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[rumor/leak] RDR2 coming to PC,announcement to be made on Apr 22nd,Epic exclusive

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Probably be on Rockstar Games' Social Club as well, just like V is.
 
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Space Lynx

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I doubt they run out of money any time soon, they probably have enough from Fortnite to sit on the rest of their lives if they wanted to.
 
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The experience I get while play the game is what is important to me, and the Epic game store client is garbage compared to Steam. Steam is part of the game experience to me, it is an important part at that, thanks to all the extra features it adds.

It is only a matter of time before Epic start to run out of money and can't give huge cash incentives up front for timed exclusives. And the actual difference in how much the devs get per copy sold isn't actually that much more than Steam.

The only benefit that might come from Epic is Steam might decide to lower their take a little to be closer to what Epic takes, but that would basically put Epic's game store out of business, because no dev would be using it at this point.

What exactly does the launcher add while you're in game? It sits in the background doing nothing. The game play experience is the same dude.

Valve take more than double, closer to 150%, more than epic. That grows to 3 times as much if you use their engine. While epic do not charge anything extra to use theirs.

You seem to know very little about what Devs want. The financial aspect is just the icing on the cake. The real reason so many Devs have moved over is due to unreal being so much better, so much easier and having vastly more support in the terms of tool integration. Before we talk about the ability to tweak everything in the editor, in real time, without the need to recompile everything for even a tiny tweak to an asset or effect.

But hey, what would I know? I'm only an indy game dev xD
 
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If you spend much time on PC gaming sites you will see "No Steam. No Buy" countless times from gamers. These people are saying they will pirate the game when they would have bought it but only on Steam but what people say on the net and what they actually do are often not the same.

Nah, they were likely going to pirate it anyway. They are just using Steam as an excuse.
 
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According to their roadmap they already have. Is this incorrect?

Recent features added. Regional pricing:

"Added regional pricing for countries and territories that have previously used the US prices and refunded the difference to customers from those countries that have purchased games in the store prior to the change."

There roadmap with timeframes of features to be added and what features have already been added can be found here:

https://trello.com/b/GXLc34hk/epic-games-store-roadmap

Thanks for the information, but after trying out downloading and installing the launcher, it's still only available in USD for me, I guess it takes time to do regional pricing like Steam did.

Also, I remember having an old and obsolete email that I used to sign up on EGS back in 2015 . After recovering my old email password, I searched my email with "Epic" keyword, and I found multiple attempt to log in using my account around March to November 2018 :
epic_inv_login.png

But thanks to this account now I got to play remastered version of Shadow Complex that I got a long time ago :D
 
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Except that the Epic client experience is crap compared to Steam. On the plus side, there seem to be reports of quite a few titles that will run without an internet connection or the Epic client running.

Both Epic and Steam have no DRM titles meaning that once downloaded you can uninstall the clients and the games will still run if you wanted. Obviously those number of games are few and far between.

Yeah i sure hope so it will be.

I remember that. Easily the worst of all the clients I've used. Right up there with that Games For Windows Live. Both were utterly atrocious.
 
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having your private personal data stolen/sold by the communist Chinese Government is never a good thing. But I digress, Whats good for the goose is good for the gander.

Tencent are hard to avoid as they have a hand in almost everything.

"Private personal data"... such as, name, address, date of birth? That's about as far as it goes. And its not private personal data, its public personal data, because you use it to identify yourself to companies, its the data everyone who can read a phone book always used to have of you. Its also data you can't do anything with such as identity theft.

The leaked data that is going to be problematic (potentially) for you in a hack is the account details. Username/password combinations. Its as old as the internet, and it never really changes. The rest is up for grabs anyway, the account (and added 2FA on payment methods) is the security measure. The rest was never private. Do you really think the Chinese gov't has any interest in having user/password combos that apply to an Epic Games Store only? What reality are you really living in???

Let alone the fact that what you're saying here is baseless, not supported by any source. 'But I digress' - no - you're full of it in some strange sort of crusade.

It'd be nice if we could keep this subject factual instead of grasping at straws to somehow still make a point, despite the obvious movement you see on the market. Which is that people in general don't give a flying pegasus what store they use, because simply enough, the store isn't the product.
 

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Please forgive me but this is getting comical.

 
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Please forgive me but this is getting comical.


EGS also killed the cat :D That's why she has a dog now.

Take note: this is the second true platform exclusive that gets a release on PC because of EGS. But hey, its much easier to be mad, right...
 
