- Joined
- Aug 16, 2005
- Messages
- 25,888 (3.79/day)
- Location
- Alabama
System Name | Rocinante |
---|---|
Processor | I9 14900KS |
Motherboard | EVGA z690 Dark KINGPIN (modded BIOS) |
Cooling | EK-AIO Elite 360 D-RGB |
Memory | 64GB Gskill Trident Z5 DDR5 6000 @6400 |
Video Card(s) | MSI SUPRIM Liquid X 4090 |
Storage | 1x 500GB 980 Pro | 1x 1TB 980 Pro | 1x 8TB Corsair MP400 |
Display(s) | Odyssey OLED G9 G95SC |
Case | Lian Li o11 Evo Dynamic White |
Audio Device(s) | Moondrop S8's on Schiit Hel 2e |
Power Supply | Bequiet! Power Pro 12 1500w |
Mouse | Lamzu Atlantis mini (White) |
Keyboard | Monsgeek M3 Lavender, Akko Crystal Blues |
VR HMD | Quest 3 |
Software | Windows 11 |
Benchmark Scores | I dont have time for that. |
On a machine that barely qualifies as a "VR" machine.
So built myself a VR room. Mostly for friends and relatives. The unit itself is mega basic.
AMD Ryzen 2600 (non X variant)
16GB of the cheapest DDR4 money could buy
and a Radeon RX570 8GB
some asus board
Its via an HTC VIVE (non-pro)
It runs windows 10 home. The drive is a 250gb samsung 970 evo
Now while this isnt super scientific the system requirement of Beat Saber according to steam
The system itself is connected to a 55" hisense 4k TV (3840 x 2160) at 60hz
I played for about 25min ( all GPU settings in game on highest value) while logging with GPU-Z and then watched the girls play a few songs (not logged) consecutively. I used the log tool @TomWoB made to graph out my results. https://www.techpowerup.com/forums/threads/logviewer-for-gpu-z-available.185299/
The log file is attached. Nothing was overclocked.
The graph read out is below.
I am only really making this thread because I don't really "pay attention" to VR. To be completely honest I took a chance with buying all this stuff (months ago prices were a little higher.) I didnt really know what "made a VR PC". I just decided to take some time to poll it since I was curious what the stress of a 4k TV AND the offload to the HMD would do to mid range equipment.
While I know (again) that this wasnt even properly done (sorry couldn't be assed to do it like my other guides) I did want to throw up some preliminary data mixed heavily with salt from my optic nerves. Since I managed to experience both and know the TV is at 60hz I experienced no hitching.
This obviously isnt say Hellblade: Senuas Sacrifice for VR. It is however a party or "group" game. as such other "group" games have similar system requirements and while VR engines do differ, to the best of my knowledge there arent alot of different VR engines as of right now being used. It might be safe to say these games would perform "similarly" with a similar Pc configuration.
At any rate its not like this forum gets alot of activity, and I am very very interested in the performance aspects of VR games since media and marketing coverage of GPU/CPUs indicates things as "VR ready" but what is "VR ready"? and how much $$ do you need to spend to have a good experience?
So far, in my testing not alot.
So built myself a VR room. Mostly for friends and relatives. The unit itself is mega basic.
AMD Ryzen 2600 (non X variant)
16GB of the cheapest DDR4 money could buy
and a Radeon RX570 8GB
some asus board
Its via an HTC VIVE (non-pro)
It runs windows 10 home. The drive is a 250gb samsung 970 evo
Now while this isnt super scientific the system requirement of Beat Saber according to steam
The system itself is connected to a 55" hisense 4k TV (3840 x 2160) at 60hz
I played for about 25min ( all GPU settings in game on highest value) while logging with GPU-Z and then watched the girls play a few songs (not logged) consecutively. I used the log tool @TomWoB made to graph out my results. https://www.techpowerup.com/forums/threads/logviewer-for-gpu-z-available.185299/
The log file is attached. Nothing was overclocked.
The graph read out is below.
I am only really making this thread because I don't really "pay attention" to VR. To be completely honest I took a chance with buying all this stuff (months ago prices were a little higher.) I didnt really know what "made a VR PC". I just decided to take some time to poll it since I was curious what the stress of a 4k TV AND the offload to the HMD would do to mid range equipment.
While I know (again) that this wasnt even properly done (sorry couldn't be assed to do it like my other guides) I did want to throw up some preliminary data mixed heavily with salt from my optic nerves. Since I managed to experience both and know the TV is at 60hz I experienced no hitching.
This obviously isnt say Hellblade: Senuas Sacrifice for VR. It is however a party or "group" game. as such other "group" games have similar system requirements and while VR engines do differ, to the best of my knowledge there arent alot of different VR engines as of right now being used. It might be safe to say these games would perform "similarly" with a similar Pc configuration.
At any rate its not like this forum gets alot of activity, and I am very very interested in the performance aspects of VR games since media and marketing coverage of GPU/CPUs indicates things as "VR ready" but what is "VR ready"? and how much $$ do you need to spend to have a good experience?
So far, in my testing not alot.