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[Official] Half-Life: Alyx! Discussion thread.

Mindweaver

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Let's talk about it! Who is excited?

Official Trailer




 
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Im not really a half life fan. Ive played all so far so I can take it or leave it, but valve, this isnt want fans want and you know it.
 
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Seeing as I don't possess VR equipment, I'll have to pass.

But if I had the VR equipment... I'd be somewhat excited. It's not HL, but it would be interesting, at the very least.
 
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Decent VR hmd is getting a lot cheaper. Look in the hot deals section where I posted a HP VR set brand new from Micro center for lower than $150.

i am beyond excited.
 
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Depending on the announcement, Tim Sweeney may have a merry Christmas.
 
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Im not really a half life fan. Ive played all so far so I can take it or leave it, but valve, this isnt want fans want and you know it.

welp then you are not a hardcore half life fan to put it simply. Have you even experienced their VR test run “The Lab”

Also, making boring monitor games is OK? We need companies to do stuff like this, push the envelope of technology, not cozy up like a 80yrs old grandpa and counting “ah the good old days”
 
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VR only? Hard pass.

I know, that's a slap in the face. I realize they were trying to push game design in the novel/creative direction in the HL series but going VR only is a kick in the nuts to those who haven't or do not want to invest in VR.

not cozy up like a 80yrs old grandpa and counting “ah the good old days”

Nah, just not the type that cares to drop $500+ on VR gear for a single or a handful games.

P.S. Hardcore fan? How come no one's asking "Where's Gordon?", sniff sniff what's that stink? Virtue Signaling?
 
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Wherever this is generating from this group is so ostentatiously big-headed and pompous.

Other games, until they drop back down to earth and learn to put on pants. No gaming lost. :)
 
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welp then you are not a hardcore half life fan to put it simply. Have you even experienced their VR test run “The Lab”

Also, making boring monitor games is OK? We need companies to do stuff like this, push the envelope of technology, not cozy up like a 80yrs old grandpa and counting “ah the good old days”
Haven't experienced anything VR. Don't really want to either. And you're right, I'm not a hardcore fan. I don't see what the fuss is about with the game.

And yes, developing "boring" monitor games is ok. It's how you innovate the game. Take anthem for example. No IP out there like it. Would have been great if they didn't miss the mark.
 
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I know, that's a slap in the face. I realize they were trying to push game design in the novel/creative direction in the HL series but going VR only is a kick in the nuts to those who haven't or do not want to invest in VR.



Nah, just not the type that cares to drop $500+ on VR gear for a single or a handful games.

P.S. Hardcore fan? How come no one's asking "Where's Gordon?", sniff sniff what's that stink? Virtue Signaling?

$500? Are you sure?


I mean yeah if you want best of the best then Valve Index is the only option. Meanwhile these sub $200 VR sets even beat OG Vive and Rift in spec and actual performance.

And yes, developing "boring" monitor games is ok. It's how you innovate the game. Take anthem for example. No IP out there like it. Would have been great if they didn't miss the mark.

No. Keep doing the same thing with the same technology is what get you obsolete. I would say keep making traditional 2D games is a “safe” way. That is perfectly fine. Basically that is what 99% of game developer does. Valve should not limit itself to JUST monitor based gaming. And I am super glad they became the main driving force of VR.

You either redefine an industry or die a slow and painful death when mass appeal games like fortnite becomes the mainstream.

It is actually OK I would say. When half life forst came out it was also not immediately liked by every diehard doom fans.
 

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Wow, for you guys not to care you sure don't mind letting everyone know how you dislike VR in "the" VR section of TPU... It's crazy at how many people write it off before they even use it. VR is the cheapest it's ever been. I expected more enthusiasm from a tech-savvy group of PC enthusiasts. I can say I had the same stance in the '90s, but since I made a FOV2GO out of cardboard in 2014 using my phone I was hooked... Which lead me to the Oculus DK1 and I've been a 100% believer since.

This could be a big game-changer for gaming and VR. I was lucky enough to see games move from text to 2d sprints, to 3d and now VR. Let's just keep an open mind. I mean big games are still coming to monitor as well. We still have a ways to go. I'm excited!
 
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Tried a Lenovo last year, the image was blurry, software IPD adjustments didn't fix it, gave me a headache, had to send it back, I still miss playing Minecraft in VR, look forward to one day trying it again, personally I don't think it will ever be mainstream.

If Valve is smart they will announce HL3 alongside this otherwise it could turn into another Blizzcon 2018.
 
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If Valve is smart they will announce HL3 alongside this otherwise it could turn into another Blizzcon 2018.

Highly doubt it.
 
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$500? Are you sure?


I mean yeah if you want best of the best then Valve Index is the only option. Meanwhile these sub $200 VR sets even beat OG Vive and Rift in spec and actual performance.



No. Keep doing the same thing with the same technology is what get you obsolete. I would say keep making traditional 2D games is a “safe” way. That is perfectly fine. Basically that is what 99% of game developer does. Valve should not limit itself to JUST monitor based gaming. And I am super glad they became the main driving force of VR.

You either redefine an industry or die a slow and painful death when mass appeal games like fortnite becomes the mainstream.

It is actually OK I would say. When half life forst came out it was also not immediately liked by every diehard doom fans.



https://www.pcmag.com/review/359095/hp-windows-mixed-reality-headset-vr1000-100

Seems pretty garbage to me but I guess ok for $130...

"You can use SteamVR software with a Windows Mixed Reality headset, but it's unwieldy and unreliable"

This in the review also points towards it not being a good candidate for HLVR.
 
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Using a widely praised and loved series just to sell some hardware is a sign of an impending disaster.
 
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All im hoping for is Valve to develop HL3 meanwhile, even with this filler content.
 