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the only on-topic post here is the original one.
 
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Well... Valve better start cutting prices/fee's to developers/publishers or they're just going to keep losing.
 

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Well... Valve better start cutting prices/fee's to developers/publishers or they're just going to keep losing.

Indeed. They appear to be oblivious as to what is going on because no word from Valve but I'm pretty sure they are hashing it out and an announcement will arrive soon about a cut in their cut.
 

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Epic - now metro showed up in my game folder and i cut download it. But now i have to wait for it to download and finnish before any metro gaming. So first way past afternoon time on lauch day i cut play metro. Thanks epic
If this is the major problem you have, then I envy your awesome life.
 

newtekie1

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What exactly does the launcher add while you're in game? It sits in the background doing nothing. The game play experience is the same dude.

Valve take more than double, closer to 150%, more than epic. That grows to 3 times as much if you use their engine. While epic do not charge anything extra to use theirs.

You seem to know very little about what Devs want. The financial aspect is just the icing on the cake. The real reason so many Devs have moved over is due to unreal being so much better, so much easier and having vastly more support in the terms of tool integration. Before we talk about the ability to tweak everything in the editor, in real time, without the need to recompile everything for even a tiny tweak to an asset or effect.

But hey, what would I know? I'm only an indy game dev xD


Are you f'n serious? You claim to be an indie game dev and don't know what the launcher adds to the experience? You must really be bad at your job then, or just are completely out of touch with what your customers actually want. So I'll enlighten you.

The things that Steam offers that improve my experience in the games are:

  • The in game overlay. Which allows easy access to things that I'd normally be alt+tabbing out of the game to do. Such as:
    • Easy access to friends list and chat during games.
    • Easy access to screenshots taken during gaming, and uploading of those screenshots.
    • Easy access to a music player that allows me to listen to and control my own music while playing games.
    • More that I'm probably not thinking of at the moment.
  • Steam Workshop - For easily finding, installing, and controlling(enabling/disabling) mods to games.
  • Cloud Saves - This may not directly apply during gameplay, but it definitely increases my enjoyment of games, because it makes transitioning between my different computers easier.
  • Easy opt-in and out of betas(this, I would think, would be a must for an indie dev with projects in early access)
  • In Home Streaming - Again something that I use all the time when I want to play heavy games on my HTPC in the living room that the HTPC itself can't handle. I actually prefer to play GTA:V for example sitting on my couch on my big TV, and it's nice to do it at full detail thanks to my gaming PC in the other room doing all the work.
And those are just the things off the top of my head that I use consistently that Steam improves the experience while actually playing games, that't not counting the experience improvements outside of the games. But, no, you keep going ahead thinking a launcher just launches the game, and it doesn't matter.

And it isn't even the benefits outside of games. The fact that Epic's roadmap looks the way that it does, shows their priorities aren't on gamer's experience either, it's about maximizing the money they can make with their client. They are taking less money from devs but trying to take more from gamers buying the games, and then wondering why gamers don't like their platform.

The reality is, yes, Steam charges more. But you definitely get more for the money(both the gamers and the devs do). Yes, from the dev's standpoint, I can see it not being worth as much as Steam is charging. But it isn't like Epic is even close to actually giving the gamers an equal platform. If Epic did give gamers at least close to the same experience, I'd be all for it. But I'd also be fine, as a consumer buying games, if devs passed some of the extra cost of using Steam onto me. I'd happily pay an extra 5-10% for a game if it was on Steam vs Epic. So put it out on both, and if you prefer people buy the game on Epic, because it is cheaper, then price it accordingly, add a little to the price on Steam. But in the end, let us decide where to buy it. This exclusive bullshit that Epic is doing to try to increase their user base of an inferior product by throwing cash at devs isn't right. Make gamers want to use the platform by either making the platform competitive or making the games cheaper. Because, right now they are selling games at full price, that IMO as a consumer of those games, are missing features that should be there and I'm not going to pay full price for an incomplete game.
 
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I'd happily pay an extra 5-10% for a game if it was on Steam vs Epic.

You'd really pay 5 - 10% more for a game so you don't have to alt + tab to upload screenshots?
 
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Are you f'n serious? You claim to be an indie game dev, it's indie by the way not indy, and don't know what the launcher adds to the experience? You must really be bad at your job then, or just are completely out of touch with what your customers actually want. So I'll enlighten you.

