Odyssey VR
Software Windows 11 Pro 64bit
Thanks for the quick review.

One question, I looked many times at the article, and couldn't find numbers regarding DLSS performance when combined with RT settings, idk if I'm looking in the wrong place? Please correct me if I'm wrong.

I mean, I see the framerate difference in the screenshots, but are those taken with Ray Tracing enabled? And if so, at what setting?

I look forward to downloading the patch after work today, I never finished the game, with BFV, Exodus and Anthem occupying all of my gaming time, I didn't have a chance to, but this is definitely a great incentive to go back and give it another shot.
 
Joined
Jan 6, 2016
Messages
69 (0.02/day)
Location
Algeria
System Name HyPerioN
Processor 5900X
Motherboard Asus X570 Strix-F
Cooling Arctic Freezer II 360 Rev 5
Memory 32GB 3000Mhz G.Skill Rijaw V
Video Card(s) GTX 2070
Storage Intel 760p+Samsung 860 EVO+2TB Toshiba 7200rpm HDD+2TB Seagate Barracuda
Display(s) LG UltraGear GL850
Case Asus Tuf G501
Power Supply EVGA 850W G6
Mouse Razer Viper Mini
Keyboard Corsair K70
Not a big performance hit like on Battlefield V. But battlefield is that bizarre game where even a 9900k struggles in some scenarios (narvik for example).

Eithet way, Ray Tracing is not that big game changer, at least for now. Sure it improves graphics but not a revolution.
from 155 fps to 75 isn't a big hit? okay bro
 
Joined
Sep 17, 2014
Messages
20,949 (5.97/day)
Location
The Washing Machine
Processor i7 8700k 4.6Ghz @ 1.24V
Motherboard AsRock Fatal1ty K6 Z370
Cooling beQuiet! Dark Rock Pro 3
Memory 16GB Corsair Vengeance LPX 3200/C16
Video Card(s) ASRock RX7900XT Phantom Gaming
Storage Samsung 850 EVO 1TB + Samsung 830 256GB + Crucial BX100 250GB + Toshiba 1TB HDD
Display(s) Gigabyte G34QWC (3440x1440)
Case Fractal Design Define R5
Audio Device(s) Harman Kardon AVR137 + 2.1
Power Supply EVGA Supernova G2 750W
Mouse XTRFY M42
Keyboard Lenovo Thinkpad Trackpoint II
Software W10 x64
Because your expectations are unrealistic.
What do you want from ray tracing to do?
Make your life-like looking games look fantasy-like?

Well... an example would be that shadows are actually drawn correctly which, unfortunately, the pre-cooked shadowmaps do better still. if you look at the first screenshot, the RTX side is a blurry mess, and the shadowmap of the tree and leaves is crisp and dark. You could say its 'more refined' but really, it lacks the detail to call it that, its just not as dark. Its an additional shadow quality setting I think describes it best: in some places, it creates scenes that are harder to play, in others its dynamic nature adds to the immersion, and in yet again others the quality is considerably more blurry and less defined than a precooked shadowmap.

That's the thing I'm also missing here. What does it really add that is objectively better? So far I've only seen it in very specific situations. Both Metro and SoTR suffer from this problem. In Metro the refined lighting of complex objects is great to see, but you also get that weird blue sauce over many scenes, and other (indoor) scenes are far too dark.

Overall, not impressed. And that's not even factoring in the performance penalty.

And then DLSS... still disfiguring the image with color adjustments and a complete lack of small detail. The embers from the fire in the temple are barely visible in DLSS, for example, and most highlights are gone from the totems/statues reflecting light.

They're gonna have to really step up the game if they want to sell this technology.
 