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Wow, for you guys not to care you sure don't mind letting everyone know how you dislike VR in "the" VR section of TPU... It's crazy at how many people write it off before they even use it. VR is the cheapest it's ever been. I expected more enthusiasm from a tech-savvy group of PC enthusiasts. I can say I had the same stance in the '90s, but since I made a FOV2GO out of cardboard in 2014 using my phone I was hooked... Which lead me to the Oculus DK1 and I've been a 100% believer since.

This could be a big game-changer for gaming and VR. I was lucky enough to see games move from text to 2d sprints, to 3d and now VR. Let's just keep an open mind. I mean big games are still coming to monitor as well. We still have a ways to go. I'm excited!

Well I have to say the tech is making strides. I got to play some https://www.vrnerds.de/tower-tag/ a few weeks ago (and murdered everyone lol, 6/6 victories with monster scores :D) and for the first time I had the idea 'this is next level shit'.

Most other stuff I've seen/done in VR felt 'meh', every single one had one or more immersion breaking elements to it. Even with Tower Tag, there is still the fact you're wired up, and still the fact that head movement is not really natural. If you don't look down the lens straight, you get blurry eyesight, for example - but its very natural to look over a shoulder in normal life. Its those little things that kill the vibe in the heat of the moment.

Even with these nice experiences its crystal clear to me that VR is very much in its infancy still. The HMDs are too bulky, the lens technology lacking, resolution needs to get a major boost still (I've seen the same artifacting I saw ten years ago on lower quality gear, with a Vive) and it just quite simply needs to become fully wireless at low latency. With Tower Tag, there was an obvious, notable sacrifice of frame Vsync versus low latency - screen tear did happen but the responsiveness was good. We're getting there, but there simply isn't a perfect headset yet. And a perfect headset is truly a prereq for VR to really take off. The upgrade path should NEVER be in the peripheral itself. Its like starting with a slow shitty mouse and KB to play shooters. Ain't got time for that.

Using a widely praised and loved series just to sell some hardware is a sign of an impending disaster.

Yeah I struggle to see what's Half Life about this. Perhaps the retro look (great graphics?! what?)
 

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Highly doubt it.

Also @MindweaverThere is little to be gained arguing with close minded person. Truth be told the older these type of people get the more they refuse to accept ANYTHING new.

Yea, it's frustrating to see so many people that bash it without trying it.

Well I have to say the tech is making strides. I got to play some https://www.vrnerds.de/tower-tag/ a few weeks ago (and murdered everyone lol, 6/6 victories with monster scores :D) and for the first time I had the idea 'this is next level shit'.

Most other stuff I've seen/done in VR felt 'meh', every single one had one or more immersion breaking elements to it. Even with Tower Tag, there is still the fact you're wired up, and still the fact that head movement is not really natural. If you don't look down the lens straight, you get blurry eyesight, for example - but its very natural to look over a shoulder in normal life. Its those little things that kill the vibe in the heat of the moment.

Even with these nice experiences its crystal clear to me that VR is very much in its infancy still. The HMDs are too bulky, the lens technology lacking, resolution needs to get a major boost still (I've seen the same artifacting I saw ten years ago on lower quality gear, with a Vive) and it just quite simply needs to become fully wireless at low latency. With Tower Tag, there was an obvious, notable sacrifice of frame Vsync versus low latency - screen tear did happen but the responsiveness was good. We're getting there, but there simply isn't a perfect headset yet. And a perfect headset is truly a prereq for VR to really take off. The upgrade path should NEVER be in the peripheral itself. Its like starting with a slow shitty mouse and KB to play shooters. Ain't got time for that.



Yeah I struggle to see what's Half Life about this. Perhaps the retro look (great graphics?! what?)

Have you tried Rift S or the Index? They both have great visuals. I haven't tried an Index yet, but I own the Rift S and the lenses are amazing. I agree the hmd itself needs to be smaller, but there is a lot of other things that need to come first like eye tracking. HLA should be a step in the right direction for VR and should bring on a lot more users. Content is king. What people are missing is that with HLA rumors are the Source 2 engine will be released alongside of it which should be huge for VR and pancake gaming. I can only imagine how many great mods HLA will get with this release.

Pavlov has shown how great Modding can be for the VR community. Someone added an L4D2 map to it and it's amazing in VR. It's amazing to look around in that world.
 
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Yea, it's frustrating to see so many people that bash it without trying it.



Have you tried Rift S or the Index? They both have great visuals. I haven't tried an Index yet, but I own the Rift S and the lenses are amazing. I agree the hmd itself needs to be smaller, but there is a lot of other things that need to come first like eye tracking. HLA should be a step in the right direction for VR and should bring on a lot more users. Content is king. What people are missing is that with HLA rumors are the Source 2 engine will be released alongside of it which should be huge for VR and pancake gaming. I can only imagine how many great mods HLA will get with this release.

Pavlov has shown how great Modding can be for the VR community. Someone added an L4D2 map to it and it's amazing in VR. It's amazing to look around in that world.

Havent tried the Index or Rift S yet no. Im def watching this space
 

Mindweaver

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Havent tried the Index or Rift S yet no. Im def watching this space
Oculus Rift S will be $349 on black Friday. That is an amazing deal for $349. The touch controls are the next best thing to Index controllers (Knuckles). Even at $399 that puts the HMD in at 300 bucks and the touch controls for $99. We can't forget about Boneworks releasing next month, I believe on the 10th. If you haven't looked at Boneworks then check it out.

 
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cool, i'll have to dig out the vive.
 
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I still want to know where the mystery man(aka G-Man) got away to... maybe we will never know/maybe we will never play Half Life 3 :(
 
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I think valve is going to be underwhelmed by the sales.

Oh well, I will stream it at some point.
 
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