The things that Steam offers that improve my experience with the games are:

  • The in game overlay. Which allows easy access to things that I'd normally be alt+tabbing out of the game to do. Such as:
    • Easy access to friends list and chat during games.
    • Easy access to screenshots taken during gaming, and uploading of those screenshots.
    • Easy access to a music player that allows me to listen to and control my own music while playing games.
    • More that I'm probably not thinking of at the moment.
  • Steam Workshop - For easily finding, installing, and controlling(enabling/disabling) mods to games.
  • Cloud Saves - This may not directly apply during gameplay, but it definitely increases my enjoyment of games, because it makes transitioning between my different computers easier.
  • Easy opt-in and out of betas(this, I would think, would be a must for an indie dev with projects in early access)
  • In Home Streaming - Again something that I use all the time when I want to play heavy games on my HTPC in the living room that the HTPC itself can't handle. I actually prefer to play GTA:V for example sitting on my couch on my big TV, and it's nice to do it at full detail thanks to my gaming PC in the other room doing all the work.
And those are just the things off the top of my head that I use consistently that Steam improves the experience of play games. But, no, you keep going ahead thinking a launcher just launches the game, and it doesn't matter.

And it isn't even the benefits outside of games. The fact that Epic's roadmap looks the way that it does, shows their priorities aren't on gamer's experience either, it's about maximizing the money they can make with their client. They are taking less money from devs but trying to take more from gamers buying the games, and then wondering why gamers don't like their platform.

The reality is, yes, Steam charges more. But you definitely get more for the money(both the gamers and the devs do). Yes, from the dev's standpoint, I can see it not being worth as much as Steam is charging. But it isn't like Epic is even close to actually giving the gamers an equal platform. If Epic did give gamers at least close to the same experience, I'd be all for it. But I'd also be fine, as a consumer buying games, if devs passed some of the extra cost of using Steam onto me. I'd happily pay an extra 5-10% for a game if it was on Steam vs Epic. So put it out on both, and if you prefer people buy the game on Epic, because it is cheaper, then price it accordingly, add a little to the price on Steam. But in the end, let us decide where to buy it. This exclusive bullshit that Epic is doing to try to increase their user base of an inferior product by throwing cash at devs isn't right. Make gamers want to use the platform by either making the platform competitive or making the games cheaper. Because, right now they are selling games at full price, that IMO as a consumer of those games, are missing features that should be there and I'm not going to pay full price for an incomplete game.

These are good points. And I think its a good idea, to also consider these 'advantages' in a different way.

This is Steam's stranglehold on you. Its the added value that came over the years and that you've grown accustomed to. However - it is also all available in other places. Modding, voice and community, etc. I think in the long run the wiser and much better thing to do is get accustomed to using those features not over Steam, but through services that transcend the storefront or the publisher. And I think what many pro-Steam debaters here forget is that a large part of the playerbase is actually doing that already. Anyone that plays MMOs, anyone that is heavy on Bethesda's moddable games, anyone that plays Ubisoft or Blizzard games online, and I reckon also anyone that frequents EA's offerings. Why, simply because its the easiest way to do it.

Just add Steam games onto that list and we're done about those store features ;) if its really a problem to you in this way, I'd say tackle it in a way that you are truly in control, and not Valve and its offering on Steam. I'm sure you've seen my Playnite link come around, that is another example of an application that is free to use, and truly independent, to replace the 'library'.
 

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You'd really pay 5 - 10% more for a game so you don't have to alt + tab to upload screenshots?

Because that's all Steam does.:rolleyes:

But, yes, I would pay 5-10% more to get the game on Steam over Epic or Uplay or any other launcher currently. You figure, on a $50 game, that's only $2.50-$5. On cheaper games, it could be maybe $1 or even less. Yeah, I'd happily pay that. Now if one of the other launchers gets close to offering what Steam offers, then no I wouldn't pay extra just for Steam, but right now, I definitely would.

These are good points. And I think its a good idea, to also consider these 'advantages' in a different way.

This is Steam's stranglehold on you. Its the added value that came over the years and that you've grown accustomed to. However - it is also all available in other places. Modding, voice and community, etc. I think in the long run the wiser and much better thing to do is get accustomed to using those features not over Steam, but through services that transcend the storefront or the publisher. And I think what many pro-Steam debaters here forget is that a large part of the playerbase is actually doing that already. Anyone that plays MMOs, anyone that is heavy on Bethesda's moddable games, anyone that plays Ubisoft or Blizzard games online, and I reckon also anyone that frequents EA's offerings. Why, simply because its the easiest way to do it.