W1zzard

Administrator
Staff member
Joined
May 14, 2004
Messages
27,049 (3.71/day)
Processor Ryzen 7 5700X
Memory 48 GB
Video Card(s) RTX 4080
Storage 2x HDD RAID 1, 3x M.2 NVMe
Display(s) 30" 2560x1600 + 19" 1280x1024
Software Windows 10 64-bit
I mean, I see the framerate difference in the screenshots, but are those taken with Ray Tracing enabled? And if so, at what setting?
DLSS shots are with RTX off in both comparison images. The only difference is DLSS on vs off
 

M2B

Joined
Jun 2, 2017
Messages
284 (0.11/day)
Location
Iran
Processor Intel Core i5-8600K @4.9GHz
Motherboard MSI Z370 Gaming Pro Carbon
Cooling Cooler Master MasterLiquid ML240L RGB
Memory XPG 8GBx2 - 3200MHz CL16
Video Card(s) Asus Strix GTX 1080 OC Edition 8G 11Gbps
Storage 2x Samsung 850 EVO 1TB
Display(s) BenQ PD3200U
Case Thermaltake View 71 Tempered Glass RGB Edition
Power Supply EVGA 650 P2
there is nothing unrealistic,for me RTX shines under certain scenes but not everywhere.also the performance hit is still massive.
so for me i think the RTX implementation in Metro Exodus is better than this game,i am not talking about DLSS cuz it was blurry AF in that game.looks okay in this one tho
so there is nothing as unrealistic because Nvidia was hyping the shit out of this tech so don't blame people's expectations.

Of course Nvidia would do that. That's how business works; but keep in mind that RTX is not just enhanced shadows. The current implementations that we're looking at in today's games are just a little bit of what this technology can do.
 

W1zzard

Administrator
Staff member
Joined
May 14, 2004
Messages
27,049 (3.71/day)
Processor Ryzen 7 5700X
Memory 48 GB
Video Card(s) RTX 4080
Storage 2x HDD RAID 1, 3x M.2 NVMe
Display(s) 30" 2560x1600 + 19" 1280x1024
Software Windows 10 64-bit
i am not talking about DLSS cuz it was blurry AF in that game.looks okay in this one tho
so it's not just me imagining things

so for me i think the RTX implementation in Metro Exodus is better than this game
from a technical perspective definitely. SOTTR does shadows only, Metro does global illumination which is lighting + shadows
 
Joined
Jan 6, 2016
Messages
69 (0.02/day)
Location
Algeria
System Name HyPerioN
Processor 5900X
Motherboard Asus X570 Strix-F
Cooling Arctic Freezer II 360 Rev 5
Memory 32GB 3000Mhz G.Skill Rijaw V
Video Card(s) GTX 2070
Storage Intel 760p+Samsung 860 EVO+2TB Toshiba 7200rpm HDD+2TB Seagate Barracuda
Display(s) LG UltraGear GL850
Case Asus Tuf G501
Power Supply EVGA 850W G6
Mouse Razer Viper Mini
Keyboard Corsair K70
so it's not just me imagining things


from a technical perspective definitely. SOTTR does shadows only, Metro does global illumination which is lighting + shadows
lol thnx for the content bro,keep it up
 

M2B

Joined
Jun 2, 2017
Messages
284 (0.11/day)
Location
Iran
Processor Intel Core i5-8600K @4.9GHz
Motherboard MSI Z370 Gaming Pro Carbon
Cooling Cooler Master MasterLiquid ML240L RGB
Memory XPG 8GBx2 - 3200MHz CL16
Video Card(s) Asus Strix GTX 1080 OC Edition 8G 11Gbps
Storage 2x Samsung 850 EVO 1TB
Display(s) BenQ PD3200U
Case Thermaltake View 71 Tempered Glass RGB Edition
Power Supply EVGA 650 P2
if you look at the first screenshot, the RTX side is a blurry mess

The first screenshot looks blurry to my eyes regardless of ray tracing being enabled or disabled.
But I'm currently viewng the screenshots on a fairly small screen.
 