Just add Steam games onto that list and we're done about those store features ;) if its really a problem to you in this way, I'd say tackle it in a way that you are truly in control, and not Valve and its offering on Steam. I'm sure you've seen my Playnite link come around, that is another example of an application that is free to use, and truly independent, to replace the 'library'.

I've done it the hard way for years, and still do in situations where Steam doesn't do it for me. But when Steam does do it for me, I love it. And that's the point, the Steam platform has grown to really make gamer's lives easier and gaming more enjoyable and that has an added value for a lot of people. But at the same time, I recognize that it isn't as much of an added value to many others.

It isn't so much that I'm pro-Steam, I'm instead anti-exclusive. I've said many times, every time Epic exclusive talk comes up, that I would prefer the game be released on multiple platforms. Let the consumers decide which they want to use. And if the price needs to be higher on certain platforms because those platforms charge more to the devs, then so be it. The consumers that do value the extra features will pay extra for the games, and the consumers that don't won't.
 
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As long as they don't encrypt the executable format to prevent easy modding, I honestly couldn't care less what launcher it is. I honestly miss when games didn't even have launchers, tbf.

The experience I get while play the game is what is important to me, and the Epic game store client is garbage compared to Steam.

So play the game, not the launcher. For singleplayer game devs, depending on the steam overlay for things YOU should be doing like a screenshot keybind is lazy. The community stuff can run in steam without latching onto the game in such a way that launcher and game are inseperable "'till death do them part."

In short, bad arguement. Steam also REMOVES easy version control and patch reversion.

-Raymond Beehler, once Indie Game Dev for GlacialSoftware.net's project "Beyond" 2D space game, now hosting the shuttered remains of what once was. So yeah, I'm a game dev. Sorta. Roast me.

But, yes, I would pay 5-10% more to get the game on Steam over Epic or Uplay or any other launcher currently.

Why, praytell? Does the "add non-steam game to steam" option no longer work or something?
 
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Are you f'n serious? You claim to be an indie game dev and don't know what the launcher adds to the experience? You must really be bad at your job then, or just are completely out of touch with what your customers actually want. So I'll enlighten you.

The things that Steam offers that improve my experience in the games are:

  • The in game overlay. Which allows easy access to things that I'd normally be alt+tabbing out of the game to do. Such as:
    • Easy access to friends list and chat during games.
    • Easy access to screenshots taken during gaming, and uploading of those screenshots.
    • Easy access to a music player that allows me to listen to and control my own music while playing games.
    • More that I'm probably not thinking of at the moment.
  • Steam Workshop - For easily finding, installing, and controlling(enabling/disabling) mods to games.
  • Cloud Saves - This may not directly apply during gameplay, but it definitely increases my enjoyment of games, because it makes transitioning between my different computers easier.
  • Easy opt-in and out of betas(this, I would think, would be a must for an indie dev with projects in early access)
  • In Home Streaming - Again something that I use all the time when I want to play heavy games on my HTPC in the living room that the HTPC itself can't handle. I actually prefer to play GTA:V for example sitting on my couch on my big TV, and it's nice to do it at full detail thanks to my gaming PC in the other room doing all the work.
And those are just the things off the top of my head that I use consistently that Steam improves the experience while actually playing games, that't not counting the experience improvements outside of the games. But, no, you keep going ahead thinking a launcher just launches the game, and it doesn't matter.

And it isn't even the benefits outside of games. The fact that Epic's roadmap looks the way that it does, shows their priorities aren't on gamer's experience either, it's about maximizing the money they can make with their client. They are taking less money from devs but trying to take more from gamers buying the games, and then wondering why gamers don't like their platform.

The reality is, yes, Steam charges more. But you definitely get more for the money(both the gamers and the devs do). Yes, from the dev's standpoint, I can see it not being worth as much as Steam is charging. But it isn't like Epic is even close to actually giving the gamers an equal platform. If Epic did give gamers at least close to the same experience, I'd be all for it. But I'd also be fine, as a consumer buying games, if devs passed some of the extra cost of using Steam onto me. I'd happily pay an extra 5-10% for a game if it was on Steam vs Epic. So put it out on both, and if you prefer people buy the game on Epic, because it is cheaper, then price it accordingly, add a little to the price on Steam. But in the end, let us decide where to buy it. This exclusive bullshit that Epic is doing to try to increase their user base of an inferior product by throwing cash at devs isn't right. Make gamers want to use the platform by either making the platform competitive or making the games cheaper. Because, right now they are selling games at full price, that IMO as a consumer of those games, are missing features that should be there and I'm not going to pay full price for an incomplete game.