Joined
Apr 28, 2011
Messages
224 (0.05/day)
System Name VENTURI
Processor 2x AMD 7773x Epyc (128/256 cores)
Motherboard Gigabyte MZ72-HB0 Dual socket motherboard
Cooling Air, noctua, heatsinks, silent/low noise
Memory 1.TB 2 LRDIMM ECC REG
Video Card(s) 2x 4090 FE RTX
Storage Raid 0 Micron 9300 Max (15.4TB each / 77TB array - overprovisioned to 64TB) & 8TB OS nvme
Display(s) Asus ProArt PAU32UCG-K
Case TT miniITX P1 (SFF)
Audio Device(s) harmon Kardon speakers / apple
Power Supply 1600 AXi digital (silent)
Mouse Mad Catz pro X
Keyboard KeyChron Q6 Pro
Software MS 2022 Data Center Server, Ubuntu
Benchmark Scores Gravity mark 136,708 (high score)
Well

the improvements in the shadows are small, I'm tempted to say negligible when compared to the performance hit (huge).

The DLSS - realize it increases performance, but the side effect is a noticeable loss in detail. I would personally not buy a 4k monitor jkust to have it look like 1920x1080- with DLSS on. That is just my opinion.


Lastly the inclusion of Ray Traced shadows is nice. I believe SOTTR was already adept and being a good looking game so the improvements on an already nice looking game are negligible.

except for DLSS - that is a definitely a step backwards



my PC world:

https://www.techpowerup.com/forums/...st-powerful-god-box-in-a-miniitx-case.252663/
 

rtwjunkie

PC Gaming Enthusiast
Supporter
Joined
Jul 25, 2008
Messages
13,909 (2.42/day)
Location
Louisiana -Laissez les bons temps rouler!
System Name Bayou Phantom
Processor Core i7-8700k 4.4Ghz @ 1.18v
Motherboard ASRock Z390 Phantom Gaming 6
Cooling All air: 2x140mm Fractal exhaust; 3x 140mm Cougar Intake; Enermax T40F Black CPU cooler
Memory 2x 16GB Mushkin Redline DDR-4 3200
Video Card(s) EVGA RTX 2080 Ti Xc
Storage 1x 500 MX500 SSD; 2x 6TB WD Black; 1x 4TB WD Black; 1x400GB VelRptr; 1x 4TB WD Blue storage (eSATA)
Display(s) HP 27q 27" IPS @ 2560 x 1440
Case Fractal Design Define R4 Black w/Titanium front -windowed
Audio Device(s) Soundblaster Z
Power Supply Seasonic X-850
Mouse Coolermaster Sentinel III (large palm grip!)
Keyboard Logitech G610 Orion mechanical (Cherry Brown switches)
Software Windows 10 Pro 64-bit (Start10 & Fences 3.0 installed)
I find the differences very subtle with the RTX, but with close observation it is appreciated. DLSS though is krapp. I would definitely not use it if I had an RTX card, I am more about IQ than pure performance.

Am I right that you can run RTX and not turn on DLSS? The settings look that way, and I would prefer not having a blurry mess.
 

M2B

Joined
Jun 2, 2017
Messages
284 (0.11/day)
Location
Iran
Processor Intel Core i5-8600K @4.9GHz
Motherboard MSI Z370 Gaming Pro Carbon
Cooling Cooler Master MasterLiquid ML240L RGB
Memory XPG 8GBx2 - 3200MHz CL16
Video Card(s) Asus Strix GTX 1080 OC Edition 8G 11Gbps
Storage 2x Samsung 850 EVO 1TB
Display(s) BenQ PD3200U
Case Thermaltake View 71 Tempered Glass RGB Edition
Power Supply EVGA 650 P2
Joined
Jul 24, 2009
Messages
1,002 (0.19/day)
Not a big performance hit like on Battlefield V. But battlefield is that bizarre game where even a 9900k struggles in some scenarios (narvik for example).

Eithet way, Ray Tracing is not that big game changer, at least for now. Sure it improves graphics but not a revolution.

DICE has history of amazing optimization of their games. /s


Amazing Content as usual,but is it me or the RTX on in outdoor scenes kinda looks the same as RTX off!!
so the only big difference is inside the Tombs.