Yeah my phone keeps autocorrecting it xD

Overlay, so your first point that improves the game play experience is being able to get out of it? Great start....
Friends list, that's there.
Screenshots and cloud storage for them. Ok again nothing to do with playing the game.
Music player. So I guess this is but from my point of view if you need to remove the soundtrack from your game that's a failing of the games. The soundtrack plays a big part of setting the tone for the game. Creating the atmosphere and helping set the scene.
Workshop. Not all games have modding. I would guess it adds replayability to a title but again it is changing the game from what was originally conceived. For many modders it has made sharing their work much easier, even formed many groups who have gone on to make games. But if a game needs mods to fix the gameplay experience, again I see that as a failing of that title.
Cloud game saves. It locks you into their system and is not cross platform friendly. Other, better suited options are available and for less than you would save in valve tax.
Easy to join betas. How many people want to volunteer for testing unfinished games? I can see a benefit but again broke games are their own fault.
Streaming. Is a good point, and other hardware providers offer more flexibility on the cross platform front.
Most of what you speak of is the community aspect, not the gameplay experience. The rest is really niche things that only matter to a tiny % of the pc gaming market.
Other than that you seem to be happy paying valve tax on games or even waiting for timed exclusives to play them. Yet other in house launchers have forced total exclusives. This is all over timed exclusives.

You are only seeing things from your point of view, as a pc gamer. The rest of the gaming market only shares a couple of your concerns, at best. Sorry.
 
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It isn't so much that I'm pro-Steam, I'm instead anti-exclusive. I've said many times, every time Epic exclusive talk comes up, that I would prefer the game be released on multiple platforms. .

I'd prefer much the same don't get me wrong. But there are many things we prefer that just won't happen. Eliminating exclusivity is one of them. Look at other entertainment; Netflix has its own content and also buys in exclusivity deals, timed or not. HBO, same thing, I could go on for days with examples. Even cinemas can have exclusives, locally or regionally. The irony here though is that EGS is now actually showing signs of reducing exclusivity in terms of console/PC platforms. Thát is a real exclusivity, not a self-imposed one, that I would like to see go away.

For gaming its no different and really, it never has been. Steam was unique in that respect (and ahead of the game if you ask me) and that is why we flocked to it. Today, more players are playing the same game though, I think its good to adjust to that - entirely from a consumer point of view. Again, the Netflix example: if that's where you get all your content, you're missing out on quite a lot of good things, and exactly in the same way it is 'easy'. One application, all content. That is the business model, its like ordering fast food - we all like it, but its not necessarily good to live on... its mostly just nice to be lazy ;)
 
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But if a game needs mods to fix the gameplay experience, again I see that as a failing of that title.
I don't. There are some games which are perfectly playable as is, but become so much more when modded. Some people "feel" a game has issues that mods can "fix". Example, Halo Custom Edition for PC. Brilliant game in and of itself, but when you make/add a few mods it becomes even more amazing. More examples are Return To Castle Wolfenstien, Command & Conquer(Series), Star Wars: Empire At War and that list just keeps going. Devs that deliberately incorporate end-user modding often create something far more worth-while.
 
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newtekie1

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So play the game, not the launcher. For singleplayer game devs, depending on the steam overlay for things YOU should be doing like a screenshot keybind is lazy. The community stuff can run in steam without latching onto the game in such a way that launcher and game are inseperable "'till death do them part."

In short, bad arguement. Steam also REMOVES easy version control and patch reversion.

-Raymond Beehler, once Indie Game Dev for GlacialSoftware.net's project "Beyond" 2D space game, now hosting the shuttered remains of what once was. So yeah, I'm a game dev. Sorta. Roast me.

It's not just the overlay, that's just part of it. See, everyone that wants to argue against it always picks one thing and says "is that one thing worth it?" It's not just one thing, its the entire package. The fact is, I use MSI Afterburner for screenshots and recording, but it is nice to have the option to use the built in Steam screenshot option for the random time I don't have MSI Afterburner running, or when I'm using in-home streaming. But, again, that is just one of the many benefits I enjoy from Steam.

Why, praytell? Does the "add non-steam game to steam" option no longer work or something?

Sure it works, but saying that means you see it as just a game launcher, because when you add a non-steam game, you don't get any of the steam benefits with that game. You don't get cloud saves, in-home streaming rarely works(I've never actually successfully got it to work, but others report they have), etc.

Overlay, so your first point that improves the game play experience is being able to get out of it? Great start....

Yep, because believe it or not, some of us will hop out of a game to do something like chat with a friend, or say look up hints for the game or skip the next music track. The game not crashing because I alt+tabbed is nice. This greatly improves the gameplay experience.

Friends list, that's there.

I never said it wasn't, I said it wasn't easily accessible while playing a game.

Screenshots and cloud storage for them. Ok again nothing to do with playing the game.

Really, so when I sit down at a computer, fire up the game I want to play, only to find out all my saves aren't there and I'm staring at a blank fresh game instead of having 300 hours of playtime that I should have has nothing to do with playing the game? Yeah, that definitely doesn't affect the enjoyment I get while playing a game. I love starting over from scratch just because I decided to play the game at work on my lunch hour instead of at home.

Music player. So I guess this is but from my point of view if you need to remove the soundtrack from your game that's a failing of the games. The soundtrack plays a big part of setting the tone for the game. Creating the atmosphere and helping set the scene.

It can, but some games just don't have a soundtrack, or have a generic soundtrack that really means nothing. I'm playing Rimworld right now for instance, just under 300 hours of play actually, no sound track at all and it really doesn't need one.

Workshop. Not all games have modding. I would guess it adds replayability to a title but again it is changing the game from what was originally conceived. For many modders it has made sharing their work much easier, even formed many groups who have gone on to make games. But if a game needs mods to fix the gameplay experience, again I see that as a failing of that title.

Then your view of mods is wrong. Mods add enjoyment to an already great game. Yes, the game is good without them, it isn't about fixing the gameplay experience it's about enhancing it. And the games that live the longest, the ones that still have a huge player base years after they are released, are almost always good games that also support mods.

And that brings up another point that I forgot to mention, and that's easy control of DLC. Which is really kind of like mods, but by the original devs. Sometimes I actually like to disable the DLC and just play the vanilla game, Steam makes that easy. Just one click, and the DLC is enabled or disabled.

Cloud game saves. It locks you into their system and is not cross platform friendly. Other, better suited options are available and for less than you would save in valve tax.

There is nothing stopping a game dev from including their own cloud save function. Games aren't locked into their system. GTA:V, for example, uses their own cloud save function. Steam just provides a very easy to implement tool that devs can use if they want.

Easy to join betas. How many people want to volunteer for testing unfinished games? I can see a benefit but again broke games are their own fault.

Wow, and you said you were an indie dev? You really don't know your customer base, do you? I mean, that who early access concept was a real failure I guess...

Streaming. Is a good point, and other hardware providers offer more flexibility on the cross platform front.

There have been some attempts, but I have yet to see anything that provides what Steam in-home streaming does. Remember, Steam in-home streaming is 100% free. There is no extra hardware to buy, no extra setup, nothing. You just get to use it, with every game in your library, just by having Steam installed.

Most of what you speak of is the community aspect, not the gameplay experience. The rest is really niche things that only matter to a tiny % of the pc gaming market.
Other than that you seem to be happy paying valve tax on games or even waiting for timed exclusives to play them. Yet other in house launchers have forced total exclusives. This is all over timed exclusives.

You are only seeing things from your point of view, as a pc gamer. The rest of the gaming market only shares a couple of your concerns, at best. Sorry.


Nope, the community aspect I didn't even talk about, all of what I listed affects my enjoyment of the gameplay of the game. And judging by the backlash, I'm not the only one that enjoys the benefits of Steam. You are obviously looking at it from the viewpoint of only a dev, and obviously didn't even realize that Steam is more than just a game launcher. You also don't seem to really understand your customer base, and what they want.
 
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FordGT90Concept

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Since when was 4chan a credible source?
 
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Sure it works, but saying that means you see it as just a game launcher, because when you add a non-steam game, you don't get any of the steam benefits with that game.

I've never had an issue with any inhome streaming functions. Cloud saves are another matter, but the crux of your argument seems to be that it should be in the launcher rather than an external service in a launcher-less world.

I don't really agree with that.
 
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