Shadows are vastly improved. Which is all about is raytracing, to "trace-a-light" and create more realistic shadows and reflections. I would say in case of Tomb Raider it actually does work exactly as it should.

Realistic doesnt mean it will look "better" than before, just different a bit. Game engines are already really good in faking shadows and reflections, so difference isnt huge.

But Im positive in the future, there will be game where difference will be more striking.. just might take some time. For games its really fresh tech, those usually take a lot of time to get full benefit from.
 
Last edited:
Joined
Aug 12, 2016
Messages
99 (0.04/day)
Because your expectations are unrealistic.
What do you want from ray tracing to do?
Make your life-like looking games look fantasy-like?
It's not the full ray tracing experience. If you'd read the article you'd know that only the shadows are being done by these mighty rt cores. There's no awesome lighting, where the name "ray" comes from or any reflections.
 

M2B

Joined
Jun 2, 2017
Messages
284 (0.11/day)
Location
Iran
Processor Intel Core i5-8600K @4.9GHz
Motherboard MSI Z370 Gaming Pro Carbon
Cooling Cooler Master MasterLiquid ML240L RGB
Memory XPG 8GBx2 - 3200MHz CL16
Video Card(s) Asus Strix GTX 1080 OC Edition 8G 11Gbps
Storage 2x Samsung 850 EVO 1TB
Display(s) BenQ PD3200U
Case Thermaltake View 71 Tempered Glass RGB Edition
Power Supply EVGA 650 P2
It's not the full ray tracing experience. If you'd read the article you'd know that only the shadows are being done by these mighty rt cores. There's no awesome lighting, where the name "ray" comes from or any reflections.

Oh boy, don't make me laugh.
I knew it was going to be just shadows months ago, everybody knew.
 
Joined
Apr 30, 2012
Messages
3,881 (0.89/day)
Well... an example would be that shadows are actually drawn correctly which, unfortunately, the pre-cooked shadowmaps do better still. if you look at the first screenshot, the RTX side is a blurry mess, and the shadowmap of the tree and leaves is crisp and dark. You could say its 'more refined' but really, it lacks the detail to call it that, its just not as dark. Its an additional shadow quality setting I think describes it best: in some places, it creates scenes that are harder to play, in others its dynamic nature adds to the immersion, and in yet again others the quality is considerably more blurry and less defined than a precooked shadowmap.

That's the thing I'm also missing here. What does it really add that is objectively better? So far I've only seen it in very specific situations. Both Metro and SoTR suffer from this problem. In Metro the refined lighting of complex objects is great to see, but you also get that weird blue sauce over many scenes, and other (indoor) scenes are far too dark.

Overall, not impressed. And that's not even factoring in the performance penalty.

And then DLSS... still disfiguring the image with color adjustments and a complete lack of small detail. The embers from the fire in the temple are barely visible in DLSS, for example, and most highlights are gone from the totems/statues reflecting light.

They're gonna have to really step up the game if they want to sell this technology.

If I recall during the RTX tech reveal last year they hinted at this limitation in one of their dev presentations. 1spp+shadow denoiser and fine detail would lean towards "soft" shadow appearance rather then ground truth.
 
Joined
Mar 10, 2015
Messages
3,984 (1.19/day)
System Name Wut?
Processor 3900X
Motherboard ASRock Taichi X570
Cooling Water
Memory 32GB GSkill CL16 3600mhz
Video Card(s) Vega 56
Storage 2 x AData XPG 8200 Pro 1TB
Display(s) 3440 x 1440
Case Thermaltake Tower 900
Power Supply Seasonic Prime Ultra Platinum
In Battlefield, the developer DICE, was able to gradually reduce the RTX performance hit over several patches (NVIDIA's developer relations helped a lot here).

While I didn't go back and reread it, didn't that performance improvement come with a quality reduction?

so it's not just me imagining things

I was thinking the same thing, that DLSS looks pretty decent in this. Judging by the normal FPS, I would assume that these scenes are simpler to render causing less blurriness?
 
Top